How It Works

Test your skills against some of the world's best players

Compete in the National Championship and prove you have what it takes to be an MLG pro

  • All 128 players will face off in an open bracket.
  • 80 open registration spots, 48 reserved spots
  • Over $17,000 in prize winnings available
  • The winner will earn the most coveted prize in gaming: the title of MLG Champion.

 

Sold Out $60 per player

Format

Regular Season Competitions & National Championship Competition

  1. Events will have an Open Bracket only.  Open Brackets will be separated into a Winners Bracket, containing Players without a Match loss, and a Losers Bracket, containing Players with a Match loss.  After losing a Match in the Winners Bracket, Teams will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.
  2. Open Brackets will support as many as 128 Players.
  3. Open Brackets will be Best of 3 Game Match, Double Elimination Brackets.
  4. If multiple Players, finishing the Event ranked in the top 16, are eliminated via the same Losers Bracket Round, they will be scheduled to play one, two, or three Consolation Matches in order to determine their exact 5th-16th Ranking.  If the Players who win one and lose one Consolation Match haven’t played a Consolation Match against each other, they will play each other in a Consolation Match in order to break the tie.  These tiebreaking Consolation Matches only apply to Players who lose in the same Losers Bracket Round.  Consolation Matches will be scheduled to begin immediately after a Player is eliminated from the Event.
  5. Players will be seeded using SC2 Pro Circuit Rank Points.  Ties will be broken randomly.  Players with no SC2 Rank Points will be seeded randomly.  No Players will have SC2 Rank Points until the Washington D.C. Competition.
  6. If Players are scheduled to play each other for a 2nd time in the Open Bracket, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Player A leading 2 Games to 0.  When the Match is resumed, the loser of the Winners Bracket Match must select the Map for the upcoming Game and only they may change their Race from the Races that were used in the last Game of the Winners Bracket Match.
  7. If the Players scheduled to play each other in the Finals have not yet played against each other in the Open Bracket, an initial Match must be played.  If the Player who came from the Winners Bracket wins the initial Match, they will win the Event.  If the Player who came from the Losers Bracket wins the Match, a tiebreaking Match must be played.  The winner of a tiebreaking Match will win the Event.  Game 1 of the initial Match will be played on the Map that has been selected for Game 1 of the Finals.  Game 1 of the tiebreaking Match will be played on the Map that has been selected for Game 1 of the Winners Bracket Finals.  If the Players have already competed against each other on the Map that has been selected for Game 1 of the Winners Bracket Finals, the Player who came from the Winners Bracket will select the Map for Game 1 of the tiebreaking Match.
  8. The top 32 Players in each Event will receive SC2 Pro Circuit Rank Points.
  9. The Player who wins the SC2 Event at the National Championship Competition will be crowned a 2010 Pro Circuit National Champion.

 

2010 Pro Circuit Registration - SC2 Events

  1. Players who finish in the top 16 of the Raleigh Event will be given a Reserved Player Pass for the SC2 Event at the Washington D.C. Pro Circuit Competition.
  2. Player Pass Reservations will be sent to the Player who earned the Reserved Player Pass on the Monday of the week prior to the public sale of Player Passes.  The Reservations will expire on the Monday of the week of the public sale of Player Passes.  Any Reserved Player Passes that aren’t sold before the reservations expire will be sold to the public.
  3. Public Registration for each Event will open at 7 PM ET on a weekday just over four weeks prior to the upcoming Pro Circuit Competition.
  4. Public Registration for each Event will close at 11:59 PM ET on the Monday, 4 days prior to the upcoming Pro Circuit Competition.
  5. SC2 Player Passes will be sold online for $60.  SC2 Player Passes will be sold at Check-In, Bracket space permitting, for $75.
  6. After obtaining a Player Pass, Players must use Team Builder to complete their Registration (See 2010 Pro Circuit Registration Rules).

 

All emails submitted to jnelson@mlgpro.com must be submitted from the email address

registered to the individual’s MLGpro.com Username.

Schedule

*The following schedule assumes 128 Players and is subject to change.

Friday  
10:30 AM - 1:30 PM Early Check-In
1:30 PM - 5:00 PM Check-In / Warm-Up / Account Setup
5:00 PM - 5:30 PM Welcome
5:30 PM - 9:30 PM Winners Round 1
9:30 PM - 11:30 PM Winners Round 2
   
Saturday  
8:00 AM - 10:00 AM Warm-Up
10:00 AM - 12:00 PM Losers Round 1
12:00 PM - 12:30 PM Lunch Break
12:30 PM - 2:30 PM Losers Round 2
2:30 PM - 3:30 PM Winners Round 3
3:30 PM - 4:30 PM Losers Round 3
4:30 PM - 5:30 PM Losers Round 4
5:30 PM - 6:00 PM Dinner Break
6:00 PM - 7:00 PM Winners Round 4 / Losers Round 5
7:00 PM - 8:00 PM Losers Round 6
8:00 PM - 9:00 PM Winners Round 5 / Losers Round 7
   
Sunday  
8:00 AM - 10:00 AM Warm-Up
10:00 AM - 11:00 AM Losers Round 8
11:00 AM - 12:00 PM Winners Round 6 / Losers Round 9
12:00 PM - 1:00 PM Losers Round 10
1:00 PM - 2:00 PM Winners Finals / Losers Round 11
2:00 PM - 3:30 PM Losers Finals
3:30 PM - 5:00 PM Finals

 

Rules

 

Equipment

  1. Players must bring their own mouse, keyboard, headsets, and mouse pad.  Players must use the PC and Monitor provided by MLG.
  2. Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.
  3. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.
  4. All Players must submit their mouse, keyboard, and headset driver requirements by 11:59 PM ET on Monday, November 1st.  No drivers, that have not been previously submitted, will be installed at the Dallas Competition.
  5. All Player equipment is subject to approval.
  6. All interface changes must be supervised by a Starcraft 2 Referee or the Starcraft 2 Tournament Director.
  7. Players must provide their own Battle.net account with an active Starcraft II: Wings of Liberty license for the North American (NA) Region.
  8. Players may not use 3rd party Add-ons.
  9. Players may not alter game files or modify drivers.
  10. Breaking any Equipment Rules #8 or #9 will result in a Forfeit of the Game.
  11. Players may not change the Computer/Monitor sound and video settings in Windows.
  12. Players may not change the in-game video settings to Ultra.
  13. Players may not use the Windowed or Windowed (Full Screen) Display Modes.
  14. Players who break Equipment Rules #11-13 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game.

 

General Rules

  1. The latest official Patch version will be used throughout the Event.
  2. Players may not appear on a Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for all Matches.
  3. In the case of a Computer/Monitor malfunction, the Game will be restarted from the beginning.
  4. No Warm-Up Games may be played outside of scheduled Warm-Up periods.
  5. During scheduled Warm-Up periods the winner can stay, but the loser must get up.
  6. During scheduled Warm-Up periods, Players who haven’t been eliminated from the Event have priority over other Players regarding the use of open Stations.
  7. Players who break General Rules #4-6 may be given a Foul (See Pro Circuit Conduct Rules).
  8. If a Game is started without the approval of a Referee it will be restarted.
  9. If a Player fails to report to their Station within 5 minutes of the announcement, they will Forfeit the 1st Game.  10 minutes after the announcement, a Player will Forfeit their Match.  If both Players Forfeit their Match, the higher seeded Player will win the Match.
  10. Players may be disqualified if they leave their Station without their Referee’s permission, or are otherwise unable to play.  Referees may set a time limit for a Player who has requested that they be allowed to leave their Station, however, Referees may also deny a Player’s request to leave their Station.  Players may be disqualified if they haven’t returned by the end of the Referee’s set time limit.
  11. In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match.  Players must notify their Referee of their intent to Protest a Game before a new Game has begun.  Players must notify their Referee of their intent to Protest a Match before the Match’s Score Sheet has been submitted to the Tournament Director.

 

Gameplay

  1. No Pausing a Game without Referee’s permission.  If an issue arises that requires a Pause, Players should contact their Referee immediately.  Referees may approve or deny a Player’s request to Pause the Game.  Pausing a Game without Referee’s permission will result in a Warning.  If a Player receives a 2nd Warning they will Forfeit their current Game (See Gameplay Rule #17).
  2. Players may not look at an opposing Player’s Monitor or projected screen.
  3. Players may not chat in-game unless they are engaging in pre-game sportsmanship or surrendering the Game.
  4. Players must disable Toast Notifications in the Battle.net options.
  5. Players must set their status to Busy.
  6. Breaking any of Gameplay Rules #2-5 will result in a Forfeit of the Game.
  7. Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, and ejection from the venue.
  8. The Map for Game 1 of each Match will be selected by MLG and announced prior to the Event.
  9. Prior to the start of a Best of 3 Game Match and the Blind Pick of Races, each Player must select one Map, from the list of Maps, that can’t be chosen for Games 2-3.  These Maps can’t be chosen for Games 4-7 should the Players be scheduled to play each other for a 2nd time in the Open Bracket (See Open Bracket Rule #6).  The lower seeded Player will be given the opportunity to select a Map first.  The higher seeded Player will then be given the opportunity to select a Map.
  10. The loser of a Game must select the Map for the next Game.
  11. No Map may be played more than once in the same Best of 3 Game Match, Best of 7 Game Match, or in the Finals.
  12. Referees will conduct a Blind Pick of Races for Game 1 of a Match.
  13. The loser of a Game may select a different Race for the next Game.
  14. Players who quit out of a Game before it has ended, without Referee’s permission, will Forfeit the Game.
  15. Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any Rank Points for their ranking in the Event.
  16. The higher seeded Player must host all Games in a Match.  However, if a Match is broadcasted, an observer will host all Games in the Match.
  17. Only MLG Staff members may connect to the server as an observer.  Inviting someone to observe a Match without Referee’s permission will result in a Warning.  If a Player receives a 2nd Warning they will Forfeit their current Game (See Gameplay Rule #1).
  18. If a Player loses their connection to the Host during a Game, the Game must be replayed.
  19. If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue.
  20. The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team.
  21. If all Minerals on the Map have been consumed and no Units or Structures have been killed/destroyed for 5 minutes, the Game will be replayed.

 

Settings

 

All Games

  1. Category = Melee
  2. Mode = 1v1
  3. Game Speed = Faster

 

Maps

Blistering Sands

Delta Quadrant

Desert Oasis

Kulas Ravine

Lost Temple

Metalopolis

Scrap Station

Steppes of War

Xel’Naga Caverns

Prizes

National Championship

1st = $6,250
2nd = $3,750
3rd = $2,500
4th = $1,750
5th = $1,250
6th = $875
7th = $625
8th = $500

 

Stipends

 

The top 8 Players in total Pro Circuit Rank Points, after the Washington D.C. Competition, and attend, will receive $200.

How It Works

Test the limits of your ability against the world's most technical fighters

Compete in this two-day, double-elimination 1v1 tournament for the chance to prove you have what it takes to be an MLG National Champion

  • Individual Tekken 6 players each will face off in an open and/or championship bracket for the right to call themself an MLG National Champion.
  • Earn Pro Circuit Rank Points that will boost seeds for future Pro Circuit competitions.
  • Anyone with the talent and drive can go pro! At the end of the event, the top 16 ranked players, based on rank points, will be awarded status as MLG pro players.

 

Buy at the Door

Format

 

National Championship Competition - Tekken 6 1v1 Event

  1. The Event will be separated into an Open and a Championship Bracket.  The Open and Championship Brackets will be separated into a Winners Bracket, containing Players without a Match loss, and a Losers Bracket, containing Players with a Match loss.
  2. The Open Bracket will support as many as 128 Players.
  3. The Open Bracket and Championship Bracket will be Best of 5 Game Match, Double Elimination Brackets.
  4. After losing a Match in a Winners Bracket, Players will enter the corresponding Losers Bracket.
  5. A Match loss in a Losers Bracket will result in elimination from the Event.
  6. Players eliminated by way of Championship Bracket Losers Bracket Rounds 1-4 will be scheduled to play one, two, or three Consolation Matches in order to determine their exact 5th-16th Ranking.  Consolation Matches will be scheduled to begin immediately after a Player is eliminated from the Event.
  7. Players will be seeded for the Open Bracket and Championship Bracket using the following criteria in this order: Tekken 6 Pro Circuit Rank Points and Tekken 6 Online Qualifier Rank Points.  Ties will be broken using the next available criterion or randomly if necessary.  Players with no Rank Points will be seeded randomly.  In the Championship Bracket, Players with Automatic Bracket Qualification will be seeded ahead of Players advancing from the Open Bracket.  Players advancing from the Open Bracket without a Match loss will be seeded ahead of Players advancing from the Open Bracket with a Match loss.  Championship Bracket Players seeded 1-4 will start in Winners Bracket Round 2.  Championship Bracket Players seeded 5-8 will start in Winners Bracket Round 1.
  8. When 8 Players remain in the Open Bracket (4 Winners Bracket Players & 4 Losers Bracket Players), the Open Bracket will end and each Player will qualify for the Championship Bracket.
  9. The Championship Bracket will support as many as 16 Players.
  10. The top 8 Players, determined by Tekken 6 Pro Status Rankings, will receive Automatic Bracket Qualification for the Championship Bracket.  Players without an Open Bracket Match loss will start in Championship Bracket Winners Bracket Round 1.  Players who lose a Match in the Open Bracket will start in Championship Bracket Losers Bracket Round 1.
  11. If Players are scheduled to play each other for a 2nd time in the Open Bracket or a 2nd time in the Championship Bracket, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player A leading 3 Games to 0.  When the Match is resumed, the winner of the Winners Bracket Match must use the Character that they used in the last Game of that Match.  The loser of the Winners Bracket Match will be allowed to select a new Character.
  12. If the Players scheduled to play each other in the Finals have not yet played against each other in the Championship Bracket, an initial Match must be played.  If the Player who came from the Winners Bracket wins the initial Match, they will win the Event.  If the Player who came from the Losers Bracket wins the Match, a tiebreaking Match must be played.  The winner of a tiebreaking Match will win the Event.
  13. The top 40 Players in the Event will receive Tekken 6 Pro Circuit Rank Points.
  14. The top 16 Players, determined by Tekken 6 Pro Circuit Rank Points immediately following this Pro Circuit Competition will earn Pro Status.  Ties will be broken by each Player’s Ranking in the Event.
  15. The Player who wins the Championship Bracket will be crowned a 2010 Pro Circuit National Champion.

 

2010 Pro Circuit Registration - Tekken 6 1v1 Events

  1. Players who finish in the top 16 of an Event will receive Free Entry into the Tekken 6 1v1 Event at the next Pro Circuit Competition.
  2. Players who finish 17th-32nd in an Event will be given a Reserved Player Pass for the Tekken 6 1v1 Event at the next Pro Circuit Competition.
  3. Players who finish in the top 32 of a Tekken 6 Pro Circuit Online Qualifier will be given a Reserved Player Pass for the Tekken 6 1v1 Event at the next Pro Circuit Competition.
  4. Player Pass Reservations will be sent to the Player who earned the Reserved Player Pass on the Monday of the week prior to the public sale of Player Passes.  The Reservations will expire on the Monday of the week of the public sale of Player Passes.  Any Reserved Player Passes that aren’t sold before the reservations expire will be sold to the public.
  5. Public Registration for each Event will open at 7 PM ET on the Wednesday just over four weeks prior to the upcoming Pro Circuit Competition.
  6. Public Registration for each Event will close at 11:59 PM ET on the Monday, 4 days prior to the upcoming Pro Circuit Competition.
  7. Tekken 6 Player Passes will be sold online for $35. Tekken 6 Player Passes will be sold at Check-In, Bracket space permitting, for $50.
  8. Pro Tekken 6 Players who plan to participate in the National Championship Event must notify MLG (email jnelson@mlgpro.com) by 5 PM ET on the Thursday of the week of the public sale of Player Passes.  The top 8 Pro Tekken 6 Players who notify MLG of their plan to participate in the National Championship Event, by the deadline, will start in the Championship Bracket.  If a Tekken 6 Player is needed to replace a Championship Bracket Player who chooses not to participate in the Event, the Player with the #1 Open Bracket Seed at the Team Builder Lock will be selected (See 2010 Pro Circuit Registration Rules).  Tekken 6 Players will not be selected to replace a Championship Bracket Player who chooses not to participate in the Event, but fails to notify MLG prior to the start of the Event.  If a Tekken 6 Player is selected to replace a Championship Bracket Player, they will be given the #8 Seed.  Other Championship Bracket Players may see their Seed rise by one, however, all Players will keep their position in the Championship Bracket.  The replacement Player will take the position of the Player that they replaced.
  9. After obtaining a Player Pass, Players must use Team Builder to complete their Registration (See 2010 Pro Circuit Registration Rules).

 

All Competitions - Tekken 6 3v3 Event

  1. Events will have an Open Bracket only.  Open Brackets will be separated into a Winners Bracket, containing Teams without a Match loss, and a Losers Bracket, containing Teams with a Match loss.  Teams lose a Match when all of their Players have lost a Game in the Match (See Tekken 6 3v3 Event #7).
  2. Open Brackets will support as many as 64 Teams.
  3. Open Brackets will be Best of 5 Game Match, Double Elimination Brackets.  The Player who wins each Game will continue to play until they lose a Game or the Match ends.
  4. After losing a Match in the Winners Bracket, Teams will enter the Losers Bracket.
  5. A Match loss in the Losers Bracket will result in elimination from the Event.
  6. Teams will be seeded using the following criteria, in this order: Tekken 6 Pro Circuit Rank Points and Tekken 6 Online Qualifier Rank Points.  Ties will be broken using the next available criterion, or randomly if necessary.  Teams with no Tekken 6 Rank Points will be seeded randomly.
  7. If Teams are scheduled to play each other for a 2nd time in an Open Bracket, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0.  When the Match is resumed, the winner of the Winners Bracket Match must use the Player that they used in the last Game of that Match.  Both Teams must continue to use the order in which their Players will play that they set prior to the Winners Bracket Match.  Once all Players on a Team have lost two Games in the Best of 11, the Match will end.
  8. If the Teams scheduled to play each other in the Finals have not yet played against each other in the Open Bracket, an initial Match must be played.  If the Team that came from the Winners Bracket wins the initial Match, they will win the Event.  If the Team that came from the Losers Bracket wins the Match, a tiebreaking Match must be played.  The winner of a tiebreaking Match will win the Event.

2010 Pro Circuit Registration - Tekken 6 3v3 Events

  1. Registration for each Tekken 6 3v3 Event will be taken on-site after the corresponding 1v1 Event ends.  There won’t be any online Registration.
  2. The top 64 Players in each Tekken 6 1v1 Event will earn a reserved spot and the opportunity to register for the corresponding 3v3 Event before all other Players.
  3. Registration for each Tekken 6 3v3 Event will close at 9:30 AM ET on the day of the Event.
  4. The Entry Fee will be $10 per Player.
  5. 100% of the Tekken 6 3v3 Event’s Entry Fees will be awarded as prizes.  The prize breakdown will be as follows: 1st Place = 60%, 2nd Place = 30%, 3rd Place = 10%.

 

All emails submitted to jnelson@mlgpro.com must be submitted from the email address registered to the individual’s MLGpro.com Username.

Schedule

*The following schedule assumes 136 Players and 64 Teams and is subject to change.

Friday

 
10:30 AM - 1:30 PM Early Check-In
10:30 AM - 4:00 PM Problem Check-In / Check-In Registration
1:30 PM - 5:00 PM Check-In / Warm-Up
5:00 PM - 5:30 PM Welcome
5:30 PM - 7:00 PM Check-In / Warm-Up
7:00 PM - 9:00 PM 1v1 Open Winners Round 1
9:00 PM - 10:00 PM 1v1 Open Losers Round 1
10:00 PM - 11:00 PM 1v1 Open Winners Round 2
11:00 PM - 12:00 AM 1v1 Open Losers Round 2
7:40 PM - 8:00 PM All-Star Classic Match 1
8:00 PM - 8:20 PM All-Star Classic Match 2
8:20 PM - 8:40 PM All-Star Classic Match 3
8:40 PM - 9:00 PM All-Star Classic Match 4
9:00 PM - 9:20 PM All-Star Classic Match 5
9:20 PM - 9:40 PM All-Star Classic Match 6
9:40 PM - 10:00 PM All-Star Classic Match 7

 

Saturday

 
8:00 AM - 10:00 AM Warm-Up
10:00 AM - 10:30 AM 1v1 Open Losers Round 3
10:30 AM - 11:00 AM 1v1 Open Winners Round 3
11:00 AM - 11:30 AM 1v1 Open Losers Round 4
11:30 AM - 12:00 PM Lunch Break
12:00 PM - 12:30 PM 1v1 Open Winners Round 4 / Losers Round 5
12:30 PM - 1:00 PM 1v1 Open Losers Round 6
1:00 PM - 1:30 PM 1v1 Open Winners Round 5 / Losers Round 7
1:30 PM - 2:00 PM 1v1 Open Losers Round 8
2:00 PM - 2:30 PM Open / Championship Bracket Break
2:30 PM - 3:00 PM 1v1 Championship Winners Round 1
3:00 PM - 3:30 PM 1v1 Championship Losers Round 1
3:30 PM - 4:00 PM 1v1 Championship Winners Round 2
4:00 PM - 4:30 PM 1v1 Championship Losers Round 2
4:30 PM - 5:00PM 1v1 Championship Losers Round 3
5:00 PM - 5:30 PM 1v1 Championship Winners Round 3A
5:30 PM - 6:00 PM 1v1 Championship Winners Round 3B
6:00 PM - 6:30 PM 1v1 Championship Losers Round 4A
6:30 PM - 7:00 PM Dinner Break
7:00 PM - 7:30 PM 1v1 Championship Losers Round 4B
7:30 PM - 8:00 PM 1v1 Championship Losers Round 5
8:00 PM - 8:30 PM 1v1 Championship Winners Finals
8:30 PM - 9:15 PM 1v1 Championship Losers Finals
9:15 PM - 10:00 PM 1v1 Championship Finals

 

Sunday

 
8:00 AM - 10:00 AM Warm-Up
10:00 AM - 11:00 AM 3v3 Winners Round 1
11:00 AM - 11:30 AM 3v3 Losers Round 1
11:30 AM - 12:00 PM 3v3 Winners Round 2
12:00 PM - 12:30 PM 3v3 Losers Round 2
12:30 PM - 1:00 PM 3v3 Winners Round 3 / Losers Round 3
1:00 PM - 1:30 PM 3v3 Losers Round 4
1:30 PM - 2:00 PM 3v3 Winners Round 4 / Losers Round 5
2:00 PM - 2:30 PM 3v3 Losers Round 6
2:30 PM - 3:00 PM 3v3 Winners Round 5 / Losers Round 7
3:00 PM - 3:30 PM 3v3 Losers Round 8
3:30 PM - 4:00 PM 3v3 Winners Finals / Losers Round 9
4:00 PM - 4:45 PM 3v3 Losers Finals
4:45 PM - 5:30 PM 3v3 Finals

 

Rules

General Rules

  1. Sony PlayStation 3 Dualshock 3 Controllers will be provided.  Players may use their own Wired Controller, but they may not modify a provided controller in any way (See General Rules #2-4).
  2. Players who don’t use a provided controller may not use a controller with Button Mapping capabilities, more buttons than the first party controller, or Wireless capabilities, and they may not use a USB Controller Charging Cord.  Controllers with Button Mapping capabilities allow Players to map a button sequence to a specific button.  Pressing that button results in their Character performing a set of actions that would normally require the Player to press multiple buttons.
  3. Controllers with Turbo capabilities will be allowed if they have a working Turbo Light, but the Turbo feature may not be used during a Game.  Controllers with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. 
  4. Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players may not use a controller that has been modified to include a Turbo button or Button Mapping capabilities.  Players are allowed to make cosmetic changes to their controller, however, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage. 
  5. Players may not attach a headset to the PlayStation 3 or TV.
  6. Players/Teams who break General Rules #1-5 will be given a Warning.  Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See Gameplay #3).
  7. Players/Teams who break General Rules #1-4 will be given a Warning.  Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See Gameplay #3).
  8. Players may not appear on the Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
  9. In the case of a PlayStation 3/TV malfunction, the Game will be restarted with the appropriate Round Score.  If necessary, Players will be instructed to move their Characters to the appropriate section of the Stage for the restarted Round.  If the Round Score is not known at the time of the malfunction, the Game will be restarted from the beginning.
  10. No Warm-Up Games may be played outside of scheduled Warm-Up periods.
  11. During scheduled Warm-Up periods, all Games must be played with Best of 5 Rounds or less.
  12. During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
  13. During Saturday and Sunday’s scheduled Warm-Up periods, Players/Teams who haven’t been eliminated from the Event have priority over other Players/Teams regarding the use of open Stations.
  14. Players who break General Rules #10-13 may be given a Foul (See Pro Circuit Conduct Rules).
  15. If a Player/Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game.  10 minutes after the announcement, a Player/Team will Forfeit the 2nd Game.  15 minutes after the announcement, a Player/Team will Forfeit the Best of 5 or Best of 11 Game Match.  If both Players/Teams Forfeit the Match, the higher seeded Player/Team will win the Match.
  16. Players/Teams may Forfeit a Game or Match if a Player leaves their Station without their Referee’s permission, or is otherwise unable to play.  Referees may set a time limit for a Player who has requested that they be allowed to leave their Station, however, Referees may also deny a Player’s request to leave their Station.  Players/Teams may Forfeit a Game or Match if a Player hasn’t returned by the end of their Referee’s set time limit. 
  17. In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match.  Players/Teams must notify their Referee of their intent to Protest a Game before a new Game has begun.  Players/Teams must notify their Referee of their intent to Protest a Match before the Match’s Score Sheet has been submitted to the Tournament Director. 

 

Gameplay

  1. Players must use one of their Character’s default Costumes.
  2. Players may not customize their Character’s Name or Costume.
  3. Players/Teams who break Gameplay Rules #1-2 will be given a Warning.  Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See General Rules #4).
  4. Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, and ejection from the venue.  Players who are disqualified from the Event won’t receive any Rank Points for their ranking in the Event.
  5. The higher seeded Player/Team must press start at the title screen and select their side of the screen before the start of a Match.
  6. Players may request a Blind Pick of Characters for Game 1 of a 1v1 Match.
  7. In the 1v1 Event, the loser of each Game may select a new Character for the next Game.  The winner of each Game won’t be allowed to select a new Character for the next Game.
  8. Each Game’s Stage will be selected using the Random Stage option.  Players may request that their Referee select the Random Stage option.
  9. If a Game is started without the approval of a Referee it will be restarted.
  10. Players who Pause a Game, without Referee’s permission, will Forfeit the Game.
  11. Before the start of the 3v3 Event, Players must select the Character that they will use throughout the Event.  Players may not change their Character once the Event has started.
  12. Players on the same Team may not select the same Character for the 3v3 Event.
  13. Teams must set the order in which they will play before the start of each Match.  Teams may change the order in which they will play from Match to Match.

 

Settings

  1. Game Mode = Arcade Battle
  2. Rounds = 3
  3. Round Time = 60
  4. Guard Damage = Off

Prizes

National Championship Competition

1st = $12,500
2nd = $7,500
3rd = $5,000
4th = $3,500
5th = $2,500
6th = $1,750
7th = $1,250
8th = $1,000

2010 Pro Circuit Stipends - Tekken 6

 

Regular Season Competitions

All Active members of the Tekken 6 Pro Players Association who are registered for the Event, and attend, starting with the 3rd Pro Circuit Competition, will receive $200

 

National Championship

All Active members of the Tekken 6 Pro Players Association who are registered for the Event, and attend, will receive $200

How It Works

Prove your individual talent alongside the world's best Smashers

Compete in this three-day, double-elimination 1v1 tournament for the chance to prove you have what it takes to be an MLG pro

  • Individual Smash Brawl players each will face off in an open and/or championship bracket for the right to call themself an MLG National Champion.
  • Earn Pro Circuit Rank Points that will boost seeds for future Pro Circuit competitions.
  • Anyone with the talent and drive can go pro! At the end of the event, the top 16 ranked players, based on rank points, will be awarded status as MLG pro players.

 

Buy at the Door

Format

National Championship Competition - SSBB 1v1 Event

  1. The Event will be separated into an Open and a Championship Bracket.  The Open and Championship Brackets will be separated into a Winners Bracket, containing Players without a Match loss, and a Losers Bracket, containing Players with a Match loss.
  2. The Open Bracket will support as many as 256 Players.
  3. The Open Bracket will be a Best of 3 Game Match, Double Elimination Bracket.
  4. The Championship Bracket will be a Best of 5 Game Match, Double Elimination Bracket.
  5. After losing a Match in a Winners Bracket, Players will enter the corresponding Losers Bracket.
  6. A Match loss in a Losers Bracket will result in elimination from the Event.
  7. Players eliminated by way of Championship Bracket Losers Bracket Rounds 1-4 will be scheduled to play one, two, or three Consolation Matches in order to determine their exact 5th-16th Ranking.  Consolation Matches will be scheduled to begin immediately after a Player is eliminated from the Event.
  8. Players will be seeded for the Open Bracket and Championship Bracket using the following criteria in this order: SSBB Pro Circuit Rank Points and SSBB Online Qualifier Rank Points.  Ties will be broken using the next available criterion or randomly if necessary.  Players with no Rank Points will be seeded randomly.  In the Championship Bracket, Players with Automatic Bracket Qualification will be seeded ahead of Players advancing from the Open Bracket.  Players advancing from the Open Bracket without a Match loss will be seeded ahead of Players advancing from the Open Bracket with a Match loss.  Championship Bracket Players seeded 1-4 will start in Winners Bracket Round 2.  Championship Bracket Players seeded 5-8 will start in Winners Bracket Round 1.
  9. When 8 Players remain in the Open Bracket (4 Winners Bracket Players & 4 Losers Bracket Players), the Open Bracket will end and each Player will qualify for the Championship Bracket.
  10. The Championship Bracket will support as many as 16 Players.
  11. The top 8 Players, determined by SSBB Pro Status Rankings, will receive Automatic Bracket Qualification for the Championship Bracket.  Players without an Open Bracket Match loss will start in Championship Bracket Winners Bracket Round 1.  Players who lose a Match in the Open Bracket will start in Championship Bracket Losers Bracket Round 1.
  12. If Players are scheduled to play each other for a 2nd time in the Open Bracket, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Player A leading 2 Games to 0.  When the Match is resumed, the loser of the Winners Bracket Match must select the Stage for the upcoming Game.  When the Match is resumed, the winner of the Winners Bracket Match must select their Character for the upcoming Game first.  The loser of the Winners Bracket Match must then select their Character for the upcoming Game.
  13. If Players are scheduled to play each other for a 2nd time in the Championship Bracket, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player A leading 3 Games to 0.  When the Match is resumed, the loser of the Winners Bracket Match must select the Stage for the upcoming Game.  When the Match is resumed, the winner of the Winners Bracket Match must select their Character for the upcoming Game first.  The loser of the Winners Bracket Match must then select their Character for the upcoming Game.
  14. If the Players scheduled to play each other in the Finals have not yet played against each other in the Championship Bracket, an initial Match must be played.  If the Player who came from the Winners Bracket wins the initial Match, they will win the Event.  If the Player who came from the Losers Bracket wins the Match, a tiebreaking Match must be played.  The winner of a tiebreaking Match will win the Event.
  15. The top 40 Players in the Event will receive SSBB Pro Circuit Rank Points.
  16. The top 16 Players, determined by SSBB Pro Circuit Rank Points immediately following this Pro Circuit Competition will earn Pro Status.  Ties will be broken by each Player’s Ranking in the Event.
  17. The Player who wins the Championship Bracket will be crowned a 2010 Pro Circuit National Champion.

 

2010 Pro Circuit Registration - SSBB 1v1 Events

  1. Players who finish in the top 16 of an Event will receive Free Entry into the SSBB 1v1 Event at the next Pro Circuit Competition.
  2. Players who finish 17th-32nd in an Event will be given a Reserved Player Pass for the SSBB 1v1 Event at the next Pro Circuit Competition.
  3. Players who finish in the top 32 of a SSBB Pro Circuit Online Qualifier will be given a Reserved Player Pass for the SSBB 1v1 Event at the next Pro Circuit Competition.
  4. Player Pass Reservations will be sent to the Player who earned the Reserved Player Pass on the Monday of the week prior to the public sale of Player Passes.  The Reservations will expire on the Monday of the week of the public sale of Player Passes.  Any Reserved Player Passes that aren’t sold before the reservations expire will be sold to the public.
  5. Public Registration for each Event will open at 7 PM ET on the Wednesday just over four weeks prior to the upcoming Pro Circuit Competition.
  6. Public Registration for each Event will close at 11:59 PM ET on the Monday, 4 days prior to the upcoming Pro Circuit Competition.
  7. SSBB Player Passes will be sold online for $35. SSBB Player Passes will be sold at Check-In, Bracket space permitting, for $50.
  8. Pro SSBB Players who plan to participate in the National Championship Event must notify MLG (email jnelson@mlgpro.com) by 5 PM ET on the Thursday of the week of the public sale of Player Passes.  The top 8 Pro SSBB Players who notify MLG of their plan to participate in the National Championship Event, by the deadline, will start in the Championship Bracket.  If a SSBB Player is needed to replace a Championship Bracket Player who chooses not to participate in the Event, the Player with the #1 Open Bracket Seed at the Team Builder Lock will be selected (See 2010 Pro Circuit Registration Rules).  SSBB Players will not be selected to replace a Championship Bracket Player who chooses not to participate in the Event, but fails to notify MLG prior to the start of the Event.  If a SSBB Player is selected to replace a Championship Bracket Player, they will be given the #8 Seed.  Other Championship Bracket Players may see their Seed rise by one, however, all Players will keep their position in the Championship Bracket.  The replacement Player will take the position of the Player that they replaced.
  9. After obtaining a Player Pass, Players must use Team Builder to complete their Registration (See 2010 Pro Circuit Registration Rules).

 

All Competitions - SSBB 2v2 Event

  1. Events will have an Open Bracket only.  Open Brackets will be separated into a Winners Bracket, containing Teams without a Match loss, and a Losers Bracket, containing Teams with a Match loss.  Teams lose a Match when all of their Players have lost a Game in the Match.
  2. Open Brackets will support as many as 64 Teams.  The Open Bracket at the National Championship Competition will support as many as 48 Teams.
  3. Open Brackets will be Best of 3 Game Match, Double Elimination Brackets.
  4. After losing a Match in the Winners Bracket, Teams will enter the Losers Bracket.
  5. A Match loss in the Losers Bracket will result in elimination from the Event.
  6. Teams will be seeded using the following criteria, in this order: SSBB Pro Circuit Rank Points and SSBB Online Qualifier Rank Points.  Ties will be broken using the next available criterion, or randomly if necessary.  Teams with no SSBB Rank Points will be seeded randomly.
  7. If Teams are scheduled to play each other for a 2nd time in an Open Bracket, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 Games to 0.  When the Match is resumed, the loser of the Winners Bracket Match must select the Stage for the upcoming Game.  When the Match is resumed, the winner of the Winners Bracket Match must select their Characters for the upcoming Game first.  The loser of the Winners Bracket Match must then select their Characters for the upcoming Game.
  8. If the Teams scheduled to play each other in the Finals have not yet played against each other in the Open Bracket, an initial Match must be played.  If the Team that came from the Winners Bracket wins the initial Match, they will win the Event.  If the Team that came from the Losers Bracket wins the Match, a tiebreaking Match must be played.  The winner of a tiebreaking Match will win the Event.

 

2010 Pro Circuit Registration - SSBB 2v2 Events

  1. Registration for each SSBB 2v2 Event, at Regular Season Competitions, will be taken on-site after the corresponding 1v1 Event ends.  Registration for each SSBB 2v2 Event, at the National Championship Competition, will be taken on-site on Friday and Saturday.  There won’t be any online Registration.
  2. The top 64 Players in each SSBB 1v1 Event will earn a reserved spot and the opportunity to register for the corresponding 2v2 Event before all other Players.  
  3. Registration for each SSBB 2v2 Event will close at 9:30 AM ET on the day of the Event.
  4. The Entry Fee will be $10 per Player.
  5. 100% of the SSBB 2v2 Event’s Entry Fees will be awarded as prizes.  The prize breakdown will be as follows: 1st Place = 60%, 2nd Place = 30%, 3rd Place = 10%.

All emails submitted to jnelson@mlgpro.com must be submitted from the email address registered to the individual’s MLGpro.com Username.

Schedule

*The following schedule assumes 264 Players and 64 Teams and is subject to change.

Friday

 
10:30 AM - 1:30 PM Early Check-In
10:30 AM - 4:00 PM Problem Check-In / Check-In Registration
1:30 PM - 5:00 PM Check-In / Warm-Up
5:00 PM - 5:30 PM Welcome
5:30 PM - 9:30 PM 1v1 Winners Round 1
9:30 PM - 11:30 PM 1v1 Winners Round 2
11:30 PM - 12:30 AM 1v1 Winners Round 3
7:40 PM - 8:00 PM All-Star Classic Crew Battle 1
8:00 PM - 8:20 PM All-Star Classic Crew Battle 2
8:20 PM - 8:40 PM All-Star Classic Crew Battle 3
8:40 PM - 9:00 PM All-Star Classic Crew Battle 4
9:00 PM - 9:20 PM All-Star Classic Crew Battle 5
9:20 PM - 9:40 PM All-Star Classic Crew Battle 6
9:40 PM - 10:00 PM All-Star Classic Crew Battle 7

 

Saturday

 
8:00 AM - 10:00 AM Warm-Up
10:00 AM - 12:00 PM 1v1 Losers Round 1
12:00 PM - 2:00 PM 1v1 Losers Round 2
2:00 PM - 3:00 PM 1v1 Losers Round 3
3:00 PM - 4:00 PM 1v1 Losers Round 4
4:00 PM - 4:30 PM 1v1 Winners Round 4
4:30 PM - 5:00 PM 1v1 Losers Round 5
5:00 PM - 5:30 PM 1v1 Losers Round 6
5:30 PM - 6:00 PM 1v1 Winners Round 5 / Losers Round 7
6:00 PM - 6:30 PM 1v1 Losers Round 8
6:30 PM - 7:00 PM 1v1 Winners Round 6 / Losers Round 9
7:00 PM - 7:30 PM 1v1 Losers Round 10
7:30 PM - 12:00 AM 2v2 Event

 

Sunday

 
8:00 AM - 10:00 AM Warm-Up
10:00 AM - 10:45 AM 1v1 Championship Winners Round 1
10:45 AM - 11:30 AM 1v1 Championship Winners Round 2 / Losers Round 1
11:30 AM - 12:15 PM 1v1 Championship Losers Round 2
12:15 PM - 1:00 PM 1v1 Championship Winners Round 3 / Losers Round 3
1:00 PM - 1:45 PM 1v1 Championship Losers Round 4
1:45 PM - 2:30 PM 1v1 Championship Winners Finals / Losers Round 5
2:30 PM - 3:45 PM 1v1 Championship Losers Finals
3:45 PM - 5:00 PM 1v1 Championship Finals

 

 

Rules

General Rules

  1. Players may not use a controller with Turbo capabilities, Button Mapping capabilities, more buttons than the first party GameCube controller, or Wireless capabilities.  Controllers with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Controllers with Button Mapping capabilities allow Players to map a button sequence to a specific button.  Pressing that button results in their Character performing a set of actions that would normally require the Player to press multiple buttons.
  2. Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players may not use a controller that has been modified to include a Turbo button or Button Mapping capabilities.  Players are allowed to make cosmetic changes to their controller, however, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage. 
  3. Players may not attach a headset to the Wii or TV.
  4. Players/Teams who break General Rules #1-3 will be given a Warning.  Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See Gameplay #3).
  5. Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a Game is in progress.  Breaking this rule will result in a Forfeit of the Game.
  6. Players may not appear on the Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
  7. In the case of a Wii/TV malfunction, the Game will be restarted from the beginning.
  8. No Warm-Up Games may be played outside of scheduled Warm-Up periods.
  9. During scheduled Warm-Up periods, all Games must be played with three Stock or less.
  10. During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
  11. During Saturday and Sunday’s scheduled Warm-Up periods, Players/Teams who haven’t been eliminated from the Event have priority over other Players/Teams regarding the use of open Stations.
  12. Players who break General Rules #8-11 may be given a Foul (See Pro Circuit Conduct Rules).
  13. If a Player/Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game.  10 minutes after the announcement, a Player/Team will Forfeit the Best of 3 Game Match or the 2nd Game of the Best of 5/7/11 Game Match.   15 minutes after the announcement, a Player/Team will Forfeit the Best of 5, Best of 7, or Best of 11 Game Match.  If both Players/Teams Forfeit the Match, the higher seeded Player/Team will win the Match.
  14. Players/Teams may Forfeit a Game or Match if a Player leaves their Station without their Referee’s permission, or is otherwise unable to play.  Referees may set a time limit for a Player who has requested that they be allowed to leave their Station, however, Referees may also deny a Player’s request to leave their Station.  Players/Teams may Forfeit a Game or Match if a Player hasn’t returned by the end of their Referee’s set time limit.
  15. In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match.  Players/Teams must notify their Referee of their intent to Protest a Game before a new Game has begun.  Players/Teams must notify their Referee of their intent to Protest a Match before the Match’s Score Sheet has been submitted to the Tournament Director. 

 

Gameplay

  1. No use of Marth’s and Squirtle’s Grab Release Infinites against Ness.
  2. No use of King Dedede’s Standing Grab Infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
  3. Players/Teams who break Gameplay Rules #1-2 will be given a Warning.  Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See General Rules #4).
  4. No use of Meta Knight’s Infinite Cape Glitch.
  5. No Pausing a Game without Referee’s permission.
  6. No use of an action that freezes a Game, or otherwise disrupts standard gameplay.
  7. Any Infinite Move must end before the affected Character reaches 300%.
  8. Breaking any of Gameplay Rules #4-7 will result in a Forfeit of the Game.
  9. Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, and ejection from the venue.  Players who are disqualified from the Event won’t receive any Rank Points for their ranking in the Event.
  10. In the 1v1 Event, the higher seeded Player must choose their Controller Port first.  The lower seeded Player may use any of the remaining Controller Ports. 
  11. In the 2v2 Event, the higher seeded Team must choose one Controller Port first.  The lower seeded Team must then choose two Controller Ports.  The higher seeded Team must use the Controller Port that wasn’t chosen.
  12. Players may request a Blind Pick of Characters for Game 1 of a Match.
  13. For Game 1 of each Match, the higher seeded Player/Team must strike three Stages from the list of Starter Stages.  The lower seeded Player/Team must then strike 4 Stages from the list of Starter Stages.  The higher seeded Player/Team must then choose the Game 1 Stage from the remaining Starter Stages.
  14. After the Characters and Stage have been selected for Game 1 of a Match, each Player may select one Stage, from the list of Starter Stages or Counter-Pick Stages, that can’t be chosen for Games 2-11 (Stage Banning).  For Stage Banning, Players may not ban the Stage that has been selected for Game 1.  The lower seeded Player will be given the opportunity to select a Stage first.  The higher seeded Player will then be given the opportunity to select a Stage.
  15. The loser of a Game must select the Stage for the next Game, however, Players may not select a Stage on which they have already won a Game in the Match.  The Stage for Games 2-11 can be selected from the list of Starter Stages or Counter-Pick Stages.
  16. After the Stage for Game 2-11 has been selected, the winner of the previous Game must select their Character(s), for the upcoming Game, first.  The loser of the Game must then choose their Character(s) for the upcoming Game. 
  17. If the Timer runs out, the winner of the Game will be determined by the following criteria in this order: Stock and Percentage.  If Stock is used to determine a winner, the highest number will win.  If Percentage is used to determine a winner, the lowest number will win.  If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead.  Multiple Tiebreaker Rounds may be used if necessary.  In a Tiebreaker Round, Stock will be set to 1, the Timer will be set to 4 Minutes, and the same Stage and Characters must be used.
  18. If the Timer runs out and a Player exceeds the Edge Grab Limit, that Player/Team will Forfeit the Game.  However, if the Timer runs out and both Players in a 1v1 Match, or at least one Player on each 2v2 Team, exceed the Edge Grab Limit, the penalty will not be enforced (See Gameplay #17).  The Edge Grab Limit will be 35.  For Tiebreaker Rounds, the Edge Grab Limit will be 15.  The Edge Grab Limits only apply to Games/Tiebreaker Rounds in which the Timer runs out. 
  19. If a Game is started without the approval of a Referee it will be restarted.
  20. Players may take one or more of their teammate’s Stock.

 

For Videos of all of the Gameplay Rule’s illegal maneuvers, go here:

http://www.mlgpro.com/forum/showthread.php?t=304286

 

 

1v1 Settings

  1. Rules = Stock
  2. Stock = 3
  3. Timer = 8 Minutes
  4. Items = Off & None
  5. Pause = Off

2v2 Settings

  1. Rules = Stock
  2. Stock = 3
  3. Timer = 8 Minutes
  4. Items = Off & None
  5. Team Attack = On
  6. Pause = Off

Starter Stages

Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium
Smashville
Yoshi’s Island

Counter-Pick Stages

Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise

Prizes

National Championship Competition

1st = $12,500
2nd = $7,500
3rd = $5,000
4th = $3,500
5th = $2,500
6th = $1,750
7th = $1,250
8th = $1,000

2010 Pro Circuit Stipends - SSBB

 

National Championship

All Active members of the SSBB Pro Players Association who are registered for the Event, and attend, will receive $200

How It Works

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Rules

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