2012 MLG Pro Circuit Official Rules

 2012 MLG Pro Circuit
Official Rules

 

VOID WHERE PROHIBITED

Major League Gaming Inc. (“MLG”) will conduct this 2012 MLG Pro Circuit (including Open Online Qualifier Competitions, Invite-Only Online Qualifier Competitions, Arena Competitions and Championship Competitions for Winter, Spring, Summer and Fall seasons) (each competition or collectively referred to as the “Pro Circuit”) in accordance with these Official Rules, unless otherwise indicated. By participating in a Pro Circuit competition (each a “Pro Circuit Competition”), each participant (each a “Player”) agrees to abide by the terms of these Official Rules, the decisions of MLG (which shall be final and binding in all respects) and to be contacted by MLG or their agents by email, mail and/or telephone regarding the Pro Circuit.

1.  Eligibility

Any Player in an Arena Competition and/or Championship Competition who is a minor under the laws of his or her state of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older. 

All Players in the Open Online Qualifier Competitions and/or Invite-Only Online Qualifier Competitions must be at least 13 years old as of the date of registration.  Children under the age of 13 are not eligible to win prizes.  If requested by MLG, winners must provide a copy of his/her government-issued photo ID with proof of age.  Any participant of the Open Online Qualifier Competitions and/or Invite-Only Online Qualifier Competitions who decides to attend an Arena Competition and/or Championship Competition and who is a minor under the laws of his or her state of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

Employees of MLG and their respective affiliates, subsidiaries, parents, representatives, advertising, promotion and publicity agencies, sponsors (collectively, “MLG and MLG Pro Circuit Entities”) and the immediate family members and persons living in the same household of each are not eligible.

Void where prohibited or restricted by law. All federal, state and local laws and regulations apply.

2. Entry for Open Online Qualifier Competitions

There will be Open Online Qualifier Competitions for certain titles on the 2012 MLG Pro Circuit.

Please see Open Online Qualifier Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more details about the Open Online Qualifier Competitions for each game title.

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

Participants must purchase a Team Pass or Player Pass through the MLG Store (http://store.majorleaguegaming.com/) to participate in an Open Online Qualifier Competition.  RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS OR PLAYER PASS ONLINE THROUGH THE MLG STORE. Player Passes for each Open Online Qualifier Competition for Starcraft 2 are $10 per player if purchased online through the MLG Store.  Prices for Player Passes and/or Team Passes for Open Online Qualifier Competitions for other game titles, if applicable, will be posted in the MLG Store. 

In order to purchase a Team Pass or Player Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase.  After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration.     

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

Players may request a Credit refund prior to the start of an Open Online Qualifier Competition.  After an Open Online Qualifier Competition has started, all Credits will be considered used and will be nonrefundable.

Limit one registration/entry per person, per Open Online Qualifier Competition.  No other methods of entry will be accepted.

All entries become the property of MLG and will not be returned.  MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG websites, including but not limited to majorleaguegaming.com and gamebattles.com, (collectively, the “MLG Sites”), or who otherwise violates these Official Rules

3. Entry for Invite-Only Online Qualifier Competitions

There will be Invite-Only Online Qualifier Competitions for certain titles on the 2012 MLG Pro Circuit.

To participate in such Invite-Only Online Qualifier Competitions, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion.  Limit one registration/entry per person, per Invite-Only Online Qualifier Competition.  No other methods of entry will be accepted.

Please see Invite-Only Online Qualifier Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more details about the Invite-Only Online Qualifier Competitions for each game title. 

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

4. Entry for Arena Competitions

There will be Arena Competitions for certain titles on the 2012 MLG Pro Circuit.

To participate in such Arena Competitions, a Player must either be invited by MLG or otherwise qualify for participation through another Pro Circuit Competition, as determined by MLG in its sole discretion.  Limit one registration/entry per person, per Arena Competition.  No other methods of entry will be accepted

Please see the Arena Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more information on each game title that is featured in the Arena Competition. 

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.  After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration.  Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Pro Circuit Competition in 2012.  Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Championship Competition.

All entries become the property of MLG and will not be returned.  MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

5. Entry for Championship Competitions

There will be four (4) Championship Competitions on the 2012 MLG Pro Circuit.

Please see the Championship Event Rules, Event Format, Event Schedule, Maps and Settings, and Pro Circuit Conduct Rules documents for more information on each game title that is featured in the Championship Competition. 

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

Participants must purchase a Team Pass or Player Pass through the MLG Store (http://store.majorleaguegaming.com/) to participate in a Championship Competition.  RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS OR PLAYER PASS ONLINE THROUGH THE MLG STORE. Player Passes for each Championship Competition for Starcraft 2 are $70 per player if purchased online through the MLG Store and $80 per player if purchased at Check-In.  Team Passes for each Championship Competition for Halo: Reach (4v4) are $280 per team if purchased online through the MLG Store and $320 per team if purchased at Check-In.  Player Passes for each Championship Competition for Halo: Reach (FFA) are $35 per player if purchased online through the MLG Store and $45 per player if purchased at Check-In.  Team Passes for each Championship Competition for League of Legends are $250 per team if purchased online through the MLG Store and $300 per team if purchased at Check-In.  Player Passes for each Championship Competition for Mortal Kombat, Soul Calibur V and King of Fighters XIII are each $50 per player if purchased online through the MLG Store and $60 per player if purchased at Check-In.  There may be combination Player Passes and/or Team Passes available for certain game titles, and such prices will be posted in the MLG Store.  Prices for Player Passes and/or Team Passes for Championship Competitions for other game titles, if applicable, will be posted in the MLG Store.

In order to purchase a Team Pass or Player Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase.  After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration.  Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Pro Circuit Competition in 2012.  Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Championship Competition. 

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

In the event that all of the registration slots are not filled from online registration, then the remaining slots will be available, at Check-In, for onsite registration.  Such onsite registration will open at approximately 10:30 AM (local time) on Friday, before the Championship Competition starts at each location, and will remain open until all available registration slots are filled or until 4:00 PM (local time on Friday, whichever is earlier (the “Onsite Registration Window”).  To register onsite, arrive at the applicable Championship Competition venue during the Onsite Registration Window and provide MLG with the applicable on-site Team Pass or Player Pass entry fee, a signed Appearance/Participation Release, a valid photo ID, and a Parental Consent Form, if the Player is a minor in his or her state of residence.  Coaches must register with their team, but Coaches do not pay any entry fees and are not eligible to win any prizes. 

Purchased Starcraft 2 Player Passes, if not used, will be saved as a $45 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, a Player must provide MLG with written notice prior to a Championship Competition that he/she will not use such Player Pass at such Championship Competition. Purchased Halo: Reach Team Passes, if not used, will be saved as a $180 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, the Players on a team must provide MLG with written notice prior to a Championship Competition that they will not use such Team Pass at such Championship Competition.  Purchased League of Legend Team Passes, if not used, will be saved as a $125 Credit that may be used toward the purchase of a future 2012 or 2013 Pro Circuit Competition Player or Team Pass; provided, however, in order to qualify for such credit, the Players on a team must provide MLG with written notice prior to a Championship Competition that they will not use such Team Pass at such Championship Competition.  For other game titles on the Pro Circuit, MLG reserves the right to deny Credits for unused Player and/or Team Passes.

Limit one registration/entry per person, per Championship Competition.  No other methods of entry will be accepted.

All entries become the property of MLG and will not be returned.  MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

6.  Prizes

Please see the Prizes documents for more information on the prizing for each game title featured for the specific Pro Circuit Competition.

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize. Each winner is solely responsible for any and all applicable taxes.  Any person winning over $600 in prizes from MLG will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. MLG and MLG Pro Circuit Entities are not responsible for any unspecified expenses which shall be the responsibility of winners.  MLG reserves the right to withhold from the prizes any prize amounts required to be withheld by any applicable tax laws and regulations in any applicable jurisdiction.

All winner(s) will be required to complete and sign an Affidavit of Eligibility and, except where prohibited, Liability/Publicity Release (in addition to the Appearance/Participation Release submitted as part of Pro Circuit registration), in the form provided by MLG, within 10 days of winning in order to claim prize. If a minor wins a prize, it will be awarded in the name of the minor’s parent or legal guardian, who will also be responsible for signing any necessary releases, consents and affidavits. If any winner(s) cannot be contacted, is contacted and does not respond as directed within 10 days of attempted notification, refuses the prize within ten days of notification or is ineligible to accept the prize, prize may be forfeited and awarded to an alternate winner. Winner(s) may be required to provide a U.S. shipping address to claim prize. Allow 4-6 weeks for delivery of prize.

7. Right to Use Player Name and Photograph

By entering the Pro Circuit, each Player agrees to the posting and use of his or her name and/or photograph on MLG’s and/or MLG Pro Circuit Entities’ website and in any and all media in and in connection with promotion, publicity and advertising for this Pro Circuit or other promotions by MLG and MLG Pro Circuit Entities without any further attribution, notification or compensation, except where prohibited by law.

MLG and MLG Pro Circuit Entities may film, record and/or take photographs during the Pro Circuit, and may use the resulting footage, recordings or photographs for a range of purposes, including, without limitation, for marketing and promoting MLG and MLG Pro Circuit Entities and its products and services. By attending the Pro Circuit, each Player authorizes MLG and MLG Pro Circuit Entities to film, record and/or photograph his or her voice and likeness ("Image"), and also grants MLG and MLG Pro Circuit Entities the irrevocable right to use any footage, recordings or photographs of him or her recorded or taken during the Pro Circuit, or any reproduction or modification thereof (collectively, the "Recordings") in any manner and medium throughout the world an unlimited number of times in perpetuity for advertising, trade, promotion, exhibition or any other lawful purpose except where prohibited by law. By attending the Pro Circuit, except where prohibited by law each Player further waives any right of inspection or approval of the uses to which MLG may put the Recordings, and releases MLG from any and all claims arising out of or in connection with the Recordings, the Player’s Image or MLG’s use thereof.

8. Release
By participating, each Player and winner waives any and all claims of liability against  MLG, its parents, subsidiaries, affiliates, subsidiaries, suppliers, and related companies, its sponsors, advertising and promotion agencies and partners, and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in the Pro Circuit or the acceptance, use or misuse of the prize.  If any part of these Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of these Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of these Official Rules by Player, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by Player of the same or any other term of these Official Rules. The rights and remedies of MLG under these Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.

9. Conditions.
MLG is not responsible for any incorrect or inaccurate information, whether caused by users of the MLG Sites or by any of the equipment or programming associated with or utilized on the MLG Sites or in the Pro Circuit or by any technical or human error, which may occur in the processing of registrations, entries into the Pro Circuit or otherwise in connection with the Pro Circuit including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Pro Circuit. MLG assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the MLG Sites or the Pro Circuit, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. MLG is not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the MLG Sites or the Pro Circuit, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any game. MLG is not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the MLG Sites or in connection with the Pro Circuit. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

IN NO EVENT WILL MLG AND THE MLG PRO CIRCUIT ENTITIES, ITS PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ITS SPONSORS, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR COMBINE PRIZES, ARISING OUT OF ANY PLAYER'S ACCESS TO AND USE OF THE MLG SITES OR PARTICIPATION IN THE PRO CIRCUIT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY PLAYER (IF ANY) TO ENTER THE PRO CIRCUIT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE MLG SITES AND IN CONNECTION WITH THE PRO CIRCUIT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO PLAYER.  IN SUCH JURISDICTIONS, MLG AND THE MLG ENTITIES’ LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.
 

10. Conduct and Decisions
By participating in the Pro Circuit, Players agree to be bound by the decisions of MLG and Pro Circuit Admins. All decisions of the Pro Circuit organizers or of their representatives regarding the Pro Circuit are final and without appeal. Players must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, the Pro Circuit officials, and to other Players of the Pro Circuit. Players who violate any rule, gain unfair advantage in participating in the Pro Circuit, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG will interpret these rules and resolve any disputes, conflicting claims or ambiguities concerning the rules or the Pro Circuit and MLG's decisions concerning such disputes shall be final. If the conduct or outcome of the Pro Circuit is affected by human error, any mechanical malfunctions or failures of any kind, intentional interference or any event beyond the control of MLG, the Company reserves the right to terminate this Pro Circuit, or make such other decisions regarding the outcome as MLG deems appropriate. MLG reserves the right, in its sole discretion, to disqualify any individual it finds to be tampering with the registration or entry process or the operation of the MLG Sites or the Pro Circuit, acting in violation of these Official Rules, to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person, or to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. All decisions will be made by the MLG and are final.

ANY ATTEMPT BY A PLAYER OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THIS PRO CIRCUIT TELEPHONE SYSTEMS OR MLG SITES, OR UNDERMINE THE LEGITIMATE OPERATION OF THE PRO CIRCUIT IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PLAYER TO THE FULLEST EXTENT PERMITTED BY LAW.

11. Miscellaneous
If for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

12.  Arbitration and Governing Law
Any controversy, claim or dispute arising out of or relating to the Pro Circuit shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any Player, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and Player consents to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction.  To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.

13.  Use of Data
MLG will be collecting personal data about Players online, in accordance with applicable laws and its privacy policy.  Please review MLG’s privacy policy at https://accounts.majorleaguegaming.com/privacy_policy.  By participating in Pro Circuit, Players hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy. 

14.  Rules and List of Winners
For a copy of the rules, or a list of winners, please send request within thirty (30) days of the end of each Pro Circuit Competition by mail with a stamped, self-addressed return envelope with the Pro Circuit Competition name and addressed to:  2012 MLG Pro Circuit, c/o Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

15.  Sponsor
The tournament administrator and judge for this Pro Circuit is Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

© 2012 Major League Gaming Inc. All Rights Reserved. All trademarks are the property of their respective owners.
 

2012 Pro Circuit Conduct Rules

Pro Circuit Conduct Rules

 

Foul Rules

1.   No ejecting a disc from a PlayStation 3, accessing a PlayStation 3’s system menu, using a memory card or a USB flash drive, unplugging anything from a Monitor, PlayStation 3, PC, or Astro Rack, or touching power units without a Tournament Official’s permission.  No moving a Monitor, PlayStation 3, PC, or Astro equipment without a Tournament Official’s permission.  No adjusting Monitor Settings, other than Volume, without a Tournament Official’s permission.

2.   No communication between Players and Spectators during a Game.

3.   No excessive use of vulgar language.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match as well as a single use of vulgar language that is audible to spectators of another Match.

4.   Coaches may not taunt an opposing Player or Coach.  Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

 

Technical Foul Rules

1.   No standing on chairs, tables, or other tournament equipment.

2.   No verbal abuse of a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language, directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3.   No use of vulgar language directed at a Player, Coach, or Spectator.

4.   No inciting Spectators into taunting a Player, Coach, or Spectator.

5.   No excessive taunting or celebration.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent.  Post-Match interactions between opposing Players and Coaches must be limited to acts of sportsmanship.

6.   No unsportsmanlike physical contact.

7.   No throwing anything in the direction of an opponent or throwing objects that could cause injury into the audience.

 

Additional Rules

1.   No intentional Forfeiting or conspiring to manipulate Rankings or Brackets.

2.   Players are expected to treat all members of MLG Staff and Sponsors with respect.

 

Penalties

1.   Players found breaking a Foul Rule will be issued a Foul.   For every two Fouls that a Player receives, they will be issued a Technical Foul.

2.   Players found breaking a Technical Foul Rule will be issued a Technical Foul.  If a Starcraft 2 Player receives a Technical Foul, they will lose their next opportunity to veto a Map.  Instead, their opponent will veto a Map at that time.  If a League of Legends Player receives a Technical Foul, their Team will lose their next opportunity to choose whether they are Team 1 or Team 2.  Instead, the opposing Team will make the choice.  If a Mortal Kombat, Soul Calibur V, or King of Fighters XIII Player receives a Technical Foul, the opposing Player will be allowed to switch their side of the screen for the remainder of the Match.  These penalties, if necessary, will be carried over from one Match to the next or one Pro Circuit Event (Online Qualifier, Arena, or Championship) to the next.  If a penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player/Coach who received the Technical Foul.  Technical Foul penalties won’t be carried over from one Event at the same Season Championship to another.

3.   Players found breaking Technical Foul Rules #6-7 or Additional Rules #1-2 may Forfeit their current Match and all future Matches in the Event (Disqualified).  The Player may also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

4.   Players who receive five Technical Fouls during a Pro Circuit Event will be Disqualified.  The Player will also be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

5.   Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 or while on a Main Stage or Feature Station will count as two Technical Fouls during administration of Post-Event Technical Foul Penalties.

6.   Coaches who receive two Technical Fouls will have their Coach wristband and privileges taken away.

7.   Players found breaking any Conduct Rules may be subject to post-event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

8.   Tournament Officials may issue a Foul, Technical Foul, or eject a Player from the venue for acts of misconduct not listed in the Pro Circuit Conduct Rules.

 

Post-Event Technical Foul Penalties

1.   All Technical Fouls that a Player receives will be added up over the course of the 2012 Pro Circuit (See Penalties #5).

2.   Players who receive a Technical Foul will receive an email warning them of the penalties associated with receiving additional Technical Fouls.

3.   Players who receive a 3rd Technical Foul over the course of the 2012 Pro Circuit will Forfeit their next earned Free Entry.  Every additional 2012 Pro Circuit Technical Foul, after the 3rd, will result in the Forfeit of another earned Free Entry.

4.   Players who receive a 5th Technical Foul over the course of the 2012 Pro Circuit will Forfeit their next earned Stipend or Paid Travel.  Every additional 2012 Pro Circuit Technical Foul, after the 5th, will result in the Forfeit of another earned Stipend or Paid Travel.

5.   Players who receive a 10th Technical Foul over the course of the 2012 Pro Circuit will be banned from the next Pro Circuit Season, including all Online Qualifiers, Arenas, and Championship.  Every additional 2012 Pro Circuit Technical Foul, after the 10th, will result in a ban from another Pro Circuit Season.

6.   Starcraft 2 Players who receive three Technical Fouls in one Match will be given a One Game Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Game Penalty.  When a Starcraft 2 Player receives a One Game Penalty their opponent will be allowed to select one unit, other than Probe, Drone, SCV, Zealot, Zergling, Marine, Overlord, or Queen, that the Player with the One Game Penalty won’t be allowed to create during the upcoming Game.  If the Player with the One Game Penalty creates that unit during the upcoming Game, they Forfeit the Game.

7.   League of Legends Players who receive three Technical Fouls in one Match will be given a One Game Penalty.  After three Technical Fouls, each subsequent Technical Foul that the Player receives in the Match will result in another One Game Penalty.  When a League of Legends Player receives a One Game Penalty the opposing Team will make all Bans for the upcoming Game.

8.   Mortal Kombat, Soul Calibur V, and King of Fighters XIII Players who receive three Technical Fouls in one Match will be given a One Round Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another One Round Penalty.  If a Player receives a One Round Penalty, one Round win will be awarded to their opponent, for the current Game.  If a Player receives a One Round Penalty following the conclusion of their current Game, one Round win will be awarded to their opponent for their upcoming Game.

9.   If necessary, One Game and One Round Penalties will be carried over from one Match to the next, or one Pro Circuit Event to the next.  If a One Game or One Round Penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player who received the Technical Fouls.  Players who fail to follow a Tournament Official’s instructions regarding a One Game or One Round Penalty may be Disqualified and may also be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

2012 Pro Circuit Team Builder Rules

2012 Pro Circuit Team Builder Rules

 

Team Builder

1.   League of Legends (LoL) Teams must be named and have five confirmed Players in Team Builder or they may not be entered into their Event.  Captains are confirmed after entering their contact information.  Other Players and Coaches are confirmed after accepting their invitation to the Team and entering their contact information. 

2.   Players who purchase a Starcraft 2, Mortal Kombat, Soul Calibur V, or King of Fighters XIII Player Pass will be automatically entered into their Event.

3.   League of Legends Teams may have one Coach.  Coaches will not be allowed in any other Events.  Coaches must be confirmed in Team Builder prior to the start of the League of Legends Event.  After the start of that Event, Teams without a confirmed Coach won’t be allowed to add a Coach or compete with a Coach in the Event and Teams with a confirmed Coach won’t be allowed to change their Coach or compete with a different Coach in the Event.

4.   Prior to the Team Builder Lock, Players and Coaches will be allowed to join and leave League of Legends Teams, in Team Builder, without restriction.  Also, League of Legends Team Captains will be allowed to make changes to their Team Name and Roster of Players and Coach, in Team Builder, without restriction.

5.   After the Team Builder Lock, Players and Coaches must submit requests via Team Builder, or make requests at Check-In, in order to make changes to their League of Legends Team’s Roster of Players and Coach.  Players and Coaches who are confirmed on a League of Legends Team will be allowed to move to another Team if both Team Captains and all Players/Coaches who are switching Teams submit their approval of the changes.  After the Team Builder Lock, Players/Coaches can’t be removed without their approval until Check-In, if they are deemed to be unable to attend at that time. 

6.   The Spring Championship Team Builder Lock will take place at 11:59 PM ET on Monday, June 4th.

7.   Individuals may not register or compete as a Player in two Spring Championship Events whose Event Schedules overlap.

8.   Individuals may not register or compete as both a Player and a Coach in the League of Legends Event.

9.   Individuals may not register or compete as a Coach of more than one Team in the League of Legends Event.

10. Individuals and Teams that break a Registration Rule #3 or #7-9 may Forfeit a Game(s) or Match, be disqualified from their Event(s), be forced to continue shorthanded, or be forced to continue without a Coach.  Such individuals and Teams may also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

 

Post-Team Builder Lock Changes & Impersonation

1.   Teams are responsible for notifying the Commissioner of MLG of any changes to their Roster of Players and Coach that was submitted in Team Builder at the Team Builder Lock.  Notification must be made prior to the start of the League of Legends Event via email (jnelson@mlgpro.com) or at Check-In’s Registration Problems desk.  Teams that fail to notify the Commissioner of MLG of a change to their Roster of Players that would’ve affected the Team’s Seed will be subject to disqualification from the League of Legends Event, a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

2.   Players found attempting to use another Player’s MLG Username (Impersonation), that has Rank Points or Season 2 Circuit Points (LoL), will be removed from their Team, disqualified from the Event, given a Ban from a future Pro Circuit Event(s), and stripped of any Rank Points earned in the current Event.  Such Players will also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).  The teammates of such Players may be subject to the same penalties.  If a Player, guilty of Impersonation, is removed from a Team prior to the start of the League of Legends Event, the Team may be allowed to add a Player in order to compete in the Event with a full Roster of Players.  If a Player, guilty of Impersonation, is removed from a Team after the start of the League of Legends Event, the Team will not be allowed to add a Player.  However, the Team may be permitted to continue to compete in the Event shorthanded.

3.   If a registered Player(s) fails to attend their Team's first Match, the Players who are present may request that they be allowed to permanently replace the Player(s) before they are forced to Forfeit a Game/Match.  Players who fail to attend their Team's first Match and are replaced will be considered as having consented to their removal from the Team.  If more than two Players fail to attend their Team's first Match, the Team will Forfeit the Match.

4.   Teams may not make a Roster change, during the League of Legends Event, in order to add or remove a Player or Coach who has participated in at least one of the Event’s Matches.

5.   If an individual is found attempting to play in place of an absent Player who is registered on the Team, the Team will be disqualified from the League of Legends Event.  Individuals who are registered as a Team’s Coach may not play in place of an absent Player.  The individual found attempting to play in place of an absent Player and the present Team members may also be subject to a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

 

Captains, Team Passes, and Release Forms

1.   A Team’s Captain in Team Builder is the Player who purchased and/or currently owns the Team Pass.  Therefore, if the Team Builder Captain is changed, the new Captain becomes the owner of the Team Pass.

2.   Team Builder Captain change requests must be submitted to MLG (email jnelson@mlgpro.com) by the Team’s current Captain in Team Builder.

3.   Players and Coaches must accept the 2012 Pro Circuit Official Rules upon accessing Team Builder for 2012 Pro Circuit Events.

4.   Players and Coaches, 18 years of age and older (19 years of age and older in Alabama and Nebraska), will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first 2012 Pro Circuit Event.

5.   Players and Coaches who are unable to accept the terms of the Appearance/Participation Release in Team Builder must bring a signed copy of the Appearance/Participation Release, with the Minor and Parental/Legal Guardian Consent Form, to Check-In.

6.   Once a Player/Coach has submitted a 2012 Appearance/Participation Release, whether online or at Check-In, they won’t be required to submit another Appearance/Participation Release for the remainder of the 2012 Pro Circuit.

 

Team Name Rules

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No use of the word "Team".

4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

5.   No corporations, company, sponsor, or product names.

6.   Teams may not, without permission, register for an Event with a Team Name that closely resembles that of a current or former Pro Player or Pro Team.

7.   Team Names are limited to 20 characters, including spaces.

8.   Teams found violating any of the Team Name Rules will have their Team Name changed and will be instructed to rename their Team immediately.

 

Player Name (Username) Rules

1.   No websites.

2.   No use of “Major League Gaming” or “MLG”.

3.   No Team Name abbreviations.

4.   No derogatory, suggestive, or otherwise inappropriate words/meanings.

5.   No corporations, company, sponsor, or product names.

6.   Players may not, without permission, register for or compete in an Event using a name that closely resembles that of a current or former Pro Player or Pro Team.

7.   Players found violating any of the Player Name (Username) Rules must use an alternate Username.  Players found violating Player Name (Username) Rule #3 may change their Team Name instead.

 

All emails submitted to jnelson@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

Spring Championship Archive

Spring Championship - June 28-30 - Anaheim, CA

Congratulations to CM Storm Polt, our StarCraft II Spring Championship!

 

Watch all VOD on MLG.tv

Winners Bracket | Losers Bracket
 

Results

Final Spring Championship Bracket

1st Place - $10,000 - CM Storm Polt
2nd Place - $6,000 - Quantic Hyun
3rd/4th Place - $3,000 - Liquid Hero, Alliance Naniwa
5th/6th Place - $1,000 - StarTale Sound, STX Soul Dear
7th/8th Place - $500 - EG Jaedong, ROOT Sage

 

Photos

 

Archive

Spring Championship, Anaheim, CA June 8th-10th

VOD: Pass holders can watch all HD VOD now at majorleaguegaming.com/live. Just select "VOD" in any player. All VOD will be made available free to everyone on MLG.tv on Tuesday, June 12.

Championship Bracket | Open Bracket

Final Results

1st Place--$25,000--DongRaeGu
2nd Place--$15,000--Alicia
3rd Place--$9,000--MarineKing
4th Place--$5,500--SaSe
5th/6th Place--$3,500 each--Stephano, Puma
7th/8th Place--$2,250--Polt, Inori
9th Place--$1,500--Leenock, Oz, Monster, Symbol
13th Place--$1,000--Grubby, Alive, MC, Ganzi

17th Place: Rain, Golden, Ryung, Socke
21st Place: Violet, Lucky, Dream, Thorzain
25th Place: Sleep, Heart, JYP, Suppy
29th Place: Byul, Axslav, Sheth, Select

USA Nationals of the WCS

Bracket

1st Place--$12,000--Vibe
2nd Place--$3,000--Daisuki
3rd Place--$1,275--Insur
4th Place--$825--Idra
5th/6th Place--$525--Ranged, Mystik
7th/8th Place--$525-- Illusion, HelloKitty
9th-12th Place--$300--Suppy, Perfect, Hawk, Nony
13th-16th Place--$300--TheOgnis, Fitzyhere, State, Goswser

KeSPA Invitational: Bracket

Full Lineup

Championship Pools

Please note: the Championship Pools for the MLG Spring Championship are made up of the Top 4 finishers from Arena 1 and the Top 12 finishers from Arena 2. In the event that an Arena 2 Top 12 player already qualified by coming in Top 4 in Arena 1, their place was taken by the next highest qualifying Arena 2 player. A player's Arena 2 performance took precedence over their Arena 1 performance.

Open Bracket

 

Seed Player
1 ThorZaIN
2 LiquidRet
3 FnaticRain
4 GosuHuK
5 xSixSleep
6 IdrA1
7 SeleCT-
8 FXOz
9 dBlinG
10 coLKiller1
11 Eclypsia_Artist
12 ostojiy
13 FnaticaLive
14 KingSpades
15 EG-PuMa
16 LiquidSheth
17 KawaiiRiceLighT
18 ChoyafOu
19 RuFF13
20 vvvglon
21 AiCytoplasm
22 SaSe
23 EGJYP
24 GoldenLighT94
24 iscrazymoving
26 qxc
27 GoSuDDE
28 iS_Axslav
29 GoSuHwangSin
30 binskiLighT
31 CaliberLighT
32 TubbyTheFat
33 vileIllusion
34 Hawk248
35 LiquidJinro
36 Pokebunny
37 VTgiX
38 YaTaFTW
39 LiquidHayprO
40 EGiNcontroL
41 EG-Machine
42 EGDeMusliM
43 EG-LzGaMeR
44 goswser
45 QxGtheognis
46 HeavensLighT
47 JEcho
48 Shew
49 SC2Attero
50 ROOTMinigun
51 Sic08
52 stoicfuzzy
53 daisuki
54 x6Mystik
55 vileState
56 Area51Focus
57 GoSuSTX
58 GoSuViBE
59 MVP-Tails
59 Siphonn
61 cvgSasquatch
61 fxolucky
61 Noumena
64 GerbilLighT
65 Everize
65 sMiMedic
65 vGAnfield
68 Gret0rp
69 Tri_Master
70 vileDdoRo
71 QxGAgh
72 _ThisIsJimmy_
73 Gatored
74 Future-SC
74 iSPyre
74 LuckyFool
77 iS_Insur
77 Veritus
NA liquidzenio
NA MVP-Monster
NA SlayerS_Clide
NA Ailuj
NA ALTSonic
NA ArbeeH2O
NA blisslove
NA Bmonarch
NA boonrebu
NA CabLeSC
NA Chemist391
NA Coramoor_
NA cvgPuCK
NA desRow
NA DrKItachiX
NA EDEdDNEdDYFaN
NA Eifersuchtig
NA EmpireBeastyqt
NA EVOBoyo
NA Faent
NA filthyrake
NA Fitzyhere
NA flosc2
NA foliuss
NA GeneralSC2
NA GoSuBubbles
NA hjw9287
NA InfPandora
NA jemag
NA Kazeyonoma
NA keydMaker
NA kiwiLighT
NA ldavid19
NA Leaf01
NA LegitNeox
NA LFGSilky
NA LGNavilo
NA Lookingnew
NA Mekhami
NA MsSpyte
NA Nathanias
NA noobeater5
NA Perfectsc
NA RaNgeD7
NA Razma69
NA sanddbox
NA SaviorSC2
NA SilentSC2
NA SirRobin701
NA Sm1Le
NA SniXSniPe
NA SPeCiaLiSTSC2
NA stealthypoo
NA t_Swift
NA toast133
NA UCDTbeezy
NA Vishael
NA vVvHasuu
NA vVvRockEr
NA Wowcraft16
NA xerO_o
NA xFiNaLEx
NA xOAtlaS
NA xSixMaximus
NA xSixSuppy
NA XxDefexX

Please note: seeds are subject to change.

 

Overview

MLG Announces WCS Tier 1, StarCraft II®: Heart of the Swarm™ 128-Player Open Bracket at the MLG Spring Championship

We are excited to announce that the MLG Spring Championship in Anaheim, CA from June 28-30 will feature a World Championship Series (WCS) Tier 1 128-Player StarCraft II®: Heart of the Swarm™ open bracket tournament with $25,000 in prizes on the line.

In addition, the top 16 finishers will receive player ranking points in the WCS. The points earned at MLG Spring Championship will impact the year-long chase for seeds at the StarCraft II World Championship at BlizzCon®.

StarCraft II Competitor, Spectator and VIP passes for the MLG Spring Championship go on sale Friday, May 31 at 5pm ET in the MLG Store.

Player List

Get your Spectator Passes: General Admission | VIP

 

Below is a list of confirmed players for the MLG Spring Championship:

 

Apocalypse

arium

Aurora308

ayodee

billywkham

binskiLighT

bischoff_fredrick

Brent

CanaryfOu

CaptainObviousTT

Catz

Cham

Chiponyasu

Cityondown93

cma1681

coLFireZerg

Dear

Deliverator_id

Demuslim

Desrow

DragonSC2

Drewbie

Droopy1212

flosc2

FXOkarmy

GeneralSC2

Golden

GoSuBubbles

Grubby

grufzar

Guitarcheese

Heart

HelloKitty

hendralisk

Hero

hibachi12

Huk

Hwangsin

Hyun

Illusion

InControl

intense555

iSvPursuit

Jaedong

JKS

K0ali

Kanbei42

Kane

KawaiiRice

kedinik

Kungfueeyore1025

LegitNeox

LFGSilky

Livibee

Livinpink

LovE-z33k

LowApmUser

M3WTW0618

Massan

MauiMallard

MaximusBlack

Minigun

Moonglade

Mudkipnick69

MYiFantaSy

Naniwa

Nathanias

Nightshadesc

Nony

Ostojiy

owmygroin

-Padre

pelicant666

PengWin_SC

phillnit

PhoenixSD

Phog

Polt

Puck

puppylisk

Qxc

Rehio

RemarK

ripped907

rsmm

Ruff

sage

sanddbox

Sase

Sasquatch

SC

SCMothership

Select

ShamansForestTGL

Shew

SilentSC2

smob

Soo

Sound

Spanishiwa

State

Stats

Succeed

Suppy

The-LzGaMeR

TheOgnis

TheStc

Thorzain

Tilea

Todeskampf

Trimaster

TubbyTheFat

TumescentPie

UCDTbeezy

Veritus

Vibe

VirtuousSC2

vsritual

WDTrenob

weedamins

Xarow

Xenocider

XilDarkz

yugioh

ZERGASSASSIN

 

Event Details

Get your Spectator Passes: General Admission | VIP

 

MLG Spring Championship – WCS Tier 1, 128-Player Open Bracket Tournament

Dates: June 28-30
   
Location: Anaheim Convention Center, Anaheim, CA
   
Format: 128-Player, Double Elimination
   
Prizes: $25,000 total
  1st = $10,000
  2nd = $6,000
  3rd = $3,000 (2)
  5th = $1000 (2)
  7th = $500 (2)
   
Broadcast: 25 matches via one stream at www.majorleaguegaming.com; All times PDT

 

Broadcast Schedule

Get your Spectator Passes: General Admission | VIP

 

Broadcast Schedule

Friday, June 28  
5:00 PM Event Welcome & Pregame Show
5:30 PM Winners Round 1 - 3 Matches
8:15 PM Winners Round 2 - 2 Matches
   
Saturday, June 29  
10:00 AM Pregame Show
10:15 AM Winners Round 3 - 3 Matches
2:30 PM Winners Round 4/5 - 4 Matches
8:00 PM Winners Round 5/6 - 3 Matches
   
Sunday, June 30  
10:00 AM Pregame Show
10:15 AM Losers Round 9/10 - 3 Matches
2:30 PM Top Bracket Final, Bottom Bracket Final, and Grand Final - 3 Matches

 

Prizes

Spring Championship, Anaheim, CA June 8th-10th

Prizes: $76,000 total.

1st Place: $25,000

2nd Place: $15,000

3rd Place: $9,000

4th Place: $5,500

5th/6th Place: $3,500 each

7th/8th Place: $2,250 each

9th- 12th Place: $1,500 each

13th-16th Place: $1,000 each

 

Travel

Players finishing 1st-8th in the Spring Championship are entitled to an all-expense paid trip, including flight and a four night hotel stay, to the Summer Arena.

Event Format

Get your Spectator Passes: General Admission | VIP

 

2013 Spring Championship - SC2 HotS Event Format

 

Bracket Format, Match Format & Seeding

1.   The Event will support as many as 128 Players in a Double Elimination Open Bracket.  The Open Bracket will be separated into two halves, each with their own Winners Bracket and Losers Bracket.  The winner of a Winners Bracket will play the winner of the corresponding Losers Bracket in their half’s Final Match.  The winner of the Top Bracket Final will play the winner of the Bottom Bracket Final in the Grand Final Match.

2.   After losing a Match in a Winners Bracket, Players will enter the corresponding Losers Bracket.  A Match loss in a Losers Bracket, the Top Bracket Final, the Bottom Bracket Final, or the Grand Final, will result in elimination from the Event.

3.   All Matches, except for Top Bracket Final, Bottom Bracket Final, and Grand Final Matches, will be Best of 3 Games, unless the Players have already played each other in the Event.

4.   If Players are scheduled to play each other for a 2nd time in the Event, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 2 Games to 0 in a Winners Bracket, their Losers Bracket Match will expand to a Best of 7 that will resume with Game 3 and Player A leading 2 Games to 0.

5.   If the Players scheduled to play each other in the Top Bracket Final or Bottom Bracket Final have not yet played against each other in the Event, an initial Best of 3 Games Match must be played.  If the Player who came from the Winners Bracket wins the initial Match, they will advance to the Grand Final.  If the Player who came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 7, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Player beat the Winners Bracket Player 2 Games to 0 in the initial Match, the Best of 7 will resume with Game 3 and the Losers Bracket Player leading 2 Games to 0.  The winner of a Top Bracket Final or Bottom Bracket Final Best of 7 will advance to the Grand Final.

6.   The Grand Final Match will be Best of 5 Games.  The winner of the Grand Final will win the Event.

7.   Players will be seeded for the Event based on the WCS Standings as of Monday, June 24th.  WCS Points earned in a Season 2 Premier League or Challenger League will not be counted.  Ties will be broken randomly.  Players who have no WCS Points will be seeded randomly.

 

Registration

1.   Online Registration for the Event will open at 5 PM EDT on Friday, May 31st.

2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, June 24th.

3.   Spring Championship Starcraft 2 Player Pass = $70

4.   If there is an open spot(s) in the Event, passes may be sold at Check-In.

5.   The Check-In price for a Player Pass will be $80 unless Online Registration sold out prior to 11:59 PM EDT on Monday, June 24th.

6.   After obtaining a Player Pass, all Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2013 Pro Circuit Official Rules.

7.   Unused Player Passes may be kept as a $45 Credit and later used in the purchase of a 2013 or 2014 Event Pass, as long as the Player emailed jnye@mlg.tv, notifying MLG of their non-participation, prior to the start of the Event.  All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

Maps and Settings

Spring Championship, Anaheim, CA June 8th-10th

MLG Antiga Shipyard - Cross Spawns Only
MLG ESV Cloud Kingdom
MLG Daybreak
MLG Entombed Valley - No Close 3rds by Ground Spawns
MLG Metropolis - No Close by Ground Spawns
MLG Shakuras Plateau - No Close by Ground Spawns
MLG Tal’darim Altar - All Spawns Allowed

Notes
-MLG Metropolis - Reduced decorations for better performance
-MLG Metropolis - Island expansions removed
 

 

Rules

Get your Spectator Passes: General Admission | VIP

 

2013 Spring Championship – SC2 HotS Event Rules

 

Equipment Rules

1.   Players must provide their own Battle.net account, with an active Starcraft 2 license.

2.   Players must provide their own mouse, keyboard, headset, and mouse pad.  Players must use the PC and Monitor provided by MLG.

3.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

4.   Players must submit all mouse, keyboard, and headset driver requirements to rcole@mlg.tv by 5 PM EST on Friday, June 14th.

5.   Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.  Players may not use a Wireless headset or a headset that requires an outlet for power.

6.   Mice and keyboards must utilize standard USB interfaces.  Players may not use PS2 interface equipment.

7.   For all Main Stage Matches, Players must wear noise dampening headphones and ear buds.  Players must wear the noise dampening headphones provided by MLG.  Players must provide their own earbuds.

8.   Players may not use 3rd party Add-ons.

9.   Players may not alter game files or modify drivers.

10. Players may not change the video settings in Windows. 

11. During a Game, Players may not have applications, browsers, or streams open other than the Starcraft II: Heart of the Swarm launcher/application and any necessary drivers.

12. Players may not disable the “Save All Replays” Gameplay Option, remove a replay, or copy a replay.

13. Players may not watch a replay between a Match’s Games.

14. Players who break an Equipment Rule #5-13 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #11).

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification.

2.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   Players may not appear on the Main Stage with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage Matches.

4.   If a Computer/Monitor/Battle.net malfunction should occur, the Game may be restarted from the beginning, determined by the Commissioner of MLG.

5.   If a Player fails to report to their Station within 5 minutes of their Match’s scheduled start time (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s scheduled start time, they will Forfeit the Match.  If Players who are scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will be awarded the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will start at the conclusion of the preceding Match.

6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.

7.   Between Games, Players may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes and may not take place within a Tournament Area.

8.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

9.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

10. Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

11. Requests made pertaining to General Rules #9-10 will be decided upon by the Commissioner of MLG.

 

Conduct Rules

1.   Players may not Pause a Game unnecessarily.

2.   Players may not chat about companies, sponsors, or products. 

3.   Players may not chat excessively.

4.   A Match’s designated Station may not be used for Warm-Up Games during a Match.  Only the Main Stage may be used for Warm-Up Games prior to the start of a Match.

5.   During Friday and Saturday’s scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.

6.   Players who haven’t been eliminated from the Event have priority over other Players regarding the use of Stations for Warm-Up.

7.   Players must disable Toast Notifications in the Battle.net options.

8.   Players must set their status to Busy.

9.   Players who break a Conduct Rule #1-8 may receive a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.

10. Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

1.   All Games must be played on the NA Server.

2.   The exact MLG Map version must be used for all Games.

3.   The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team.  The highest seed is 1. 

4.   If a Game ends in a tie, it must be replayed.  The Commissioner of MLG may also declare a tie.

5.   Players who look at an opposing Player’s Monitor or projected screen during a Game will Forfeit the Game.

6.   Players may request that their Referee conduct a Blind Pick of Races for any Game.

7.   Both Players may switch their Race after each Game.

8.   If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

9.   Players who quit out of a Game before it has ended, without a Tournament Official’s permission, will Forfeit the Game.

10. The higher seeded Player must host all Games in a Match unless the Match is broadcasted.  If a Match is broadcasted, an MLG Staff member will host all Games in the Match.

11. Only MLG Staff members may connect to a Game as a Spectator or Referee.  Inviting someone other than an MLG Staff member into a Game will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rules #14).

12. If a Player loses their connection to a Game, or their connection becomes unstable, the in-game disconnect timer will be used.  If the timer reaches 0, the Commissioner of MLG will decide whether the Game should be replayed, recovered, or a winner should be declared. 

13. If an observer loses their connection to the Game when the Game launches, the Game must be restarted from the beginning.

14. If an observer loses their connection to the Game after the Game launches, but both Players remain in the Game, the Game must continue.

 

Map Selection

1.   All Map Vetoes and Map Choices must be made prior to the start of a Match.

2.   For a Best of 3 Games Match, the higher seeded Player must choose to act as Player A or Player B.  Player A must veto one Map first, then Player B must veto two Maps, and then Player A must veto one more Map.  The vetoed Maps will not be played in the Match.  Player B must choose the Game 1 Map and then Player A must choose the Game 2 Map.  The Game 3 Map will be the Map that hasn’t been chosen or vetoed.

3.   If a Best of 3 Games Match is expanded to a Best of 7 Games Match, a new set of Map Choices must be made.  If Game 3 wasn’t played in the first Match, the Game will be played on the Map that was originally designated for Game 3.  Before choosing the Maps for Games 4-7, the winner of the first Match must choose to act as Player A or Player B.  Player A must choose the Game 4 Map and then Player B must choose the Game 5, 6, and 7 Maps.

4.   For the Best of 5 Games Final, the higher seeded Player must choose to act as Player A or Player B.  Player A must veto one Map first and then Player B must veto one Map.  The vetoed Maps won’t be played in the Match.  Next, the Players must alternate choosing each Game’s Map, starting with Player A choosing the Game 1 Map.  The Game 5 Map will be the Map that hasn’t been vetoed or chosen for Games 1-4.

5.   No Map may be played more than once in a Match.

6.   No Map will be considered as having been used in a Game that is forfeited according to General Rules #5.

Event Format

Spring Championship, Anaheim, CA June 8th-10th

 

Spring Championship Format
1.   The Event will support as many as 160 Players, including 144 Players starting in the Open Bracket and 16 Players starting in Pool Play.  Finally, 32 Players, including 16 Players who started in the Open Bracket and the 16 Players who started in Pool Play will compete in the Championship Bracket.
2.   Players finishing 1st-8th will be invited to participate in the Summer Arena. 
3.   Players finishing 9th-80th will be invited to participate in the Summer Invite-Only Online Qualifier of their choice.
4.   Spring Arena #2 Players who fail to participate in the Spring Championship will also be invited to participate in the Summer Invite-Only Online Qualifier of their choice.

Match Format
1.   All Matches, except for the Finals, will be Best of 3 Games, unless the Players have already played each other in the Event.
2.   If Players are scheduled to play each other for a 2nd time in the Event, in any Round other than the Finals, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 2 Games to 0 in their first Match, the Best of 7 will resume with Game 3 and Player A leading 2 Games to 0.
3.   If Players are scheduled to play each other for a 2nd time in the Event, in the Finals, their Match will expand to a Best of 9, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 2 Games to 0 in their first Match, the Best of 9 will resume with Game 3 and Player A leading 2 Games to 0. 
4.   If the Players scheduled to play each other in the Finals have not yet played against each other in the Event, an initial Best of 5 Games Match must be played.  If the Player who came from the Winners Bracket wins the initial Match, they will win the Event.  If the Player who came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 9, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Player beat the Winners Bracket Player 3 Games to 0 in the initial Match, the Best of 9 will resume with Game 4 and the Losers Bracket Player leading 3 Games to 0.
5.   The winner of a Finals Best of 9 will win the Event.

Bracket Format
1.   The Open Bracket and Championship Bracket will each have a Winners Bracket and a Losers Bracket.  After losing a Match in a Winners Bracket, Players will enter the corresponding Losers Bracket.  A Match loss in a Losers Bracket will result in elimination from the Event (See Bracket Format #4).
2.   The final 8 Players in the Open Bracket Winners Bracket will advance into Pool Play.
3.   The final 8 Players in the Open Bracket Losers Bracket will advance into Championship Bracket Losers Bracket Round 1.
4.   Players eliminated by way of Championship Bracket Losers Bracket Round 6 will be scheduled to play two or three Consolation Matches in order to be ranked as Summer Arena Alternates (See Spring Championship Format #2).  If the Players who win one and lose one Consolation Match haven’t played a Consolation Match against each other, they will play each other in a Consolation Match in order to break the tie.  The Match Format #2 Extended Series Rule also applies to Consolation Matches.

Pool Play Format
1.   All Players who start in Pool Play will be randomized into one of four Pools according to the following guidelines: Pool A must consist of the #1 Seed, a Player seeded #7-8, a Player seeded #9-12, and a Player seeded #13-16.  Pool B must consist of the #2 Seed, a Player seeded #7-8, a Player seeded #9-12, and a Player seeded #13-16.  Pool C must consist of the #3 Seed, a Player seeded #5-6, a Player seeded #9-12, and a Player seeded #13-16.  Pool D must consist of the #4 Seed, a Player seeded #5-6, a Player seeded #9-12, and a Player seeded #13-16.
2.   A randomization was performed to determine how Pool Play Players who started in the Open Bracket would be placed into the Pools.  First, the Seeds were paired and these were the results of the randomization: #17 & #24 (Pool B), #18 & #23 (Pool C), #19 & #22 (Pool D), and #20 & #21 (Pool A). 
3.   Players will play one Match against each of the other Players in their Pool. 
4.   Pool Play Ranking (1st-6th) will be determined using each Player’s Record of Matches won and lost.  Ties will be broken using the following Tiebreakers in this order: Head to Head Match Winning Percentage (Matches Won vs. Tied Players / Matches Played vs. Tied Players), Pool Play Games Winning Percentage (Pool Play Games Won / Pool Play Games Played), and Pool Play Seed.  If there is a tie involving more than two Players and one of the Tiebreakers resolves the tie for a Player(s), but leaves at least two Players tied, resolution of the tie that still exists will start over with Head to Head Winning Percentage.  If Head to Head Winning Percentage or Pool Play Games Winning Percentage is used to break a tie, the higher number will win the Tiebreaker.  If Seed is used to break a tie, the lower number will win the Tiebreaker.  If there is a tie for 1st that can’t be resolved by Head to Head Winning Percentage or Pool Play Games Winning Percentage, Seed will not be used to break the tie. 
5.   For 1st place ties that can’t be broken by Head to Head Winning Percentage or Pool Play Games Winning Percentage, Seed will be used to rank the tied Players for a 1 Game Playoff Ladder.  The lowest ranked Tied Player will play the next highest ranked Tied Player in 1 Game.  The loser of the Game will be placed in the Championship Bracket Losers Bracket and the winner of the Game will move on to play the next highest ranked Tied Player.  This process will repeat until only 2 Tied Players remain.  When only 2 tied Players remain, the winner of the 1 Game Playoff will be placed in the Championship Bracket Winners Bracket Semifinals.  These Games will not count toward Best of 7s or Best of 9s.
6.   Each Pool’s 1st Place Player will advance into the Championship Bracket Winners Bracket Semifinals.  Each Pool’s 2nd Place Player will be placed into Championship Bracket Losers Bracket Round 6.  Each Pool’s 3rd Place Player will be placed into Championship Bracket Losers Bracket Round 5.  Each Pool’s 4th Place Player will be placed into Championship Bracket Losers Bracket Round 4.  Each Pool’s 5th Place Player will be placed into Championship Bracket Losers Bracket Round 3.  Each Pool’s 6th Place Player will be placed into Championship Bracket Losers Bracket Round 2.

Seeding
1.   Players starting in Pool Play will be seeded 1-16 based on the Spring Arena #2 Standings.  If Spring Arena #2 Consolation Matches were played they will be used to break ties.  Ties that can’t be broken by Consolation Matches will be broken by 2011/2012 Starcraft 2 Pro Circuit Rank Points and then randomly.  Players who didn’t participate in Spring Arena #2 will be seeded randomly.
2.   Players will be seeded 1-144 for the Open Bracket based on the following criteria in this order: Spring Arena #2 Standings, Spring Invite-Only Online Qualifier Standings, Spring Open Online Qualifier Standings, and 2011/2012 Starcraft 2 Pro Circuit Rank Points.  If Spring Arena #2 or Spring Invite-Only Online Qualifier Consolation Matches were played, they may be used to break ties.  Ties may also be broken using the next available criterion or randomly.  Players who didn’t participate in Spring Arena #2, didn’t participate in a Spring Invite-Only Online Qualifier, failed to finish in the top 32 of a Spring Open Online Qualifier, and have no 2011/2012 Starcraft 2 Pro Circuit Rank Points will be seeded randomly. 
3.   The Spring Open Online Qualifier Standings separate Players as follows: 9th Place, 13th Place, 17th Place, and 25th Place.  Spring Open Online Qualifier Standings will only be used to seed Players who failed to qualify for a Spring Invite-Only Online Qualifier.
4.   The Players receiving Open Bracket Seeds 1-16 will start in Open Bracket Winners Bracket Round 4.
5.   Players who advance into Pool Play from the Open Bracket will be reseeded 17-24, for Pool Play, based on their Open Bracket Seed.
6.   Pool Play Players will keep their Seed in the Championship Bracket.
7.   Players who advance into the Championship Bracket Losers Bracket from the Open Bracket will be reseeded 25-32, for the Championship Bracket, based on their Open Bracket Seed.

Replacement Players
1.   If a Player, set to start in Pool Play, chooses not to participate in the Spring Championship Starcraft 2 Event, and notifies MLG prior to the start of the Event, a Replacement Player will be selected to take their place.
2.   If a Player, set to start in Pool Play, chooses not to participate in the Spring Championship Starcraft 2 Event, and notifies MLG after the start of the Event, a Replacement Player will not be selected to take their place.
3.   Replacement Players will be chosen using the same criteria as “Seeding #2”.
4.   In order to be an eligible as a Replacement Player, Players must have received or purchased a Spring Championship Starcraft 2 Player Pass.  Players who are replaced will not be eligible to be a Replacement Player.
5.   If a Replacement Player is needed for Pool Play, and all Pool Play Seeds & Placement have been set, the Replacement Player will be given the #16 Seed and take the exact position of the Player that they have replaced.  As a result, other Registered Players may see their seed change.  However, all other Registered Pool Play Players will keep their exact position within Pool Play.

Registration
1.   Online Registration for the Event will open at 7 PM EDT on Monday, April 30th for Gold Members and at 7 PM EDT on Tuesday, May 1st for all other Players.
2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, June 4th.
3.   If there is an open spot(s) in the Event, passes may be sold at Check-In.
4.   After obtaining a Player Pass, all Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2012 Pro Circuit Official Rules.
5.   Unused Player Passes may be kept as a $45 Credit and later used in the purchase of a 2012 or 2013 Event Pass, as long as the Player emailed jnelson@mlgpro.com, notifying MLG of their non-participation, prior to the start of the Event.  All emails submitted to jnelson@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

Player Pass Prices
1.   Spring Championship Starcraft 2 Player Pass = $70
2.   Gold Members will receive a $10 discount when purchasing a Team Pass Online or at Check-In.
3.   The Check-In price for a Player Pass will be $10 higher unless Online Registration sold out prior to 11:59 PM EDT on Monday, June 4th.

Event Schedule

Get your Spectator Passes: General Admission | VIP

 

 

2013 Spring Championship - SC2 HotS Event Schedule

 

Friday

5:30 PM - 9:30 PM                 Winners Round 1

8:15 PM - 11:45 PM               Winners Round 2

 

Saturday

10:00 AM - 12:00 PM             Losers Round 1

10:15 AM - 2:00 PM               Winners Round 3

1:00 PM - 3:00 PM                 Losers Round 2

2:30 PM - 6:15 PM                 Winners Round 4

4:00 PM - 5:00 PM                 Losers Round 3

5:00 PM - 6:00 PM                 Losers Round 4

5:15 PM - 9:15 PM                 Winners Round 5

6:00 PM - 7:00 PM                 Losers Round 5

8:00 PM - 9:00 PM                 Losers Round 6

8:45 PM - 11:45 PM               Winners Round 6

9:00 PM - 10:00 PM               Losers Round 7

10:00 PM - 11:00 PM             Losers Round 8

 

Sunday

10:15 AM - 11:30 AM            Losers Round 9

11:00 AM - 2:00 PM               Losers Round 10

1:30 PM - 5:00 PM                 Top & Bottom Bracket Finals

5:00 PM - 7:00 PM                 Final

 

*All times are subject to change based on the length of Matches.

Event Rules

Spring Championship, Anaheim, CA June 8th-10th

Equipment Rules

1.   Players must provide their own mouse, keyboard, headset, and mouse pad.  Players must use the PC and Monitor provided by MLG.

2.   Players must provide their own Battle.net account, with an active Starcraft 2 license, for the North America (NA) Region.

3.   Please submit all mouse, keyboard, and headset driver requirements to jmuno@mlgpro.com by 11:59 PM EDT on Monday, June 4th.

4.   All Player equipment is subject to approval.

5.   Players may not use a Wireless headset or a headset that requires an outlet for power.

6.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.

7.   Players may not use 3rd party Add-ons.

8.   Players may not alter game files or modify drivers.

9.   For all Main Stage Matches, Players must wear noise dampening headphones and ear buds.  Players must wear the noise dampening headphones provided by MLG.  Players may wear the ear buds provided by MLG or their own, approved, ear buds.

10. Players may not disable the “Save All Replays” Gameplay Option, remove a replay, or copy a replay.

11. Players may not watch a replay between a Match’s Games.

12. Players may not have applications, browsers, or streams open other than the Starcraft 2 launcher or application and any necessary drivers.

13. Players may not change the video settings in Windows. 

14. Players who break an Equipment Rule #5-13 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #8).

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2.   The exact MLG Map version must be used for all Games.

3.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.

4.   In the case of a Computer/Monitor/Battle.net malfunction, the Game may be restarted from the beginning, determined by the Commissioner of MLG.

5.   If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.

6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.

7.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

8.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 

9.   Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

10. Requests made pertaining to General Rules #8-9 will be decided upon by the Commissioner of MLG.

Conduct Rules

1.   Players may not Pause a Game unnecessarily.

2.   Players may not chat about companies, sponsors, or products. 

3.   Players may not chat excessively.

4.   No Warm-Up Games may be played outside of scheduled Warm-Up periods.

5.   During Friday and Saturday’s scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.

6.   During Saturday and Sunday’s scheduled Warm-Up periods, Players who haven’t been eliminated from the Event have priority over other Players regarding the use of open Stations.

7.   Players must disable Toast Notifications in the Battle.net options.

8.   Players must set their status to Busy.

9.   Players found to have broken any of Conduct Rules #1-8 may receive a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.

10. Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

Gameplay Rules

1.   Players who look at an opposing Player’s Monitor or projected screen, during a Game, will Forfeit the Game.

2.   Players may request that their Referee conduct a Blind Pick of Races for any Game.

3.   Both Players may switch their Race after each Game.

4.   If a Game is started without the approval of a Tournament Official it will be restarted from the beginning.

5.   Players who quit out of a Game before it has ended, without a Tournament Official’s permission, will Forfeit the Game.

6.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

7.   The higher seeded Player must host all Games in a Match unless the Match is broadcasted.  If a Match is broadcasted, an observer will host all Games in the Match.

8.   Only MLG Staff members may connect to a Game as an observer.  Inviting someone to observe a Match, without permission from a Tournament Official, will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rules #14).

9.   If a Player loses their connection to the Host during a Game or their connection becomes unstable, the in-game disconnect timer will be used.  If the timer reaches 0, the Commissioner of MLG will decide whether the Game should be replayed or a winner should be declared.

10. If an observer loses their connection to the Game, when the Game launches, the Game must be restarted from the beginning.

11. If an observer loses their connection to the Game, after the Game launches, but both Players remain in the Game, the Game must continue.

12. The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team.  The highest seed is 1. 

13. If a Game ends in a tie, it must be replayed.  The Commissioner of MLG may also declare a tie.

Map Selection

1.   Prior to a Best of 3 Games Match’s Vetoes and Map Choices, the higher seeded Player must choose to act as Player A or Player B.  Player A must veto one Map first, then Player B must veto two Maps, and then Player A must veto one more Map.  The vetoed Maps will not be played in the Match.  Player B must choose the Game 1 Map and then Player A must choose the Game 2 Map.  The Game 3 Map will be the Map that hasn’t been chosen or vetoed.

2.   All Vetoes and Map Choices must be made prior to the start of a Match (See Map Selection #4 & #6).

3.   If a Best of 3 Games Match is expanded to a Best of 7 Games Match, a new set of Vetoes and Map Choices must be made.  If Game 3 wasn’t played in the first Match, the Game will be played on the Map that was originally designated for Game 3.  Before choosing the Vetoes and Maps for Games 4-6, the winner of the first Match must choose to act as Player A or Player B.  Player A must veto one Map first and then Player B must veto one Map.  The vetoed Maps can’t be chosen for Games 4 or 5.  Player A must choose the Game 4 Map.  The Game 5 Map will be the Map that hasn’t been chosen or vetoed.  Player B must choose the Game 6 Map.  The Game 7 Map will be the last Map remaining.

4.   For a Finals Best of 5 Games Match, the Losers Bracket Player must veto one Map first, then the Winners Bracket Player must veto one Map.  The vetoed Maps will not be played in the Best of 5 Games Match.  The Players must then alternate choosing each Game’s Map starting with the Winners Bracket Player choosing the Game 1 Map.  If the Match is extended to a Best of 9, the Winners Bracket Player must choose the order in which the vetoed Maps are played for Games 6 & 7.

5.   No Map may be played more than once in a Best of 3, Best of 5, or Best of 7 Games Match.

6.   If a Best of 9 Games Match reaches Game 8, another series of vetoes will be used to determine the Maps that are repeated.  Players must alternate vetoing one Map, starting with the Winners Bracket Player, until there are only two Maps remaining (Repeated Maps).  Finally, the Winners Bracket Player must choose the order in which the Repeated Maps will be played.  If a Game, involved in a Finals Best of 9, is Forfeited according to General Rules #5, MLG reserves the right to modify this rule.

7.   No Map will be considered as having been used in a Game that is Forfeited according to General Rules #5.

USA Nationals of the WCS: Full Event Info

USA Nationals of the World Championship Series

The USA Nationals of the World Championship Series will be taking place in Anaheim alongside the MLG Pro Circuit StarCraft II Spring Championship. 64 participants have qualified to compete in a best-of-3 games, double elimination tournament for $30,000. The top 16 finishers in the USA Nationals will receive an invitation to compete in the StarCraft II World Championship Series North America Finals. 

‚ÄčWe will be streaming these matches live all throughout the weekend.  Schedules for this event can be found in the Broadcast and Event Schedules sections.

Competitor List

Seed Player Team Race Qualified through: Also in Spring Championship?
1 Daisuki vVv Zerg Playhem YES
2 Yata Gosu Protoss Ladder YES
3 InControl EG Protoss IPL YES
4 Cruncher Incredible Panic Protoss NASL NO
5 STX Gosu Terran Beyond YES
6 Boyo Epidemic Protoss Playhem YES
7 Suppy Check Six Zerg Beyond YES
8 Illusion Vile Terran MLG YES
9 KawaiiRice Light Terran IPL YES
10 Binski Light Terran Playhem YES
11 Eifer   Protoss Playhem YES
12 Machine EG Zerg IPL YES
13 Shew Clash Protoss Ladder YES
14 Siphonn Flow Protoss Playhem YES
15 Veritus Check Six Terran Playhem YES
16 boonrebu Hugs and Kisses Protoss CSL YES
17 SethN Impressive Play Protoss CSL YES
18 TheOgnis Quantic Terran MLG YES
19 Destiny Quantic Zerg IPL NO
20 hellokitty   Protoss Beyond YES
21 Perfect Check Six Protoss Beyond YES
22 Spades Western Wolves Terran IPL YES
23 Glon vVv Zerg Beyond YES
24 Sheth Liquid Zerg NASL YES
25 TOP    Zerg CSL NO
26 Sonata Flow Zerg CSL YES
27 Specialist   Terran Playhem YES
28 qxc Complexity Terran NASL YES
29 Insur Infinity Seven Protoss Playhem YES
30 Tbeezy Monomaniac Terran CSL YES
31 Sonic Ever Frag Terran Playhem YES
32 Avilo Legion Terran Playhem YES
33 Puck Convergence Protoss Ladder YES
34 Pokebunny Gosu Terran MLG YES
35 Fitzyhere Habitat Zerg CSL YES
36 Heavens Light Zerg MLG YES
37 Gix Legion Zerg MLG YES
38 State Vile Protoss IPL YES
39 Box   Protoss Beyond NO
40 Future Flow Protoss Beyond YES
41 SniXSniPe Monomaniac Terran CSL YES
42 Ranged NewRoSoft Protoss Playhem YES
43 Idra EG Zerg NASL YES
44 TriMaster Complexity Terran MLG YES
45 Gatored Gosu Protoss NASL YES
46 Hawk Vile Zerg MLG YES
47 Agh Quantic Protoss IPL YES
48 Imix   Terran Ladder NO
49 Mystik Check Six Zerg Playhem YES
50 Power   Random CSL NO
51 Minigun Complexity Protoss IPL YES
52 Ruff vVv Terran CSN YES
53 Sasquatch Convergence Zerg Beyond YES
54 Zack   Protoss Ladder NO
55 LzGamer EG Zerg Beyond YES
56 Rhythm Gosu Terran Beyond YES
57 Anfield Monomaniac Protoss Playhem YES
58 Axslav Infinity Seven Protoss NASL YES
59 Vibe Gosu Zerg NASL YES
60 Goswser Complexity Zerg Beyond YES
61 SirRobin aiR Zerg Beyond YES
62 Caliber Light Protoss CSN YES
63 Tyler Liquid Protoss MLG NO
64 Pyre Infinity Seven Terran Playhem YES

Please note: seeds were generated randomly.

Map Pool

WCS Antiga Shipyard - Cross Spawns Only
WCS Cloud Kingdom LE
WCS Daybreak LE
WCS Entombed Valley - No Close 3rds by Ground Spawns
WCS Ohana LE
WCS Shakuras Plateau - No Close by Ground Spawns
WCS Tal’darim Altar LE

Notes:
-All Maps have neutral supply depots at the ramps between each Player’s spawning base and natural expansion except for WCS Tal’darim Altar LE
-No Maps have High Yield Mineral Patches

Event Format

Bracket Format & North America Finals Qualification
1.   The Event will support as many as 64 Players in a Double Elimination Bracket.
2.   The Event will each have a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.
3.   Players will be seeded randomly.
4.   Players finishing 1st-16th will be invited to participate in the North America Finals, to be held at the MLG Summer Championship in Raleigh, NC, on August 24-26.

Match Format
1.   All Matches will be Best of 3 Games.
2.   In the Finals, an initial Match must be played.  If the Player who came from the Winners Bracket wins the initial Match, they will win the Event.  If the Player who came from the Losers Bracket wins the initial Match, another Match must be played and the winner of that Match will win the Event.
3.   The “Extended Series” rule will not be used.
 

Event Rules

Equipment Rules
1.   Players must provide their own mouse, keyboard, headset, and mouse pad.  Players must use the PC and Monitor provided by MLG.
2.   Players must provide their own Battle.net account, with an active Starcraft 2 license, for the North America (NA) Region.
3.   Please submit all mouse, keyboard, and headset driver requirements to jmuno@mlgpro.com by 11:59 PM EDT on Monday, June 4th.
4.   All Player equipment is subject to approval.
5.   Players may not use a Wireless headset or a headset that requires an outlet for power.
6.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.
7.   Players may not use 3rd party Add-ons.
8.   Players may not alter game files or modify drivers.
9.   For all Main Stage Matches, Players must wear noise dampening headphones and ear buds.  Players must wear the noise dampening headphones provided by MLG.  Players may wear the ear buds provided by MLG or their own, approved, ear buds.
10. Players may not disable the “Save All Replays” Gameplay Option, remove a replay, or copy a replay.
11. Players may not watch a replay between a Match’s Games.
12. Players may not have applications, browsers, or streams open other than the Starcraft 2 launcher or application and any necessary drivers.
13. Players may not change the video settings in Windows. 
14. Players who break an Equipment Rule #5-13 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #8).

General Rules
1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.
2.   The exact WCS Map version must be used for all Games.
3.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG and Blizzard or conflicts with MLG or Blizzard sponsors.  Players may be asked to wear MLG or Blizzard apparel for Main Stage and Feature Station Matches.
4.   In the case of a Computer/Monitor/Battle.net malfunction, the Game may be restarted from the beginning, determined by the Commissioner of MLG.
5.   If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.
6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.
7.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 
8.   Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
9.   Requests made pertaining to General Rules #7-8 will be decided upon by the Commissioner of MLG.

Conduct Rules
1.   Players may not Pause a Game unnecessarily.
2.   Players may not chat about companies, sponsors, or products. 
3.   Players may not chat excessively.
4.   No Warm-Up Games may be played outside of scheduled Warm-Up periods.
5.   During Friday and Saturday’s scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
6.   During Saturday and Sunday’s scheduled Warm-Up periods, Players who haven’t been eliminated from the Event have priority over other Players regarding the use of open Stations.
7.   Players must disable Toast Notifications in the Battle.net options.
8.   Players must set their status to Busy.
9.   Players found to have broken any of Conduct Rules #1-8 may receive a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.
10. Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

Gameplay Rules
1.   Players who look at an opposing Player’s Monitor or projected screen, during a Game, will Forfeit the Game.
2.   Players may request that their Referee conduct a Blind Pick of Races for any Game.
3.   Both Players may switch their Race after each Game.
4.   If a Game is started without the approval of a Tournament Official it will be restarted from the beginning.
5.   Players who quit out of a Game before it has ended, without a Tournament Official’s permission, will Forfeit the Game.
6.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).
7.   The higher seeded Player must host all Games in a Match unless the Match is broadcasted.  If a Match is broadcasted, an observer will host all Games in the Match.
8.   Only MLG Staff members may connect to a Game as an observer.  Inviting someone to observe a Match, without permission from a Tournament Official, will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rules #14).
9.   If a Player loses their connection to the Host during a Game or their connection becomes unstable, the in-game disconnect timer will be used.  If the timer reaches 0, the Commissioner of MLG will decide whether the Game should be replayed or a winner should be declared.
10. If an observer loses their connection to the Game, when the Game launches, the Game must be restarted from the beginning.
11. If an observer loses their connection to the Game, after the Game launches, but both Players remain in the Game, the Game must continue.
12. The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team.  The highest seed is 1. 
13. If a Game ends in a tie, it must be replayed.  The Commissioner of MLG may also declare a tie.

Map Selection
1.   Prior to a Match’s Vetoes and Map Choices, the higher seeded Player must choose to act as Player A or Player B.  Player A must veto one Map first, then Player B must veto two Maps, and then Player A must veto one more Map.  The vetoed Maps will not be played in the Match.  Player B must choose the Game 1 Map and then Player A must choose the Game 2 Map.  The Game 3 Map will be the Map that hasn’t been chosen or vetoed.
2.   All Vetoes and Map Choices must be made prior to the start of a Match.
3.   No Map may be played more than once in a Match.
4.   No Map will be considered as having been used in a Game that is Forfeited according to General Rules #5.

Map Pool

Get your Spectator Passes: General Admission | VIP

 

 

2013 Spring Championship - SC2 HotS Maps

 

MLG Akilon Wastes

MLG Bel’shir Vestige

MLG Derelict Watcher

MLG Frost

MLG Korhal Sky Island

MLG Neo Planet S

MLG Whirlwind

 

Notes

  • On all Maps, a Neutral Supply Depot, Unbuildable Rocks, or Unbuildable Plates can be found at the bottom of each base’s main ramp.
  • Players are forced into the 1 o’clock and 7 o’clock Spawns on MLG Korhal Sky Island 

KeSPA Invitational: Full Event Info

Beginning at 9pm PT on Saturday, June 9--right in the middle of the MLG Spring Championship--eight KeSPA Pro players will take the Main Stage to compete in a historic StarCraft II: Wings of Liberty Exhibition match on US soil.

Bracket

Schedule:

KeSPA Exhibition matches will be aired on both main StarCraft II streams (SCII Red and Blue) and on both Premium-only streams.

8:30 PM-9:00 PM : KeSPA Pregame Show        
9:00 PM – 10:00 PM: Round 1        
10:00 PM – 11:00 PM: Semifinals        
11:00 PM – 12:00 AM Finals  

Maps and Settings

MLG Antiga Shipyard - Cross Spawns Only
MLG ESV Cloud Kingdom
MLG Daybreak
MLG Entombed Valley - No Close 3rds by Ground Spawns
MLG Metropolis - No Close by Ground Spawns
MLG Shakuras Plateau - No Close by Ground Spawns
MLG Tal’darim Altar - All Spawns Allowed

Notes
-MLG Metropolis - Reduced decorations for better performance
-MLG Metropolis - Island expansions removed

Event Format

Bracket & Match Format
1.   The Event will support as many as 8 Players in a Single Elimination Bracket.
2.   Players will be seeded randomly.
3.   All Matches will be Best of 3 Games.

Event Rules

MLG KeSPA Invitational – Starcraft 2 Event Rules

Equipment Rules
1.   Players must provide their own mouse, keyboard, headset, and mouse pad.  Players must use the PC and Monitor provided by MLG.
2.   All Player equipment is subject to approval.
3.   Players may not use a Wireless headset or a headset that requires an outlet for power.
4.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.
5.   Players may not use 3rd party Add-ons.
6.   Players may not alter game files or modify drivers.
7.   For all Main Stage Matches, Players must wear noise dampening headphones and ear buds.  Players must wear the noise dampening headphones provided by MLG.  Players may wear the ear buds provided by MLG or their own, approved, ear buds.
8.   Players may not disable the “Save All Replays” Gameplay Option, remove a replay, or copy a replay.
9.   Players may not watch a replay between a Match’s Games.
10. Players may not have applications, browsers, or streams open other than the Starcraft 2 launcher or application and any necessary drivers.
11. Players may not change the video settings in Windows. 
12. Players who break an Equipment Rule #3-11 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #8).

General Rules
1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.
2.   The exact MLG Map version must be used for all Games.
3.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
4.   In the case of a Computer/Monitor/Battle.net malfunction, the Game may be restarted from the beginning, determined by the Commissioner of MLG.
5.   If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.
6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.
7.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 
8.   Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
9.   Requests made pertaining to General Rules #7-8 will be decided upon by the Commissioner of MLG.

Conduct Rules
1.   Players may not Pause a Game unnecessarily.
2.   Players may not chat about companies, sponsors, or products. 
3.   Players may not chat excessively.
4.   No Warm-Up Games may be played outside of scheduled Warm-Up periods.
5.   Players must disable Toast Notifications in the Battle.net options.
6.   Players must set their status to Busy.
7.   Players found to have broken any of Conduct Rules #1-6 may receive a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.
8.   Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

Gameplay Rules
1.   Players who look at an opposing Player’s Monitor or projected screen, during a Game, will Forfeit the Game.
2.   Players may request that their Referee conduct a Blind Pick of Races for any Game.
3.   Both Players may switch their Race after each Game.
4.   If a Game is started without the approval of a Tournament Official it will be restarted from the beginning.
5.   Players who quit out of a Game before it has ended, without a Tournament Official’s permission, will Forfeit the Game.
6.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified may be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).
7.   An observer will host all Games in the Match.
8.   Only MLG Staff members may connect to a Game as an observer.  Inviting someone to observe a Match, without permission from a Tournament Official, will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rules #12).
9.   If a Player loses their connection to the Host during a Game or their connection becomes unstable, the in-game disconnect timer will be used.  If the timer reaches 0, the Commissioner of MLG will decide whether the Game should be replayed or a winner should be declared.
10. If an observer loses their connection to the Game, when the Game launches, the Game must be restarted from the beginning.
11. If an observer loses their connection to the Game, after the Game launches, but both Players remain in the Game, the Game must continue.
12. The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team.  The highest seed is 1. 
13. If a Game ends in a tie, it must be replayed.  The Commissioner of MLG may also declare a tie.

Map Selection
1.   Prior to a Match’s Vetoes and Map Choices, the higher seeded Player must choose to act as Player A or Player B.  Player A must veto one Map first, then Player B must veto two Maps, and then Player A must veto one more Map.  The vetoed Maps will not be played in the Match.  Player B must choose the Game 1 Map and then Player A must choose the Game 2 Map.  The Game 3 Map will be the Map that hasn’t been chosen or vetoed.
2.   All Vetoes and Map Choices must be made prior to the start of a Match.
3.   No Map may be played more than once in a Match.
4.   No Map will be considered as having been used in a Game that is Forfeited according to General Rules #5.
 

 

Prizes

Get your Spectator Passes: General Admission | VIP

 

 

2013 Spring Championship - SC2 HotS Prizes

 

Prizes

1st = $10,000

2nd = $6,000

3rd = $3,000

3rd = $3,000

5th = $1,000

5th = $1,000

7th = $500

7th = $500

 

Archive

Spring Championship, Anaheim, CA June 8th-10th

VOD: Pass holders can watch all VOD in HD now at majorleaguegaming.com/live. VOD will be available free to everyone on MLG.tv on Tuesday, June 12.

Bracket

Final Results:

1st Place--$10,000--DetroitBalln
2nd Place--$6,000--DJT1993
3rd Place--$4,000--Perfect Legend
4th Place--$2,400--CDjr
5th/6th Place--$1,400-- Tyrant, Pig of the Hut
7th/8th Place--$750--GGA 16Bit, GGA Dizzy

 

Lineup

Seed Player   Seed Player
1 vVv_CDjr   NA IKIZZLE
2 vVvREO   NA IMMORTALAN6EL
3 VSM_Maxter   NA Jatrefies
4 CURBOLICOUS   NA jedirobb
5 riu48   NA JoshSuth
6 GGA_Dizzy   NA kagetenro
6 iperfectlegend   NA KamikazeJD
8 mortyseinfeld   NA kanechump
9 EGPTyrant   NA Kevin_7
10 GGA_Wafflez   NA Killa_solid
NA --_-   NA King-Hippo
NA BlackMambaMoan   NA lady-insanity
NA CaliMaestro   NA MaximoGTG
NA caliroadrunner   NA MIT1996
NA Cat713   NA Mosp123
NA chemical_venom   NA NINJASAURUS
NA ControlledBursts   NA pboardplayer
NA CxTBrownie   NA PHDBillCosby
NA DADDYDAB   NA pig_of_the_hut
NA dahaps   NA RazorFyre
NA dakong1234   NA redreaper16
NA Delriach   NA Sao_87
NA DJT1993   NA SatsuiYesHadou
NA EGP_Awesomo   NA Seven74
NA EGP_Krayzie   NA Son_ov_Timett
NA EGP_Lethal_Legend   NA Starcharger28
NA EGPXBlades   NA tekkenxpert
NA ermac2   NA TYM_McNasty
NA ETICharybdis   NA Whats_Her_Name
NA EvanHashimoto   NA William_De_Sade
NA Fcp_Scar   NA WoundCowboy
NA flankster117   NA Wrath_88
NA FredPenner      
NA GGA16Bit      
NA Gnarly_      
NA GuamoKun      
NA I_am_Flawed      
NA IGLJUGGERNAUT      

Please note: seeds are subject to change.

Prizes

Spring Championship, Anaheim, CA June 8th-10th

Prizes: $26,700 in total.

1st Place: $10,000
2nd Place; $6,000
3rd Place: $4,000
4th Place: $2,400
5th/6th Place: $1,400
7th/8th Place: $750
 

Event Format

Spring Championship, Anaheim, CA June 8th-10th

 

Match Format
1.   All Games will be Best of 3 Rounds.
2.   All Matches will be Best of 5 Games unless the Players have already played each other in the Event.
3.   If Players are scheduled to play each other for a 2nd time in the Event, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player A leading 3 Games to 0.
4.   If the Players scheduled to play each other in the Finals have not yet played against each other in the Event, an initial Best of 5 Games Match must be played.  If the Player that came from the Winners Bracket wins the initial Match, they will win the Event.  If the Player that came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Player beat the Winners Bracket Player 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Player leading 3 Games to 0.
5.   The winner of a Finals Best of 11 will win the Event.

Bracket Format
1.   The Event will support as many as 128 Players in a Double Elimination Bracket.
2.   The Event will have a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.

Seeding
1.   Players will be seeded based on the Winter Championship Final Standings.  Ties will be broken randomly.  Players who didn’t participate in the Winter Championship Event, or failed to finish in the top 32, will be seeded randomly.
2.   The Winter Championship Final Standings separate Players as follows: 1st Place, 2nd Place, 3rd Place, 4th Place, 5th Place, 7th Place, 9th Place, 13th Place, 17th Place, and 25th Place.

Registration
1.   Online Registration for the Event will open at 7 PM EDT on Monday, April 30th for Gold Members and at 7 PM EDT on Tuesday, May 1st for all other Players.
2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, June 4th.
3.   If there is an open spot(s) in the Event, passes may be sold at Check-In.
4.   After obtaining a Player Pass, all Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration.
5.   Unused Player Passes may not be kept as a Credit and later used in the purchase of a future Event Pass.

Player Pass Prices
1.   Spring Championship Mortal Kombat (MK) Player Pass = $50
2.   Spring Championship MK & Soul Calibur V (SCV) Player Passes = $70

3.   Spring Championship MK & King of Fighters XIII (KoF) Player Passes = $70
4.   Spring Championship MK, SCV, and KoF Player Passes = $90
5.   Gold Members will receive a $10 discount when purchasing one of the above items, Online or at Check-In.
6.   The Check-In price for Event Passes will be $10 higher unless Online Registration for that particular Event(s) sold out prior to 11:59 PM EDT on Monday, June 4th.
7.   After obtaining a Player Pass, all Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2012 Pro Circuit Official Rules.

Event Rules

Spring Championship, Anaheim, CA June 8th-10th

 

Equipment Rules
1.   Players may not use a Button Macro controller/fight stick, a Keyboard, a Mouse, or a Keyboard and Mouse adapter.  Button Macro controllers/fight sticks allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons. 
2.   The Sony PlayStation 3 Dualshock 3 controller is the only wireless controller/fight stick that may be used.
3.   Controllers/fight sticks with Turbo capabilities will be allowed if they have a working Turbo Light, but the Turbo feature may not be used during a Game.  Controllers/fight sticks with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. 
4.   Players may not use a controller/fight stick that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller/fight stick.  However, MLG reserves the right to deny the use of any controller/fight stick suspected of providing an unfair competitive advantage.
5.   Players may not use a Wireless headset or a headset that requires an outlet for power.
6.   Players who break an Equipment Rule #1-5 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game.

General Rules
1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.
2.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
3.   In the case of a PlayStation 3/Monitor malfunction, the Round will be restarted and the Game will be reset with the appropriate Round Score.  If the Round Score is not known, at the time of the malfunction, the Game will be restarted from the beginning.  When a Game is reset, all Meters will be set to zero.
4.   If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.
5.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.
6.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.
7.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 
8.   Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
9.   Requests made pertaining to General Rules #7-8 will be decided upon by the Commissioner of MLG.

Conduct Rules
1.   No Warm-Up Games may be played outside of scheduled Warm-Up periods (See Gameplay Rules #9).
2.   During scheduled Warm-Up periods, all Games must be played with Best of 3 Rounds or less.
3.   During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
4.   During Saturday and Sunday’s scheduled Warm-Up periods, Players who haven’t been eliminated from the Event have priority over other Players regarding the use of open Stations.
5.   Players must desynchronize their controller, after leaving a Station, following a Warm-Up Game or Event Match.
6.   Players who break a Conduct Rule #1-5 may be given a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.  Players who fail to desynchronize their controller may be disqualified.

Gameplay Rules
1.   Players may not use Kombat Codes.
2.   Players may not use the Character Kratos.
3.   Players may not use the Mileena Flesh Pit Costume.
4.   Players may not use the Smoke Invisibility Glitch.
5.   Players may not Pause a Round, without a Tournament Official’s permission.
6.   Players may not quit out of a Game before it has ended, without a Tournament Official’s permission.
7.   Players may not incorrectly end a Game, without a Tournament Official’s permission.
8.   Players who break a Gameplay Rule #1-7 will Forfeit the Game.
9.   With a Tournament Official’s permission, Players may start a Game, prior to the start of Game 1, in order to check their settings.  Such Games may not last longer than one minute.
10. If a Game is started without the approval of a Tournament Official it will be restarted from the beginning.
11. Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

Character, Stage & Side Selection
1.   The higher seeded Player must choose to play on the left (Player 1) or right (Player 2) side of the screen, before the start of the Match.  The Players must then select their correct side of the screen.
2.   Players may request a Blind Pick of Characters for Game 1 of a Match.
3.   The loser of each Game may select a new Character for the next Game.  The winner of each Game won’t be allowed to select a new Character for the next Game.  If a Match expands to a Best of 11, the loser of the Best of 5 Games Match may select a new Character for the next Game.  The winner of the Best of 5 Games Match won't be allowed to select a new Character for the next Game.
4.   The Stages Chamber of Flame and The Streets may not be played.  If a Player selects one of these Maps, the Game must be restarted from the beginning and the Player must select another Stage.
5.   The higher seed must select the Game 1 Stage of each Match.
6.   The loser of each Game must select the Stage for the next Game.  If a Match expands to a Best of 11, the loser of the Best of 5 Games Match must select the Stage for the next Game.
 

Archive

 

Spring Championship, Anaheim, CA June 8th-10th

Final Results

1st Place: $6,000: Keev_
2nd Place: $3,600: Kayane
3rd Place: $2,400: LostProvidence
4th Place: $1,600: rtd_atl
5th/6th Place: $1,000 each: Something-Unique, _Hawkeye
7th/8th Place: $550 each: Linkrkc, Kinetic_Clash

VOD: Pass holders can watch all HD VOD now at majorleaguegaming.com/live. Just click "VOD" in any player. VOD will be available free to everyone on MLG.tv on Tuesday, June 12.

Lineup

Seed Player
1 Keev_
2 rtd_atl
3 Something-Unique
4 LostProvidence
5 _Hawkeye
5 Kayane
7 KDZ
8 00FMATIC
8 BlackMambaMoan
8 xxTheHumanTyphoonxx
11 Linkrkc
11 Rikuto
NA --_-
NA Acheval
NA AlexJenkins
NA Aquasnake
NA ATParis
NA banes49
NA Bmixen
NA dakong1234
NA Docsfox
NA DrDogg
NA EC-Assassin
NA EvilBuho
NA GeneralRocktopus
NA Grim53
NA Jowuh
NA Juece
NA kagetenro
NA Kinetic_Clash
NA King_Salmon
NA KrayzieCD
NA Lag-Warrior_Hates
NA lakshmibai
NA Lefatar
NA MZizHacked
NA NDK_NorCal
NA Nofackill3r
NA RamonTSF
NA RazorFyre
NA reno_futurechamp
NA revin122
NA Revneg
NA Rickstah
NA ShinKensou
NA Signia949
NA soraky
NA spman
NA SSNORTme_imDOP3
NA sumichu
NA tekkenxpert
NA Xephukai


Please note: seeds are subject to change.

Prizes

 

Spring Championship, Anaheim, CA June 8th-10th

Prizes: $16,700 in total

1st = $6,000
2nd = $3,600
3rd = $2,400
4th = $1,600
5th/6th = $1,000
7th/8th = $550
 

Event Format

 

Spring Championship, Anaheim, CA June 8th-10th

 

Match Format
1.   All Games will be Best of 5 Rounds.
2.   All Matches will be Best of 5 Games unless the Players have already played each other in the Event.
3.   If Players are scheduled to play each other for a 2nd time in the Event, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player A leading 3 Games to 0.
4.   If the Players scheduled to play each other in the Finals have not yet played against each other in the Event, an initial Best of 5 Games Match must be played.  If the Player that came from the Winners Bracket wins the initial Match, they will win the Event.  If the Player that came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Player beat the Winners Bracket Player 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Player leading 3 Games to 0.
5.   The winner of a Finals Best of 11 will win the Event.

Bracket Format
1.   The Event will support as many as 128 Players in a Double Elimination Bracket.
2.   The Event will have a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.

Seeding
1.   Players will be seeded based on the Winter Championship Final Standings.  Ties will be broken randomly.  Players who didn’t participate in the Winter Championship Event, or failed to finish in the top 32, will be seeded randomly.
2.   The Winter Championship Final Standings separate Players as follows: 1st Place, 2nd Place, 3rd Place, 4th Place, 5th Place, 7th Place, 9th Place, 13th Place, 17th Place, and 25th Place.

Registration
1.   Online Registration for the Event will open at 7 PM EDT on Monday, April 30th for Gold Members and at 7 PM EDT on Tuesday, May 1st for all other Players.
2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, June 4th.
3.   If there is an open spot(s) in the Event, passes may be sold at Check-In.
4.   After obtaining a Player Pass, all Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration.
5.   Unused Player Passes may not be kept as a Credit and later used in the purchase of a future Event Pass.

Player Pass Prices
1.   Spring Championship Soul Calibur V (SCV) Player Pass = $50
2.   Spring Championship Mortal Kombat (MK) & SCV Player Passes = $70
3.   Spring Championship SCV & King of Fighters XIII (KoF) Player Passes = $70
4.   Spring Championship MK, SCV, and KoF Player Passes = $90
5.   Gold Members will receive a $10 discount when purchasing one of the above items, Online or at Check-In.
6.   The Check-In price for Event Passes will be $10 higher unless Online Registration for that particular Event(s) sold out prior to 11:59 PM EDT on Monday, June 4th.
7.   After obtaining a Player Pass, all Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2012 Pro Circuit Official Rules.
 

Event Rules

 

Spring Championship, Anaheim, CA June 8th-10th

 

Equipment Rules
1.   Players may not use a Button Macro controller/fight stick, a Keyboard, a Mouse, or a Keyboard and Mouse adapter.  Button Macro controllers/fight sticks allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.  Players may use the in-game Controller Settings in order to map multiple buttons to a single button press as long as pressing that button results in only one action.
2.   The Sony PlayStation 3 Dualshock 3 controller is the only wireless controller/fight stick that may be used.
3.   Controllers/fight sticks with Turbo capabilities will be allowed if they have a working Turbo Light, but the Turbo feature may not be used during a Game.  Controllers/fight sticks with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. 
4.   Players may not use a controller/fight stick that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller/fight stick.  However, MLG reserves the right to deny the use of any controller/fight stick suspected of providing an unfair competitive advantage.
5.   Players may not use a Wireless headset or a headset that requires an outlet for power.
6.   Players who break an Equipment Rule #1-5 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game.

General Rules
1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.
2.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
3.   In the case of a PlayStation 3/Monitor malfunction, the Round will be restarted and the Game will be reset with the appropriate Round Score.  If necessary, determined by the Commissioner of MLG, Players will be instructed to move their Characters to the appropriate section of the Stage, for the restarted Round.  If the Round Score is not known, at the time of the malfunction, the Game will be restarted from the beginning.  When a Game is reset, all Meters will be set to zero.
4.   If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.
5.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.
6.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.
7.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 
8.   Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
9.   Requests made pertaining to General Rules #7-8 will be decided upon by the Commissioner of MLG.

Conduct Rules
1.   No Warm-Up Games may be played outside of scheduled Warm-Up periods (See Gameplay Rules #7).
2.   During scheduled Warm-Up periods, all Games must be played with Best of 5 Rounds or less.
3.   During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
4.   During Saturday and Sunday’s scheduled Warm-Up periods, Players who haven’t been eliminated from the Event have priority over other Players regarding the use of open Stations.
5.   Players must desynchronize their controller, after leaving a Station, following a Warm-Up Game or Event Match.
6.   Players may not change anything in the Creation Menu.
7.   Players who break a Conduct Rule #1-6 may be given a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.  Players who fail to desynchronize their controller may be disqualified.

Gameplay Rules
1.   Players may not use an Original Character or a modified Regular Character.
2.   Players may not use the Soul of Devil Jin Fighter Style.
3.   Players may not Pause a Round, without a Tournament Official’s permission.
4.   Players may not quit out of a Game before it has ended, without a Tournament Official’s permission.
5.   Players may not incorrectly end a Game, without a Tournament Official’s permission.
6.   Players who break a Gameplay Rule #1-5 will Forfeit the Game.
7.   With a Tournament Official’s permission, Players may start a Game, prior to the start of Game 1, in order to check their settings.  Such Games may not last longer than one minute.
8.   If a Game is started without the approval of a Tournament Official it will be restarted from the beginning.
9.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).
10. Games can’t end on a Draw.  If a Round ends in a Draw, and counting the Draw as a win for both Players would result in the end of the Game, the Game must be reset with the appropriate pre-Draw Round Score.

Character, Stage & Side Selection
1.   The higher seeded Player must choose to play on the left or right side of the screen, before the start of the Match.  The Player set to play on the left side of the screen must then press start at the title screen.
2.   Players may request a Blind Pick of Characters for Game 1 of a Match.
3.   The loser of each Game may select a new Character for the next Game.  The winner of each Game won’t be allowed to select a new Character for the next Game.  If a Match expands to a Best of 11, the loser of the Best of 5 Games Match may select a new Character for the next Game.  The winner of the Best of 5 Games Match won't be allowed to select a new Character for the next Game. 
4.   The Random Stage Option must be selected for all Games of a Match unless both Players agree on a specific Stage.

Settings
1.   Player = Player VS Player
2.   Battle Count = 3
3.   Round Time = 60

Archive

 

Spring Championship, Anaheim, CA June 8th-10th

Final Results

1st Place, $2,500: IGL-BALA
2nd Place, $1,250: ArcadeShocklReynald
3rd Place, $750: vVv_Romance
4th Place, $500: TOKIDO
5th/6th Place: CMD_Duc, eLiveProMrKoF
7th/8th Place: ricky_diaz, chriskofx

Final Bracket

Pass holders: watch VOD now at majorleaguegaming.com/live by selecting "VOD" in the player.

VOD will be available for everyone on MLG.tv starting on Tuesday, June 12.

Lineup

Seed Player
1 IGL-BALA
2 ArcadeShocklReynald
3 CMD_Duc
NA chriskofx
NA dakong1234
NA DJDivine
NA eLiveProMrKoF
NA EMPKerrigansButthole
NA enochkp
NA ER_Warahk
NA guerreroxiii
NA IGLTROPHYCLUB
NA kagetenro
NA katomar383
NA NobunagaPrinny
NA randomlama
NA ShinKensou
NA SpicyPete
NA TcThebeast
NA tofusoup3421
NA vVv_Romance
NA WildWallice


Please note: seeds are subject to change.

Prizes

 

Spring Championship, Anaheim, CA June 8th-10th

1st Place: $2,500
2nd Place: $1,250
3rd Place: $750
4th Place: $500

Notes

Each Player above 100 registered Players will add $50 to the prize pool.

Event Format

 

Spring Championship, Anaheim, CA June 8th-10th

 

Match Format
1.   All Games will be Best of 5 Rounds.
2.   All Matches will be Best of 5 Games unless the Players have already played each other in the Event.
3.   If Players are scheduled to play each other for a 2nd time in the Event, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player A leading 3 Games to 0.
4.   If the Players scheduled to play each other in the Finals have not yet played against each other in the Event, an initial Best of 5 Games Match must be played.  If the Player that came from the Winners Bracket wins the initial Match, they will win the Event.  If the Player that came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Player beat the Winners Bracket Player 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Player leading 3 Games to 0.
5.   The winner of a Finals Best of 11 will win the Event.

Bracket Format
1.   The Event will support as many as 128 Players in a Double Elimination Bracket.
2.   The Event will have a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.

Seeding
1.   Players will be seeded based on the Winter Championship Final Standings.  Ties will be broken randomly.  Players who didn’t participate in the Winter Championship Event, or failed to finish in the top 32, will be seeded randomly.
2.   The Winter Championship Final Standings separate Players as follows: 1st Place, 2nd Place, 3rd Place, 4th Place, 5th Place, 7th Place, 9th Place, 13th Place, 17th Place, and 25th Place.

Registration
1.   Online Registration for the Event will open at 7 PM EDT on Monday, April 30th for Gold Members and at 7 PM EDT on Tuesday, May 1st for all other Players.
2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, June 4th.
3.   If there is an open spot(s) in the Event, passes may be sold at Check-In.
4.   After obtaining a Player Pass, all Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration.
5.   Unused Player Passes may not be kept as a Credit and later used in the purchase of a future Event Pass.

Player Pass Prices
1.   Spring Championship King of Fighters XIII (KoF) Player Pass = $50
2.   Spring Championship Mortal Kombat (MK) & KoF Player Passes = $70
3.   Spring Championship Soul Calibur V (SCV) & KoF Player Passes = $70
4.   Spring Championship MK, SCV, and KoF Player Passes = $90
5.   Gold Members will receive a $10 discount when purchasing one of the above items, Online or at Check-In.
6.   The Check-In price for Event Passes will be $10 higher unless Online Registration for that particular Event(s) sold out prior to 11:59 PM EDT on Monday, June 4th.
7.   After obtaining a Player Pass, all Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2012 Pro Circuit Official Rules.
 

Event Rules

 

Spring Championship, Anaheim, CA June 8th-10th

 

Equipment Rules
1.   Players may not use a Button Macro controller/fight stick, a Keyboard, a Mouse, or a Keyboard and Mouse adapter.  Button Macro controllers/fight sticks allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.  Players may use the in-game Button Config in order to map multiple buttons to a single button press as long as pressing that button results in only one action.
2.   The Sony PlayStation 3 Dualshock 3 controller is the only wireless controller/fight stick that may be used.
3.   Controllers/fight sticks with Turbo capabilities will be allowed if they have a working Turbo Light, but the Turbo feature may not be used during a Game.  Controllers/fight sticks with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. 
4.   Players may not use a controller/fight stick that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller/fight stick.  However, MLG reserves the right to deny the use of any controller/fight stick suspected of providing an unfair competitive advantage.
5.   Players may not use a Wireless headset or a headset that requires an outlet for power.
6.   Players who break an Equipment Rule #1-5 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game.

General Rules
1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.
2.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
3.   In the case of a PlayStation 3/Monitor malfunction, the Round will be restarted and the Game will be reset with the appropriate Round Score.  If the Round Score is not known, at the time of the malfunction, the Game will be restarted from the beginning.  When a Game is reset, all Meters will be set to zero.
4.   If a Player fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.
5.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.
6.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.
7.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 
8.   Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
9.   Requests made pertaining to General Rules #7-8 will be decided upon by the Commissioner of MLG.

Conduct Rules
1.   No Warm-Up Games may be played outside of scheduled Warm-Up periods (See Gameplay Rules #5).
2.   During scheduled Warm-Up periods, all Games must be played with Best of 5 Rounds or less.
3.   During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
4.   During Saturday and Sunday’s scheduled Warm-Up periods, Players who haven’t been eliminated from the Event have priority over other Players regarding the use of open Stations.
5.   Players must desynchronize their controller, after leaving a Station, following a Warm-Up Game or Event Match.
6.   Players who break a Conduct Rule #1-5 may be given a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.  Players who fail to desynchronize their controller may be disqualified.

Gameplay Rules
1.   Players may not Pause a Round, without a Tournament Official’s permission.
2.   Players may not quit out of a Game before it has ended, without a Tournament Official’s permission.
3.   Players may not incorrectly end a Game, without a Tournament Official’s permission.
4.   Players who break a Gameplay Rule #1-3 will Forfeit the Game.
5.   With a Tournament Official’s permission, Players may start a Game, prior to the start of Game 1, in order to check their settings.  Such Games may not last longer than one minute.
6.   If a Game is started without the approval of a Tournament Official it will be restarted from the beginning.
7.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).
8.   Games can’t end on a Draw.  If a Round ends in a Draw, and counting the Draw as a win for both Players would result in the end of the Game, the Game must be reset with the appropriate pre-Draw Round Score.

Character, Stage & Side Selection
1.   The higher seeded Player must choose to play on the left or right side of the screen, before the start of the Match.  The Players must then select their correct side at the Controller Select Screen.
2.   Players may request a Blind Pick of Characters for Game 1 of a Match.
3.   The loser of each Game may select new Characters for the next Game.  The winner of each Game won’t be allowed to select new Characters for the next Game, however, they will be allowed to change the order in which their Characters will fight in the next Game.  If a Match expands to a Best of 11, the loser of the Best of 5 Games Match may select new Characters for the next Game.  The winner of the Best of 5 Games Match won't be allowed to select new Characters for the next Game, however, they will be allowed to change the order in which their Characters will fight in the next Game.
4.   The “?” Stage Option must be selected for Game 1 of a Match unless both Players agree on a specific Stage.
5.   The loser of each Game must select a specific Stage, or the “?” Stage Option, for the next Game.  If a Match expands to a Best of 11, the loser of the Best of 5 Games Match must select a specific Stage, or the “?” Stage Option, for the next Game.

Settings
1.   3 on 3 Match

Spring Championship Archive

Spring Championship - June 28-30 - Anaheim, CA

Congratulations to FXOpen eSports, our NA Promotion Tournament Qualifiers!

 

Watch all VOD on MLG.tv

NA Promotion Qualifier | LCS Matches
 

Results

Final Promotion Qualifier Bracket

1st Place - $20,000 - FXOpen eSports
2nd Place - $5,000 - compLexity
3rd/4th Place - $2,500 - Curse Academy, Aware Gaming
 

Photos

 

Archive

Spring Championship, June 8-10, Anaheim, CA

VOD: Pass holders can watch all HD VOD now at majorleaguegaming.com/live. Just click on "VOD" in any player. All VOD will be available free to everyone on MLG.tv on Tuesday, June 12.

Bracket

Final Results:

1st Place--$20,000--Team SoloMid
2nd Place--$12,000--CLG NA
3rd Place--$5,000--Team Dignitas
4th Place--$3,000--Dynamic
5th/6th Place--CLG EU, Fnatic
7th/8th Place--Orbit Gaming, Curse Gaming

Lineup

Seed Team Player 1 Player 2 Player 3 Player 4 Player 5
1 Solo Mid Dyrus The_Odd_One  TSMChaox  AoNEmphatic  Xpecial 
2 CLG NA bigfatlpjiji hotshotgg chauster doublelift xHazzard
3 dignitas Scarra L0CUST killer_toast dCrumbz IWillDominate
4 SK Gaming Nyph CandyPanda dedrayon SKkev1n SKOcelote
5 Fnatic Pheilox xPeke CyanideFI sOAZ- LaMia
6 Curse CrsElementz NyJacky Jstd713 clgsaintvicious copqt
7 Dynamic NintendudeX tdparadoxical Pixel369 ZionSpartan zignature
8 MTW NA mandatorycloud xmithie muffinqt atlantalol gooseballs
NA 4Not 4NotOnebadbrad takashiX Zekent 4not_parol MrxBriann
NA CLG EU CLGSnoopeh Krepo Wickdlol CLGFroggen yellowpete
NA Curse EU Malunoo ext1nkt ALYoungbuck CrsSleper xinec
NA Green Forest TGF_Liquidity gam3szz tskoala nk_inc keun
NA LGN LgNDarigaz lgn_demunlul Cruzerthebruzer RFLXiNoobish h4ckerv2
NA MRN MaRNorz ClakeyD NickWu me_emo TooPro4u
NA Orbit Gaming Hai_L9 Nubbypoohbear LemonNation Yazuki Nientonsoh
NA Redact Shreaderman SkipMasterFlash Borrum jgsleeper manonsaturn1
NA TSM EVO nhatn Salce Aphromoo Wingsofdeath UnstoppableX
NA vVv Gaming AItecker vVvSKiLLY vVvTsunamiie RoshanNOW soojeeluss
NA Wolf Pack elawlapple Artonious TrueFireRune ruin_ TheRawMonk

Please note: seeds are subject to change.

North American Qualifier Finals

Get Your Spectator Passes: General Admission | VIP

 

North American Qualifier Finals

Format: Four teams from Online Qualifier, single elimination bracket, Matches are best of 3
   
Prizes: $30,000 total
  First place - $20,000 and a spot in the LCS Season 4 Spring Promotion Tournament.
  Second place - $5,000
  Third place - $2,500
  Fourth place - $2,500

Note:  Travel cost will be subtracted from prize money

Season Three North American LCS

 

Season Three North American LCS

Format: All Eight North American LCS teams will play LIVE.

Each team plays three matches over the course of the weekend; one game per match.

Broadcast Schedule

 

Spring Championship Broadcast Schedule:

15 matches via one stream at www.majorleaguegaming.com; All times PDT

Friday, June 28  
5:30 PM - 6:30 PM Season Three NA LCS - TSM SnapDragon vs Team Dignitas
6:30 PM - 7:30 PM Season Three NA LCS - Velocity Esports vs. Curse
7:30 PM - 8:30 PM Season Three NA LCS - Counter Logic Gaming vs. Vulcun TechBargains
8:30 PM - 9:30 PM Season Three NA LCS - Team Coast vs. Cloud 9 HyperX
   
Saturday, June 29  
12:00 PM - 3:00 PM NA Qualifier Semifinal - Team Salad Bar vs. compLexity
3:30 PM - 4:30 PM Season Three NA LCS - Vulcun TechBargains vs. Team Dignitas
4:30 PM - 5:30 PM Season Three NA LCS - Counter Logic Gaming vs. Cloud 9 HyperX
5:30 PM - 8:30 PM NA Qualifier Semifinal - FXOpen vs. Curse Academy
9:00 PM - 10:00 PM        Season Three NA LCS - Curse vs. TSM Snapdragon
10:00 PM - 11:00 PM Season Three NA LCS - Team Coast vs. Velocity Esports
   
Sunday, June 30  
12:00 PM - 3:00 PM NA Qualifier - Final Match
3:30 PM - 4:30 PM Season Three NA LCS - Vulcun TechBargains vs. Cloud 9 HyperX
4:30 PM - 5:30 PM Season Three NA LCS - Curse vs. Team Coast
5:30 PM - 6:30 PM Season Three NA LCS - Counter Logic Gaming vs. TSM Snapdragon
6:30 PM - 7:30 PM Season Three NA LCS - Team Dignitas vs. Velocity Esports

All times are subject to change based on the length of Matches.

Event Format

Get Your Spectator Passes: General Admission | VIP

 

2013 Spring Championship - League of Legends Event Format

NA Qualifier

 

Bracket Format, Match Format & Seeding

1.   The Event will support as many as 4 Teams in a Single Elimination Bracket.

2.   Losing a Match will result in elimination from the Event.

3.   All Matches will be Best of 3 Games.

4.   NA Online Qualifier Teams will retain their Seed from the online portion of the Event.

 

Registration

1.   There is no Entry Fee for participation in the Event.

2.   In order to participate in the Event, Teams must have qualified via the online portion of the Event.

3.   Teams must confirm their participation by 5 PM EDT on Friday, June 21st.

4.   MLG reserves the right to replace a Team that is unable or unwilling to participate in the Event.

5.   Teams must consist of 5 Players.  All 5 Players on a Team must have been part of the Roster for the online portion of the Event.

6.   Teams will not be allowed to make Roster changes after the start of their Event.

7.   Players/Teams must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2013 Pro Circuit Official Rules.

Prizes

Spring Championship, June 8-10, Anaheim, CA

Prizes

$40,000 total. 

1st = $20,000
2nd = $12,000
3rd = $5,000
4th = $3,000

Event Rules

Get Your Spectator Passes: General Admission | VIP

 

 

2013 Spring Championship – League of Legends Event Rules

NA Qualifier

 

Equipment Rules

1.   Players must provide their own mouse, keyboard and mouse pad.  Players must bring their own headset for Warm-Up.  In Matches, Players must use the headset provided by Riot.  Players must use the PC and Monitor provided by MLG. 

2.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

3.   Players must submit all mouse, keyboard, and headset driver requirements to rcole@mlg.tv by 5 PM EDT on Monday, June 24th.

4.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.

5.   Players may not use 3rd party Add-ons.

6.   Players may not alter game files or modify drivers.

7.   Players may not change the video settings in Windows. 

8.   During a Game, Players may not have applications, browsers, or streams open other than the League of Legends launcher or application and any necessary drivers.

9.   Players who break an Equipment Rule #4-8 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #8).

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   Players may not appear on the Main Stage with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players may be asked to wear MLG apparel for Main Stage Matches.

4.   In the case of a Computer/Monitor/PvP.net malfunction, a Tournament Official will attempt to Pause the Game.  If the Game can’t be resumed, it may be restarted from the beginning, determined by the Commissioner of MLG.

5.   If a Team fails to report to their Station within 5 minutes of their Match’s scheduled start time (Grace Period), they will Forfeit the 1st Game.  If a Team fails to report to their Station within 30 minutes of their Match’s scheduled start time, they will Forfeit the Match.  If Teams that are scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will win the Game/Match.  If a Match can’t begin at its scheduled start time, the Grace Period will start at the conclusion of the preceding Match.

6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to start a Game(s) without an absent Player(s), if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to start a Game(s) without an absent Player(s), if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

7.   Between Games, Teams may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes and may not take place on the Main Stage.

8.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 

9.   Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

10. Requests made pertaining to General Rules #8-9 will be decided upon by the Commissioner of MLG.

 

Conduct Rules

1.   Players may not Pause a Game unnecessarily.

2.   A Match’s designated Station may not be used for Warm-Up Games during a Match.

3.   Players/Teams must abide by Friday and Saturday’s Warm-Up Schedule.

4.   Players/Teams who haven’t been eliminated from their Event have priority over other Players/Teams regarding the use of Stations for Warm-Up.

5.   Players who break a Conduct Rule #1-4 may receive a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules. 

6.   Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

1.   The current version of the League of Legends Tournament Realm will be used for all Games.  The “Aatrox Patch” will be used.

2.   The higher seeded Team must act as Team 1 for Games 1 & 3.  The lower seeded Team must act as Team 1 for Game 2.

3.   Players may not intentionally manipulate a teammate’s mouse or keyboard while a Game is in progress.  Breaking this rule will result in a Forfeit of the Game.

4.   Players who look at an opposing Player’s Monitor or projected screen, during a Game, will Forfeit the Game.

5.   If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

6.   Players who quit or disconnect from a Game, before it has ended, will be allowed to rejoin the Game.  A Team will Forfeit the Game if all of their Players quit without a Tournament Official’s permission.

7.   An MLG Staff member will host all Games.

8.   Only MLG Staff members may connect to a Game as a spectator.  Inviting someone to spectate a Game, without permission from a Tournament Official, will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rule #9).

9.   If a Player loses their connection to a Game, or their connection becomes unstable, the Game will be paused and the Player will be allowed to reconnect.  If the Player is unable to reconnect, the Commissioner of MLG will decide whether the Game should be replayed or a winner should be declared.  If a Player is unable to reconnect, their teammates may also request that they be allowed to continue the Game shorthanded.

10. If an MLG Staff member loses their connection to a Game when the Game launches, and they are unable to reconnect, the Game must be restarted from the beginning.

11. If an MLG Staff member loses their connection to a Game, after the Game launches, but both Teams remain in the Game, the Game must continue.

12. Games will not be restarted in order to allow for Rune, Mastery, or Champion changes.

 

Settings

1.   Map = Summoner’s Rift

2.   Team Size = 5

3.   Game Type = Tournament Draft

Event Rules

Spring Championship, June 8-10, Anaheim, CA

Equipment Rules
1.   Players must bring their own mouse, keyboard, headset, and mouse pad.  Players must use the PC and Monitor provided by MLG.
2.   Please submit all mouse, keyboard, and headset driver requirements to kkramer@mlgpro.com by 11:59 PM ET on Monday, June, 4th.
3.   All Player equipment is subject to approval.
4.   Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.  Players may not use a Wireless headset or a headset that requires an outlet for power.
5.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.
6.   Players may not use 3rd party Add-ons.
7.   Players may not alter game files or modify drivers.
8.   Players may not have applications, browsers, or streams open other than the League of Legends launcher or application and any necessary drivers.
9.   Players may not change the video settings in Windows. 
10. Players who break Equipment Rules #4-9 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #8).

General Rules
1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.
2.   Players and Coaches may not intentionally manipulate a teammate’s mouse or keyboard while a Game is in progress.  Breaking this rule will result in a Forfeit of the Game.
3.   Players and Coaches may not appear on a Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players and Coaches may be asked to wear MLG apparel for all Matches.
4.   In the case of a Computer/Monitor/PvP.net malfunction, a Tournament Official will attempt to Pause the Game.  If the Game can’t be resumed, it may be restarted from the beginning, determined by the Commissioner of MLG.
5.   If a Team fails to report to their Station within 5 minutes of their Match’s announcement (Grace Period), they will Forfeit the 1st Game.  If a Team fails to report to their Station within 30 minutes of their Match’s announcement, they will Forfeit the Match.  If Teams scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Grace Period will start at the Match’s scheduled start time.
6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to start a Game(s) despite an absent Player(s), if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to start a Game(s) despite an absent Player(s), if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.
7.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director. 
8.   Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
9.   Requests made pertaining to General Rules #6-7 will be decided upon by the Commissioner of MLG.

Conduct Rules
1.   Players may not Pause a Game unnecessarily.
2.   Players may not chat about companies, sponsors, or products. 
3.   Players who are scheduled to play a Match within one hour have priority over other Players regarding the use of Warm-Up Stations.  Also, Players who haven’t been eliminated from the Event have priority over other Players regarding the use of Warm-Up Stations.
4.   No Warm-Up Games may be played outside of scheduled Warm-Up periods.
5.   The Dominion Game Mode must be used for all Warm-Up Games.
6.   During Friday and Saturday’s scheduled Warm-Up periods, Teams must get up at the end of a Game and allow any Teams, who have been waiting, to take their seat.
7.   During Saturday and Sunday’s scheduled Warm-Up periods, Teams that haven’t been eliminated from the Event have priority over other Teams regarding the use of open Stations.
8.   Players who break a Conduct Rule #1-7 may receive a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules. 
9.   Language used in in-game chat will be governed by the Pro Circuit Conduct Rules.

Gameplay
1.   Summoner’s Rift, Draft Mode, and the Tournament Realm will be used for all Games.
2.   The higher seeded Team must choose to be Team 1 or Team 2 for Games 1 & 3.  The lower seeded Team must choose to be Team 1 or Team 2 for Game 2.  The highest seed is 1.
3.   Players who look at an opposing Player’s Monitor or projected screen, during a Game, will Forfeit the Game.
4.   If a Game is started without the approval of a Tournament Official it will be restarted from the beginning.
5.   Players who quit or disconnect from a Game, before it has ended, will be allowed to rejoin the Game.  A Team will Forfeit the Game if all of their Players quit without a Tournament Official’s permission.
6.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).
7.   The higher seeded Team must host all Games in a Match unless the Match is broadcasted.  If a Match is broadcasted, an observer will host all Games in the Match.
8.   Only MLG Staff members may connect to a Game as an observer.  Inviting someone to observe a Match, without permission from a Tournament Official, will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rule #10).
9.   If a Player loses their connection to the Host during a Game, or their connection becomes unstable, the Game will be paused and the Player will be allowed to reconnect.  If the Player is unable to reconnect, the Commissioner of MLG will decide whether the Game should be replayed or a winner should be declared.  If a Player is unable to reconnect, their teammates may also request that they be allowed to continue the Game shorthanded.
10. If an observer loses their connection to the Game, when the Game launches, and they are unable to reconnect, the Game must be restarted from the beginning.
11. If an observer loses their connection to the Game, after the Game launches, but both Teams remain in the Game, the Game must continue.
12. Games will not be restarted in order to allow for Rune, Mastery, or Champion changes.

Event Format

Spring Championship, June 8-10, Anaheim, CA

Match Format
1.   All Matches will be Best of 3 Games.
2.   In the Finals, the Teams must play an initial Best of 3 Games Match.  If the Team that came from the Winners Bracket wins the initial Match, they will win the Event.  If the Team that came from the Losers Bracket wins the initial Match, another Best of 3 Games Match must be played.  The winner of a 2nd Finals Best of 3 Games Match will win the Event.
3.   The “Extended Series” rule will not be used.

Bracket Format
1.   The Event will support as many as 21 Teams in a Double Elimination Bracket.
2.   The Event will have a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Teams will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.

Seeding
1.   Teams will be seeded based on the Season Two Challenger Circuit Standings.  Ties will be broken randomly.  Teams with no Circuit Points will be seeded randomly.
2.   In order to be seeded by Circuit Points, an Anaheim Team must consist of at least 3 Players who played on the Team that earned the Circuit Points.

Registration
1.   Online Registration for the Event will open at 7 PM EDT on Monday, April 30th for Gold Members and at 7 PM EDT on Tuesday, May 1st for all other Teams.
2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, June 4th.
3.   Invited Teams must confirm their attendance by 5 PM EDT on Friday, May 25th.
4.   If there is an open spot(s) in the Event, passes may be sold at Check-In.
5.   After obtaining a Team Pass, all Players/Teams must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2012 Pro Circuit Official Rules.
6.   Unused Team Passes may be kept as a $125 Credit and later used in the purchase of a 2012 or 2013 Event Pass, as long as the Team emailed jnelson@mlgpro.com, notifying MLG of their non-participation, prior to the start of the Event.  All emails submitted to jnelson@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

Team Pass Prices
1.   Spring Championship League of Legends Team Pass = $250
2.   Gold Members will receive a $10 discount when purchasing a Team Pass Online or at Check-In.
3.   The Check-In price for a Team Pass will be $50 higher unless Online Registration sold out prior to 11:59 PM EDT on Monday, June 4th.

 

Summer Arena Qualification

1.   The 1st Place Team will be invited to participate in the Summer Arena. 

2.   Teams finishing 2nd-8th will be invited to participate in the Summer Online Qualifier of their choice.


Spring Championship Archive

Spring Championship - June 28-30 - Anaheim, CA

Congratulations to compLexity, our Call of Duty: Black Ops II Spring Champions!

 

Watch all VOD on MLG.tv

Championship Bracket | Open Bracket
 

Results

Final Spring Championship Open Bracket

Final Spring Championship Bracket

 

1st Place - $20,000 - compLexity
2nd Place - $12,000 - Icons Impact
3rd Place - $7,000 - OpTic Gaming
4th Place - $4,000 - Curse Gaming
5th/6th Place - $2,300 - Faze Clan, Unite Gaming
7th/8th Place - $1,200 - vVv Gaming, Icons Conquer

 

Photos

 

Event Overview

We are excited to announce that Call of Duty:  Black Ops II on Xbox 360 will be featured during the Spring Season of MLG’s 10th annual Pro Circuit.

The Spring Championship will take place in Anaheim, CA from June 28-30 and will include a 128-team Open Bracket and a 24-team Championship Bracket featuring the top eight teams from the Winter Championship, four winning teams from the online Qualifiers and 12 teams from the Open Bracket.

Competitor Passes and General Admission Spectator Passes are on sale now.

Additional details about VIP passes and the Spring Championship will be released soon.

Event Rules

2013 Spring Championship - Black Ops 2 Event Rules

 

Equipment Rules

1.   Players must provide their own controller and headset.  Players must provide their own earbuds for Main Stage Matches.  Players must use the Xbox 360 and Monitor provided by MLG.

2.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

3.   Players may not use a Turbo controller, a Button Macro controller, a Wireless controller, or a Play and Charge Kit.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

4.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.

5.   Players may not use a Keyboard, Mouse, or Keyboard and Mouse adapter.

6.   Headsets must utilize a standard 3.5mm stereo headset jack.  Players and Coaches may not use a Wireless headset or a headset that requires an outlet for power.

7.   For all Main Stage Matches, Players must wear noise dampening headphones and earbuds.

8.   Teams that break an Equipment Rule #3-7 will be given a Warning.  Each subsequent Warning that a Team receives will result in a Forfeit of the Game.

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (seeding, prize, etc.) for their ranking in the Event.  Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   Players and Coaches may not appear on a Main Stage with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players and Coaches may be asked to wear MLG apparel for Main Stage Matches.

4.   In the case of an Xbox 360/Monitor/Network malfunction, the Round/Game may be restarted from the beginning, determined by the Commissioner of MLG.  Players are responsible for ensuring proper function of their headset prior to the start of all Games.  Games will not be restarted due to a headset malfunction unless called for by the Commissioner of MLG.

5.   If a Team fails to report to their Station within 5 minutes of their Match’s scheduled start time (Grace Period), they will Forfeit the 1st Game.  If a Team fails to report to their Station within 15 minutes of their Match’s scheduled start time, they will Forfeit the Match.  If Teams that are scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will be awarded the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will start at the conclusion of the preceding Match.

6.   If their Match has not been completed, Players may ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

7.   Teams may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Team must report to their upcoming Match’s Station or they may also deny the Team’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

8.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

9.   Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

10. Requests made pertaining to General Rules #8-9 will be decided upon by the Commissioner of MLG.

 

Conduct Rules

1.   A Match’s designated Station may not be used for Warm-Up Games during, or prior to the start of, a Match.

2.   During Friday and Saturday’s scheduled Warm-Up periods, all Teams must get up at the end of a Game and allow any Teams, who have been waiting, to take their seat.

3.   Teams that haven’t been eliminated from the Event have priority over other Teams regarding the use of Stations for Warm-Up.

4.   Players must use their registered MLG Username during all Games.  No Team Name abbreviations are allowed.

5.   Players and Coaches who break a Conduct Rule #1-4 may be given a Foul.  For the consequences related to receiving Fouls and Technical Fouls, see the Pro Circuit Conduct Rules.

6.   Language used in Team communication will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

1.   The exact MLG Settings must be used for all Games.

2.   Players will have five minutes before the start of a Match and one minute in between each Game to create their account, adjust their classes and settings, and ensure their headset is functioning properly.  Five minute time limits will begin after all Game Type Vetoes, Game Type Choices, and Host Choices have been made.  One minute time limit will begin at the conclusion of the preceding Game. 

3.   If a Game ends in a tie, the Game must be replayed.  Capture The Flag (CTF) ties will be declared after two scoreless Rounds of Overtime.  Host and top/bottom teams are not changed when a Round/Game is replayed.

4.   Teams are permitted to start all Rounds/Games with three Players.  Teams with fewer than three Players are not permitted to start any Rounds/Games.  If a Team doesn’t have the required minimum number of Players to start a Match, they will Forfeit based on the timeline set in General Rules #5.  If a Team doesn’t have the required minimum number of Players to start a Round/Game, after the previous Round/Game has ended, that Team will Forfeit the upcoming Game.  Players are permitted to join Rounds/Games that are in progress, however, Players are not permitted to add a Character to a Round/Game for a Player who is absent.  Bots are not permitted in any Game.

5.   If a Round/Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

6.   Players who quit out of a Round/Game, before it has ended, will be allowed to rejoin the Round/Game, but a Team will Forfeit the Game if all of their Players quit without a Tournament Official’s permission.

7.   No leaving the normal boundaries of a Map.

8.   Players and Coaches may not look at an opposing Player’s Monitor or projected screen during a Game.

9.   Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller during a Game.

10. Teams may not incorrectly end a Game, without a Tournament Official’s permission.

11. Breaking a Gameplay Rule #7-10, or using a Restricted Scorestreak, Primary Weapon, Secondary Weapon, Attachment, Perk, Lethal, or Tactical will result in a Forfeit of the Game.

12. If a CODCaster loses their connection to the Game when the Game launches, the Game must be restarted from the beginning.

13. If a CODCaster loses their connection to the Game after the Game launches, but both Teams remain in the Game, the Game must continue.

14. Teams must use Split Screen (2 Players per Monitor) in Open Bracket Winners Bracket Rounds 1-2 and Open Bracket Losers Bracket Rounds 1-2.  In all other Rounds, Teams will be allowed to use Split Screen, Full Screen (1 Player per Monitor), or a combination of both.  This is subject to change based on the number of registered Teams.

 

Game Type Vetoes, Game Type Choices & Host Choices

1.   All Game Type Vetoes, Game Type Choices, and Host Choices must be made prior to the start of a Match and prior to resuming a Match that has expanded to a Best of 7 or Best of 11.

2.   Hardpoint (HP) - Yemen and Search & Destroy (S&D) - Express must not be played in the Open Bracket.

3.   No Game Type may be played more than once in a Match.

4.   No Game Type will be considered as having been used in a Game that is forfeited according to General Rules #5.

5.   For Best of 3 Games Matches and Best of 5 Games Matches, the higher seeded Team must choose to act as Team A or Team B.  Team A must veto one Game Type first, then Team B must veto two Game Types, then Team A must veto two more Game Types, and then Team B must veto one more Game Type.  Teams must each veto one HP Map, one CTF Map, and one S&D Map.  The vetoed Game Types will not be played in the Match.  For Best of 5 Games Matches, Team B must choose the Game Type for Game 1 from the HP Maps that weren’t vetoed, and Team A must choose the Game Type for Game 2 from the S&D Maps that weren’t vetoed.  The highest Seed is 1.

6.   Host Choices for Best of 3 Games Matches and Best of 5 Games Matches must be conducted after Game Type Vetoes and Game Type Choices, and alternate, starting with Team A.  After both Teams have made two Host Choices, Team A will be set to host the Game that wasn’t chosen.

7.   Best of 7 Games Match - If Game 3 wasn’t played in the Winners Bracket, the Game will be played first, using the Game Type that was originally designated for Game 3.  The Team that lost the Winners Bracket Match must choose the HP Map for Game 4.  The Team that won the Winners Bracket Match must then choose the CTF Map for Game 5 and the S&D Map for Game 6.  Finally, the Team that won the Winners Bracket Match must choose whether Game 7 will use the HP Game Mode or the S&D Game Mode, and the Team that lost the Winners Bracket Match must choose the Game 7 Map.

8.   Best of 11 Games Match - If Games 4 and/or 5 weren’t played in the Winners Bracket, the Game(s) will be played first, using the Game Type and host that was originally designated for that Game(s).  The Team that won the Winners Bracket Match must choose the CTF Map for Game 6.  The Team that lost the Winners Bracket Match must then choose the HP Map for Game 7.  Finally, the Team that won the Winners Bracket Match must choose the S&D Map for Game 8.  Games 9, 10, and 11 will be played on the Maps that have not yet been played for each Game Mode.

9.   Host Choices for Best of 7 Games Matches and Best of 11 Games Matches must alternate, starting with the Team that won the Winners Bracket Match.

10. Teams may request that they be allowed to give up their hosting privileges for one or more Games.  The opposing Team must then accept or reject the opportunity to Host that Game(s).

11. The Team that doesn’t Host a Game must choose to play as the top or bottom team for that Game.

Game Types, Settings, and Restrictions

2013 Spring Championship - Black Ops 2

Game Types, Settings & Restrictions

 

Game Types

Capture The Flag - Raid

Capture The Flag - Slums

Capture The Flag - Standoff

Hardpoint - Raid

Hardpoint - Slums

Hardpoint - Standoff

Hardpoint - Yemen

Search & Destroy - Express

Search & Destroy - Meltdown

Search & Destroy - Raid

Search & Destroy - Standoff

 

Settings (Bolded Settings are those that have been changed from the default.

 

Restricted Scorestreaks

UAV

Hunter Killer

Care Package

Counter-UAV

Guardian

Orbital VSAT

 

Restricted Primary Weapons

FAL OSW

 

Restricted Secondary Weapons

SMAW

RPG

KAP-40

 

Restricted Attachments

Dual Wield

Grenade Launcher

 

Restricted Perks

Hardline

Ghost

 

Restricted Lethals

Bouncing Betty

C4

Claymore

 

Restricted Tacticals

Shock Charge

Tactical Insertion

 

General Settings

Scorestreaks = Allowed

Pre-Match Timer = 15 Seconds

Pre-Round Timer = 5 Seconds

Auto Team Balance = Off

Team Change In-Game = Not Allowed

Dynamic Map Elements = No

Killcam = On

3rd Person Spectating = Not Allowed

CODcasting = Allowed

Mini-map = Normal

Revenge Voice = No

Battlechatter = Off

Announcer = On

Explosive Delay = Off

Scorestreak Delay = 15 Seconds

 

Health and Damage Settings

Health = 100%

Health Regeneration = Normal

Friendly Fire = On

Teamkill Kick Limit = Off

Headshots Only = No

Hit Indicator = On

 

Hardpoint

Time Limit = 10 Minutes

Score Limit = 250 Points

Teams = 2

Hardcore = Off

Lifetime = 1 Minute

Capture Time = None

Activation Delay Time = None

Locations = Linear Order

Scoring = Constant

Respawn Delay = None

Force Respawn = Yes

Wave Spawn Delay = None

 

Capture The Flag

Win Condition = Total Flag Captures

Time Limit = 5 Minutes

Hardcore = Off

Capture Limit = 10 Flags

Round Limit = 2 Rounds

Enemy Carrier = Delayed

Auto Return Time = 30 Seconds

Pickup Time = Instant

Return Time = Instant

Respawn Delay = 5 Seconds

Force Respawn = Yes

Wave Respawn Delay = None

 

Search & Destroy

Time Limit = 1.5 Minutes

Round Win Limit = 6 Rounds

Hardcore = Off

Bomb Timer = 45 Seconds

Plant Time = 5 Seconds

Defuse Time = 7.5 Seconds

Multi Bomb = No

Switch Sides = Every Round

Silent Plant = Yes

Respawn Delay = None

Force Respawn = Yes

Wave Respawn = None

 

 

 

 

 

 

Workarounds

1.   Splitscreen players may become split into different teams when the splitscreen client joins up in a lobby. Player must manually change teams when joining. This is seen in the pre-game lobby before the match is launched.

2.   If the host of the lobby backs out, the clients will remain in a broken lobby with client menu functionality. The workaround (if the host backs out of the lobby) is to have the clients back out as well then rejoin the host’s new lobby.

3.   Sorestreaks cannot be restricted in Game Settings.

4.   All Game settings will be reset when changing between game modes (ex. Class Restrictions, General Settings, Health and Damage Settings.) When changing game modes all settings must be set up again before launching. When changing between maps, all settings will remain. The best thing to do is to pick your game mode FIRST then change settings.

5.   Default classes with restricted items will still load into the match with restricted items if selected

Passes

 

Don’t miss your opportunity to compete in the Call of Duty®: Black Ops II tournament at the MLG Spring Championship or your chance to watch the best players in the world LIVE, in person with a spectator pass.

Competitor and spectator passes for Call of Duty: Black Ops II at the Spring Championship are available now. Details about VIP passes will be provided in the coming weeks.   

 

Pass Options and Details:

 

Competitor Pass: Call of Duty: Black Ops II Spring Championship - Click to Purchase

This pass allows one team to compete in the Call of Duty: Black Ops II tournament.

4/22/13 to 5/17/13:                         $280.00 – 30% off the door price

5/18/13 to 6/16/13:                         $320.00 – 20% off the door price

6/17/13 to 6/24/13:                         $360.00 – 10% off the door price

6/28/13: Door                                  $400.00  

 

*GB Credits/Pro Circuit Competitor Passes are not available for online purchase by residents of AZ, CT, MD, VT, and ND. Please read here for important information.  

 

Spectator Pass: Call of Duty: Black Ops II Spring Championship - General Admission - Click to Purchase

4/22/13 to 6/27/13 (11:59 pm ET):                             $35 Online

6/28/13 to 6/30/13:                                                        $50 Online and at the door during the event  

 

VIP Pass - Call of Duty: Black Ops II Spring Championship – Click to Purchase

$250 VIP Perks

  • VIP credential
  • Priority check in line
  • Reserved seating in the first few rows of the Call of Duty: Black Ops II competition area
  • Early admission to the show – Friday, June 28 at 12:30pm
  • Friday venue tour with Sundance DiGiovanni – Friday, June 28 at 12:45pm
  • Friday pre doors open reception with players – Friday, June 28 at 1-2pm
  • Limited edition MLG Nike hoodie
  • Chance to win one of 10 iBUYPOWER gaming PCs used on the MLG 2012 Pro Circuit. Raffle will be conducted on site at 1:30pm during the VIP reception. Winners will have the PC shipped to their house post event, however side panels of the PCs will be provided on-site for player

Event Details

Get Your Spectator Passes: General Admission | VIP

 

Spring Championship Details:

Dates: June 28-30 – Anaheim, CA
Format: Open Bracket – 128 teams compete for twelve spots in the Championship Bracket.
  Championship Bracket – 24 teams (top eight teams from the Winter Championship, 12 teams from the Open bracket, four teams from the Online Qualifiers)
Prizes: $50,000; First place - $20,000
Broadcast: Nearly all Championship Bracket matches will be broadcast via one stream

 

Event Format

  2013 Spring Championship - Black Ops 2 Event Format

 

Bracket Format & Seeding

1.   The Event will support as many as 140 Teams, including 128 Teams starting in the Open Bracket and 12 Teams with Automatic Bracket Qualification (ABQ) into the Championship Bracket.

2.   The Open and Championship Brackets will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in a Winners Bracket, teams will enter a Losers Bracket.  A Match loss in a Losers Bracket will result in elimination from the Event.

3.   When 12 Teams remain in the Open Bracket (4 Winners Bracket Teams & 8 Losers Bracket Teams), the Open Bracket will end.  Each Winners Bracket Team will advance into the Championship Bracket Winners Bracket where they will be reseeded 13-16 and each Losers Bracket Team will advance into the Championship Bracket Losers Bracket where they will be reseeded 17-24.

4.   Teams with ABQ will be seeded 1-12 for the Championship Bracket.  Teams that earned their spot by way of the Winter Championship will be seeded at the top based on their ranking in that Event.  Teams that earned their spot by way of a Spring Championship Bracket Qualifier will be seeded next.  Teams that earned their spot by way of their Black Ops 2 Pro Circuit Rank Points total will be seeded last. Ties will be broken by Black Ops 2 Pro Circuit Rank Points and then randomly.

5.   Championship Bracket Teams advancing from the Open Bracket will be reseeded based on their Open Bracket Seed.  Championship Bracket Teams advancing from the Open Bracket with a Match loss in the last Open Bracket Winners Bracket Round will be reseeded ahead of Teams advancing from the Open Bracket with a Match loss in an earlier Open Bracket Winners Bracket Round.

6.   Teams will be seeded for the Open Bracket using Black Ops 2 Pro Circuit Rank Points.  Ties will be broken randomly.  Teams with no Black Ops 2 Pro Circuit Rank Points will be seeded randomly.

 

Match Format

1.   All Open Bracket Matches will be Best of 3 Games, unless the Teams have already played each other in the Open Bracket.

2.   All Best of 3 Games Matches will use the Hardpoint (HP) Game Mode for Game 1, the Capture The Flag (CTF) Game Mode for Game 2, and the Search & Destroy (S&D) Game Mode for Game 3.

3.   All Championship Bracket Matches will be Best of 5 Games, unless the Teams have already played each other in the Championship Bracket.

4.   All Best of 5 Games Matches will use the HP Game Mode for Games 1 & 4, the S&D Game Mode for Games 2 & 5, and the CTF Game Mode for Game 3.

5.   If Teams are scheduled to play each other for a 2nd time in the Open Bracket, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 Games to 0.

6.   All Best of 7 Games Matches will use the HP Game Mode for Game 4, the CTF Game Mode for Game 5, the S&D Game Mode for Game 6, and either the HP Game Mode or the S&D Game Mode for Game 7 (determined by the Team that won the Winners Bracket Match).

7.   If Teams are scheduled to play each other for a 2nd time in the Championship Bracket, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0. 

8.   If the Teams scheduled to play each other in the Final have not yet played against each other in the Championship Bracket, an initial Best of 5 Games Match must be played.  If the Team that came from the Winners Bracket wins the initial Match, they will win the Event.  If the Team that came from the Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Losers Bracket Team beat the Winners Bracket Team 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Losers Bracket Team leading 3 Games to 0.

9.   All Best of 11 Games Matches will use the CTF Game Mode for Games 6 & 9, the HP Game Mode for Games 7 & 10, and the S&D Game Mode for Games 8 & 11.

10. The winner of a Best of 11 Games Match in the Final will win the Event.

 

Automatic Bracket Qualification

1.   Teams earn ABQ by finishing in the Top 8 of the Winter Championship Bracket or winning a Spring Championship Bracket Qualifier (See Automatic Bracket Qualification #3).

2.   In order to keep their starting spot in the Championship Bracket, Winter Championship Bracket Teams with ABQ must follow the Championship Bracket Team Management Rules.  In order to keep their starting spot in the Championship Bracket, Spring Championship Bracket Qualifier Teams must maintain at least two Players from their Spring Championship Bracket Qualifier winning Roster.  If a Spring Championship Bracket Qualifier Team splits two and two, ABQ will be maintained by the Team with the Spring Championship Bracket Qualifier Leader.

3.   If a Team loses their ABQ, or chooses not to participate in the Event and notifies MLG prior to the start of the Event, the #1 seeded Open Bracket Team, with a complete Roster of 4 Players, as of 11:59 PM EDT on Monday, June 24th, will be selected to take their place in the Championship Bracket (Replacement Team).

4.   A Replacement Team will not be selected when a Team with ABQ fails to notify MLG of their non-participation prior to the start of the Event.

5.   After being selected, Replacement Teams will be given the #12 Championship Bracket Seed.  If a Replacement Team is needed after the Spring Championship Bracket has been announced, other Teams with ABQ may see their Seed improve.  However, all Teams maintaining their ABQ will keep their exact spot in the Championship Bracket.

 

Registration

1.   Online Registration for the Event will open at 5 PM EDT on Monday, April 22nd.

2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, June 24th.

3.   If there is an open spot(s) in the Event, passes may be sold at Check-In.

4.   Spring Championship Black Ops 2 Team Pass = $280 April 22nd to May 17th

                                                                                     $320 May 18th to June 16th

                                                                                     $360 June 17th to June 24th

                                                                                     $400 at Check-In

5.   After obtaining a Team Pass, all Players/Teams must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2013 Pro Circuit Official Rules.

6.   Unused Team Passes may be kept as a $180 Credit and later used in the purchase of a 2013 or 2014 Event Pass, as long as the Team Captain emailed jnye@mlg.tv, notifying MLG of their Team’s non-participation, prior to the start of the Event.  All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

Event Schedule

2013 Spring Championship - Black Ops 2 Event Schedule

 

Friday

10:30 AM - 10:00 PM             Check-In

2:00 PM - 5:00 PM                 Warm-Up

5:00 PM - 5:30 PM                 Welcome

5:30 PM - 11:30 PM               Championship Bracket Winners Round 1 A-D

5:30 PM - 7:30 PM                 Open Bracket Winners Round 1

7:30 PM - 8:30 PM                 Open Bracket Winners Round 2

8:30 PM                                  Open Winners Bracket Switch to Full Screen

9:00 PM - 10:00 PM               Open Bracket Winners Round 3

10:00 PM - 11:00 PM             Open Bracket Winners Round 4

11:00 PM - 12:00 AM             Open Bracket Winners Round 5

 

Saturday

8:00 AM - 10:00 AM              Warm-Up

10:00 AM - 11:00 AM            Open Bracket Losers Round 1

11:00 AM - 12:00 PM             Open Bracket Losers Round 2

11:00 AM - 5:30 PM               Championship Bracket Winners Round 1 E-H

12:00 PM                                Open Losers Bracket Switch to Full Screen

12:30 PM - 1:30 PM               Open Bracket Losers Round 3

1:30 PM - 2:30 PM                 Open Bracket Losers Round 4

2:30 PM - 3:30 PM                 Open Bracket Losers Round 5

3:30 PM - 4:30 PM                 Open Bracket Losers Round 6

4:30 PM - 5:30 PM                 Open Bracket Losers Round 7

5:00 PM - 9:30 PM                 Championship Bracket Winners Round 2 A-D

6:30 PM - 8:00 PM                 Championship Bracket Losers Round 1

8:00 PM - 9:30 PM                 Championship Bracket Losers Round 2

9:00 PM - 12:30 AM               Championship Bracket Winners Round 3 A-B

9:30 PM - 11:00 PM               Championship Bracket Losers Round 3

 

Sunday

8:00 AM - 10:00 AM              Warm-Up

10:15 AM - 11:45 AM            Championship Bracket Losers Round 4

11:45 AM - 1:15 PM               Championship Bracket Losers Round 5

1:15 PM - 2:45 PM                 Championship Bracket Losers Round 6

3:15 PM - 4:45 PM                 Championship Bracket Winners Final

4:15 PM - 5:45 PM                 Championship Bracket Losers Final

5:15 PM - 6:45 PM                 Championship Bracket Final

 

*All times are subject to change based on the number of registered Teams and the length of Matches.