Season Schedule

National Championship Competition - Providence, RI

1. October 18th, 7:00 PM ET - Registration Opens and Competitor and Spectator passes go on sale.
2. November 14th, 11:59 PM ET -Registration Closes/Team Builder Locks. Registration Closes/Team Builder Locks – Passes are no longer available online, and the rosters of the teams are locked in Team Builder. You can no longer change your team’s lineup. If passes are still available, they will be sold at the door right before the Event starts, on a first-come, first-served basis. If you buy passes at the door you can register a new team. Please note: passes for all Events almost always sell out online, long before the Event starts.
3. November 18th - November 20th- The National Championships in Rhode Island are live.

2011 MLG Pro Circuit Official Rules

 

2011 MLG Pro Circuit

Official Rules

VOID WHERE PROHIBITED

Major League Gaming Inc. (“MLG”) will conduct this 2011 MLG Pro Circuit (the “Pro Circuit”) in accordance with these Official Rules, unless otherwise indicated. By participating in a Pro Circuit competition (each a “Pro Circuit Competition”), each participant (each a “Player”) agrees to abide by the terms of these Official Rules, the decisions of MLG (which shall be final and binding in all respects) and to be contacted by MLG or their agents by email, mail and/or telephone regarding the Pro Circuit.

1.  Eligibility

Any Player in a Pro Circuit Competition who is a minor under the laws of his or her state of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

All Players in the Online Qualifiers must be at least 13 years old as of the date of registration.  Children under the age of 13 are not eligible to win prizes.  If requested by MLG, winners must provide a copy of his/her government-issued photo ID with proof of age.  Any participant of the Online Qualifiers who decides to attend a Pro Circuit Competition and who is a minor under the laws of his or her state of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

Employees of MLG and their respective affiliates, subsidiaries, parents, representatives, advertising, promotion and publicity agencies, sponsors (collectively, “MLG and MLG Pro Circuit Entities”) and the immediate family members and persons living in the same household of each are not eligible.

Void where prohibited or restricted by law. All federal, state and local laws and regulations apply.

2. Entry for Pro Circuit Competitions

There will be five (5)regular season Pro Circuit Competitions and one National Championship Pro Circuit Competition in the 2011 MLG Pro Circuit.

Please see the Pro Circuit Competition Format, Game Types, Event Schedule, Prizes and Stipends, Rank Points, Rules and Settings, Conduct Rules and Registration Rules documents for more information on each game title that is featured in the Pro Circuit.  

Players must have a MLG/GameBattles Username/Account.  Players without a Username/Account can create one here: https://accounts.majorleaguegaming.com/account/new.

Participants must purchase a Team Pass or Player Pass through the MLG Store (https://secure.mlgpro.com/store) to participate in a Pro Circuit Competition.  RESIDENTS OF ARIZONA, CONNECTICUT, MARYLAND, NORTH DAKOTA AND VERMONT MAY NOT PURCHASE A TEAM PASS OR PLAYER PASS ONLINE THROUGH THE MLG STORE.Player Passes for each Pro Circuit Starcraft 2 competition are $70 per player if purchased online through the MLG Store and $80 per player if purchased at the door.  Team Passes for each Pro Circuit Call of Duty: Black Ops competition are $240 per team if purchased online through the MLG Store and $280 per team if purchased at the door.  Team Passes for each Pro Circuit Halo Reach competition are $280 per team if purchased online through the MLG Store and $320 per team if purchased at the door. 

In order to purchase a Team Pass or Player Pass, Players must select the item in the MLG Store (http://www.mlgpro.com/store), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase.  After obtaining a Team Pass or Player Pass, all Players will be given access to Team Builder in order to complete registration.  Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Pro Circuit Competition.  Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Pro Circuit Competition. 

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

In the event that all of the registration slots are not filled from online registration, then the remaining slots will be available for onsite registration.  Such onsite registration will open at approximately 10:30 AM (local time) on Friday, before the Pro Circuit Competition starts at each location, and will remain open until all available registration slots are filled or until 4:00 PM (local time on Friday, whichever is earlier (the “Onsite Registration Window”).  To register onsite, arrive at the applicable Pro Circuit Competition venue during the Onsite Registration Window and provide MLG with the applicable on-site Team Pass or Player Pass entry fee, a signed Appearance/Participation Release, a valid photo ID, and a Parental Consent Form, if the Player is a minor in his or her state of residence.  Coaches must register with their team, but Coaches do not pay any entry fees and are not eligible to win any prizes.  

Purchased Starcraft 2 Player Passes, if not used, will be saved as a $45 Credit that may be used toward the purchase of a future 2011 or 2012 Pro Circuit Competition Player or Team Pass. Purchased Call of Duty: Black Ops Team Passes, if not used, will be saved as a $140 Credit that may be used toward the purchase of a future 2011 or 2012 Pro Circuit Competition Player or Team Pass.  Purchased Halo Reach Team Passes, if not used, will be saved as a $180 Credit that may be used toward the purchase of a future 2011 or 2012 Pro Circuit Competition Player or Team Pass.

Limit one registration/entry per person, per Pro Circuit Competition.  No other methods of entry will be accepted.

All entries become the property of MLG and will not be returned.  MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of http://www.majorleaguegaming.com, or http://gamebattles.com, (collectively, “MLG Sites”), or who otherwise violates these Official Rules.

3. Entry for Online Qualifiers

Please see Online Qualifier Rules and Settings, Competition Format, Schedule and Rank Points documents for more details about the Online Qualifiers for each game title featured in the Pro Circuit.

Players must have a MLG/GameBattles Username/Account.  Players without a Username/Account can create one here: http://gamebattles.com/join.  Players will be required to fill out their Team Information and click “Create Your Team.”  After the Online Qualifier begins and Players have created their Team, they will be able to create and accept Challenges.  No other methods of entry will be accepted.

Players may request a Credit refund prior to the close of Registration for an Online Qualifer if they have yet to play a Match.  After Registration for the Onilne Qualifier closes, all Credits will be considered used and will be nonrefundable.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG Sites, or who otherwise violates these Official Rules.

4.  Prizes

Please see the Pro Circuit Prizes and Stipends and the Pro Circuit and Online Qualifier Rank Points documents for more information on the prizing for each game title featured in the Pro Circuit.

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value.All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize. Each winner is solely responsible for any and all applicable taxes.  Any person winning over $600 in prizes from MLG will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. MLG and MLG Pro Circuit Entities are not responsible for any unspecified expenses which shall be the responsibility of winners.

All winner(s) will be required to complete and sign an Affidavit of Eligibility and, except where prohibited, Liability/Publicity Release (in addition to the Appearance/Participation Release submitted as part of Pro Circuit registration), in the form provided by MLG, within 10 daysof winning in order to claim prize. If a minor wins a prize, it will be awarded in the name of the minor’s parent or legal guardian, who will also be responsible for signing any necessary releases, consents and affidavits. If any winner(s) cannot be contacted, is contacted and does not respond as directed within 10 days of attempted notification, refuses the prize within ten days of notification or is ineligible to accept the prize,prize may be forfeited and awarded to an alternate winner. Winner(s) may be required to provide a U.S. shipping address to claim prize. Allow 4-6 weeks for delivery of prize.

5. Right to Use Player Name and Photograph By entering this Pro Circuit, each Player agrees to the posting and use of his or her name and/or photograph on MLG’s and/or MLG Pro Circuit Entities’ website and in any and all media in and in connection with promotion, publicity and advertising forthis Pro Circuit or other promotions by MLG and MLG Pro Circuit Entities without any further attribution, notification or compensation, except where prohibited by law.

MLG and MLG Pro Circuit Entities may film, record and/or take photographs during the Pro Circuit, and may use the resulting footage, recordings or photographs for a range of purposes, including, without limitation, for marketing and promoting MLG and MLG Pro Circuit Entities and its products and services. By attending the Pro Circuit, each Player authorizes MLG and MLG Pro Circuit Entities to film, record and/or photograph his or her voice and likeness ("Image"), and also grants MLG and MLG Pro Circuit Entities the irrevocable right to use any footage, recordings or photographs of him or her recorded or taken during the Pro Circuit, or any reproduction or modification thereof (collectively, the "Recordings") in any manner and medium throughout the world an unlimited number of times in perpetuity for advertising, trade, promotion, exhibition or any other lawful purpose except where prohibited by law. By attending the Pro Circuit, except where prohibited by law each Player further waives any right of inspection or approval of the uses to which MLG may put the Recordings, and releases MLG from any and all claims arising out of or in connection with the Recordings, the Player’s Image or MLG’s use thereof.

6. Release
By participating, each Player and winner waives any and all claims of liability against  MLG, its parents, subsidiaries, affiliates, subsidiaries, suppliers, and related companies, its sponsors, advertising and promotion agencies and partners, and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in the Pro Circuit or the acceptance, use or misuse of the prize.  If any part of these Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of these Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of these Official Rules by Player, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by Player of the same or any other term of these Official Rules. The rights and remedies of MLG under these Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.

7. Conditions.
MLG is not responsible for any incorrect or inaccurate information, whether caused by users of the MLG Sites or by any of the equipment or programming associated with or utilized on the MLG Sites or in the Pro Circuit or by any technical or human error, which may occur in the processing of registrations, entries into the Pro Circuit or otherwise in connection with the Pro Circuit including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Pro Circuit. MLG assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the MLG Sites or the Pro Circuit, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. MLG is not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the MLG Sites or the Pro Circuit, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any game. MLG is not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the MLG Sites or in connection with the Pro Circuit. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

IN NO EVENT WILL MLG AND THE MLG PRO CIRCUIT ENTITIES, ITS PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ITS SPONSORS, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR COMBINE PRIZES, ARISING OUT OF ANY PLAYER'S ACCESS TO AND USE OF THE MLG SITES OR PARTICIPATION IN THE COMBINE OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY PLAYER (IF ANY) TO ENTER THE COMBINE. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE MLG SITES AND IN CONNECTION WITH THE COMBINE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO PLAYER.  IN SUCH JURISDICTIONS, MLG AND THE COMBINE ENTITIES’ LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.

8. Conduct and Decisions
By participating in the Pro Circuit, Players agree to be bound by the decisions of MLG and Pro Circuit Admins. All decisions of the Pro Circuit organizers or of their representatives regarding the Pro Circuit are final and without appeal. Playersmust conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, the Pro Circuit officials, and to other Players of the Pro Circuit. Players who violate any rule, gain unfair advantage in participating in the Pro Circuit, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG will interpret these rules and resolve any disputes, conflicting claims or ambiguities concerning the rules or the Pro Circuit and MLG's decisions concerning such disputes shall be final. If the conduct or outcome of the Pro Circuit is affected by human error, any mechanical malfunctions or failures of any kind, intentional interference or any event beyond the control of MLG, the Company reserves the right to terminate this Pro Circuit, or make such other decisions regarding the outcome as MLG deems appropriate. MLG reserves the right, in its sole discretion, to disqualify any individual it finds to be tampering with the registration or entry process or the operation of the MLG Sites or the Pro Circuit, acting in violation of these Official Rules, to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person, or to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. All decisions will be made by the MLG and are final.

ANY ATTEMPT BY A PLAYER OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THIS COMBINE TELEPHONE SYSTEMS OR MLG SITES, OR UNDERMINE THE LEGITIMATE OPERATION OF THE COMBINE IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PLAYER TO THE FULLEST EXTENT PERMITTED BY LAW.

9. Miscellaneous
If for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

10.  Arbitration and Governing Law

Any controversy, claim or dispute arising out of or relating to the Pro Circuit shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any Player, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and Player consents to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction.  To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.

 

11. Use of Data

MLG will be collecting personal data about Players online, in accordance with applicable laws and its privacy policy.  Please review MLG’s privacy policy at http://www.mlgpro.com/PrivacyPolicy/index and http://www.gamebattles.com/privacy.php.  By participating in Pro Circuit, Players hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy. 

12.  Rules and List of Winners

For a copy of the rules, or a list of winners, please send request within thirty (30) days of the end of each Pro Circuit event by mail with a stamped, self-addressed return envelope with Pro Circuit name and addressed to:  2011 MLG Pro Circuit, c/o Major League Gaming Inc., 3 Park Avenue, New York, NY 10016.

13.  Sponsor

The tournament administrator and judge for this Pro Circuit is Major League Gaming Inc., 3 Park Avenue, New York, NY 10016.

© 2011 Major League Gaming Inc. All Rights Reserved. All trademarks are the property of their respective owners.

Event Information

Competitor Passes are sold out!

The 2011 StarCraft 2 Pro Circuit National Championship is going to be the most intense weekend in gaming.

 

The Top 16 will go straight into the Champ Bracket, to await the winners of a 250-player strong Open Bracket that will be filled to the brim with the world's best. At the end of it all, the winner will walk away with $50,000.

Top 16 and Competitor List

Here are the Top 16, by 2011 Season Rank Points, who will be seeded directly into the Championship Bracket:

Here is the full list of competitors for the National Championship, in both the Open and Championship Brackets.

Maps and Settings

No changes have been made to the map pool since MLG Orlando.

Maps
MLG Antiga Shipyard
MLG Dual Sight
MLG Metalopolis
MLG Shakuras Plateau
MLG Shattered Temple
MLG Tal’darim Altar
MLG Xel’Naga Caverns

Settings - All Games
1. Category = Melee
2. Mode = 1v1
3. Game Speed = Faster

Championship Bracket Game Types

Winners Bracket
Winners Round 1
Game 1 - MLG Antiga Shipyard

Winners Round 2
Game 1 - MLG Metalopolis

Winners Round 3
Game 1 - MLG Shattered Temple

Winners Round 4
Game 1 - MLG Xel’Naga Caverns

Winners Semifinals
Game 1 - MLG Tal’darim Altar

Winners Finals
Game 1 - MLG Dual Sight

Finals
Game 1 - MLG Shakuras Plateau


Losers Bracket
Round 1
Game 1 - MLG Metalopolis

Round 2
Game 1 - MLG Tal’darim Altar

Round 3
Game 1 - MLG Shattered Temple

Round 4
Game 1 - MLG Dual Sight

Round 5
Game 1 - MLG Xel’Naga Caverns

Round 6
Game 1 - MLG Shakuras Plateau

Round 7
Game 1 - MLG Tal’darim Altar

Round 8
Game 1 - MLG Antiga Shipyard

Round 9
Game 1 - MLG Dual Sight

Losers Finals
Game 1 - MLG Metalopolis

Open Bracket Game Types

Winners Bracket
Round 1
Game 1 - MLG Dual Sight

Round 2
Game 1 - MLG Xel’Naga Caverns

Round 3
Game 1 - MLG Antiga Shipyard

Round 4
Game 1 - MLG Shattered Temple

Round 5
Game 1 - MLG Shakuras Plateau

Round 6
Game 1 - MLG Tal’darim Altar


Losers Bracket
Round 1
Game 1 - MLG Xel’Naga Caverns

Round 2
Game 1 - MLG Metalopolis

Round 3
Game 1 - MLG Antiga Shipyard

Round 4
Game 1 - MLG Tal’darim Altar

Round 5
Game 1 - MLG Shattered Temple

Round 6
Game 1 - MLG Xel’Naga Caverns

Round 7
Game 1 - MLG Shakuras Plateau

Round 8
Game 1 - MLG Shattered Temple

Prizes

Prizes for the National Championship StarCraft 2 Event are as follows:

1st Place $50,000
2nd Place $25,000
3rd Place $15,000
4th Place $10,500
5th Place $7,500
6th Place $5,250
7th Place $3,750
8th Place $3000

 

2011 Pro Circuit Stipends - StarCraft 2

National Championship Competition

All Active members of the StarCraft 2 Pro Players’ Association who are registered for the StarCraft 2 Event, and attend, will receive $400.

Rank Points

 

Pro Circuit Rank Points are earned by competing at Pro Circuit Live Competitions and finishing in the Top 52 (Top 48 for the National Championship).  They are used to seed players and teams at Live Competitions. One Pro Circuit Rank Point is worth more than any number of Online Qualifier Rank Points. For more information on Rank Points and seeding, please see the Official League Rules.         

National Championship Competition

1st = 1800       9th = 735         17th = 315       25th = 135       33rd-40th = 9

2nd = 1500      10th = 690       18th = 300       26th = 120       41st-48th = 6

3rd = 1350      11th = 645       19th = 285       27th = 105

4th = 1200       12th = 600       20th = 270       28th = 90

5th = 1050       13th = 510       21st = 210       29th = 60

6th = 975         14th = 465       22nd = 195      30th = 45

7th = 900         15th = 420       23rd = 180      31st = 30

8th = 825         16th = 375       24th = 165       32nd = 15

Competition Format

 

 

1.   The Event will support as many as 272 Players, including 256 Players starting in the Open Bracket and 16 Players with Automatic Bracket Qualification into the Championship Bracket.

2.   The Open and Championship Brackets will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in a Winners Bracket, Players will enter a Losers Bracket.  A Match loss in a Losers Bracket will result in elimination from the Event.

3.   All Matches will be Best of 3 Games unless the Players have already played each other in the Event.

4.   If Players are scheduled to play each other for a 2nd time in an Event, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Player A beat Player B 2 Games to 0 in a Winners Bracket, the Best of 7 will resume with Game 3 and Player A leading 2 Games to 0.  When the Match is resumed, the loser of the Winners Bracket Match must select the Map for the upcoming Game.  The winner of a Finals Best of 7 will win the Event.

5.   If the Players scheduled to play each other in the Finals have not yet played against each other in the Event, an initial Match must be played.  If the Player who came from the Championship Bracket Winners Bracket wins the initial Match, they will win the Event.  If the Player who came from the Championship Bracket Losers Bracket wins the initial Match, the Match will expand to a Best of 7, include the initial Match, and pick up where that Match left off.  For example, if the Championship Bracket Losers Bracket Player beat the Championship Bracket Winners Bracket Player 2 Games to 0 in the initial Match, the Best of 7 will resume with Game 3 and the Championship Bracket Losers Bracket Player leading 2 Games to 0.  When the Match is resumed, the loser of the initial Match must select the Map for the upcoming Game.  Game 1 of an initial Match must be played on the Map that has been selected for Game 1 of the Finals.

6.   Players eliminated by way of Championship Bracket Losers Bracket Rounds 1-8 will be scheduled to play one, two, or three Consolation Matches in order to determine their exact 5th-32nd Ranking.  If the Players that win one and lose one Consolation Match haven’t played a Consolation Match against each other, they will play each other in a Consolation Match in order to break the tie.  These tiebreaking Consolation Matches only apply to Players who lose in the same Championship Bracket Losers Bracket Round.  A Player’s Consolation Matches will be scheduled to begin immediately after they are eliminated from the Event.

 

Bracket Details

1.   When 16 Players remain in the Open Bracket (4 Winners Bracket Players & 12 Losers Bracket Players), the Open Bracket will end.  Each remaining Winners Bracket Player will advance into the Championship Bracket Winners Bracket where they will be reseeded 17-20 and each remaining Losers Bracket Player will advance into the Championship Bracket Losers Bracket where they will be reseeded 21-32.

2.   Players with Championship Bracket seeds 1-4 will start in Championship Bracket Winners Bracket Round 4.  Players with Championship Bracket seeds 5-8 will start in Championship Bracket Winners Bracket Round 3.  Players with Championship Bracket seeds 9-12 will start in Championship Bracket Winners Bracket Round 2. Players with Championship Bracket seeds 13-20 will start in Championship Bracket Winners Bracket Round 1.  Players advancing from the Open Bracket with a Match loss in the last Open Bracket Winners Bracket Round will start in Championship Bracket Losers Bracket Round 2.  Players advancing from the Open Bracket with a Match loss in an earlier Open Bracket Winners Bracket Round will start in Championship Bracket Losers Bracket Round 1.

3.   The Player who wins the Championship Bracket will be crowned a 2011 Pro Circuit National Champion.

 

Rank Points, Seeding & Pro Status

1.   The top 48 Players in the Event will receive Starcraft 2 Pro Circuit Rank Points.

2.   Registered Players will be seeded for the Event using the following criteria in this order: Starcraft 2 Pro Status Rankings, Starcraft 2 Pro Circuit Rank Points*, and Starcraft 2 Online Qualifier Rank Points.  Ties will be broken using the next available criterion or randomly if necessary.  Players with no Starcraft 2 Rank Points will be seeded randomly.  Players will be seeded 1-256 for the Open Bracket.  Players will be seeded 1-32 for the Championship Bracket.

          *2010 Starcraft 2 Pro Circuit Rank Points will be used as the highest priority Rank Points in seeding the Starcraft 2 Event at the 2011 Dallas Competition.  After the Dallas Competition, 2011 Starcraft 2 Pro Circuit Rank Points will replace all 2010 Starcraft 2 Pro Circuit Rank Points.  2011 Starcraft 2 Pro Circuit Rank Points may be used as Rolling Rank Points in 2012.

3.   In the Championship Bracket, Players with Automatic Bracket Qualification will be seeded ahead of Players advancing from the Open Bracket.

4.   Players advancing from the Open Bracket will be reseeded for the Championship Bracket using their Open Bracket Seed. 

5.   Players advancing from the Open Bracket without a Match loss will be seeded ahead of Players advancing from the Open Bracket with a Match loss. 

6.   Players who lose a Match in the Open Bracket’s last Winners Bracket Round will be seeded ahead of Players advancing from the Open Bracket with a Match loss in an earlier Open Bracket Winners Bracket Round.

7.   The top 16 Players, determined by Starcraft 2 Pro Circuit Rank Points immediately following the Providence Competition, will earn Pro Status.  Ties will be broken by each Player’s Ranking in the Providence Event.  If Event Rankings are used to break a tie, the best Event performance will win the tiebreaker.

 

Automatic Bracket Qualification

1.   At 5 PM ET on the Thursday just over four weeks prior to the start of a the Event, the top 16 ranked/eligible Players, will receive Automatic Bracket Qualification for the Championship Bracket and seeded according to Rank Points, Seeding & Pro Status Rule #2.

2.   In order to be eligible for Automatic Bracket Qualification, Pro Players who plan to participate in the Event must notify MLG (email rmoore@mlgpro.com) confirming their attendance, by 5 PM ET on the Thursday just over four weeks prior to the start of the Event.

3.   In order to be eligible for Automatic Bracket Qualification, Amateur Players who plan to participate in the Event must take advantage of their Free or Reserved Player Pass (See Registration #1), or purchase a Player Pass by the same 5 PM ET Thursday deadline.

4.   If fewer than 16 Players receive Automatic Bracket Qualification at 5 PM ET on the Thursday just over four weeks prior to the start of the Event, an additional Player(s) will receive Automatic Bracket Qualification for the Championship Bracket at 5 PM ET on the Thursday just over three weeks prior to the start of the Event.  In order to be eligible, Players must complete the attendance confirmation guidelines and Player Pass acquisition guidelines outlined in Automatic Bracket Qualification #2 or #3 by the 2nd Thursday deadline.

5.   If a Player with Automatic Bracket Qualification (ABQ) chooses not to participate in the Event and notifies MLG prior to the Team Builder Lock (See 2011 Pro Circuit Registration Rules), the #1 seeded/registered Player without Automatic Bracket Qualification, at the Team Builder Lock, will be selected to take the Winners Round 1 ABQ spot in their quadrant of the Championship Bracket (Replacement Player).  If necessary, other Players with ABQ spots in that quadrant of the Championship Bracket will be moved up one Round.

6.   If a Player with Automatic Bracket Qualification chooses not to participate in the Event and notifies MLG after the Team Builder Lock, but before the start of the Event, the #1 seeded/registered Player without Automatic Bracket Qualification, at that time, will be selected to take the Winners Round 1 ABQ spot in their quadrant of the Championship Bracket (Replacement Player).  If necessary, other Players with ABQ spots in that quadrant of the Championship Bracket will be moved up one Round.

7.   Players who are awarded with Automatic Bracket Qualification and are later replaced, after notifying MLG that they will not be participating in the Event, may not participate in the Event.

8.   A Replacement Player will not be selected when a Player with Automatic Bracket Qualification fails to notify MLG of their non-participation prior to the start of the Event.  However, if necessary, other Players with ABQ spots in that quadrant of the Championship Bracket will be moved up one Round.

9.   After being selected, Replacement Players will be given the #16 Seed.  As a result, other Players with Automatic Bracket Qualification may see their Seed improve.  However, unless they are in the affected quadrant of the Championship Bracket, they won’t see their position in the Bracket change (See Automatic Bracket Qualification #5 & #6).

 

Registration

1.   Players with a Free Player Pass must email rmoore@mlgpro.com and Players with a Reserved Player Pass must email jnelson@mlgpro.com, requesting Team Builder access for the upcoming Event.  Reserved Player Passes that go unclaimed by 5 PM ET on the Monday before Registration opens for the Event will be sold as part of Public Registration.

2.   Public Registration for the Event will open at 7 PM ET on the Tuesday roughly four and a half weeks prior to the National Championship Competition. 

3.   Public Registration for the Event will close at 11:59 PM ET on the Monday, 4 days prior to the National Championship Competition.

4.   Starcraft 2 Player Passes will be sold online for $70, and sold at Check-In for $80 if there is an open spot in the Bracket.

5.   Unused 2011 Halo Reach Team Passes, purchased online or at Check-In, may be saved as a $180 credit that can be used in purchasing a 2011 or 2012 Event pass.  Unused 2011 Black Ops Team Passes, purchased online or at Check-In, may be saved as a $140 credit that can be used in purchasing a 2011 or 2012 Event pass.  Unused 2011 Starcraft 2 Player Passes, purchased online or at Check-In, may be saved as a $45 credit that can be used in purchasing a 2011 or 2012 Event pass.  Unused 2010 Halo 3 and Halo Reach Team Passes, purchased online or at Check-In, may be used in purchasing a 2011 Event pass.  All other unused Event passes have expired and may not be used in purchasing another Event pass.  Individuals looking to use an unused Event pass must email jnelson@mlgpro.com during the week prior to Public Registration opening for the upcoming Event in which they want to use their credit or unused Event pass.

6.   After obtaining a Player Pass, whether free, reserved, or purchased, all Starcraft 2 Players must use Team Builder in order to complete Registration (See 2011 Pro Circuit Registration Rules).

 

All emails submitted to jnelson@mlgpro.com or rmoore@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

Event Schedule

Friday

10:30 AM - 1:30 PM Early Check-In
10:30 AM - 4:00 PM Problem Check-In / Registration
1:30 PM - 5:00 PM Check-In / Warm-Up
5:00 PM - 5:30 PM Welcome
5:30 PM - 9:30 PM Open Winners Round 1
5:30 PM - 8:30 PM Global Invitational Semifinals & Finals
8:30 PM - 11:30 PM Open Winners Round 2
10:30 PM - 12:30 AM Open Winners Round 3
12:30 AM - 1:30 AM Open Winners Round 4

Saturday
8:00 AM - 10:00 AM Warm-Up
10:00 AM - 12:00 PM Open Losers Round 1
11:00 AM - 12:00 PM Open Winners Round 5
12:00 PM - 1:00 PM Open Winners Round 5 / Losers Round 2
1:00 PM - 2:00 PM Open Winners Round 6 / Losers Round 2
2:00 PM - 3:00 PM Championship Winners Round 1
2:00 PM - 3:00 PM Open Losers Round 3
3:00 PM - 4:00 PM Championship Winners Round 2
3:00 PM - 4:00 PM Open Losers Round 4
4:00 PM - 5:00 PM Open Losers Round 5
4:00 PM - 7:00 PM Championship Winners Round 3
5:00 PM - 6:00 PM Open Losers Round 6
6:00 PM - 7:00 PM Open Losers Round 7
7:00 PM - 8:00 PM Open Losers Round 8
7:00 PM - 10:00 PM Championship Winners Round 4
8:00 PM - 9:00 PM Championship Losers Round 1
9:00 PM - 10:00 PM Championship Losers Round 2

Sunday
8:00 AM - 10:00 AM Warm-Up
10:00 AM - 11:00 AM Championship Losers Round 3
11:00 AM - 12:00 PM Championship Losers Round 4
12:00 PM - 1:00 PM Championship Winners Semifinals A / Losers Round 5
1:00 PM - 2:00 PM Championship Winners Semifinals B / Losers Round 6
2:00 PM - 3:00 PM Championship Losers Round 7
3:00 PM - 4:00 PM Championship Losers Round 8
4:00 PM - 5:00 PM Championship Losers Round 9
5:00 PM - 6:00 PM Championship Winners Finals
6:00 PM - 7:30 PM Championship Losers Finals
7:30 PM - 9:00 PM Championship Finals

 

Event Rules

 

Equipment

1.   Players must bring their own mouse, keyboard, headsets, and mouse pad.  Players must use the PC and Monitor provided by MLG.

2.   Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.

3.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.

4.   All Players must submit their mouse, keyboard, and headset driver requirements to rmoore@mlgpro.com by 11:59 PM ET on Monday, November 7th.  No drivers, that have not been previously submitted, will be installed at the Providence Competition.

5.   All Player equipment is subject to approval.

6.   All interface changes must be supervised by a Starcraft 2 Referee or the Starcraft 2 Tournament Director.

7.   Players must provide their own Battle.net account with an active Starcraft 2 license for the North American (NA) Region.

8.   For all Main Stage Matches, Players must wear noise dampening headphones and ear buds.  Players must wear the noise dampening headphones provided by MLG.  Players may wear the ear buds provided by MLG or their own, approved, ear buds.

9.   Players may not use 3rd party Add-ons.

10. Players may not alter game files or modify drivers.

11. Players may not disable the “Save All Replays” Gameplay Option, remove a replay, or copy a replay.

12. Players may not have applications, browsers, or streams open other than the Starcraft 2 launcher or application and any necessary drivers.

13. Breaking any of Equipment Rules #8-12 will result in a Forfeit of the Game.

14. Players may not change the Computer/Monitor sound and video settings in Windows. 

15. Players may not change the in-game video settings to Ultra.

16. Players may not use the Windowed or Windowed (Full Screen) Display Modes.

17. Players may not change the Mouse Acceleration settings to ON.

18. Players who break Equipment Rules #14-17 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #1 & #19).

 

General Rules

1.   The latest official Patch version will be used throughout the Event.

2.   Players may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players and Coaches may be asked to wear MLG apparel for Main Stage and Feature Station Matches.

3.   In the case of a Computer/Monitor/Internet/Battle.net malfunction, the Game may be restarted from the beginning, determined by the Commissioner of MLG.

4.   No Warm-Up Games may be played outside of scheduled Warm-Up periods.

5.   During Friday and Saturday’s scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.

6.   During Saturday and Sunday’s scheduled Warm-Up periods, Players who haven’t been eliminated from the Event have priority over other Players regarding the use of open Stations.

7.   Players who break General Rules #4-6 may be given a Foul (See Pro Circuit Conduct Rules).

8.   If a Player fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game.  If a Player fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Players scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Forfeit timer will start at the Match’s scheduled start time.

9.   Players may ask their Referee for permission to leave their Station if their Match has not been completed.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play. 

10. Players may ask their Tournament Director or Head Referee for an extended break between Matches.  The Tournament Director or Head Referee may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's or Head Referee’s set time limit.

11. In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Starcraft 2 Tournament Director. 

 

Gameplay

1.   Players may Pause a Game if they have their Referee’s permission or if they have agreed to a Pause of the Game with their opponent in in-game chat.  Referees may approve or deny a Player’s request to Pause a Game.  Pausing a Game without Referee’s or opposing Player’s permission will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rule #18 & Gameplay Rule #19).

2.   Players found chatting about companies, sponsors, or products will be given a Foul.  Players found to be chatting excessively will be given a Foul.  Language used in in-game chat will be governed by the Pro Circuit Conduct Rules (See Pro Circuit Conduct Rules).

3.   Players may not look at an opposing Player’s Monitor or projected screen.

4.   Players must disable Toast Notifications in the Battle.net options.

5.   Players must set their status to Busy.

6.   Breaking any of Gameplay Rules #3-5 will result in a Forfeit of the Game.

7.   Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, a Temporary Ban from MLG’s Network of Websites (including majorleaguegaming.com and gamebattles.com), the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

8.   The Map for Game 1 of each Match will be selected by MLG and announced prior to the Event.

9.   Prior to the start of a Best of 3 Game Match and the Blind Pick of Races, each Player may select one Map, from the list of Maps, that can’t be chosen for Games 2 or 3.  The lower seeded Player will be given the opportunity to select a Map first.  The higher seeded Player will then be given the opportunity to select a Map.

10. The loser of a Game must select the Map for the next Game.

11. No Map may be played more than once in the same Best of 3 Game Match or Best of 7 Game Match.

12. No Map will be considered as having been used in a Game that is Forfeited according to General Rules #8. 

13. Players may request that their Referee conduct a Blind Pick of Races for all Games.

14. Both Players may switch their Race after each Game.

15. If a Game is started without the approval of a Referee it will be restarted from the beginning.

16. Players who quit out of a Game before it has ended, without Referee’s permission, will Forfeit the Game.

17. Players whoare disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any Rank Points for their ranking in the Event.

18. The higher seeded Player must host all Games in a Match unless the Match is broadcasted.  If a Match is broadcasted, an observer will host all Games in the Match.

19. Only MLG Staff members may connect to the server as an observer.  Inviting someone to observe a Match without Referee’s permission will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game(See Equipment Rule #18 & Gameplay Rule #1).

20. If a Player loses their connection to the Host during a Game or their connection becomes unstable, the in-game disconnect timer will be used.  If the timer reaches 0, the Game will be restarted from the beginning.

21. If an observer loses their connection to the Game, but both Players remain in the Game, the Game must continue.

22. The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team.

23. If all Minerals on the Map have been consumed and no Units or Structures have been killed/destroyed for 5 minutes, the Game will be restarted from the beginning.

Conduct Rules

 

Foul Rules

1.   No ejecting a disc from an Xbox 360 or PlayStation 3, accessing an Xbox 360’s dashboard or    a PlayStation 3’s system menu, using a memory card or a USB flash drive, unplugging anything from a Monitor, Xbox 360, PlayStation 3, PC, or Astro Rack, or touching power units without a Referee’s permission.  No moving a Monitor, Xbox 360, PlayStation 3, PC, or Astro equipment without a Referee’s permission.

2.   No communication between Players and Spectators during a Match.

3.   No excessive use of vulgar language.  Excessive use of vulgar language is defined as consistent use of vulgar language at a volume that is audible to Spectators of the Match as well as a single use of vulgar language at a volume that is audible to spectators of another Match.

4.   No taunting of opposing Players, or Coaches, by Coaches.  Taunting of opposing Players, or Coaches, by Coaches is defined as derogatory language or gestures, aimed at an opposing Player(s), which is audible and/or visible to the opposing Player(s).

 

Technical Foul Rules

1.   No standing on chairs, tables, or other tournament equipment.

2.   No verbal abuse of Referees and other tournament officials. Verbal abuse of a Referee or other tournament official includes, but is not limited to, the use of vulgar language directed at a Referee or other tournament official, the use of insulting words or gestures directed at a Referee or other tournament official, and excessive argument with a Referee or other tournament official resulting in the delay of a Match.

3.   No use of vulgar language directed at a Player, Coach, or Spectator.

4.   No inciting Spectators into taunting a Player, Coach, or Spectator.

5.   No excessive taunting or celebration by Coaches or Players.  Excessive taunting or celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opposing Player(s) and/or Coach.  Post-Match interactions between opposing Players and Coaches must be limited to acts of sportsmanship.

6.   No unsportsmanlike physical contact.

7.   No throwing anything in the direction of an opposing Player(s) and/or Coach.  No throwing objects that could cause injury into the crowd.

Additional Rules

1.   No intentional Forfeiting or conspiring to manipulate Rankings or Brackets.

2.   Players are expected to treat all members of MLG Staff and Sponsors with respect.

Penalties

1.   Players found breaking a Foul Rule will be issued a Foul.   If a Player or Coach receives two Fouls, they will be issued a Technical Foul.

2.   Players found breaking a Technical Foul Rule will be issued a Technical Foul.  If a Halo Reach or Black Ops Player or Coach is penalized with a Technical Foul, the opposing Team will be allowed to Host the next Game that the offending Team was scheduled to Host or the opposing Team will be allowed to give Host to the offending Team for the next Game that the opposing Team was scheduled to Host.  If a Starcraft 2 Player is penalized with a Technical Foul, they will lose their next opportunity to choose the Map for the upcoming Game.  Instead, their opponent will choose the Map.  If a League of Legends Player/Team is penalized with a Technical Foul, they will lose their next Side Choice.  These penalties, if necessary, will be carried over from one Match to the next or one Pro Circuit Competition to the next.  If a penalty is carried over from one Pro Circuit Competition to the next, it will be carried by the Player who received the Technical Foul. 

3.   Players who receive five Technical Fouls at one Pro Circuit Competition will be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

4.   Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 or violations of Technical Foul Rules #2-7 while on a Main Stage or Feature Station will count as two Technical Fouls for administration of post-Competition Technical Foul Penalties.

5.   Coaches who receive two Technical Fouls will have their Coach wristband and privileges taken away. 

6.   Players found breaking Technical Foul Rules #6-7 or Additional Rules #1-2 may be ejected from the venue and their Team may be disqualified from the Event or forced to continue shorthanded. 

7.   Players found breaking any Pro Circuit Conduct Rules may be subject to further penalties such as a Temporary Ban from MLG’s Network of Websites (including majorleaguegaming.com and gamebattles.com), the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

8.   Referees and other tournament officials may issue a Foul, Technical Foul, or eject a Player from the venue for acts of misconduct not listed in the 2011 Pro Circuit Conduct Rules.

Technical Foul Penalties

1.   Technical Fouls received at Pro Circuit Competitions will be added up over the course of the 2011 season (See Penalties #4).

2.   1st Technical Foul = Email Warning

3.   2nd Technical Foul = 2nd Email Warning

4.   3rd Technical Foul = Temporary Ban from MLG’s Network of Websites for 30 days

5.   4th Technical Foul = Temporary Ban from MLG’s Network of Websites for 60 days

6.   5th Technical Foul = Temporary Ban from MLG’s Network of Websites for an additional 120 days or the remainder of the calendar year, whichever is longer

7.   6th Technical Foul = Competition Ban from all remaining 2011 Online Qualifiers

8.   7th Technical Foul = Competition Ban from all remaining 2011 LAN Center Tournaments

9.   8th Technical Foul = Competition Ban from the next Pro Circuit Competition.

10. After the 8th Technical Foul, each subsequent Technical Foul will result in a Competition Ban from an additional Pro Circuit Competition.

11. Halo Reach and Black Ops Players who receive three Technical Fouls in one Match will be given a one minute Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another one minute penalty.  Players receiving a one minute penalty will be instructed by a Referee to put their controller on the ground at the start of their next Game.  After one minute has passed, the Referee will instruct the Player that they may pick up their controller.

12. Starcraft 2 Players who receive three Technical Fouls in one Match will be given a one Game penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another one Game penalty.  When a Starcraft 2 Player receives a one Game penalty their opponent will be allowed to select one unit, other than Probe, Drone, SCV, Zealot, Zergling, Marine, Overlord, or Queen, that the Player with the one Game penalty won’t be allowed to create during the upcoming Game.  If the Player with the one Game penalty were to create that unit during the upcoming Game, they would Forfeit the Game.

13. League of Legends Players/Teams receiving three Technical Fouls in one Match will be given a Ban Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Mach will result in another Ban penalty.  When a League of Legends Player/Team receives a Ban penalty, their opponent may Ban one more Champion at the end of the Ban Order.

14. If necessary, one minute, one Game, and Ban penalties will be carried over from one Match to the next or one Pro Circuit Competition to the next.  If a one minute or one Game penalty is carried over from one Pro Circuit Competition to the next, it will be carried by the Player who received the Technical Fouls.  Players who fail to follow their Referee’s directions regarding a one minute, one Game, or Ban penalty may be subject to further punishment such as disqualification from an Event, a Temporary Ban from MLG’s Network of Websites, the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

 

Information for Minors and Parents

 

Under 18? Don't worry; you can still come to compete, or to spectate. If you're planning to compete, download the Parental Consent Form for full information. You will also receive a copy of this form if you purchase a pass.

Parental Consent Form

Event Information

Buy a Halo: Reach Team Competitor Pass

It's here- the National Championships, the culmination of the 2011 Season. Join us and make your mark.

 

Full details about the Halo: Reach competition at MLG Providence will be forthcoming. Competitor passes for MLG Providence will go on sale roughly six weeks out from the Event.

Settings and Round-by-Round Game Types

Game Types & Settings
The MLG Version 6 Settings and Maps, created by the XBL Gamertag: MLG Gametypes will be used for all Games. The MLG Version 6 Settings and Maps can be found here

Open Bracket Game Types
Capture the Flag - Countdown
Capture the Flag - Sanctuary
Capture the Flag - Zealot
Team Slayer - Countdown
Team Slayer - Sanctuary
Team Slayer - The Pit
Team Slayer - Zealot

Championship Bracket Game Types
Capture the Flag - Countdown
Capture the Flag - Sanctuary
Capture the Flag - The Pit
Capture the Flag - Zealot
Team King - Nexus
Team King - Oasis
Team Slayer - Countdown
Team Slayer - Oasis
Team Slayer - Sanctuary
Team Slayer - The Pit
Team Slayer - Zealot

Settings - All Games
1. Health Recharge Rate = 0% (No Recharge)
2. Melee Modifier = 75%
3. Primary Weapon = DMR
4. Secondary Weapon = None
5. Starting Equipment = Sprint
6. Player Speed = 110%
7. Jump Height = 110%
8. Player Gravity = 150%
9. Motion Tracker Mode = Off
10. Spartan Loadout 1, Name = Marksman
11. Spartan Loadout 1, Primary Weapon = DMR
12. Spartan Loadout 2, Name = Warden
13. Spartan Loadout 2, Primary Weapon = Needle Rifle
14. Spartan Loadout 2, Equipment = Sprint
15. Spartan Loadout 3-5 = Hidden
16. Suicide Penalty = None
17. Betrayal Penalty = None
18. Respawn Traits, Equipment Usage = Disabled
19. Team Changing = Not Allowed
20. Betrayal Booting = Disabled

Settings - Capture the Flag - Countdown & Zealot
1. Score to Win = 5
2. Flag Return Time = 3 Seconds
3. Flag Reset Time = 15 Seconds
4. Flag Carrier Cooldown = Disabled
5. Time Limit = 30 Minutes
6. Sudden Death = 2 Minutes
7. Respawn Time = 10 Seconds
8. Flag Carrier Traits, Damage Modifier = 75%

Settings - Capture the Flag - Sanctuary
1. Flag Return Time = Never
2. Flag Reset Time = 15 Seconds
3. Flag at Home = No
4. Flag Carrier Cooldown = Disabled
5. Time Limit = 30 Minutes
6. Sudden Death = 2 Minutes
7. Respawn Time = 10 Seconds
8. Flag Carrier Traits, Damage Modifier = 75%

Settings - Capture the Flag - The Pit
1. Score to Win = 5
1. Flag Return Time = Never
2. Flag Reset Time = 15 Seconds
3. Flag at Home = No
4. Flag Carrier Cooldown = Disabled
5. Custom Powerup Traits - Duration = 30 Seconds
6. Custom Powerup Traits - Damage Resistance = 200%
7. Custom Powerup Traits - Shield Recharge Rate = 50% (Slower)
8. Custom Powerup Traits - Player Speed = Unchanged
9. Custom Powerup Traits - Forced Color = White
10. Time Limit = 30 Minutes
11. Sudden Death = 2 Minutes
12. Respawn Time = 10 Seconds
13. Flag Carrier Traits, Damage Modifier = 75%

Settings - Team King
1. Score to Win = 250
2. Teams = Enabled
3. Hill Movement Time = 2 Minutes
4. Style = Crazy King
5. Time Limit = 15 Minutes
6. Respawn Time = 10 Seconds
7. Respawn Time = 10 Seconds
8. Hill Traits, Equipment Usage = Unchanged
Settings - Team Slayer (modified from the Slayer Game Mode)
1. Score to Win = 50
2. Teams = Enabled
3. Custom Powerup Traits - Duration = 30 Seconds
4. Custom Powerup Traits - Damage Resistance = 200%
5. Custom Powerup Traits - Shield Recharge Rate = 50% (Slower)
6. Custom Powerup Traits - Player Speed = Unchanged
7. Custom Powerup Traits - Forced Color = White
8. Time Limit = 15 Minutes
*For Team Slayer Game Types, the custom powerup only appears in Countdown and The Pit.
 

Championship Bracket Game Types

Winners Bracket
Winners Round 1
Game 1 - Team King - Oasis
Game 2 - Team Slayer - Countdown
Game 3 - Capture the Flag - Sanctuary
Game 4 - Capture the Flag - The Pit
Game 5 - Team Slayer - Zealot

Winners Round 2
Game 1 - Capture the Flag - Sanctuary
Game 2 - Team Slayer - Oasis
Game 3 - Team King - Nexus
Game 4 - Capture the Flag - Countdown
Game 5 - Team Slayer - The Pit

Winners Round 3
Game 1 - Capture the Flag - Zealot
Game 2 - Team Slayer - The Pit
Game 3 - Team King - Oasis
Game 4 - Capture the Flag - Sanctuary
Game 5 - Team Slayer - Countdown

Winners Round 4
Game 1 - Team King - Nexus
Game 2 - Team Slayer - Oasis
Game 3 - Capture the Flag - Zealot
Game 4 - Capture the Flag - Countdown
Game 5 - Team Slayer - Sanctuary

Winners Semifinals
Game 1 - Capture the Flag - Sanctuary
Game 2 - Team Slayer - Oasis
Game 3 - Team King - Nexus
Game 4 - Capture the Flag - Zealot
Game 5 - Team Slayer - The Pit

Winners Finals
Game 1 - Capture the Flag - Countdown
Game 2 - Team Slayer - The Pit
Game 3 - Team King - Oasis
Game 4 - Capture the Flag - Sanctuary
Game 5 - Team Slayer - Zealot

Finals

Game 1 - Team King - Nexus
Game 2 - Team Slayer - Countdown
Game 3 - Capture the Flag - The Pit
Game 4 - Capture the Flag - Zealot
Game 5 - Team Slayer - Oasis

Finals Game 11
Game 11 - Team Slayer - Sanctuary


Losers Bracket
Round 1
Game 1 - Capture the Flag - Sanctuary
Game 2 - Team Slayer - The Pit
Game 3 - Team King - Nexus
Game 4 - Capture the Flag - Countdown
Game 5 - Team Slayer - Oasis

Round 2
Game 1 - Team King - Oasis
Game 2 - Team Slayer - Sanctuary
Game 3 - Capture the Flag - Countdown
Game 4 - Capture the Flag - Zealot
Game 5 - Team Slayer - The Pit

Round 3
Game 1 - Capture the Flag - Zealot
Game 2 - Team Slayer - The Pit
Game 3 - Team King - Oasis
Game 4 - Capture the Flag - Sanctuary
Game 5 - Team Slayer - Countdown

Round 4
Game 1 - Team King - Nexus
Game 2 - Team Slayer - Zealot
Game 3 - Capture the Flag - The Pit
Game 4 - Capture the Flag - Countdown
Game 5 - Team Slayer - Oasis

Round 5
Game 1 - Team King - Nexus
Game 2 - Team Slayer - Oasis
Game 3 - Capture the Flag - Zealot
Game 4 - Capture the Flag - Countdown
Game 5 - Team Slayer - Sanctuary


Round 6
Game 1 - Capture the Flag - The Pit
Game 2 - Team Slayer - Zealot
Game 3 - Team King - Oasis
Game 4 - Capture the Flag - Sanctuary
Game 5 - Team Slayer - Countdown

Round 7
Game 1 - Capture the Flag - Sanctuary
Game 2 - Team Slayer - Oasis
Game 3 - Team King - Nexus
Game 4 - Capture the Flag - Zealot
Game 5 - Team Slayer - The Pit

Round 8
Game 1 - Capture the Flag - Zealot
Game 2 - Team Slayer - Countdown
Game 3 - Team King - Nexus
Game 4 - Capture the Flag - The Pit
Game 5 - Team Slayer - Sanctuary

Round 9
Game 1 - Capture the Flag - Countdown
Game 2 - Team Slayer - The Pit
Game 3 - Team King - Oasis
Game 4 - Capture the Flag - Sanctuary
Game 5 - Team Slayer - Zealot

Losers Finals
Game 1 - Team King - Oasis
Game 2 - Team Slayer - Sanctuary
Game 3 - Capture the Flag - Countdown
Game 4 - Capture the Flag - The Pit
Game 5 - Team Slayer - Zealot

Losers Finals Game 11
Game 11 - Team Slayer - Countdown

Open Bracket Game Types

Winners Bracket
Round 1
Game 1 - Team Slayer - Zealot
Game 2 - Capture the Flag - Countdown
Game 3 - Team Slayer - Countdown

Round 2
Game 1 - Team Slayer - Zealot
Game 2 - Capture the Flag - Zealot
Game 3 - Team Slayer - Countdown

Round 3
Game 1 - Team Slayer - Countdown
Game 2 - Capture the Flag - Countdown
Game 3 - Team Slayer - Zealot

Round 4
Game 1 - Team Slayer - The Pit
Game 2 - Capture the Flag - Sanctuary
Game 3 - Team Slayer - Countdown

Round 5
Game 1 - Team Slayer - Sanctuary
Game 2 - Capture the Flag - Zealot
Game 3 - Team Slayer - Countdown

Round 6
Game 1 - Team Slayer - Zealot
Game 2 - Capture the Flag - Sanctuary
Game 3 - Team Slayer - The Pit

Losers Bracket
Round 1
Game 1 - Team Slayer - Zealot
Game 2 - Capture the Flag - Countdown
Game 3 - Team Slayer - Countdown

Round 2
Game 1 - Team Slayer - Countdown
Game 2 - Capture the Flag - Countdown
Game 3 - Team Slayer - Zealot

Round 3
Game 1 - Team Slayer - Countdown
Game 2 - Capture the Flag - Zealot
Game 3 - Team Slayer - Zealot
Round 4
Game 1 - Team Slayer - The Pit
Game 2 - Capture the Flag - Sanctuary
Game 3 - Team Slayer - Countdown

Round 5
Game 1 - Team Slayer - The Pit
Game 2 - Capture the Flag - Countdown
Game 3 - Team Slayer - Sanctuary

Round 6
Game 1 - Team Slayer - Sanctuary
Game 2 - Capture the Flag - Zealot
Game 3 - Team Slayer - Countdown

Round 7
Game 1 - Team Slayer - Zealot
Game 2 - Capture the Flag - Sanctuary
Game 3 - Team Slayer - The Pit
 

Prizes

National Championship Competition Prizes: 


1st = $100,000
2nd = $60,000
3rd = $40,000
4th = $28,000
5th = $20,000
6th = $14,000
7th = $10,000
8th = $8000
 

2011 Pro Circuit Stipends - Halo Reach

National Championship Competition

All Active members of the Halo Reach Pro Players’ Association who are registered for the Halo Reach Event, and attend, will receive $400.

Rank Points

 

Pro Circuit Rank Points are earned by competing at Pro Circuit Live Competitions and finishing in the Top 48.  They are used to seed players and teams at Live Competitions. One Pro Circuit Rank Point is worth more than any number of Online Qualifier Rank Points. For more information on Rank Points and seeding, please see the Official League Rules.

 Regular Season Competitions

 

1st = 1200       9th = 490         17th = 210       25th = 90         33rd-40th = 6

2nd = 1000      10th = 460       18th = 200       26th = 80         41st-48th = 4

3rd = 900        11th = 430       19th = 190       27th = 70

4th = 800         12th = 400       20th = 180       28th = 60

5th = 700         13th = 340       21st = 140       29th = 40

6th = 650         14th = 310      22nd = 130      30th = 30

7th = 600         15th = 280       23rd = 120      31st = 20

8th = 550         16th = 250       24th = 110       32nd = 10

 

National Championship Competition

1st = 1800       9th = 735         17th = 315       25th = 135       33rd-40th = 9

2nd = 1500      10th = 690       18th = 300       26th = 120       41st-48th = 6

3rd = 1350      11th = 645       19th = 285       27th = 105

4th = 1200       12th = 600       20th = 270       28th = 90

5th = 1050       13th = 510       21st = 210       29th = 60

6th = 975         14th = 465       22nd = 195      30th = 45

7th = 900         15th = 420       23rd = 180      31st = 30

8th = 825         16th = 375       24th = 165       32nd = 15

 

Guidelines

1.   Pro Circuit Rank Points are awarded to each Player on a Team individually and move with the Player should they leave the Team with which they earned the Pro Circuit Rank Points. 

2.   If a Team fails to attend all of their Matches, the Players will not receive Pro Circuit Rank Points.

Competition Format

 

 

1.   The Event will support as many as 208 Teams, including 192 Teams starting in the Open Bracket and 16 Teams with Automatic Bracket Qualification into the Championship Bracket.

2.   The Open and Championship Brackets will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in a Winners Bracket, Teams will enter a Losers Bracket.  A Match loss in a Losers Bracket will result in elimination from the Event.

3.   All Open Bracket Matches will be Best of 3 Games unless the Teams have already played each other in the Open Bracket.  Best of 3 Game Matches will consist of two Team Slayer Games and one Capture the Flag Game.

4.   All Championship Bracket Matches will be Best of 5 Games, consisting of two Team Slayer Games, two Capture the Flag Games, and one Team King Game.

5.   If Teams are scheduled to play each other for a 2nd time in the Open Bracket, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 Games to 0.  If Game 3 of the Winners Bracket Match was not played, it must be played first and the Team that would’ve hosted the Game in the Winners Bracket will Host.  The Team that won the first Match must choose to Host or not Host Game 7.  The Host for Games 4-6 will be chosen in the opposite order in which Host was chosen for Games 1-3 (See Providence Halo Reach Event #9). 

6.   If Teams are scheduled to play each other in the Championship Bracket and they played each other in the Open Bracket, their Match will expand to a Best of 9, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Open Bracket, the Best of 9 will resume with Game 3 and Team A leading 2 Games to 0.  If Game 3 of the Open Bracket Match was not played, it must be played first and the Team that would’ve hosted the Game in the Open Bracket will Host.  The Team that won the first Match must choose to Host or not Host Game 9.  Host for Games 4-8 will be chosen so that the Team that only hosted one of the first three Games will host three Games from 4-8 (See Providence Halo Reach Event Rule #10).  The winner of a Finals Best of 9 will win the Event.

7.   If Teams are scheduled to play each other for a 2nd time in the Event and they played each other in the Championship Bracket, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 3 Games to 0 in the Championship Bracket Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0.  If Games 4 and/or 5 of the Winners Bracket Match were not played, they must be played first with Host for each Game going to the Team that would’ve hosted in the Winners Bracket.  The Team that won the first Match must choose to Host or not Host Game 11.  The Host for Games 6-10 will be chosen in the opposite order in which Host was chosen for Games 1-5 (See Providence Halo Reach Event Rule #10).  The winner of a Finals Best of 11 will win the Event.

8.   If the Teams scheduled to play each other in the Finals have not yet played against each other in the Event, an initial Match must be played using the Finals Game Types.  If the Team that came from the Championship Bracket Winners Bracket wins the initial Match, they will win the Event.  If the Team that came from the Championship Bracket Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Championship Bracket Losers Bracket Team beat the Championship Bracket Winners Bracket Team 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Championship Bracket Losers Bracket Team leading 3 Games to 0.  If Games 4 and/or 5 of the initial Match were not played, they must be played first with Host for each Game going to the Team that would’ve hosted in the initial Match.  If the Match expands to a Best of 11, the Championship Bracket Losers Bracket Team must choose to Host or not Host Game 11.  The Host for Games 6-10 will be chosen in the opposite order in which Host was chosen for Games 1-5 (See Providence Halo Reach Event Rule #10).

9.   In a Best of 3 Game Match, the higher seeded Team must decide whether they want to Host one or two Games.  The Team set to Host one Game must choose the Game that they want to Host first.  The other Team must Host the other two Games.

10. In a Best of 5 Game Match, the higher seeded Team must decide whether they want to Host two or three Games.  The Team set to Host three Games must choose one Game that they want to Host first.  The other Team must then choose two Games that they want to Host.  The Team set to Host three Games must Host the Games that weren’t chosen. 

11. Teams may request that they be allowed to give up their hosting privileges for one or more Games.  The opposing Team must then accept or reject the opportunity to Host that Game(s).

12. The Game Types for a Best of 7, Best of 9, or Best of 11 Game Match will be scheduled by the Halo Reach Tournament Director in order to ensure that a Game Type isn’t repeated.  The Game Types for a Best of 7 Game Match will be scheduled so that only the Open Bracket Game Types are played.  The Game Types for a Best of 9 Game Match will be scheduled so that the Team King Game Types aren’t played.

13. Teams eliminated by way of Championship Bracket Losers Bracket Rounds 1-8 will be scheduled to play one, two, or three Consolation Matches in order to determine their exact 5th-32nd Ranking.  If the Teams that win one and lose one Consolation Match haven’t played a Consolation Match against each other, they will play each other in a Consolation Match in order to break the tie.  These tiebreaking Consolation Matches only apply to Teams that lose in the same Championship Bracket Losers Bracket Round.  Consolation Matches will be scheduled to begin immediately after a Team is eliminated from the Event.

14. Teams must use Split Screen (2 Players per Monitor) in Open Bracket Winners Bracket Rounds 1-3 and Open Bracket Losers Bracket Rounds 1-3.  In all other Rounds, Teams will be allowed to use Split Screen, Full Screen (1 Player per Monitor), or a combination of both.

 

Bracket Details

1.   When 16 Teams remain in the Open Bracket (4 Winners Bracket Teams & 12 Losers Bracket Teams), the Open Bracket will end.  Each remaining Winners Bracket Team will advance into the Championship Bracket Winners Bracket where they will be reseeded 17-20 and each remaining Losers Bracket Team will advance into the Championship Bracket Losers Bracket where they will be reseeded 21-32.

2.   Teams seeded 1-4 will start in Championship Bracket Winners Bracket Round 4.  Teams seeded 5-8 will start in Championship Bracket Winners Bracket Round 3.  Teams seeded 9-12 will start in Championship Bracket Winners Bracket Round 2. Teams seeded 13-20 will start in Championship Bracket Winners Bracket Round 1.  Teams advancing from the Open Bracket with a Match loss in the last Open Bracket Winners Bracket Round will start in Championship Bracket Losers Bracket Round 2.  Teams advancing from the Open Bracket with a Match loss in an earlier Open Bracket Winners Bracket Round will start in Championship Bracket Losers Bracket Round 1.

3.   The Team that wins the Championship Bracket will be crowned a 2011 Pro Circuit National Champion.

 

Rank Points, Seeding & Pro Status

1.   The top 48 Teams in the Event will receive Halo Reach Pro Circuit Rank Points.

2.   Registered Teams will be seeded for the Event using the following criteria in this order: Halo Reach Pro Status Rankings, Halo Reach Pro Circuit Rank Points*, and Halo Reach Online Qualifier Rank Points.  Ties will be broken using the next available criterion or randomly if necessary.  Teams with no Halo Reach Rank Points will be seeded randomly.  Teams will be seeded 1-192 for the Open Bracket.  Teams will be seeded 1-32 for the Championship Bracket.

          *2010 Halo Reach Dallas Rank Points will be used as the highest priority Rank Points in seeding the Halo Reach Event at the 2011 Dallas Competition.  After the Dallas Competition, 2011 Halo Reach Pro Circuit Rank Points will replace all the 2010 Halo Reach Dallas Rank Points.  2011 Halo Reach Pro Circuit Rank Points may be used as Rolling Rank Points in 2012.

3.   In the Championship Bracket, Teams with Automatic Bracket Qualification will be seeded ahead of Teams advancing from the Open Bracket. 

4.   Teams advancing from the Open Bracket will be reseeded for the Championship Bracket using their Open Bracket Seed. 

5.   Championship Bracket Teams advancing from the Open Bracket without a Match loss will be reseeded ahead of Championship Bracket Teams advancing from the Open Bracket with a Match loss. 

6.   Championship Bracket Teams advancing from the Open Bracket with a Match loss in the last Open Bracket Winners Bracket Round will be reseeded ahead of Teams advancing from the Open Bracket with a Match loss in an earlier Open Bracket Winners Bracket Round.

7.   The top 16 Teams, determined by Halo Reach Pro Circuit Rank Points immediately following the Providence Competition will earn Pro Status.  Ties will be broken by each Team’s Ranking in the Providence Event.  If Event Rankings are used to break a tie, the best Event performance will win the tiebreaker.  If a Pro Team disbands, all lower ranked Pro Teams will move up one spot in the Pro Status Rankings.  However, this won’t result in an Amateur Team earning Pro Status.  Players who are members of Teams that earn Pro Status, but have fewer than 250 Halo Reach Pro Circuit Rank Points will not be awarded Pro Status.

 

 

 

Automatic Bracket Qualification

1.   At 5 PM ET on the Thursday just over four weeks prior to the start of the Event, the top 16 ranked/eligible Teams will receive Automatic Bracket Qualification for the Championship Bracket and seeded according to Rank Points, Seeding & Pro Status Rule #2.

2.   In order to be eligible for Automatic Bracket Qualification, Pro Teams that plan to participate in the Event must notify MLG (email jnelson@mlgpro.com), confirming their attendance, by 5 PM ET on the Thursday just over four weeks prior to the start of the Event. 

3.   In order to be eligible for Automatic Bracket Qualification, Amateur Teams who plan to participate in the Event must take advantage of their Free or Reserved Team Pass (See Registration #1) or purchase a Team Pass, submit their Team Roster to MLG (email jnelson@mlgpro.com), and complete their Team in Team Builder (Four Confirmed Players from the submitted Team Roster) by the same 5 PM ET Thursday deadline.  Amateur Teams will not be eligible for Automatic Bracket Qualification if one of the Players on their submitted Team Roster is officially listed as a Player on a Pro Team at the 5 PM ET Thursday deadline.  Eligible Amateur Teams will receive Automatic Bracket Qualification or be ranked in a queue according to Rank Points, Seeding & Pro Status Rule #2.

4.   If fewer than 16 Teams receive Automatic Bracket Qualification at 5 PM ET on the Thursday just over four weeks prior to the start of the Event, an additional Team(s) will receive Automatic Bracket Qualification for the Championship Bracket at 5 PM ET on the Thursday just over three weeks prior to the start of the Event.  In order to be eligible, Amateur Teams must complete the Team Pass acquisition guidelines, email submission guidelines, and Team Builder responsibilities outlined in Automatic Bracket Qualification #2 or #3 by the 2nd Thursday deadline.  Eligible Amateur Teams will receive Automatic Bracket Qualification or be ranked in a queue according to Rank Points, Seeding & Pro Status Rule #2.

5.   Queued Teams are permitted to make Roster changes up until the Team Builder Lock (See 2011 Pro Circuit Registration Rules).  However, such Teams must maintain at least 2 Players from their submitted Team Roster in order to stay in the queue.  Also, Teams must maintain at least 75% of their submitted Halo Reach Pro Circuit Rank Points total in order to keep their ranking in the queue.  Teams that don’t maintain at least 75% of their submitted Halo Reach Pro Circuit Rank Points total will be re-ranked in the queue according to their new Halo Reach Pro Circuit Rank Points total*.

6.   If a Team with Automatic Bracket Qualification (ABQ) chooses not to participate in the Event and notifies MLG prior to the Team Builder Lock, the #1 queued Team will be selected to take the Winners Round 1 ABQ spot in their quadrant of the Championship Bracket (Replacement Team).  If necessary, other Teams with ABQ spots in that quadrant of the Championship Bracket will be moved up one Round.  If there are no Teams in the queue, the #1 seeded Team without Automatic Bracket Qualification, that is complete in Team Builder at the Team Builder Lock, will be selected as the Replacement Team.

7.   If a Team with Automatic Bracket Qualification chooses not to participate in the Event and notifies MLG after the Team Builder Lock, but before the start of the Event, the #1 queued Team will be selected to take the Winners Round 1 ABQ spot in their quadrant of the Championship Bracket (Replacement Team).  If necessary, other Teams with ABQ spots in that quadrant of the Championship Bracket will be moved up one Round.  If there are no Teams in the queue, the #1 seeded Team without Automatic Bracket Qualification, that is complete in Team Builder at that time, will be selected as the Replacement Team.

8.   A Replacement Team will not be selected when a Team with Automatic Bracket Qualification fails to notify MLG of their non-participation prior to the start of the Event.  However, if necessary, other Teams with ABQ spots in that quadrant of the Championship Bracket will be moved up one Round.

9.   After being selected, Replacement Teams will be given the #16 Seed.  As a result, other Teams with Automatic Bracket Qualification may see their Seed improve.  However, unless they are in the affected quadrant of the Championship Bracket, they won’t see their position in the Bracket change (See Automatic Bracket Qualification #6 & #7).

10. Amateur Teams with Automatic Bracket Qualification are locked.  When Amateur Teams are locked, Players can’t be removed without their approval until Check-In, if they are deemed to be unable to attend at that time.  Also, Players must submit requests to MLG (email jnelson@mlgpro.com) in order to leave their Team and if a Player leaves a locked Amateur Team that has Automatic Bracket Qualification, they won’t be allowed to participate in the Event.

11. If an Amateur Team with Automatic Bracket Qualification is, at any time before the start of the Event, left with fewer than two Players from the submitted Team Roster, the Team will be unlocked, stripped of Automatic Bracket Qualification, and a Replacement Team will be selected (See Automatic Bracket Qualification Rule #6 and #7).

 

Registration

1.   Teams with a Free or Reserved Team Pass must email jnelson@mlgpro.com, requesting Team Builder access for the Event.  Reserved Team Passes that go unclaimed by 5 PM ET on the Monday before Registration opens for the Event will be sold as part of Public Registration.

2.   Public Registration for the Event will open at 7 PM ET on the Tuesday roughly four and a half weeks prior to the National Championship Competition. 

3.   Public Registration for the Event will close at 11:59 PM ET on the Monday, 4 days prior to the National Championship Competition.

4.   Halo Reach Team Passes will be sold online for $280, and sold at Check-In for $320 if there is an open spot in the Bracket.

5.   Unused 2011 Halo Reach Team Passes, purchased online or at Check-In, may be saved as a $180 credit that can be used in purchasing a 2011 or 2012 Event pass.  Unused 2011 Black Ops Team Passes, purchased online or at Check-In, may be saved as a $140 credit that can be used in purchasing a 2011 or 2012 Event pass.  Unused 2011 Starcraft 2 Player Passes, purchased online or at Check-In, may be saved as a $45 credit that can be used in purchasing a 2011 or 2012 Event pass.  Unused 2010 Halo 3 and Halo Reach Team Passes, purchased online or at Check-In, may be used in purchasing a 2011 Event pass.  All other unused Event passes have expired and may not be used in purchasing another Event pass.  Individuals looking to use an unused Event pass must email jnelson@mlgpro.com during the week prior to Public Registration opening for the upcoming Event in which they want to use their credit or unused Event pass.

6.   After obtaining a Team Pass, whether free, reserved, or purchased, all Halo Reach Teams must use Team Builder in order to complete Registration (See 2011 Pro Circuit Registration Rules).

 

All emails submitted to jnelson@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

Event Schedule

Friday

10:30 AM - 1:30 PM Early Check-In
10:30 AM - 4:00 PM Problem Check-In / Registration
1:30 PM - 5:00 PM Check-In / Warm-Up
5:00 PM - 5:30 PM Welcome
5:30 PM - 6:00 PM Stride Championship Series Finals
5:30 PM - 7:00 PM Open Winners Round 3
6:00 PM - 6:30 PM BIC Pro FFA
6:30 PM - 9:30 PM All-Star Classic
7:00 PM - 7:45 PM Open Losers Round 4
7:45 PM - 8:30 PM Open Winners Round 4
8:30 PM - 9:15 PM Open Losers Round 5
9:15 PM - 10:00 PM Open Winners Round 5 / Losers Round 6
10:00 PM - 10:45 PM Open Winners Round 6 / Losers Round 7

Saturday
8:00 AM - 10:00 AM Warm-Up
12:00 PM - 1:00 PM Championship Winners Round 1
12:00 PM - 1:15 PM Championship Losers Round 1
1:00 PM - 2:00 PM Championship Winners Round 2
1:15 PM - 2:30 PM Championship Losers Round 2
2:00 PM - 4:00 PM Championship Winners Round 3
3:30 PM - 4:45 PM Championship Losers Round 3
4:00 PM - 8:00 PM Championship Winners Round 4
4:45 PM - 6:00 PM Championship Losers Round 4
7:30 PM - 8:45 PM Championship Losers Round 5
8:00 PM - 10:00 PM Championship Winners Semifinals
8:45 PM - 10:00 PM Championship Losers Round 6

Sunday
8:00 AM - 10:00 AM Warm-Up
11:30 AM - 12:45 PM Championship Losers Round 7
12:45 PM - 2:00 PM Championship Losers Round 8
2:00 PM - 3:15 PM Championship Losers Round 9
3:15 PM - 4:30 PM Championship Winners Finals
4:30 PM - 6:00 PM Championship Losers Finals
6:00 PM - 7:30 PM Championship Finals
 

Event Rules

 

General Rules

1.   Players may not use a Turbo controller, a Button Macro controller, a Wireless controller, or a Play and Charge Kit.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

2.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.  However, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.

3.   Players may not use a Keyboard, Mouse, or Keyboard and Mouse adapter.

4.   Players and Coaches may not use a Wireless headset or a headset that requires an outlet for power.

5.   Teams that break General Rules #1-4 will be given a Warning.  Each subsequent Warning that a Team receives will result in a Forfeit of the Game.

6.   Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a Game is in progress.  Breaking this rule will result in a Forfeit of the Game except in the case of a Team King Game in which the outcome had already been mathematically determined.

7.   Players and Coaches may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players and Coaches may be asked to wear MLG apparel for Main Stage and Feature Station Matches.

8.   Players may use any unoccupied USB ports on their Xbox 360 as well as any unoccupied plug-ins on their Astro Rack and Monitor.

9.   In the case of an Xbox 360/Monitor malfunction, the Game may be restarted from the beginning, determined by the Commissioner of MLG.  In the case of a Team King Game in which the outcome had already been mathematically determined, the Game will not be restarted.

10. No Warm-Up Games may be played outside of scheduled Warm-Up periods.

11. During Friday and Saturday’s scheduled Warm-Up periods, all Games must be played using the Team Slayer Game Mode.

12. During Friday and Saturday’s scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.

13. During Saturday and Sunday’s scheduled Warm-Up periods, Teams that haven’t been eliminated from the Event have priority over other Teams regarding the use of open Stations.

14. Players and Coaches who break General Rules #10-13 may be given a Foul (See Pro Circuit Conduct Rules).

15. If a Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game.  If a Team fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Teams scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Forfeit timer will start at the Match’s scheduled start time.

16. If a Team fails to report to their Station on-time, resulting in a Forfeit of a Game(s), the opposing Team will choose whether the Forfeited Game(s) will be counted as their host or their opponent’s.

17. Players may ask their Referee for permission to leave their Station if their Match has not been completed.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s) or be forced to play a Game(s) shorthanded if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s) or be forced to play a Game(s) shorthanded if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play. 

18. Teams may ask their Tournament Director or Head Referee for an extended break between Matches.  The Tournament Director or Head Referee may set a time limit by the end of which the Team must report to their upcoming Match’s Station or they may also deny the Team’s request.  Teams may Forfeit a Game(s) or be forced to play a Game(s) shorthanded if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's or Head Referee’s set time limit.

19. Teams are permitted to request a review of the Game film, once during a Match, if they believe that their Referee made an incorrect call related to Gameplay Rules or a Capture the Flag Game’s initial time limit.  Review requests related to Gameplay Rules must be made during the Game in question, they must be specific to a Player, and they must be limited to a one minute window of the Game’s Film.  Review requests, related to a Capture the Flag Game’s initial time limit, must be made before the start of a new Game or, if the Game in question was the Match’s final Game, before the Match’s Score Sheet has been submitted to the Halo Reach Tournament Director.

20. In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Halo Reach Tournament Director. 

 

Gameplay

1.   No going outside the normal boundaries of a Map.

2.   No quitting out of a Team Slayer Game.

3.   No looking at an opposing Player’s Monitor or projected screen by Players or Coaches.

4.   Breaking any of Gameplay Rules #1-3 will result in a Forfeit of the Game.

5.   Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, a Temporary Ban from MLG’s Network of Websites (including majorleaguegaming.com and gamebattles.com), the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

6.   If a Team Slayer Game should tie, the Game must be replayed with a 5 minute Time Limit.  If a Team King Game should tie, the Game must be replayed with an 8 minute Time Limit.

7.   Capture the Flag Games will have an initial time limit of 15 minutes.  If the Game Timer reaches 15:00, one Team is leading, and their flag is in the starting position or they are leading by more than one Point, the Game is over.  If the Game Score is tied when the Game Timer reaches 15:00, the Game must continue and the next Team to score a Point will win the Game (Sudden Death).  If the Game ends and the Game Score is tied, the Game must be replayed in Sudden Death.

8.   If the Game Timer in a Capture the Flag Game reaches 15:00, the difference in Points is one, and the leading Team’s flag is not in the starting position, the Game must continue.  If the trailing Team scores a Point and ties the Game before the leading Team is able to return their flag, the Game must continue in Sudden Death.  If the leading Team’s flag is returned and they maintain their one-Point lead, the Game is over.  If the Game ends and one Team is leading, the leading Team will win the Game.

9.   Teams are permitted to start Capture the Flag Games with three Players.  However, Teams with fewer than four Players are not permitted to start a Team Slayer Game and Teams with fewer than three Players are not permitted to start any Games.  If a Team doesn’t have the required minimum number of Players to start a Match, they will Forfeit based on the timeline set in General Rules #15.  If a Team doesn’t have the required minimum number of Players to start a Game, after the previous Game has ended, that Team must Forfeit the upcoming Game.  Players are permitted to join Games that are in progress, however, Players are not permitted to add a Character to a Game for a Player who is absent.

10. Players who quit out of a Capture the Flag or Team King Game, before it has ended, will be allowed to rejoin the Game, but a Team will Forfeit the Game if all of their Players quit without Referee’s permission.

11. If a Game is started without the approval of a Referee it will be restarted from the beginning.

12. Teams that incorrectly end a Game, without Referee’s permission, will Forfeit the Game.

13. The higher seeded Team must play as the Red team and the lower seeded Team must play as the Blue team.

14. All Host choices must be made before the start of a Match.

15. Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Teams that are disqualified during a Game must quit out of the Game.  Teams that are disqualified won’t receive any Rank Points for their ranking in the Event.

16. Players must use their registered MLG Username during all Games.  No Team Name abbreviations are allowed.  Players found breaking this rule may be given a Foul (See Pro Circuit Conduct Rules).

Conduct Rules

 

Foul Rules

1.   No ejecting a disc from an Xbox 360 or PlayStation 3, accessing an Xbox 360’s dashboard or a PlayStation 3’s system menu, using a memory card or a USB flash drive, unplugging anything from a Monitor, Xbox 360, PlayStation 3, PC, or Astro Rack, or touching power units without a Referee’s permission.  No moving a Monitor, Xbox 360, PlayStation 3, PC, or Astro equipment without a Referee’s permission.

2.   No communication between Players and Spectators during a Match.

3.   No excessive use of vulgar language.  Excessive use of vulgar language is defined as consistent use of vulgar language at a volume that is audible to Spectators of the Match as well as a single use of vulgar language at a volume that is audible to spectators of another Match.

4.   No taunting of opposing Players, or Coaches, by Coaches.  Taunting of opposing Players, or Coaches, by Coaches is defined as derogatory language or gestures, aimed at an opposing Player(s), which is audible and/or visible to the opposing Player(s).

Technical Foul Rules

1.   No standing on chairs, tables, or other tournament equipment.

2.   No verbal abuse of Referees and other tournament officials. Verbal abuse of a Referee or other tournament official includes, but is not limited to, the use of vulgar language directed at a Referee or other tournament official, the use of insulting words or gestures directed at a Referee or other tournament official, and excessive argument with a Referee or other tournament official resulting in the delay of a Match.

3.   No use of vulgar language directed at a Player, Coach, or Spectator.

4.   No inciting Spectators into taunting a Player, Coach, or Spectator.

5.   No excessive taunting or celebration by Coaches or Players.  Excessive taunting or celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opposing Player(s) and/or Coach.  Post-Match interactions between opposing Players and Coaches must be limited to acts of sportsmanship.

6.   No unsportsmanlike physical contact.

7.   No throwing anything in the direction of an opposing Player(s) and/or Coach.  No throwing objects that could cause injury into the crowd.

Additional Rules

1.   No intentional Forfeiting or conspiring to manipulate Rankings or Brackets.

2.   Players are expected to treat all members of MLG Staff and Sponsors with respect.

Penalties

1.   Players found breaking a Foul Rule will be issued a Foul.   If a Player or Coach receives two Fouls, they will be issued a Technical Foul.

2.   Players found breaking a Technical Foul Rule will be issued a Technical Foul.  If a Halo Reach or Black Ops Player or Coach is penalized with a Technical Foul, the opposing Team will be allowed to Host the next Game that the offending Team was scheduled to Host or the opposing Team will be allowed to give Host to the offending Team for the next Game that the opposing Team was scheduled to Host.  If a Starcraft 2 Player is penalized with a Technical Foul, they will lose their next opportunity to choose the Map for the upcoming Game.  Instead, their opponent will choose the Map.  If a League of Legends Player/Team is penalized with a Technical Foul, they will lose their next Side Choice.  These penalties, if necessary, will be carried over from one Match to the next or one Pro Circuit Competition to the next.  If a penalty is carried over from one Pro Circuit Competition to the next, it will be carried by the Player who received the Technical Foul. 

3.   Players who receive five Technical Fouls at one Pro Circuit Competition will be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

4.   Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 or violations of Technical Foul Rules #2-7 while on a Main Stage or Feature Station will count as two Technical Fouls for administration of post-Competition Technical Foul Penalties.

5.   Coaches who receive two Technical Fouls will have their Coach wristband and privileges taken away. 

6.   Players found breaking Technical Foul Rules #6-7 or Additional Rules #1-2 may be ejected from the venue and their Team may be disqualified from the Event or forced to continue shorthanded. 

7.   Players found breaking any Pro Circuit Conduct Rules may be subject to further penalties such as a Temporary Ban from MLG’s Network of Websites (including majorleaguegaming.com and gamebattles.com), the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

8.   Referees and other tournament officials may issue a Foul, Technical Foul, or eject a Player from the venue for acts of misconduct not listed in the 2011 Pro Circuit Conduct Rules.

Technical Foul Penalties

1.   Technical Fouls received at Pro Circuit Competitions will be added up over the course of the 2011 season (See Penalties #4).

2.   1st Technical Foul = Email Warning

3.   2nd Technical Foul = 2nd Email Warning

4.   3rd Technical Foul = Temporary Ban from MLG’s Network of Websites for 30 days

5.   4th Technical Foul = Temporary Ban from MLG’s Network of Websites for 60 days

6.   5th Technical Foul = Temporary Ban from MLG’s Network of Websites for an additional 120 days or the remainder of the calendar year, whichever is longer

7.   6th Technical Foul = Competition Ban from all remaining 2011 Online Qualifiers

8.   7th Technical Foul = Competition Ban from all remaining 2011 LAN Center Tournaments

9.   8th Technical Foul = Competition Ban from the next Pro Circuit Competition.

10. After the 8th Technical Foul, each subsequent Technical Foul will result in a Competition Ban from an additional Pro Circuit Competition.

11. Halo Reach and Black Ops Players who receive three Technical Fouls in one Match will be given a one minute Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another one minute penalty.  Players receiving a one minute penalty will be instructed by a Referee to put their controller on the ground at the start of their next Game.  After one minute has passed, the Referee will instruct the Player that they may pick up their controller.

12. Starcraft 2 Players who receive three Technical Fouls in one Match will be given a one Game penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another one Game penalty.  When a Starcraft 2 Player receives a one Game penalty their opponent will be allowed to select one unit, other than Probe, Drone, SCV, Zealot, Zergling, Marine, Overlord, or Queen, that the Player with the one Game penalty won’t be allowed to create during the upcoming Game.  If the Player with the one Game penalty were to create that unit during the upcoming Game, they would Forfeit the Game.

13. League of Legends Players/Teams receiving three Technical Fouls in one Match will be given a Ban Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Mach will result in another Ban penalty.  When a League of Legends Player/Team receives a Ban penalty, their opponent may Ban one more Champion at the end of the Ban Order.

14. If necessary, one minute, one Game, and Ban penalties will be carried over from one Match to the next or one Pro Circuit Competition to the next.  If a one minute or one Game penalty is carried over from one Pro Circuit Competition to the next, it will be carried by the Player who received the Technical Fouls.  Players who fail to follow their Referee’s directions regarding a one minute, one Game, or Ban penalty may be subject to further punishment such as disqualification from an Event, a Temporary Ban from MLG’s Network of Websites, the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

Information for Minors and Parents

 

Under 18? Don't worry; you can still come to compete, or to spectate. If you're planning to compete, download the Parental Consent Form for full information. You will also receive a copy of this form if you purchase a pass.

Parental Consent Form

Top 16

Event Information

Buy a Call of Duty: Black Ops Team Competitor Pass

Full details about the National Championships in Providence will be available closer to the Event. Competitor passes will go on sale roughly six weeks out from the Event.

 

 

*Activision Publishing, Inc. is not a sponsor of this Competition. Activision’s name and logo, and/or the “Call of Duty: Black Ops” name, logo, and/or materials are used for purposes of promotion and/or prize description only and such use is not intended to suggest or imply Activision’s approval, sponsorship or endorsement of this Competition.

Settings and Round-by-Round Game Types

Game Types & Settings

Open Bracket Game Types
Capture the Flag - Firing Range
Capture the Flag - Hanoi
Capture the Flag - Havana
Capture the Flag - Summit
Domination - Firing Range
Domination - Summit
Search and Destroy - Grid

Championship Bracket Game Types
Capture the Flag - Firing Range
Capture the Flag - Hanoi
Capture the Flag - Havana
Capture the Flag - Summit
Domination - Firing Range
Domination - Summit
Search and Destroy - Firing Range
Search and Destroy - Grid
Search and Destroy - Hanoi
Search and Destroy - Havana
Search and Destroy - Villa

Settings - All Games
1. Hardcore Mode = Disabled
2. Allow Killcam = Enabled
3. Headshots Only = Disabled
4. Allow Sprint = Enabled
5. Force Respawn = Enabled
6. Wave Spawn Delay = None
7. Max Health = Normal
8. Health Regen = Normal
9. Spectating = Team Only
10. Friendly Fire = Enabled
11. Class Editor = Allow Player Classes
12. Killstreak Editor = Don’t Allow Killstreaks
13. Perk Editor = Allow Perks
14. Pre Match Timer = 60 Seconds

Settings - Capture the Flag
1. Time Limit = 5 Minutes
2. Flag Return Time = 30 Seconds
3. Enemy Carrier on Radar = Delayed
4. Touch Return = Enabled
5. Round Win Limit = 2 Rounds
6. Capture Limit = 10 Flags
7. Respawn Delay = 7.5 Seconds
8. Number of Lives - Unlimited

Settings - Domination
1. Time Limit = 6.5 Minutes
2. Score Limit = 1000 Points
3. Round Limit = 1 Round
4. Flag Capture Time = 7.5 Seconds
5. Respawn Delay = 7.5 Seconds
6. Number of Lives = Unlimited

Settings - Search and Destroy
1. Time Limit = 1.5 Minutes
2. Bomb Timer = 45 Seconds
3. Plant Time = 5 Seconds
4. Defuse Time = 7.5 Seconds
5. Multi Bomb = Disabled
6. Round Switch = Every Round
7. Round Win Limit = 4 Rounds
8. Number of Lives = 1 Life

Banned Secondary Weapons, Tactical Grenades, Equipment, Perks & Weapon Attachments
1. Secondary Launchers
2. Flak Jacket
3. Nova Gas
4. Decoy
5. All Equipment
6. Warlord
7. Second Chance
8. Grenade Launcher
9. Flamethrower
10. Rapid Fire
 

Championship Bracket Game Types

Winners Bracket
Winners Round 1
Game 1 - Capture the Flag - Havana
Game 2 - Search and Destroy - Hanoi
Game 3 - Domination - Summit
Game 4 - Capture the Flag - Firing Range
Game 5 - Search and Destroy - Villa

Winners Round 2
Game 1 - Capture the Flag - Summit
Game 2 - Search and Destroy - Havana
Game 3 - Domination - Firing Range
Game 4 - Capture the Flag - Hanoi
Game 5 - Search and Destroy - Firing Range

Winners Round 3
Game 1 - Capture the Flag - Hanoi
Game 2 - Search and Destroy - Grid
Game 3 - Domination - Summit
Game 4 - Capture the Flag - Firing Range
Game 5 - Search and Destroy - Havana

Winners Round 4
Game 1 - Capture the Flag - Summit
Game 2 - Search and Destroy - Villa
Game 3 - Domination - Firing Range
Game 4 - Capture the Flag - Firing Range
Game 5 - Search and Destroy - Hanoi

Winners Semifinals
Game 1 - Capture the Flag - Havana
Game 2 - Search and Destroy - Firing Range
Game 3 - Domination - Firing Range
Game 4 - Capture the Flag - Summit
Game 5 - Search and Destroy - Grid

Winners Finals
Game 1 - Capture the Flag - Firing Range
Game 2 - Search and Destroy - Grid
Game 3 - Domination - Summit
Game 4 - Capture the Flag - Havana
Game 5 - Search and Destroy - Hanoi

Finals

Game 1 - Capture the Flag - Hanoi
Game 2 - Search and Destroy - Firing Range
Game 3 - Domination - Firing Range
Game 4 - Capture the Flag - Summit
Game 5 - Search and Destroy - Villa

Finals Game 11
Game 11 - Search and Destroy - Havana


Losers Bracket
Round 1
Game 1 - Capture the Flag - Summit
Game 2 - Search and Destroy - Havana
Game 3 - Domination - Firing Range
Game 4 - Capture the Flag - Hanoi
Game 5 - Search and Destroy - Firing Range

Round 2
Game 1 - Capture the Flag - Firing Range
Game 2 - Search and Destroy - Villa
Game 3 - Domination - Summit
Game 4 - Capture the Flag - Havana
Game 5 - Search and Destroy - Grid

Round 3
Game 1 - Capture the Flag - Hanoi
Game 2 - Search and Destroy - Grid
Game 3 - Domination - Summit
Game 4 - Capture the Flag - Firing Range
Game 5 - Search and Destroy - Firing Range

Round 4
Game 1 - Capture the Flag - Havana
Game 2 - Search and Destroy - Hanoi
Game 3 - Domination - Firing Range
Game 4 - Capture the Flag - Summit
Game 5 - Search and Destroy - Firing Range

Round 5
Game 1 - Capture the Flag - Summit
Game 2 - Search and Destroy - Villa
Game 3 - Domination - Firing Range
Game 4 - Capture the Flag - Firing Range
Game 5 - Search and Destroy - Hanoi


Round 6
Game 1 - Capture the Flag - Hanoi
Game 2 - Search and Destroy - Grid
Game 3 - Domination - Summit
Game 4 - Capture the Flag - Havana
Game 5 - Search and Destroy - Villa

Round 7
Game 1 - Capture the Flag - Havana
Game 2 - Search and Destroy - Firing Range
Game 3 - Domination - Firing Range
Game 4 - Capture the Flag - Summit
Game 5 - Search and Destroy - Grid

Round 8
Game 1 - Capture the Flag - Summit
Game 2 - Search and Destroy - Havana
Game 3 - Domination - Firing Range
Game 4 - Capture the Flag - Hanoi
Game 5 - Search and Destroy - Firing Range

Round 9
Game 1 - Capture the Flag - Firing Range
Game 2 - Search and Destroy - Grid
Game 3 - Domination - Summit
Game 4 - Capture the Flag - Havana
Game 5 - Search and Destroy - Hanoi

Losers Finals
Game 1 - Capture the Flag - Firing Range
Game 2 - Search and Destroy - Villa
Game 3 - Domination - Summit
Game 4 - Capture the Flag - Hanoi
Game 5 - Search and Destroy - Havana

Losers Finals Game 11
Game 11 - Search and Destroy - Hanoi

Open Bracket Game Types

Winners Bracket
Round 1
Game 1 - Capture the Flag - Firing Range
Game 2 - Domination - Summit
Game 3 - Capture the Flag - Havana

Round 2
Game 1 - Capture the Flag - Summit
Game 2 - Domination - Firing Range
Game 3 - Capture the Flag - Hanoi

Round 3
Game 1 - Capture the Flag - Hanoi
Game 2 - Domination - Summit
Game 3 - Capture the Flag - Firing Range

Round 4
Game 1 - Capture the Flag - Havana
Game 2 - Domination - Firing Range
Game 3 - Capture the Flag - Summit


Losers Bracket
Round 1
Game 1 - Capture the Flag - Summit
Game 2 - Domination - Firing Range
Game 3 - Capture the Flag - Hanoi

Round 2
Game 1 - Capture the Flag - Havana
Game 2 - Domination - Firing Range
Game 3 - Capture the Flag - Summit

Round 3
Game 1 - Capture the Flag - Hanoi
Game 2 - Domination - Summit
Game 3 - Capture the Flag - Firing Range

Round 4
Game 1 - Capture the Flag - Havana
Game 2 - Domination - Firing Range
Game 3 - Capture the Flag - Summit
 

Prizes

National Championship Competition

1st Place: $50,000
2nd Place: $30,000
3rd Place: $20,000
4th Place: $14,000
5th Place: $10,000
6th Place: $7000
7th Place: $5000
8th Place: $4000

2011 Pro Circuit Stipends - Black Ops

Regular Season Competitions

Starting at the 3rd 2011 Pro Circuit Competition, all Active members of the Black Ops Pro Players’ Association who are registered for the Black Ops Event, and attend, will receive $300.

National Championship Competition

All Active members of the Black Ops Pro Players’ Association who are registered for the Black Ops Event, and attend, will receive $300.

Rank Points

 

 Pro Circuit Rank Points are earned by competing at Pro Circuit Live Competitions and finishing in the Top 48.  They are used to seed players and teams at Live Competitions. One Pro Circuit Rank Point is worth more than any number of Online Qualifier Rank Points. For more information on Rank Points and seeding, please see the Official League Rules. 

National Championship Competition

1st = 1800       9th = 735         17th = 315       25th = 135       33rd-40th = 9

2nd = 1500      10th = 690       18th = 300       26th = 120       41st-48th = 6

3rd = 1350      11th = 645       19th = 285       27th = 105

4th = 1200       12th = 600       20th = 270       28th = 90

5th = 1050       13th = 510       21st = 210       29th = 60

6th = 975         14th = 465       22nd = 195      30th = 45

7th = 900         15th = 420       23rd = 180      31st = 30

8th = 825         16th = 375       24th = 165       32nd = 15

 

Guidelines

1.   Pro Circuit Rank Points are awarded to each Player on a Team individually and move with the Player should they leave the Team with which they earned the Pro Circuit Rank Points. 

2.   If a Team fails to attend all of their Matches, the Players will not receive Pro Circuit Rank Points.

Competition Format

1.   The Event will support as many as 80 Teams, including 64 Teams starting in the Open Bracket and 16 Teams with Automatic Bracket Qualification into the Championship Bracket.

2.   The Open and Championship Brackets will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in a Winners Bracket, Teams will enter a Losers Bracket.  A Match loss in a Losers Bracket will result in elimination from the Event.

3.   All Open Bracket Matches will be Best of 3 Games unless the Teams have already played each other in the Open Bracket.  Best of 3 Game Matches will consist of two Capture the Flag Games and one Domination Game.

4.   All Championship Bracket Matches will be Best of 5 Games unless the Teams have already played each other in the Event.  Best of 5 Game Matches will consist of two Capture the Flag Games, two Search and Destroy Games, and one Domination Game.

5.   If Teams are scheduled to play each other for a 2nd time in the Open Bracket, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 Games to 0.  If Game 3 of the Winners Bracket Match was not played, it must be played first and the Team that would’ve hosted the Game in the Winners Bracket will Host.  The Team that won the first Match must choose to Host or not Host Game 7.  The Host for Games 4-6 will be chosen in the opposite order in which Host was chosen for Games 1-3 (See Providence Black Ops Event Rule #9). 

6.   If Teams are scheduled to play each other in the Championship Bracket and they played each other in the Open Bracket, their Match will expand to a Best of 9, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Open Bracket, the Best of 9 will resume with Game 3 and Team A leading 2 Games to 0.  If Game 3 of the Open Bracket Match was not played, it must be played first and the Team that would’ve hosted the Game in the Open Bracket will Host.  The Team that won the first Match must choose to Host or not Host Game 9.  Host for Games 4-8 will be chosen so that the Team that only hosted one of the first three Games will host three Games from 4-8 (See Providence Black Ops Event Rule #10).  The winner of a Finals Best of 9 will win the Event.

7.   If Teams are scheduled to play each other for a 2nd time in the Event and they played each other in the Championship Bracket, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 3 Games to 0 in the Championship Bracket Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0.  If Games 4 and/or 5 of the Winners Bracket Match were not played, they must be played first with Host for each Game going to the Team that would’ve hosted in the Winners Bracket.  The Team that won the first Match must choose to Host or not Host Game 11.  The Host for Games 6-10 will be chosen in the opposite order in which Host was chosen for Games 1-5 (See Providence Black Ops Event Rule #10).  The winner of a Finals Best of 11 will win the Event.

8.   If the Teams scheduled to play each other in the Finals have not yet played against each other in the Event, an initial Match must be played using the Finals Game Types.  If the Team that came from the Championship Bracket Winners Bracket wins the initial Match, they will win the Event.  If the Team that came from the Championship Bracket Losers Bracket wins the initial Match, the Match will expand to a Best of 11, include the initial Match, and pick up where that Match left off.  For example, if the Championship Bracket Losers Bracket Team beat the Championship Bracket Winners Bracket Team 3 Games to 0 in the initial Match, the Best of 11 will resume with Game 4 and the Championship Bracket Losers Bracket Team leading 3 Games to 0.  If Games 4 and/or 5 of the initial Match were not played, they must be played first with Host for each Game going to the Team that would’ve hosted in the initial Match.  If the Match expands to a Best of 11, the Championship Bracket Losers Bracket Team must choose to Host or not Host Game 11.  The Host for Games 6-10 will be chosen in the opposite order in which Host was chosen for Games 1-5 (See Providence Black Ops Event Rule #10).

9.   In a Best of 3 Game Match, the higher seeded Team must decide whether they want to Host one or two Games.  The Team set to Host one Game must choose the Game that they want to Host first.  The other Team must Host the other two Games.

10. In a Best of 5 Game Match, the higher seeded Team must decide whether they want to Host two or three Games.  The Team set to Host three Games must choose one Game that they want to Host first.  The other Team must then choose two Games that they want to Host.  The Team set to Host three Games must Host the Games that weren’t chosen. 

11. Teams may request that they be allowed to give up their hosting privileges for one or more Games.  The opposing Team must then accept or reject the opportunity to Host that Game(s).

12. The Game Types for a Best of 7, Best of 9, or Best of 11 Game Match will be scheduled by the Black Ops Tournament Director in order to ensure that a Game Type isn’t repeated.  The Game Types for a Best of 7 Game Match will be scheduled so that only the Open Bracket Game Types are played.  The Game Types for a Best of 9 Game Match will be scheduled so that Search and Destroy Hanoi and Villa are not played.

13. Teams eliminated by way of Championship Bracket Losers Bracket Rounds 1-8 will be scheduled to play one, two, or three Consolation Matches in order to determine their exact 5th-32nd Ranking.  If the Teams that win one and lose one Consolation Match haven’t played a Consolation Match against each other, they will play each other in a Consolation Match in order to break the tie.  These tiebreaking Consolation Matches only apply to Teams that lose in the same Championship Bracket Losers Bracket Round.  Consolation Matches will be scheduled to begin immediately after a Team is eliminated from the Event.

14. Teams must use Full Screen (1 Player per Monitor) in all Matches.

 

Bracket Details

1.   When 16 Teams remain in the Open Bracket (4 Winners Bracket Teams & 12 Losers Bracket Teams), the Open Bracket will end.  Each remaining Winners Bracket Team will advance into the Championship Bracket Winners Bracket where they will be reseeded 17-20 and each remaining Losers Bracket Team will advance into the Championship Bracket Losers Bracket where they will be reseeded 21-32.

2.   Teams seeded 1-4 will start in Championship Bracket Winners Bracket Round 4.  Teams seeded 5-8 will start in Championship Bracket Winners Bracket Round 3.  Teams seeded 9-12 will start in Championship Bracket Winners Bracket Round 2. Teams seeded 13-20 will start in Championship Bracket Winners Bracket Round 1.  Teams advancing from the Open Bracket with a Match loss in the last Open Bracket Winners Bracket Round will start in Championship Bracket Losers Bracket Round 2.  Teams advancing from the Open Bracket with a Match loss in an earlier Open Bracket Winners Bracket Round will start in Championship Bracket Losers Bracket Round 1.

3.   The Team that wins the Championship Bracket will be crowned a 2011 Pro Circuit National Champion.

 

Rank Points, Seeding & Pro Status

1.   The top 48 Teams in the Event will receive Black Ops Pro Circuit Rank Points.

2.   Registered Teams will be seeded for the Event using the following criteria in this order: Black Ops Pro Status Rankings, Black Ops Pro Circuit Rank Points*, and Black Ops Online Qualifier Rank Points.  Ties will be broken using the next available criterion or randomly if necessary.  Teams with no Black Ops Rank Points will be seeded randomly.  Teams will be seeded 1-64 for the Open Bracket.  Teams will be seeded 1-32 for the Championship Bracket.

          *2011 Black Ops Pro Circuit Rank Points may be used as Rolling Rank Points in 2012.

3.   In the Championship Bracket, Teams with Automatic Bracket Qualification will be seeded ahead of Teams advancing from the Open Bracket. 

4.   Teams advancing from the Open Bracket will be reseeded for the Championship Bracket using their Open Bracket Seed. 

5.   Championship Bracket Teams advancing from the Open Bracket without a Match loss will be reseeded ahead of Championship Bracket Teams advancing from the Open Bracket with a Match loss. 

6.   Championship Bracket Teams advancing from the Open Bracket with a Match loss in the last Open Bracket Winners Bracket Round will be reseeded ahead of Teams advancing from the Open Bracket with a Match loss in an earlier Open Bracket Winners Bracket Round.

7.   The top 16 Teams, determined by Black Ops Pro Circuit Rank Points immediately following the Providence Competition will earn Pro Status.  Ties will be broken by each Team’s Ranking in the Providence Event.  If Event Rankings are used to break a tie, the best Event performance will win the tiebreaker.  If a Pro Team disbands, all lower ranked Pro Teams will move up one spot in the Pro Status Rankings.  However, this won’t result in an Amateur Team earning Pro Status.  Players who are members of Teams that earn Pro Status, but have fewer than 250 Black Ops Pro Circuit Rank Points will not be awarded Pro Status.

 

Automatic Bracket Qualification

1.   At 5 PM ET on the Thursday just over four weeks prior to the start of the Event, the top 16 ranked/eligible Teams will receive Automatic Bracket Qualification for the Championship Bracket and seeded according to Rank Points, Seeding & Pro Status Rule #2.

2.   In order to be eligible for Automatic Bracket Qualification, Pro Teams that plan to participate in the Event must notify MLG (email jnelson@mlgpro.com), confirming their attendance, by 5 PM ET on the Thursday just over four weeks prior to the start of the Event. 

3.   In order to be eligible for Automatic Bracket Qualification, Amateur Teams that plan to participate in the Event must take advantage of their Free or Reserved Team Pass (See Registration #1) or purchase a Team Pass, submit their Team Roster to MLG (email jnelson@mlgpro.com), and complete their Team in Team Builder (Four Confirmed Players from the submitted Team Roster) by the same 5 PM ET Thursday deadline.  Amateur Teams will not be eligible for Automatic Bracket Qualification if one of the Players on their submitted Team Roster is officially listed as a Player on a Pro Team at the 5 PM ET Thursday deadline.  Eligible Amateur Teams will receive Automatic Bracket Qualification or be ranked in a queue according to Rank Points, Seeding & Pro Status Rule #2.

4.   If fewer than 16 Teams receive Automatic Bracket Qualification at 5 PM ET on the Thursday just over four weeks prior to the start of the Event, an additional Team(s) will receive Automatic Bracket Qualification for the Championship Bracket at 5 PM ET on the Thursday just over three weeks prior to the start of the Event.  In order to be eligible, Amateur Teams must complete the Team Pass acquisition guidelines, email submission guidelines, and Team Builder responsibilities outlined in Automatic Bracket Qualification #3 by the 2nd Thursday deadline.  Eligible Amateur Teams will receive Automatic Bracket Qualification or be ranked in a queue according to Rank Points, Seeding & Pro Status Rule #2.

5.   Queued Teams are permitted to make Roster changes up until the Team Builder Lock (See 2011 Pro Circuit Registration Rules).  However, such Teams must maintain at least 2 Players from their submitted Team Roster in order to stay in the queue.  Also, Teams must maintain at least 75% of their submitted Black Ops Pro Circuit Rank Points total in order to keep their ranking in the queue.  Teams that don’t maintain at least 75% of their submitted Black Ops Pro Circuit Rank Points total will be re-ranked in the queue according to their new Black Ops Pro Circuit Rank Points total. 

6.   If a Team with Automatic Bracket Qualification (ABQ) chooses not to participate in the Event and notifies MLG prior to the Team Builder Lock, the #1 queued Team will be selected to take the Winners Round 1 ABQ spot in their quadrant of the Championship Bracket (Replacement Team).  If necessary, other Teams with ABQ spots in that quadrant of the Championship Bracket will be moved up one Round.  If there are no Teams in the queue, the #1 seeded Team without Automatic Bracket Qualification, that is complete in Team Builder at the Team Builder Lock, will be selected as the Replacement Team.

7.   If a Team with Automatic Bracket Qualification chooses not to participate in the Event and notifies MLG after the Team Builder Lock, but before the start of the Event, the #1 queued Team will be selected to take the Winners Round 1 ABQ spot in their quadrant of the Championship Bracket (Replacement Team).  If necessary, other Teams with ABQ spots in that quadrant of the Championship Bracket will be moved up one Round.  If there are no Teams in the queue, the #1 seeded Team without Automatic Bracket Qualification, that is complete in Team Builder at that time, will be selected as the Replacement Team.

8.   A Replacement Team will not be selected when a Team with Automatic Bracket Qualification fails to notify MLG of their non-participation prior to the start of the Event.  However, if necessary, other Teams with ABQ spots in that quadrant of the Championship Bracket will be moved up one Round.

9.   After being selected, Replacement Teams will be given the #16 Seed.  As a result, other Teams with Automatic Bracket Qualification may see their Seed improve.  However, unless they are in the affected quadrant of the Championship Bracket, they won’t see their position in the Bracket change (See Automatic Bracket Qualification #6 & #7).

10. Amateur Teams with Automatic Bracket Qualification are locked.  When Amateur Teams are locked, Players can’t be removed without their approval until Check-In, if they are deemed to be unable to attend at that time.  Also, Players must submit requests to MLG (email jnelson@mlgpro.com) in order to leave their Team and if a Player leaves a locked Amateur Team that has Automatic Bracket Qualification, they won’t be allowed to participate in the Event.

11. If an Amateur Team with Automatic Bracket Qualification is, at any time before the start of the Event, left with fewer than two Players from the submitted Team Roster, the Team will be unlocked, stripped of Automatic Bracket Qualification, and a Replacement Team will be selected (See Automatic Bracket Qualification Rule #6 and #7).

 

Registration

1.   Teams with a Free or Reserved Team Pass must email jnelson@mlgpro.com, requesting Team Builder access for the Event.  Reserved Team Passes that go unclaimed by 5 PM ET on the Monday before Registration opens for the Event will be sold as part of Public Registration.

2.   Public Registration for the Event will open at 7 PM ET on the Tuesday roughly four and a half weeks prior to the National Championship Competition. 

3.   Public Registration for the Event will close at 11:59 PM ET on the Monday, 4 days prior to the National Championship Competition.

4.   Black Ops Team Passes will be sold online for $240, and sold at Check-In for $280 if there is an open spot in the Bracket.

5.   Unused 2011 Halo Reach Team Passes, purchased online or at Check-In, may be saved as a $180 credit that can be used in purchasing a 2011 or 2012 Event pass.  Unused 2011 Black Ops Team Passes, purchased online or at Check-In, may be saved as a $140 credit that can be used in purchasing a 2011 or 2012 Event pass.  Unused 2011 Starcraft 2 Player Passes, purchased online or at Check-In, may be saved as a $45 credit that can be used in purchasing a 2011 or 2012 Event pass.  Unused 2010 Halo 3 and Halo Reach Team Passes, purchased online or at Check-In, may be used in purchasing a 2011 Event pass.  All other unused Event passes have expired and may not be used in purchasing another Event pass.  Individuals looking to use an unused Event pass must email jnelson@mlgpro.com during the week prior to Public Registration opening for the upcoming Event in which they want to use their credit or unused Event pass.

6.   After obtaining a Team Pass, whether free, reserved, or purchased, all Black Ops Teams must use Team Builder in order to complete Registration (See 2011 Pro Circuit Registration Rules).

 

All emails submitted to jnelson@mlgpro.com must be submitted from the email address that is registered to the individual’s MLG Username.

Event Schedule

Friday

10:30 AM - 1:30 PM Early Check-In
10:30 AM - 4:00 PM Problem Check-In / Registration
1:30 PM - 5:00 PM Check-In / Warm-Up
5:00 PM - 5:30 PM Welcome
5:30 PM - 6:00 PM BIC Pro FFA
5:30 PM - 7:00 PM Open Winners Round 1
6:00 PM - 9:00 PM All-Star Classic
7:00 PM - 7:45 PM Open Losers Round 1
7:45 PM - 8:30 PM Open Winners Round 2
8:30 PM - 9:15 PM Open Losers Round 2
9:15 PM - 10:00 PM Open Winners Round 3 / Losers Round 3
10:00 PM - 10:45 PM Open Winners Round 4 / Losers Round 4

Saturday
8:00 AM - 11:00 AM Warm-Up
11:00 AM - 12:15 PM Championship Winners Round 1 / Losers Round 1
12:15 PM - 1:30 PM Championship Winners Round 2 / Losers Round 2
1:30 PM - 2:45 PM Championship Winners Round 3 / Losers Round 3
2:45 PM - 4:00 PM Championship Losers Round 4
3:45 PM - 5:00 PM Championship Winners Round 4 A & B
4:00 PM - 5:15 PM Championship Losers Round 5
5:00 PM - 6:15 PM Championship Winners Round 4 C & D
6:15 PM - 8:45 PM Championship Winners Semifinals A / Losers Round 6
7:30 PM - 8:45 PM Championship Winners Semifinals B / Losers Round 7
8:45 PM - 10:00 PM Championship Losers Round 8

Sunday
8:00 AM - 11:00 AM Warm-Up
11:00 AM - 12:15 PM Championship Winners Finals / Losers Round 9
12:15 PM - 1:30 PM Championship Losers Finals
1:30 PM - 3:00 PM Championship Finals
 

Event Rules

 

General Rules

1.   Players may not use a Turbo controller or a Button Macro controller.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.  The first party wireless controller is the only wireless controller that may be used.

2.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.  However, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.

3.   Players may not use a Keyboard, Mouse, or Keyboard and Mouse adapter.

4.   Players and Coaches may not use a Wireless headset or a headset that requires an outlet for power.

5.   Teams that break General Rules #1-4 will be given a Warning.  Each subsequent Warning that a Team receives will result in a Forfeit of the Game.

6.   Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a Game is in progress.  Breaking this rule will result in a Forfeit of the Game except in the case of a Domination Game in which the outcome had already been mathematically determined.

7.   Players and Coaches may not appear on a Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players and Coaches may be asked to wear MLG apparel for Main Stage and Feature Station Matches.

8.   Players may use any unoccupied plug-ins on their Astro Rack and Monitor.

9.   In the case of a PlayStation 3/Monitor malfunction, the Round may be restarted from the beginning, determined by the Commissioner of MLG.  In the case of a Domination Game in which the outcome had already been mathematically determined, the Game will not be restarted.  If a Round is restarted, both Teams will keep the appropriate top or bottom team and start on the appropriate side of the Map.

10. No Warm-Up Games may be played outside of scheduled Warm-Up periods.

11. During Friday and Saturday’s scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.

12. During Saturday and Sunday’s scheduled Warm-Up periods, Teams that haven’t been eliminated from the Event have priority over other Teams regarding the use of open Stations.

13. Players and Coaches who break General Rules #10-12 may be given a Foul (See Pro Circuit Conduct Rules).

14. Players are expected to desynchronize their controller, after leaving a Station, following a Warm-Up Game or Event Match.  Players who fail to desynchronize their controller may receive a Technical Foul and could be subject to more severe penalties such as disqualification from an Event, a Temporary Ban from MLG’s Network of Websites (including majorleaguegaming.com and gamebattles.com), the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

15. If a Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game.  If a Team fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Teams scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Forfeit timer will start at the Match’s scheduled start time.

16. If a Team fails to report to their Station on-time, resulting in a Forfeit of a Game(s), the opposing Team will choose whether the Forfeited Game(s) will be counted as their host or their opponent’s.

17. Players will have 5 minutes to create their account and adjust their classes and settings.  The 5 minute time limit will begin when all Players have arrived and are seated at their Station or at the time at which Teams would Forfeit the 1st Game (See General Rules #15).  This rule will not be enforced on the Main Stage.

18. Players may ask their Referee for permission to leave their Station if their Match has not been completed.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s) or be forced to play a Round(s)/Game(s) shorthanded if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s) or be forced to play a Round(s)/Game(s) shorthanded if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play. 

19. Teams may ask their Tournament Director or Head Referee for an extended break between Matches.  The Tournament Director or Head Referee may set a time limit by the end of which the Team must report to their upcoming Match’s Station or they may also deny the Team’s request.  Teams may Forfeit a Game(s) or be forced to play a Round(s)/Game(s) shorthanded if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's or Head Referee’s set time limit.

20. In order to dispute Round/Game results, Players/Teams must notify their Referee that they would like to Protest the Round/Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Black Ops Tournament Director. 

 

Gameplay

1.   No going outside the normal boundaries of a Map.

2.   No using any of the banned Secondary Weapons, Tactical Grenades, Equipment, Perks, or Weapon Attachments.

3.   No looking at an opposing Player’s Monitor or projected screen by Players or Coaches.

4.   No Switching Teams or going into Spectator Mode at any time during a Game.

5.   Breaking any of Gameplay Rules #1-4 will result in a Forfeit of the Game.

6.   Any sign of cheating may result in a Forfeit of the Game, disqualification from an Event, a Temporary Ban from MLG’s Network of Websites, the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

7.   For Domination Games, two Rounds (each a 6.5-minute Game) must be played, with Teams switching top/bottom teams after Round 1.  After Round 2, the scores from both Rounds will be added together in order to determine a winner.  If the added scores are tied, two more Rounds must be played, each with a 5-minute Time Limit.

8.   The scores from both Rounds of a Capture the Flag Game will be added together in order to determine a winner.  If the added scores are tied, at least two Tiebreaker Rounds will be played.  For Tiebreaker Rounds, the Host will not be changed and Teams will use their Round 1 team for all odd numbered Tiebreaker Rounds and their Round 2 team for all even numbered Tiebreaker Rounds. 

9.   For tied Capture the Flag Games, the first Tiebreaker Round will be ended once a Team scores a Point and the time at which they scored will be recorded.  The recorded time will be used to set the second Tiebreaker Round’s Capture Time Limit and the second Tiebreaker Round will be ended once a Team scores a Point or the Round’s Capture Time Limit is reached.  If Team A scores a Point in the first Tiebreaker Round, Team A will win the Game if Team A scores a Point in the second Tiebreaker Round or the Capture Time Limit is reached.  If Team A scores a Point in the first Tiebreaker Round, Team B will win the Game if Team B scores a Point in the second Tiebreaker Round before the Capture Time Limit is reached.  If Team A scores a Point in the first Tiebreaker Round and Team B scores a Point in the second Tiebreaker Round as the Capture Time Limit is reached, two more Tiebreaker Rounds must be played.  If no Teams score a Point in the first Tiebreaker Round, the first Team to score a Point in the second Tiebreaker Round will win the Game.  If no Teams score a Point in the first or second Tiebreaker Round, two more Tiebreaker Rounds must be played.

10. Teams are permitted to start all Rounds/Games with three Players.  Teams with fewer than three Players are not permitted to start any Rounds/Games.  If a Team doesn’t have the required minimum number of Players to start a Match, they will Forfeit based on the timeline set in General Rules #15.  If a Team doesn’t have the required minimum number of Players to start a Round/Game, after the previous Round/Game has ended, that Team must Forfeit the upcoming Game.  Players are permitted to join Rounds/Games that are in progress, however, Players are not permitted to add a Character to a Round/Game for a Player who is absent.

11. Players who quit out of a Game, before it has ended, will be allowed to rejoin the Round/Game, but a Team will Forfeit the Game if all of their Players quit without Referee’s permission.

12. If a Round/Game is started without the approval of a Referee it will be restarted from the beginning.

13. Teams that incorrectly end a Round/Game, without Referee’s permission, will Forfeit the Game.

14. The Team that doesn’t Host must choose to play as the top or bottom team.  For Round 2 of Domination Games, Teams will switch from the top team to the bottom team and vice versa.

15. All Host choices must be made before the start of a Match.

16. Teams that are disqualified prior to the start of a Round/Game will not be allowed to play in the Round/Game.  Teams that are disqualified during a Round/Game must quit out of the Round/Game.  Teams that are disqualified won’t receive any Rank Points for their ranking in the Event.

17. Players must use their registered MLG Username during all Games.  No Team Name abbreviations are allowed.  Players found breaking this rule may be given a Foul (See Pro Circuit Conduct Rules).

Conduct Rules

 

Foul Rules

1.   No ejecting a disc from an Xbox 360 or PlayStation 3, accessing an Xbox 360’s dashboard or a PlayStation 3’s system menu, using a memory card or a USB flash drive, unplugging anything from a Monitor, Xbox 360, PlayStation 3, PC, or Astro Rack, or touching power units without a Referee’s permission.  No moving a Monitor, Xbox 360, PlayStation 3, PC, or Astro equipment without a Referee’s permission.

2.   No communication between Players and Spectators during a Match.

3.   No excessive use of vulgar language.  Excessive use of vulgar language is defined as consistent use of vulgar language at a volume that is audible to Spectators of the Match as well as a single use of vulgar language at a volume that is audible to spectators of another Match.

4.   No taunting of opposing Players, or Coaches, by Coaches.  Taunting of opposing Players, or Coaches, by Coaches is defined as derogatory language or gestures, aimed at an opposing Player(s), which is audible and/or visible to the opposing Player(s).

 

Technical Foul Rules

1.   No standing on chairs, tables, or other tournament equipment.

2.   No verbal abuse of Referees and other tournament officials. Verbal abuse of a Referee or other tournament official includes, but is not limited to, the use of vulgar language directed at a Referee or other tournament official, the use of insulting words or gestures directed at a Referee or other tournament official, and excessive argument with a Referee or other tournament official resulting in the delay of a Match.

3.   No use of vulgar language directed at a Player, Coach, or Spectator.

4.   No inciting Spectators into taunting a Player, Coach, or Spectator.

5.   No excessive taunting or celebration by Coaches or Players.  Excessive taunting or celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opposing Player(s) and/or Coach.  Post-Match interactions between opposing Players and Coaches must be limited to acts of sportsmanship.

6.   No unsportsmanlike physical contact.

7.   No throwing anything in the direction of an opposing Player(s) and/or Coach.  No throwing objects that could cause injury into the crowd.

 

Additional Rules

1.   No intentional Forfeiting or conspiring to manipulate Rankings or Brackets.

2.   Players are expected to treat all members of MLG Staff and Sponsors with respect.

 

Penalties

1.   Players found breaking a Foul Rule will be issued a Foul.   If a Player or Coach receives two Fouls, they will be issued a Technical Foul.

2.   Players found breaking a Technical Foul Rule will be issued a Technical Foul.  If a Halo Reach or Black Ops Player or Coach is penalized with a Technical Foul, the opposing Team will be allowed to Host the next Game that the offending Team was scheduled to Host or the opposing Team will be allowed to give Host to the offending Team for the next Game that the opposing Team was scheduled to Host.  If a Starcraft 2 Player is penalized with a Technical Foul, they will lose their next opportunity to choose the Map for the upcoming Game.  Instead, their opponent will choose the Map.  If a League of Legends Player/Team is penalized with a Technical Foul, they will lose their next Side Choice.  These penalties, if necessary, will be carried over from one Match to the next or one Pro Circuit Competition to the next.  If a penalty is carried over from one Pro Circuit Competition to the next, it will be carried by the Player who received the Technical Foul. 

3.   Players who receive five Technical Fouls at one Pro Circuit Competition will be ejected from the venue and if they are on a Team, their Team will be forced to continue shorthanded.

4.   Technical Fouls received for post-Game violations of Technical Foul Rules #2-7 or violations of Technical Foul Rules #2-7 while on a Main Stage or Feature Station will count as two Technical Fouls for administration of post-Competition Technical Foul Penalties.

5.   Coaches who receive two Technical Fouls will have their Coach wristband and privileges taken away. 

6.   Players found breaking Technical Foul Rules #6-7 or Additional Rules #1-2 may be ejected from the venue and their Team may be disqualified from the Event or forced to continue shorthanded. 

7.   Players found breaking any Pro Circuit Conduct Rules may be subject to further penalties such as a Temporary Ban from MLG’s Network of Websites (including majorleaguegaming.com and gamebattles.com), the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

8.   Referees and other tournament officials may issue a Foul, Technical Foul, or eject a Player from the venue for acts of misconduct not listed in the 2011 Pro Circuit Conduct Rules.

 

Technical Foul Penalties

1.   Technical Fouls received at Pro Circuit Competitions will be added up over the course of the 2011 season (See Penalties #4).

2.   1st Technical Foul = Email Warning

3.   2nd Technical Foul = 2nd Email Warning

4.   3rd Technical Foul = Temporary Ban from MLG’s Network of Websites for 30 days

5.   4th Technical Foul = Temporary Ban from MLG’s Network of Websites for 60 days

6.   5th Technical Foul = Temporary Ban from MLG’s Network of Websites for an additional 120 days or the remainder of the calendar year, whichever is longer

7.   6th Technical Foul = Competition Ban from all remaining 2011 Online Qualifiers

8.   7th Technical Foul = Competition Ban from all remaining 2011 LAN Center Tournaments

9.   8th Technical Foul = Competition Ban from the next Pro Circuit Competition.

10. After the 8th Technical Foul, each subsequent Technical Foul will result in a Competition Ban from an additional Pro Circuit Competition.

11. Halo Reach and Black Ops Players who receive three Technical Fouls in one Match will be given a one minute Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another one minute penalty.  Players receiving a one minute penalty will be instructed by a Referee to put their controller on the ground at the start of their next Game.  After one minute has passed, the Referee will instruct the Player that they may pick up their controller.

12. Starcraft 2 Players who receive three Technical Fouls in one Match will be given a one Game penalty.  After three Technical Fouls, each subsequent Technical Foul in the Match will result in another one Game penalty.  When a Starcraft 2 Player receives a one Game penalty their opponent will be allowed to select one unit, other than Probe, Drone, SCV, Zealot, Zergling, Marine, Overlord, or Queen, that the Player with the one Game penalty won’t be allowed to create during the upcoming Game.  If the Player with the one Game penalty were to create that unit during the upcoming Game, they would Forfeit the Game.

13. League of Legends Players/Teams receiving three Technical Fouls in one Match will be given a Ban Penalty.  After three Technical Fouls, each subsequent Technical Foul in the Mach will result in another Ban penalty.  When a League of Legends Player/Team receives a Ban penalty, their opponent may Ban one more Champion at the end of the Ban Order.

14. If necessary, one minute, one Game, and Ban penalties will be carried over from one Match to the next or one Pro Circuit Competition to the next.  If a one minute or one Game penalty is carried over from one Pro Circuit Competition to the next, it will be carried by the Player who received the Technical Fouls.  Players who fail to follow their Referee’s directions regarding a one minute, one Game, or Ban penalty may be subject to further punishment such as disqualification from an Event, a Temporary Ban from MLG’s Network of Websites, the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

Information for Minors and Parents

 

Under 18? Don't worry; you can still come to compete, or to spectate. If you're planning to compete, download the Parental Consent Form for full information. You will also receive a copy of this form if you purchase a pass.

Parental Consent Form

Top 16

Update: YungUnz was forced to make two roster substitutions at check-in. Their lineup for Providence is now: Regrets, Nick7722, Reflex, and Suarez013.

Event Information

League of Legends is back on the Pro Circuit! After a successful outing at MLG Raleigh, the game will once again be played in Providence. And this time, it won't be invitational-only. This is your chance to show everyone what you've got, as you play live onstream in front of hundreds of thousands of viewers.

The Details

 

The Online Qualifier to determine the four teams who will play in the Finals live at MLG Providence is complete! There was so much interest in the tournament that we ended up increasing the number of open spots from 8 to 24, and the competition that resulted was fierce. After a marathon of top-level play, the following four teams have made it through:

1.      EPIK
2.      Team SoloMid
3.      Dignitas
4.      RFLXGaming

League of Legends Live in Providence

These four teams will be flown to Providence, with all travel and hotel expenses paid, to compete in the live tournament. The teams will play Best-of-3 5v5s on Summoner's Rift (Autumn) in a double elimination bracket.

We will be streaming matches live on the Saturday and Sunday of MLG Providence. If you’re watching from home, you’ll be able to click over to the League of Legends tab on the homepage and see all the action.  We've got two of the game's best casters, Rivington (Rivington Bruce Bisland III) and Phreak (David James Turley), and they'll be providing commentary on all streamed games.

If you're a competitor, this is your chance to play with the best of the best and get a shot at competing live onstream at a Pro Circuit event for hundreds of thousands of people to see. Register now! And if you plan on watching MLG Providence, get hyped; LoL is back, and it's no laughing matter.

Prizes

For the Online Qualifier:

  • 1st through 4th Place will be flown to MLG Providence
  • 5th through 8th Place: $500 per team and 2000 RP per player

For the live competition in Providence:

  • 1st Place: $15,000 and 3250 RP per team
  • 2nd Place: $8,000 and 2500 RP per team
  • 3rd Place: $5,000 and 2,000 RP per team
  • 4th Place: $2,000 and 2,000 RP per team

Competition Format

 

Providence

1.   The Event will support as many as 4 Teams in a Championship Bracket

2.   The Championship Bracket will be separated into a Winners Bracket and a Losers Bracket.  After losing a Match in the Winners Bracket, Teams will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event. 

3.   All Matches will be Best of 3 Games unless the Teams have already played each other in the Championship Bracket.

4.   Teams will be seeded by the Commissioner of MLG, using the results of the LoL Raleigh Event.

5.   If Teams are scheduled to play each other for a 2nd time in the Championship Bracket, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 Games to 0.   Rule #10). 

6.   In the Finals, the Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off.  For example, if Team A beat Team B 2 Games to 0 in Pool Play, the Best of 7 will resume with Game 3 and Team A leading 2 Games to 0.  The winner of a Finals Best of 7 will win the Event.

7.   If the Teams scheduled to play each other in the Finals have not yet played against each other in the Championship Bracket, an initial Match must be played.  If the Team that came from the Championship Bracket Winners Bracket wins the initial Match, they will win the Event.  If the Team that came from the Championship Bracket Losers Bracket wins the initial Match, the Match will expand to a Best of 7, include the initial Match, and pick up where that Match left off.  For example, if the Championship Bracket Losers Bracket Team beat the Championship Bracket Winners Bracket Team 2 Games to 0 in the initial Match, the Best of 7 will resume with Game 3 and the Championship Bracket Losers Bracket Team leading 2 Games to 0.

Event Schedule

Friday
10:30 AM - 1:30 PM Early Check-In
1:30 PM - 10:00 PM Check-In / Setup / Warm-Up

Saturday
8:00 AM - 10:00 AM Warm-Up
10:00 AM - 12:30 PM Winners Round 1
12:30 PM - 3:00 PM Winners Finals / Losers Round 1

Sunday
8:00 AM - 3:30 PM Warm-Up
3:30 PM - 6:00 PM Losers Finals
6:00 PM - 8:30 PM Finals
 

Rules and Settings

 

Equipment

1.   Players must bring their own mouse, keyboard, headsets, and mouse pad.  Players must use the PC and Monitor provided by MLG.

2.   Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.

3.   Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.

4.   All Players must submit their mouse, keyboard, and headset driver requirements to rmoore@mlgpro.com by 11:59 PM ET on Friday, November 11th.  No drivers, that have not been previously submitted, will be installed at the Providence Competition.

5.   All Player equipment is subject to approval.

6.   Players may not alter game files or modify drivers.

7.   Players may not have applications, browsers, or streams open other than the League of Legends launcher or application and any necessary drivers.

8.   Breaking any of Equipment Rules #6-7 will result in a Forfeit of the Game.

9.   Players may not change the Computer/Monitor sound and video settings in Windows. 

10. Players may not use the Windowed Display Modes.

11. Players whobreak Equipment Rules #9-10 will be given a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Gameplay Rules #1 & #12).

 

General Rules

1.   The Shyvanna Patch will be used throughout the tournament.  More info on this patch can be found here: http://na.leagueoflegends.com/news/shyvana-patch-notes

2.   Players may not appear on a Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors.  Players and Coaches may be asked to wear MLG apparel for all Matches.

3.   In the case of a Computer/Monitor/Internet/PvP.net/LoL Launcher malfunction, the Game may be restarted from the beginning, determined by the Commissioner of MLG.

4.   No Warm-Up Games may be played outside of scheduled Warm-Up periods.  Players who break this rule may be given a Foul (See Pro Circuit Conduct Rules).

5.   If a Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game.  If a Team fails to report to their Station within 15 minutes of their Match’s announcement, they will Forfeit the Match.  If Teams scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will win the Game or Match.  If a Match is announced prior to its scheduled start time, the Forfeit timer will start at the Match’s scheduled start time.

6.   Players may ask their Referee for permission to leave their Station if their Match has not been completed.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s) or be forced to play a Game(s) shorthanded if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s) or be forced to play a Game(s) shorthanded if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play. 

7.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the League of Legends Tournament Director. 

 

Gameplay

1.   Players may Pause a Game if they have their Referee’s permission or if they have agreed to a Pause of the Game with their opponent in in-game chat.  Referees may approve or deny a Player’s request to Pause a Game.  Pausing a Game without Referee’s or opposing Team’s permission will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game.  (See Equipment Rule #11 & Gameplay Rule #12).

2.   Players found chatting about companies, sponsors, or products will be given a Foul.  Players found to be chatting excessively will be given a Foul.  Language used in in-game chat will be governed by the Pro Circuit Conduct Rules (See Pro Circuit Conduct Rules).

3.   Players may not look at an opposing Player’s Monitor or projected screen.  Players found breaking this rule will Forfeit the Game.

4.   Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, a Temporary Ban from MLG’s Network of Websites (including majorleaguegaming.com and gamebattles.com), the loss of a Pro Player benefit(s), a fine, and a Competition Ban for a future Pro Circuit Competition(s).

5.   Summoner’s Rift (Autumn) and Tournament Draft Mode will be used for all Games.

6.   The higher seeded Team must choose their Side for Game 1.

7.   The Team that loses each Game must choose their Side for the next Game.

8.   If a Game is started without the approval of a Referee it will be restarted from the beginning.

9.   Players who quit/disconnect from of a Game before it has ended will be allowed to rejoin the Game, but a Team will Forfeit the Game if all of their Players quit without Referee’s permission.

10. Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Teams that are disqualified during a Game must quit out of the Game. 

11. The higher seeded Team must host all Games in a Match unless the Match is broadcasted.  If a Match is broadcasted, an observer will host all Games in the Match.

12. Only MLG Staff members may connect to the server as an observer.  Inviting someone to observe a Match without Referee’s permission will result in a Warning.  Each subsequent Warning that a Player receives will result in a Forfeit of the Game (See Equipment Rule #11 & Gameplay Rule #1).

13. If an observer loses their connection to the Game, but both Teams remain in the Game, the Game must continue.

Event Information

It’s a new year, so you’ve got a new chance to win big! And once again, the quest for the best begins online! The BIC® Flex4® Online FFA is a two-day online tournament that takes place prior to each of the six Pro Circuit competitions in the 2011 Season. If you win the online FFA, you will be flown to the MLG Anaheim, where you’ll receive a universal pass to compete in unlimited time slots at the BIC® Flex4® Live FFA.

Register for the Online FFA!

This could be your ticket to greatness! Good luck from your friends at BIC!

Please note: you are not required to compete in the Online FFA in order to compete in the Live FFA.

NO PURCHASE NECESSARY.  Open to legal residents of the 50 US or DC.  Active Members of the Halo Pro Players’ Association may not participate in the Live Events and/or Online Tournaments.  View Rules for details.

Register

Live Events

There will be a total of six Live Events in the BIC® Flex4® FFA 2011: five at the 2011 MLG Pro Circuit Regular Season Competitions and one at the 2011 MLG Pro Circuit National Championship Competition. 

 

A.  Dates of Live Event Tournaments: The first Live Event will take place during the first 2011 MLG Pro Circuit Competition over the course of two consecutive days, currently beginning on Friday, April 1, 2011 and ending on Saturday, April 2, 2011. Registration for this first Live Event will begin on April 1, 2011 at 1:30 PM (local time) and end on Saturday, April 2, 2011 at 7:00 PM (local time).  The second Live Event will take place during the second 2011 MLG Pro Circuit Competition over the course of two consecutive days, currently beginning on Friday, June 3, 2011 and ending on Saturday, June 4, 2011. Registration for this second Live Event will begin on June 3, 2011 at 1:30 PM (local time) and end on Saturday, June 4, 2011 at 7:00 PM (local time). 

If a participant is eliminated from the Live Event, such participant may register again for another time slot in the Live Event before the end of registration.  The listed dates and times for the Live Events are tentative and subject to change.  Any changes to the dates and times for the listed Live Events will be posted on the BIC® Flex4® landing page.  The dates and times for the subsequent Live Events are to be determined and will be posted on the BIC® Flex4® landing page when finalized.

 

 

B. How to Enter:   There is no entry fee for the BIC® Flex4® FFA 2011 Live Events. However, in order to participate in a BIC® Flex4® FFA 2011 Live Event, Players will be required to either: a) be registered in Team Builder for another Pro Circuit Event at that MLG Pro Circuit Competition; or b) obtain a Spectator Pass ($25) for that MLG Pro Circuit Competition.  Spectator Passes can be purchased online through the MLG Store (https://secure.mlgpro.com/store) or during onsite check-in.

 In order to register for a BIC® Flex4® FFA 2011 Live Event, Players will be required to sign up for a time slot at the BIC® Flex4® FFA 2011 Tournament Area.  Players will be able to sign up for a time slot when the venue doors open to the public at approximately 1:30 pm (local time) on the first day of the MLG Pro Circuit Competition.  Players will be able to sign up for a time slot until all available time slots are full.  When signing up for a time slot, participants who are of the age of majority under the laws of his or her state of residence (19 years or older for residents of Alabama or Nebraska, otherwise 18 years or older) will be required to sign a release form.  Players who are minors under the laws of his or her state of residence (under 19 years old for residents of Alabama and Nebraska, otherwise under 18 years old) will be required to have a release form signed by a parent or legal guardian. 

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  No other methods of entry will be accepted. 

All entries become the property of MLG and will not be returned. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process or who otherwise violates these Official Rules.

C. How to Play: After signing up for a time slot, Players will be given a wristband specific to their time slot.  Players should return to the BIC® Flex4® FFA 2011 Tournament Area and wait in line prior to the start of their time slot.  When Players reach the front of the line, their wristband will be removed and they will be escorted to play at their assigned Outer Station.

 Online Tournaments

There will be a total of six Online Tournaments in theBIC® Flex4® FFA 2011. 

Dates of Online Tournaments: The first Online Tournament will take place over the course of two consecutive days, beginning March 12, 2011 and ending on March 13, 2011. Registration for this Online Tournament will begin on March 8, 2011 at 5:00 PM EST and end on March 11, 2011 at 9:00 PM EST.

The second Online Tournament will take place over the course of two consecutive days, beginning April 30, 2011 and ending on May 1, 2011. Registration for this Online Tournament will begin on April 26, 2011 at 5:00 PM EST and end on April 29, 2011 at 9:00 PM EST.

The schedule for the remaining Online Tournaments and registrations will be scheduled at a later date.  If deemed necessary by MLG, these dates and times may be modified and any such new schedule will be posted on the BIC Flex4 landing page.  Please check the BIC Flex4 landing page for the most up-to-date tournament schedules.

B. How to Enter:   Participants must have a MLG/GameBattles account.  Participants without an account can create one here: https://accounts.majorleaguegaming.com/account/new.  Please provide a valid e-mail address, as e-mail will be the primary method of contact.  Online Tournament registration is on a first come first serve basis and is open until all available spots are filled.  Brackets must have 8, 16, 32, 64, 128, 256 or 512 Players.  If the number of registered Players falls between two of the above bracket numbers, the smaller bracket size will be used, and all registrations in excess of the bracket size will be voided.  One entry per person per Online Tournament. Valid Online Tournament entries must contain all information requested.  Incomplete and/or multiple entries will be disqualified.

Because space and time are limited, MLG cannot guarantee that all persons attempting to  register will be able to participate. No other methods of entry will be accepted.  If an Online Tournament bracket reaches the maximum size of 512, then the registration period will close immediately and no further entries will be accepted.

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible or delayed entries or other communications or other technical problems related to website entries. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process or the operation of the Site, or who otherwise violates these Official Rules.

C. How to Play: After registering for the Online Tournament, Players will be randomly seeded into a bracket. Players will receive a private message in their GameBattles.com Inbox prior to the start of their upcoming Match which will include the time of the Match and the Xbox Live Gamertag of the Online Tournament Admin who will be inviting them to their Custom Games Lobby.

Rules and Settings

Participants will compete against one another in Free For All games of Halo: Reach(each game a “Match”).  All winners will be selected under the auspices of MLG, the judge of the BIC® Flex4® FFA 2011. In the event that a Participant cannot participate in competition at any level of play, for whatever reason, MLG, in its sole discretion, reserves the right to select a substitute Participant, modify the structure, format, rules as necessary or reschedule BIC® Flex4® FFA 2011 play. All decisions and rulings of MLG are final. MLG reserves the right to disqualify any Participant from participation in competition at any level, any time and for any reason.

Play Instructions for BIC® Flex4®  FFA 2011 Live Events

Rules

 

1.   Active members of the Halo Pro Players’ Association may not participate in the Event unless they have already qualified for the Finals.

2.   Players may use their own controllers. Players will be provided with a controller if they don't have one of their own.

3.   Players may not use a Turbo controller, a Button Macro controller, a Wireless controller, or a Play and Charge Kit.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

4.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.  However, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage. 

5.   Players may not engage in strategic communication during Games, including communication of the location of a Character/weapon and the amount of damage that a Character has sustained.

6.   Players may not intentionally give a kill to another Player.

7.   Players found breaking Rules #3-6 will be warned. Players found breaking Rules #3-6 a second time will be disqualified from the Event.

8.   The Host of each Outer Station Game, and Winners Station Game without a returning winner, will be determined randomly. The returning 1st place Player will Host all Winners Station Games.  If the returning 1st place Player doesn’t want to Host they can pass the Host onto the returning 2nd Place Player. Host for the Quarterfinals, Semifinals, and Finals will be awarded to the highest seeded Player in each Game.  Quarterfinals, Semifinals, and Finals Players may decline the right to Host, in which case the privilege will pass to the next highest seeded Player and if all Players decline, the lowest seeded Player must Host.

9.   Score ties will be broken using the following criteria in this order: Kills, Deaths, Assists, Headshots, Coin Toss.  If Kills, Assists, or Headshots are used to break a tie, the highest number will win the tiebreaker.  If Deaths is used to break a tie, the lowest number will win the tiebreaker.  If a Coin Toss is used to break a tie, the lower seeded Player must call “heads” or “tails” and then the Game’s Referee will flip a coin and allow it to fall to the ground, where the side facing up will determine the winner of the tiebreaker.  If a Coin Toss is needed and the Players are not seeded, the Game’s Referee must randomly select the Player who must call “heads” or “tails”.

10. No warm-up Games may be played.

11. Games started without the approval of a Referee will be restarted.

12. In the case of an Xbox 360/Monitor malfunction, the Game may be restarted from the beginning, determined by the BIC Flex4 Halo Reach FFA Director.

13. Player Names may not include derogatory, suggestive, or otherwise inappropriate Words/Meanings.  Violators of this rule will be instructed to change their Player Name immediately.

14. Any sign of cheating may result in disqualification from the Event.

15. Players who are disqualified from the Event must quit out of the Game and won’t be allowed to play in another Game in the Event.  Players who are disqualified can’t be designated as one of the Game’s winners.  If a disqualified Player finishes in 1st or 2nd Place, the next highest ranking Player will be given their placement and designated as one of the Game’s winners.

 

Format

1.   There will be two Open Entry Sessions followed by a Quarterfinals, a Semifinals and a Finals Round.

2.   Each Open Entry Session will be broken up into hour-long Time Slots and each Time Slot will support as many as 176 Players.

3.   Players will be taken from the line to play their first Game on an Outer Station. Outer Station winners will move on to the Winners Station while losers must give up their seat.  Players who finish in 1st or 2nd Place will be considered winners.

4.   Twelve Winners Station wins will automatically qualify a Player for the Quarterfinals.

5.   At the end of the second Open Entry Session, 16 Players will qualify for the Quarterfinals.

6.   Players will be chosen and seeded for the Quarterfinals based on total Winners Station wins and ties will be broken by the following criteria in this order: Total Outer Station wins, # of 1st Place finishes, # of 2nd Place finishes, and Total Score (best 5 Games).  Ties will be broken randomly if necessary.  If 1st Place finishes, 2nd Place finishes, or Total Score are used to break a tie, the highest number will win the tiebreaker.  If Outer Station wins is used to break a tie, the lowest number will win the tiebreaker. 

7.   The top 4 Players in each Quarterfinals Game will advance to the Semifinals.

8.   The top 3 Players in the Semifinals Game will advance to the Finals.

9.   The winner of the Finals will be named the BIC Flex4 Halo Reach FFA 2011 Champion.

 

Settings

Halo Reach FFA

Map = MLG Zealot FFA

Game Mode = Slayer

Score to Win = Unlimited

Primary Weapon = DMR

Secondary Weapon = None

Time Limit = 5 Minutes (15 Minutes for Quarterfinals, Semifinals, and Finals)

Health Recharge Rate = 0% (No Recharge)

Melee Modifier = 75%

Starting Equipment = Sprint

Player Speed = 110%

Jump Height = 110%

Player Gravity = 150%

Spartan Loadout 1, Name = Marksman

Spartan Loadout 1, Primary Weapon = DMR

Spartan Loadout 2, Name = Warden

Spartan Loadout 2, Primary Weapon = Needle Rifle

Spartan Loadout 2, Equipment = Sprint

Spartan Loadouts 3-5 = Hidden

Suicide Penalty = None

Respawn Traits, Duration = None

Play Instructions for BIC® Flex4®  FFA 2011 Online Tournaments

Players

1.   Active members of the Halo Pro Players’ Association may not participate in the Online Tournaments.  Players must register and use their own MLG/GameBattles Username in order to compete in the Online Tournaments.  The registered Username account must contain the Player’s correct Name, Mailing Address, and Email Address. 

2.   Players must not share the information stored on their MLG/GameBattles account with another person.  This includes, but is not limited to the following: Passwords, Gamertags, and Email Addresses. 

3.   If a Player accesses or uses another Player’s MLG/GameBattles account or provides an incorrect Name, Mailing Address, or Email Address, they will not be eligible to receive any prize and may be disqualified and/or banned from MLG/GameBattles. 

4.   Players may not register for the Online Tournament with more than one Username.  Violators of this rule may be disqualified and/or banned from MLG/GameBattles.

5.   Players are limited to one XBL Gamertag per Online Tournament and that XBL Gamertag may not be changed once the Online Tournament has begun.

6.   Individuals may not recover another Player’s XBL Gamertag and use it in an Online Tournament.  Individuals may not allow their XBL Gamertag to be recovered by someone else and used in an Online Tournament.  Violators of this rule will be disqualified and may be banned from MLG/GameBattles.

7.   XBL Gamertags should be checked, before the start of a Match, to verify all Players’ eligibility.  If a Player is found to be ineligible, the Match’s Online Tournament Admin should be contacted.  If the Online Tournament Admin isn’t immediately available, the Match should be played in its entirety and a Ticket should be submitted.  If an ineligible Player participates and sufficient proof is provided, the Player will be disqualified when the Ticket is processed.

8.   Use of an incorrect XBL Gamertag will result in disqualification.  Spelling and spaces of XBL Gamertags must be exact, but correct capitalization is not necessary.

9.   Usernames and Team Names may not contain inappropriate language.  Team names cannot be used if they are already taken by another Team registered for the Online Tournament.  Violators of this rule will have their Username/Team Name changed immediately.

10. All MLG/GameBattles Usernames are property of Major League Gaming Inc.  Any advertising of, or attempts to buy, sell, trade, or exchange a Username by any means is strictly prohibited.  Violators will be banned from MLG/GameBattles and all related Usernames will also be banned.

Gameplay

1.   No intentionally giving a kill to another Player.  Players found breaking this rule will be warned.  Players found breaking this rule a second time will be disqualified.

2.   Games started without the approval of the Match’s Online Tournament Admin will be restarted.

 

All Matches

1.   Players will be randomly seeded into the Online Tournament Bracket.

2.   Players will receive a Private Message in their GameBattles Inbox prior to the start of their upcoming Match which will include the time of the Match and the XBL Gamertag of the Online Tournament Admin who will be inviting them to their Custom Games Lobby.

3.   Players will receive an invitation to their Match’s Custom Games Lobby at least 10 minutes in advance of the Match’s scheduled start time.  Once everyone is ready, the Online Tournament Admin will leave the Custom Games Lobby, which will automatically promote a Player to the role of the Custom Games Lobby’s Leader.  The new Leader must start a 30-second Test Game and invite the Online Tournament Admin to the Custom Games Lobby after the Test Game has ended.  If the Host is reasonable, the Map and Game Mode will be set and the Online Tournament Admin will again leave the Custom Games Lobby.  The Custom Games Lobby Leader must then start the Match.

4.   If all Players are not present at the scheduled Match time, the Online Tournament Admin will wait up to 5 minutes before leaving the Custom Games Lobby.  Players who fail to join the Custom Games Lobby by the time the Online Tournament Admin first leaves the Custom Games Lobby will be disqualified.

5.   Each Match will consist of 1 Game and the top 4 Players will advance to the next Round, even if one of those Players lost their connection to the Host at some point during the Game.  Each Round will be scheduled shortly after the conclusion of the previous Round.

6.   Score ties will be broken using the following criteria in this order: Kills, Deaths, Assists, Headshots, Coin Toss.  If Kills, Assists, or Headshots are used to break a tie, the highest number will win the tiebreaker.  If Deaths is used to break a tie, the lowest number will win the tiebreaker.  If a Coin Toss is used to break a tie, the lower seeded Player must call “heads” or “tails” and then the Game’s Referee will flip a coin and allow it to fall to the ground, where the side facing up will determine the winner of the tiebreaker. 

7.   No warm-up or practice Games are permitted.

8.   Custom Games Lobby Leaders who start a Game with the wrong Game Type Settings may be disqualified.  Players who quit out of a Game and claim that the wrong Game Type Settings were used will be disqualified if they are unable to provide proof to back up their claim.

9.   If the Leader of the Custom Games Lobby wrongly ends a Game, they will be disqualified and subject to a ban from MLG/GameBattles.

Host

1.   Players should play a test Game, for roughly 30 seconds, before the Match begins in order to determine if the Host is reasonable.  Test Games should be played using a Game Type the Players are not scheduled to play against each other so that Players aren’t confused about whether the Match has officially begun or not. 

2.    All Players must agree that the Host is reasonable (all Players with green dots) before the start of a Game.  If a reasonable Host can’t be found, the best Host must be used.

3.   If a Player’s connection to the Host becomes unreasonable during a Game, the Game must still be played. 

4.   If a Player loses their connection to the Host when the Game launches, the Game must be restarted.

5.    Custom Games Lobbies must be closed and remain closed during each Game.  If a Player loses their connection to the Host during a Game they may not be invited back.

Online Tournament Admins

1.   Online Tournament Admins can be contacted by way of the GB Live Support system in order to answer any questions or solve any problems your Team may have during a Match.  Live Support: http://gamebattles.com/xbox360/halo-reach/support/

2.   If an Online Tournament Admin is called into a Custom Games Lobby, Players must keep them un-muted at all times and comply with their instructions.

3.   Verbal abuse of an Online Tournament Admin may result in a ban from MLG/GameBattles. 

Tickets

1.   To submit a Ticket, click “New Support Ticket,” found within “My GB,” on the console navigation bar.  Select a category that best describes your problem, the Arena in which it occurred, and a detailed description of the issue.

2.   When submitting a Ticket, fill out all applicable fields.  Incomplete or incorrect Tickets will be closed without being processed.

3.   Once submitted, the status of your Ticket can be viewed through “My Support Tickets,” also found within the “My GB” menu.

4.   All decisions made by Online Tournament Admins are final.  After a decision has been made regarding a Ticket, additional Tickets may only be submitted if they contain new information.

5.   Tickets are handled in the order that they are received.  Online Tournament Admins should not be contacted regarding the status of Tickets that have not been closed.

6.   In order to dispute Match results, Tickets must be submitted with proof (Screenshot or Video) within 15 minutes of the scheduled Match time. 

7.   If a Screenshot is needed in order to resolve a dispute, it should be uploaded to your GB Profile.  If a Video is needed in order to resolve a dispute, it should be uploaded to the GB Game Room.  The URL for the Screenshot or Video should be attached to the dispute Ticket.

8.    For all cheating claims, the burden of proof is on the accuser. 

Settings

1.   The MLG FFA Map and Settings, created by the XBL Gamertag: MLG Gametypes, must be used for all Matches and may not be altered.

2.   The MLG FFA Map, MLG Zealot FFA v3, can be downloaded here:

      http://www.bungie.net/Stats/Reach/FileShare.aspx?player=MLG%20Gametypes

3.   All of the Settings changes that were made to the default Game Mode (Slayer) are listed below.  This list should only be used as a reference tool, not in an attempt to recreate the MLG FFA Settings.

MLG FFA v3

Score to Win = Unlimited

Primary Weapon = DMR

Secondary Weapon = None

Time Limit = 15 Minutes

Health Recharge Rate = 0% (No Recharge)

Melee Modifier = 75%

Starting Equipment = Sprint

Player Speed = 110%

Jump Height = 110%

Player Gravity = 150%

Spartan Loadout 1, Name = Marksman

Spartan Loadout 1, Primary Weapon = DMR

Spartan Loadout 2, Name = Warden

Spartan Loadout 2, Primary Weapon = Needle Rifle

Spartan Loadout 2, Equipment = Sprint

Spartan Loadouts 3-5 = Hidden

Suicide Penalty = None

Respawn Traits, Duration = None

Prizes

BIC® Flex4®  2011 Live Event at the 2011 MLG Pro Circuit National Championship Competition

The top 3 players from the BIC® FFA 2011 Live Event at the 2011 MLG Pro Circuit National Championship Competition will be invited to play with the five 1stprize winners from the BIC® Flex4® FFA 2011 Live Events at the 2011 MLG Regular Season Competitions in a Finals Match.  This Finals Match will be a competition between such final 8 players.  The 1st prize winner of this Finals Match shall receive $4,000 cash.

 

BIC® Flex4®  FFA 2011 Online Tournaments

One (1) 1st prize will be awarded for each BIC® Flex4® FFA 2011 Online Tournament.  The 1st prize winners shall each receive a trip to an upcoming 2011 MLG Pro Circuit Competition (which includes 3 nights in the Competition hotel and 1 round trip coach airfare from a major airport nearest the winner’s hometown to an upcoming 2011 MLG Pro Circuit Competition) and a Spectator Pass.  Total ARV: $1025.

If the 1st prize winner of a BIC® Flex4® FFA 2011 Online Tournament is a minor (such winner’s age to be determined as of the Thursday immediately preceding the upcoming MLG Pro Circuit National Championship), then such minor must be accompanied by an adult (a parent or guardian 21 years of age or older) during the trip to an upcoming 2011 MLG Pro Circuit Competition; therefore, in addition to the above prize package, the winner shall receive an additional 1 round trip coach airfare from a major airport nearest the winner’s hometown to an upcoming 2011 MLG Pro Circuit Competition and also a Spectator Pass for the adult accompanying the minor.  Total ARV: $1445.

In addition, the 1st prize winners will receive a Universal Pass, granting them the ability to register for any available Time Slots in the BIC® Flex4® FFA 2011 Live Event at an upcoming 2011 MLG Pro Circuit Competition.  1st prize winners from any of the six Online Tournaments are not eligible to participate in any other remaining 2011 Online Tournaments.

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of a prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value.

Winners will be notified by e-mail and/or posted on the MLG or GameBattles website within approximately two (2) weeks after the end of the Live Event or Online Tournament. All winners will be required to complete and sign an affidavit of eligibility and, except where prohibited, a liability/publicity release (in addition to the media release form submitted as part of registration), in the form provided by MLG, within 10 daysof winning in order to claim prize. If a minor wins a prize, it will be awarded in the name of the minor’s parent or legal guardian, who will also be responsible for signing any necessary releases, consents and affidavits. If any winner cannot be contacted, is contacted and does not respond as directed within 10 days of attempted notification, refuses the prize within 10 days of notification or is ineligible to accept the prize, then the prize may be forfeited and awarded to an alternate winner under MLG’s sole discretion. Winners may be required to provide a U.S. shipping address to claim their prize. Please allow 4-6 weeks for delivery of the prize.

Schedule

Friday
1:30 PM - 10:00 PM Registration
6:00 PM - 11:00 PM Open Entry Session 1

Saturday
10:00 AM - 7:00 PM Registration
10:00 AM - 8:00 PM Open Entry Session 2
8:30 PM - 9:00 PM Quarterfinals
9:00 PM - 9:30 PM Semifinals
10:00 PM - 10:30 PM Finals

Official Rules

2011 BIC Flex4 Halo: Reach Free For All (BIC® Flex4TM FFA 2011)

 

2011 Official Rules

 

VOID WHERE PROHIBITED

 

Major League Gaming Inc. (“Major League Gaming” or “MLG”) will conduct thisHalo: Reach (Xbox 360) Free for All (Live Events and Online Tournaments) in accordance with these Official Rules, unless otherwise indicated. By participating in a Live Event or Online Tournament, each participant agrees to abide by the rules and decisions of judges, which shall be final and binding in all respects. Participation in a Live Event requires a MLG Pro Circuit Spectator, Coach, or Player wristband for the Competition at which the Live Event is being held.  Participation in an Online Tournament requires a Xbox 360 console, the Halo: Reach video game for Xbox 360, and an Xbox Live Gold membership.

 

1. Description of Live Event/Participation.

 

There will be a total of six Live Eventsin the BIC Flex4 FFA 2011: five at the 2011 MLG Pro Circuit Regular Season Competitions and one at the 2011 MLG Pro Circuit National Championship Competition. 

 

A.  Dates of Live Event Tournaments:The first Live Event will take place during the first 2011 MLG Pro Circuit Competition over the course of two consecutive days, currently beginning on Friday, April 1, 2011 and ending on Saturday, April 2, 2011. Registration for this first Live Event will begin on April 1, 2011 at 1:30 PM (local time) and end on Saturday, April 2, 2011 at 7:00 PM (local time).  The second Live Event will take place during the second 2011 MLG Pro Circuit Competition over the course of two consecutive days, currently beginning on Friday, June 3, 2011 and ending on Saturday, June 4, 2011. Registration for this second Live Event will begin on June 3, 2011 at 1:30 PM (local time) and end on Saturday, June 4, 2011 at 7:00 PM (local time). 

 

If a participant is eliminated from the Live Event, such participant may register again for another time slot in the Live Event before the end of registration.  The listed dates and times for the Live Events are tentative and subject to change.  Any changes to the dates and times for the listed Live Events will be posted on the BIC Flex4 landing page.  The dates and times for the subsequent Live Events are to be determined and will be posted on the BIC Flex4 landing page when finalized.

 

B. How to Enter:   There is no entry fee for the BIC Flex4 FFA 2011 Live Events. However, in order to participate in a BIC Flex4 FFA 2011 Live Event, Players will be required to either: a) be registered in Team Builder for another Pro Circuit Event at that MLG Pro Circuit Competition; or b) obtain a Spectator Pass ($25) for that MLG Pro Circuit Competition.  Spectator Passes can be purchased online through the MLG Store (https://secure.mlgpro.com/store) or during onsite check-in.

 

In order to register for a BIC Flex4 FFA 2011 Live Event, Players will be required to sign up for a time slot at the BIC Flex4 FFA 2011 Tournament Area.  Players will be able to sign up for a time slot when the venue doors open to the public at approximately 1:30 pm (local time) on the first day of the MLG Pro Circuit Competition.  Players will be able to sign up for a time slot until all available time slots are full.  When signing up for a time slot, participants who are of the age of majority under the laws of his or her state of residence (19 years or older for residents of Alabama or Nebraska, otherwise 18 years or older) will be required to sign a release form.  Players who are minors under the laws of his or her state of residence (under 19 years old for residents of Alabama and Nebraska, otherwise under 18 years old) will be required to have a release form signed by a parent or legal guardian. 

 

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  No other methods of entry will be accepted. 

 

All entries become the property of MLG and will not be returned. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process or who otherwise violates these Official Rules.

 

C. How to Play: After signing up for a time slot, Players will be given a wristband specific to their time slot.  Players should return to the BIC Flex4 FFA 2011 Tournament Area and wait in line prior to the start of their time slot.  When Players reach the front of the line, their wristband will be removed and they will be escorted to play at their assigned Outer Station.

 

2. Description of Online Tournament/Participation.

 

There will be a total of sixOnline Tournaments in the BIC Flex4 FFA 2011. 

 

  1. Dates of Online Tournaments:The first Online Tournament will take place over the course of two consecutive days, beginning March 12, 2011 and ending on March 13, 2011. Registration for this Online Tournament will begin on March 8, 2011 at 5:00 PM EST and end on March 11, 2011 at 9:00 PM EST.

 

The second Online Tournament will take place over the course of two consecutive days, beginning April 30, 2011 and ending on May 1, 2011. Registration for this Online Tournament will begin on April 26, 2011 at 5:00 PM EST and end on April 29, 2011 at 9:00 PM EST.

 

The third Online Tournament will take place over the course of two consecutive days, beginning June 25, 2011 and ending on June 26, 2011. Registration for this Online Tournament will begin on June 21, 2011 at 9:00 PM EST and end on June 24, 2011 at 9:00 PM EST

 

The fourth Online Tournament will take place over the course of two consecutive days, beginning August 6, 2011 and ending on August 7, 2011. Registration for this Online Tournament will begin on August 3, 2011 at 9:00 PM EST and end on August 5, 2011 at 9:00 PM EST

 

The fifth Online Tournament will take place over the course of two consecutive days, beginning September 10, 2011 and ending on September 11, 2011. Registration for this Online Tournament will begin on September 6, 2011 at 9:00 PM EST and end on September 9, 2011 at 9:00 PM EST

 

The sixth Online Tournament will take place over the course of two consecutive days, beginning October 29, 2011 and ending on October 30, 2011. Registration for this Online Tournament will begin on October 29, 2011 at 9:00 PM EST and end on October 30, 2011 at 9:00 PM EST.

 

The schedule for the remaining Online Tournaments and registrations will be scheduled at a later date.  If deemed necessary by MLG, these dates and times may be modified and any such new schedule will be posted on the BIC Flex4 landing page.  Please check the BIC Flex4 landing page for the most up-to-date tournament schedules.

 

B. How to Enter:   Participants must have a MLG/GameBattles account.  Participants without an account can create one here: https://accounts.majorleaguegaming.com/account/new.  Please provide a valid e-mail address, as e-mail will be the primary method of contact.  Online Tournament registration is on a first come first serve basis and is open until all available spots are filled.  Brackets must have 8, 16, 32, 64, 128, 256 or 512 Players.  If the number of registered Players falls between two of the above bracket numbers, the smaller bracket size will be used, and all registrations in excess of the bracket size will be voided.  One entry per person per Online Tournament. Valid Online Tournament entries must contain all information requested.  Incomplete and/or multiple entries will be disqualified.

 

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate. No other methods of entry will be accepted.  If an Online Tournament bracket reaches the maximum size of 512, then the registration period will close immediately and no further entries will be accepted.

 

All entries become the property of MLG and will not be returned. MLG is not responsible for technical, hardware or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible or delayed entries or other communications or other technical problems related to website entries. MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process or the operation of the Site, or who otherwise violates these Official Rules.

 

C. How to Play: After registering for the Online Tournament, Players will be randomly seeded into a bracket. Players will receive a private message in their GameBattles.com Inbox prior to the start of their upcoming Match which will include the time of the Match and the Xbox Live Gamertag of the Online Tournament Admin who will be inviting them to their Custom Games Lobby.

3. Prize(s). 

 

BIC Flex4 FFA 2011 Live Events at 2011 MLG Pro Circuit Regular Season Competitions

 

One (1) 1st prize will be awarded at each BIC Flex4 FFA 2011 Live Event.  The 1st prize winners shall each receive a trip to the 2011 MLG Pro Circuit National Championship Competition (which includes 3 nights in the Competition hotel and 1 round trip coach airfare from a major airport nearest the winner’s hometown to the 2011 MLG Pro Circuit National Championship Competition), a jersey, a feature on the BIC Flex4 landing page, and a Spectator Pass for the 2011 MLG Pro Circuit National Championship Event.  Total approximate retail value (“ARV”): $1065. 

 

If the 1st prize winner of a BIC Flex4 FFA 2011 Live Event is a minor (such winner’s age to be determined as of the Thursday immediately preceding the 2011 MLG Pro Circuit National Championship), then such minor must be accompanied by an adult (a parent or guardian 21 years of age or older) during the trip to the 2011 MLG Pro Circuit National Championship Competition; therefore, in addition to the above prize package, the winner shall receive an additional 1 round trip coach airfare from a major airport nearest the winner’s hometown to the 2011 MLG Pro Circuit National Championship Competition and also a Spectator Pass for the adult accompanying the minor.  Total ARV: $1485. 

 

In addition, the 1st prize winners will be invited to participate in the Finals Match of the BIC Flex4 FFA 2011 Live Event at the 2011 MLG Pro Circuit National Championship Competition.  1st prize winners from any of the first five BIC Flex4 FFA 2011 Live Events are not eligible to participate in any of the other remaining BIC Flex4 FFA 2011 Live Events at Regular Season Competitions or remaining BIC Flex4 FFA 2011 Online Tournaments.

 

BIC Flex4 FFA 2011 Live Event at the 2011 MLG Pro Circuit National Championship Competition

 

The top 3 players from the BIC Flex4 FFA 2011 Live Event at the 2011 MLG Pro Circuit National Championship Competition will be invited to play with the five 1stprize winners from the BIC Flex4 FFA 2011 Live Events at the 2011 MLG Regular Season Competitions in a Finals Match.  This Finals Match will be a competition between such final 8 players.  The 1st prize winner of this Finals Match shall receive $4,000 cash.

 

BIC Flex4 FFA 2011 Online Tournaments

 

One (1) 1st prize will be awarded for each BIC Flex4 FFA 2011 Online Tournament.  The 1st prize winners shall each receive a trip to an upcoming 2011 MLG Pro Circuit Competition (which includes 3 nights in the Competition hotel and 1 round trip coach airfare from a major airport nearest the winner’s hometown to an upcoming 2011 MLG Pro Circuit Competition) and a Spectator Pass.  Total ARV: $1025.

 

If the 1st prize winner of a BIC Flex4 FFA 2011 Online Tournament is a minor (such winner’s age to be determined as of the Thursday immediately preceding the upcoming MLG Pro Circuit National Championship), then such minor must be accompanied by an adult (a parent or guardian 21 years of age or older) during the trip to an upcoming 2011 MLG Pro Circuit Competition; therefore, in addition to the above prize package, the winner shall receive an additional 1 round trip coach airfare from a major airport nearest the winner’s hometown to an upcoming 2011 MLG Pro Circuit Competition and also a Spectator Pass for the adult accompanying the minor.  Total ARV: $1445.

 

In addition, the 1st prize winners will receive a Universal Pass, granting them the ability to register for any available Time Slots in the BIC Flex4 FFA 2011 Live Event at an upcoming 2011 MLG Pro Circuit Competition.  1st prize winners from any of the six Online Tournaments are not eligible to participate in any other remaining 2011 Online Tournaments.

 

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of a prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value.

 

Winners will be notified by e-mail and/or posted on the MLG or GameBattles website within approximately two (2) weeks after the end of the Live Event or Online Tournament. All winners will be required to complete and sign an affidavit of eligibility and, except where prohibited, a liability/publicity release (in addition to the media release form submitted as part of registration), in the form provided by MLG, within 10 daysof winning in order to claim prize. If a minor wins a prize, it will be awarded in the name of the minor’s parent or legal guardian, who will also be responsible for signing any necessary releases, consents and affidavits. If any winner cannot be contacted, is contacted and does not respond as directed within 10 days of attempted notification, refuses the prize within 10 days of notification or is ineligible to accept the prize, then the prize may be forfeited and awarded to an alternate winner under MLG’s sole discretion. Winners may be required to provide a U.S. shipping address to claim their prize. Please allow 4-6 weeks for delivery of the prize.

 

4. Eligibility and Limitations. 

All participants in the Live Events and/or Online Tournaments must be legal residents of the 50 United States or the District of Columbia.  Active members of the Halo Pro Players’ Association may not participate in the Live Events and/or Online Tournaments.

 

Any participant in the Live Events who is a minor under the laws of his or her state of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

 

All participants in the Online Tournaments must be at least 13 years old as of the date of registration.  Children under the age of 13 are not eligible to win prizes.  If requested by MLG, winners must provide a copy of his/her government-issued photo ID with proof of age.  Any winner of the Online Tournaments who decides to attend a MLG Pro Circuit Competition event and who is a minor under the laws of his or her state of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

 

Employees of MLG, BIC, and their respective affiliates, subsidiaries, parents, representatives, advertising, promotion, and publicity agencies (collectively, “MLG and BIC Flex4 FFA 2011 Entities”) and the immediate family members and persons living in the same household of each are not eligible.

 

Void where prohibited or restricted.  All federal, state, and local laws and regulations apply.

 

5. BIC Flex4 FFA 2011 Format and Play Instructions.

 

Participants will compete against one another in Free For All games of Halo: Reach(each game a “Match”).  All winners will be selected under the auspices of MLG, the judge of the BIC Flex4 FFA 2011. In the event that a Participant cannot participate in competition at any level of play, for whatever reason, MLG, in its sole discretion, reserves the right to select a substitute Participant, modify the BIC Flex4 FFA 2011 structure, format, rules as necessary or reschedule BIC Flex4 FFA 2011 play. All decisions and rulings of MLG are final. MLG reserves the right to disqualify any Participant from participation in competition at any level, any time and for any reason.

 

  1. Play Instructions for BIC Flex4 FFA 2011 Live Events

Rules

 

1.   Active members of the Halo Pro Players’ Association may not participate in the Event.

2.   Players may use their own controllers. Players will be provided with a controller if they don't have one of their own.

3.   Players may not use a Turbo controller, a Button Macro controller, a Wireless controller, or a Play and Charge Kit.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons. 

4.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.  However, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage. 

5.   Players may not engage in strategic communication during Games, including communication of the location of a Character/weapon and the amount of damage that a Character has sustained.

6.   Players may not intentionally give a kill to another Player.

7.   Players found breaking Rules #3-6 will be warned. Players found breaking Rules #3-6 a second time will be disqualified from the Event.

8.   The Host of each Outer Station Game and Winners Station Game, without a returning winner, will be determined randomly. The returning 1st place Player will Host all Winners Station Games.  If the returning 1st place Player doesn’t want to Host they can pass the Host onto the returning 2nd Place Player.

9.   Score ties will be broken using the following criteria in this order: Kills, Deaths, Assists, Headshots, Coin Toss.  If Kills, Assists, or Headshots are used to break a tie, the highest number will win the tiebreaker.  If Deaths is used to break a tie, the lowest number will win the tiebreaker.  If a Coin Toss is used to break a tie, the lower seeded Player must call “heads” or “tails” and then the Game’s Referee will flip a coin and allow it to fall to the ground, where the side facing up will determine the winner of the tiebreaker.  If a Coin Toss is needed and the Players are not seeded, the Game’s Referee must randomly select the Player who must call “heads” or “tails”.

10. No warm-up Games may be played.

11. Games started without the approval of a Referee will be restarted.

12. In the case of an Xbox 360/Monitor malfunction, the Game will be restarted from the beginning.

13. Player Names may not include derogatory, suggestive, or otherwise inappropriate Words/Meanings.  Violators of this rule will be instructed to change their Player Name immediately.

14. Any sign of cheating may result in disqualification from the Event.

15. Players who are disqualified from the Event must quit out of the Game and won’t be allowed to play in another Game in the Event.  Players who are disqualified can’t be designated as one of the Game’s winners.  If a disqualified Player finishes in 1st or 2nd Place, the next highest ranking Player will be given their placement and designated as one of the Game’s winners.

 

Format

 

1.   There will be two Open Entry Sessions followed by a Semifinals and a Finals Round.

2.   Each Open Entry Session will be broken up into hour-long Time Slots and each Time Slot will support as many as 176 Players.

3.   Players will be taken from the line to play their first Game on an Outer Station. Outer Station winners will move on to the Winners Station while losers must give up their seat.  Players who finish in 1st or 2nd Place will be considered winners.

4.   Twelve Winners Station wins will automatically qualify a Player for the Semifinals.

5.   At the end of the second Open Entry Session, 16 Players will qualify for the Semifinals.

6.   Players will be chosen and seeded for the Semifinals based on total Winners Station wins and ties will be broken by the following criteria in this order: Total Outer Station wins, # of 1st Place finishes, # of 2nd Place finishes, and Total Score (best 5 Games).  Ties will be broken randomly if necessary.  If 1st Place finishes, 2nd Place finishes, or Total Score are used to break a tie, the highest number will win the tiebreaker.  If Outer Station wins is used to break a tie, the lowest number will win the tiebreaker. 

7.   The top 4 Players in each Semifinal Game will advance to the Finals.

8.   The winner of the Finals will be named a BIC Flex4 Halo Reach FFA Event Champion.

 

Settings

 

Halo Reach FFA

Map = MLG Zealot FFA

Game Mode = Slayer

Score to Win = Unlimited

Primary Weapon = DMR

Secondary Weapon = None

Time Limit = 5 Minutes (15 Minutes for Semifinals and Finals)

Health Recharge Rate = 0% (No Recharge)

Melee Modifier = 75%

Starting Equipment = Sprint

Player Speed = 110%

Jump Height = 110%

Player Gravity = 150%

Spartan Loadout 1, Name = Marksman

Spartan Loadout 1, Primary Weapon = DMR

Spartan Loadout 2, Name = Warden

Spartan Loadout 2, Primary Weapon = Needle Rifle

Spartan Loadout 2, Equipment = Sprint

Spartan Loadouts 3-5 = Hidden

Suicide Penalty = None

Respawn Traits, Duration = None

 

Schedule (Local Times)

 

Friday

1:30 PM - 10:00 PM                        Registration

6:00 PM - 11:00 PM                        Open Entry Session 1

 

Saturday

10:00 AM - 7:00 PM                        Registration

10:00 AM - 8:00 PM                        Open Entry Session 2

8:30 PM - 9:00 PM                           Semifinals

10:00 PM - 10:30 PM                      Finals

  1. Play Instructions for BIC Flex4 FFA 2011 Online Tournaments

Players

 

1.   Active members of the Halo Pro Players’ Association may not participate in the Online Tournaments.  Players must register and use their own MLG/GameBattles Username in order to compete in the Online Tournaments.  The registered Username account must contain the Player’s correct Name, Mailing Address, and Email Address. 

2.   Players must not share the information stored on their MLG/GameBattles account with another person.  This includes, but is not limited to the following: Passwords, Gamertags, and Email Addresses. 

3.   If a Player accesses or uses another Player’s MLG/GameBattles account or provides an incorrect Name, Mailing Address, or Email Address, they will not be eligible to receive any prize and may be disqualified and/or banned from MLG/GameBattles. 

4.   Players may not register for the Online Tournament with more than one Username.  Violators of this rule may be disqualified and/or banned from MLG/GameBattles.

5.   Players are limited to one XBL Gamertag per Online Tournament and that XBL Gamertag may not be changed once the Online Tournament has begun.

6.   Individuals may not recover another Player’s XBL Gamertag and use it in an Online Tournament.  Individuals may not allow their XBL Gamertag to be recovered by someone else and used in an Online Tournament.  Violators of this rule will be disqualified and may be banned from MLG/GameBattles.

7.   XBL Gamertags should be checked, before the start of a Match, to verify all Players’ eligibility.  If a Player is found to be ineligible, the Match’s Online Tournament Admin should be contacted.  If the Online Tournament Admin isn’t immediately available, the Match should be played in its entirety and a Ticket should be submitted.  If an ineligible Player participates and sufficient proof is provided, the Player will be disqualified when the Ticket is processed.

8.   Use of an incorrect XBL Gamertag will result in disqualification.  Spelling and spaces of XBL Gamertags must be exact, but correct capitalization is not necessary.

9.   Usernames and Team Names may not contain inappropriate language.  Team names cannot be used if they are already taken by another Team registered for the Online Tournament.  Violators of this rule will have their Username/Team Name changed immediately.

10. All MLG/GameBattles Usernames are property of Major League Gaming Inc.  Any advertising of, or attempts to buy, sell, trade, or exchange a Username by any means is strictly prohibited.  Violators will be banned from MLG/GameBattles and all related Usernames will also be banned.

 

Gameplay

 

1.   No intentionally giving a kill to another Player.  Players found breaking this rule will be warned.  Players found breaking this rule a second time will be disqualified.

2.   Games started without the approval of the Match’s Online Tournament Admin will be restarted.

 

All Matches

 

1.   Players will be randomly seeded into the Online Tournament Bracket.

2.   Players will receive a Private Message in their GameBattles Inbox prior to the start of their upcoming Match which will include the time of the Match and the XBL Gamertag of the Online Tournament Admin who will be inviting them to their Custom Games Lobby.

3.   Players will receive an invitation to their Match’s Custom Games Lobby at least 10 minutes in advance of the Match’s scheduled start time.  Once everyone is ready, the Online Tournament Admin will leave the Custom Games Lobby, which will automatically promote a Player to the role of the Custom Games Lobby’s Leader.  The new Leader must start a 30-second Test Game and invite the Online Tournament Admin to the Custom Games Lobby after the Test Game has ended.  If the Host is reasonable, the Map and Game Mode will be set and the Online Tournament Admin will again leave the Custom Games Lobby.  The Custom Games Lobby Leader must then start the Match.

4.   If all Players are not present at the scheduled Match time, the Online Tournament Admin will wait up to 5 minutes before leaving the Custom Games Lobby.  Players who fail to join the Custom Games Lobby by the time the Online Tournament Admin first leaves the Custom Games Lobby will be disqualified.

5.   Each Match will consist of 1 Game and the top 4 Players will advance to the next Round, even if one of those Players lost their connection to the Host at some point during the Game.  Each Round will be scheduled shortly after the conclusion of the previous Round.

6.   Score ties will be broken using the following criteria in this order: Kills, Deaths, Assists, Headshots, Coin Toss.  If Kills, Assists, or Headshots are used to break a tie, the highest number will win the tiebreaker.  If Deaths is used to break a tie, the lowest number will win the tiebreaker.  If a Coin Toss is used to break a tie, the lower seeded Player must call “heads” or “tails” and then the Game’s Referee will flip a coin and allow it to fall to the ground, where the side facing up will determine the winner of the tiebreaker. 

7.   No warm-up or practice Games are permitted.

8.   Custom Games Lobby Leaders who start a Game with the wrong Game Type Settings may be disqualified.  Players who quit out of a Game and claim that the wrong Game Type Settings were used will be disqualified if they are unable to provide proof to back up their claim.

9.   If the Leader of the Custom Games Lobby wrongly ends a Game, they will be disqualified and subject to a ban from MLG/GameBattles.

 

Host

 

1.   Players should play a test Game, for roughly 30 seconds, before the Match begins in order to determine if the Host is reasonable.  Test Games should be played using a Game Type the Players are not scheduled to play against each other so that Players aren’t confused about whether the Match has officially begun or not. 

2.    All Players must agree that the Host is reasonable (all Players with green dots) before the start of a Game.  If a reasonable Host can’t be found, the best Host must be used.

3.   If a Player’s connection to the Host becomes unreasonable during a Game, the Game must still be played. 

4.   If a Player loses their connection to the Host when the Game launches, the Game must be restarted.

5.    Custom Games Lobbies must be closed and remain closed during each Game.  If a Player loses their connection to the Host during a Game they may not be invited back.

 

Online Tournament Admins

 

1.   Online Tournament Admins can be contacted by way of the GB Live Support system in order to answer any questions or solve any problems your Team may have during a Match.  Live Support: http://gamebattles.com/xbox360/halo-reach/support/

2.   If an Online Tournament Admin is called into a Custom Games Lobby, Players must keep them un-muted at all times and comply with their instructions.

3.   Verbal abuse of an Online Tournament Admin may result in a ban from MLG/GameBattles. 

 

Tickets

 

1.   To submit a Ticket, click “New Support Ticket,” found within “My GB,” on the console navigation bar.  Select a category that best describes your problem, the Arena in which it occurred, and a detailed description of the issue.

2.   When submitting a Ticket, fill out all applicable fields.  Incomplete or incorrect Tickets will be closed without being processed.

3.   Once submitted, the status of your Ticket can be viewed through “My Support Tickets,” also found within the “My GB” menu.

4.   All decisions made by Online Tournament Admins are final.  After a decision has been made regarding a Ticket, additional Tickets may only be submitted if they contain new information.

5.   Tickets are handled in the order that they are received.  Online Tournament Admins should not be contacted regarding the status of Tickets that have not been closed.

6.   In order to dispute Match results, Tickets must be submitted with proof (Screenshot or Video) within 15 minutes of the scheduled Match time. 

7.   If a Screenshot is needed in order to resolve a dispute, it should be uploaded to your GB Profile.  If a Video is needed in order to resolve a dispute, it should be uploaded to the GB Game Room.  The URL for the Screenshot or Video should be attached to the dispute Ticket.

8.    For all cheating claims, the burden of proof is on the accuser. 

 

Settings

 

1.   The MLG FFA Map and Settings, created by the XBL Gamertag: MLG Gametypes, must be used for all Matches and may not be altered.

2.   The MLG FFA Map, MLG Zealot FFA v3, can be downloaded here:

      http://www.bungie.net/Stats/Reach/FileShare.aspx?player=MLG%20Gametypes

3.   All of the Settings changes that were made to the default Game Mode (Slayer) are listed below.  This list should only be used as a reference tool, not in an attempt to recreate the MLG FFA Settings.

 

MLG FFA v3

Score to Win = Unlimited

Primary Weapon = DMR

Secondary Weapon = None

Time Limit = 15 Minutes

Health Recharge Rate = 0% (No Recharge)

Melee Modifier = 75%

Starting Equipment = Sprint

Player Speed = 110%

Jump Height = 110%

Player Gravity = 150%

Spartan Loadout 1, Name = Marksman

Spartan Loadout 1, Primary Weapon = DMR

Spartan Loadout 2, Name = Warden

Spartan Loadout 2, Primary Weapon = Needle Rifle

Spartan Loadout 2, Equipment = Sprint

Spartan Loadouts 3-5 = Hidden

Suicide Penalty = None

Respawn Traits, Duration = None

 

6. Conditions.
MLG is not responsible for any incorrect or inaccurate information, whether caused by users of the Site or by any of the equipment or programming associated with or utilized on the Site or in any Live Event or Online Tournament or by any technical or human error, which may occur in the processing of registrations, entries into any Live Event or Online Tournament, or otherwise in connection with any Live Event or Online Tournament including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in any Live Event or Online Tournament. MLG assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the Site or any Live Event or Online Tournament, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. MLG is not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the Site or any Live Event or Online Tournament, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any Game. MLG is not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the Site or in connection with any Live Event or Online Tournament. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, any Live Event or Online Tournament, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of any Live Event or Online Tournament, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Live Event or Online Tournament and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

IN NO EVENT WILL MLG, ITS PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ITS SPONSORS, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS (INCLUDING BUT NOT LIMITED TO BIC USA INC.) OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR LIVE EVENT OR ONLINE TOURNAMENT PRIZES, ARISING OUT OF ANY PARTICIPANT'S ACCESS TO AND USE OF THE SITE OR PARTICIPATION IN ANY LIVE EVENT OR ONLINE TOURNAMENT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY YOU (IF ANY) TO ENTER THE APPLICABLE LIVE EVENT OR ONLINE TOURNAMENT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE SITE AND IN CONNECTION WITH ANY LIVE EVENT OR ONLINE TOURNAMENT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.  IN SUCH JURISDICTIONS, MLG'S LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.  

7. Taxes.

All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize. Each winner is solely responsible for any and all applicable taxes.  Any person winning over $600 in prizes from MLG will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. MLG and BIC Flex4 FFA 2011 Entities are not responsible for any unspecified expenses which shall be the responsibility of winners.

8. Publicity.
By participating, all participants and winner(s) grant MLG permission to use their names, nick-names, gamer-tags, characters, photographs, voices, and likenesses in connection with promotion of this and other Live Events or Online Tournaments, in perpetuity, throughout the world, and waive any claims to royalty, right, or remuneration for such use, except where prohibited.

9. Release.
By participating, each participant and winner waives any and all claims of liability against  MLG, its parents, subsidiaries, affiliates, subsidiaries, suppliers, and related companies, its sponsors, advertising and promotion agencies and partners (including but not limited to BIC USA Inc.), and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in any Live Event or Online Tournament or the acceptance, use or misuse of the prize.  If any part of these Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of these Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of these Official Rules by you, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by you of the same or any other term of these Official Rules. The rights and remedies of MLG under these Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.

 

In case of dispute, entries will be declared made by the authorized account holder of the e-mail address submitted at the time of registration. "Authorized account holder" is defined as the natural person who is assigned to an e-mail address by an Internet Access Provider, on-line service provider, or other organization (e.g., business, educational institution, etc.) that is responsible for assigning e-mail addresses for the domain associated with the submitted e-mail address.

 

10. Conduct and Decisions.
By participating in the Live Event or Online Tournament, participants agree to be bound by the decisions of MLG/GB Premium Administrators, and MLG’s personnel. All decisions of the Live Event and Online Tournament organizers or of their representatives regarding this Live Event or Online Tournament are final and not appealable. Participants must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, Live Event and Online Tournament officials, and to other participants of the Live Event or Online Tournament. Participants who violate any rule, gain unfair advantage in participating in the Live Event or Online Tournament, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG will interpret these Official Rules and resolve any disputes, conflicting claims or ambiguities concerning the Official Rules or the Live Event or Online Tournament and MLG's decisions concerning such disputes shall be final. If the conduct or outcome of the Live Event or Online Tournament is affected by human error, any mechanical malfunctions or failures of any kind, intentional interference or any event beyond the control of MLG, MLG reserves the right to terminate this Live Event or Online Tournament, or make such other decisions regarding the outcome as MLG deems appropriate. MLG reserves the right, in its sole discretion, to disqualify any individual it finds (a) to be tampering with the registration or entry process or the operation of the Site or any Live Event or Online Tournament; (b) be acting in violation of these Official Rules; (c) to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person; or (d) to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. All decisions will be made by MLG and are final. ANY ATTEMPT BY A PARTICIPANT OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THIS LIVE EVENT OR ONLINE TOURNAMENT, TELEPHONE SYSTEMS OR WEBSITE, OR UNDERMINE THE LEGITIMATE OPERATION OF THE LIVE EVENT OR ONLINE TOURNAMENT IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PARTICIPATE TO THE FULLEST EXTENT PERMITTED BY LAW.

11. Miscellaneous.
If for any reason, any Live Event or Online Tournament, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of any Live Event or Online Tournament, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Live Event or Online Tournament and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

12.  Arbitration and Governing Law.

Any controversy, claim or dispute arising out of or relating to the Live Events or Online Tournaments shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any participant, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and you consent to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction.  To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.

 

13.Use of Data.

MLG will be collecting personal data about participants online, in accordance with its privacy policy.  Please review MLG’s privacy policy at https://accounts.majorleaguegaming.com/privacy-statement. By participating in a Live Event or Online Tournament, participants hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy. 

 

14. Official Rules and List of Winners.

For a copy of the Official Rules, or a list of winners, please send your request within thirty (30) days of the end of the Live Event or Online Tournament by mail with a stamped, self-addressed return envelope with Live Event or Online Tournament name and addressed to: Major League Gaming c/o GameBattles Tournaments, 420 Lexington Ave, Suite 2820, New York, NY 10170.

 

TOURNAMENT PRODUCER: MAJOR LEAGUE GAMING INC., 3 PARK AVENUE, 36TH FLOOR, NEW YORK, NY 10016, USA