Event Information

MLG Anaheim

World's Best Players to Compete at the MLG Championship in Anaheim, CA from June 20-22 Featuring Call of Duty®: Ghosts, StarCraft® II: Heart of the Swarm®, Super Smash Bros. Melee, Killer Instinct and Injustice: Gods Among Us 

Competitor and Spectator Passes On-Sale Now in the MLG Store

 

Major League Gaming is returning to the west coast from June 20-22 for the MLG Championship at the Anaheim Convention Center in Anaheim, California, featuring the best players from around the globe competing for $150,000 in prizes.  The three-day competition will be broadcast via MLG.tv on the web, mobile and MLG app for Xbox 360.

Games include:

  • Call of Duty®: Ghosts – 11 Team International League Playoffs on Xbox One;  192 Team Season 3 Play In Tournament (Open Bracket) on Xbox 360 - $80,000 in prizes
  • StarCraft® II: Heart of the Swarm® – 12 Qualifier winners start in Pool Play and 4 added from Open Bracket;  256 Player Open Bracket; 20 Player Championship Bracket - $40,000 in prizes, plus 4,000 WCS points toward qualifying for BlizzCon
  • Super Smash Bros. Melee – 12 Qualifier Players start in Pool Play and 4 added from Open Bracket, 512 Player Open Bracket; 20 Player Championship Bracket - $15,000 in prizes
  • Injustice: Gods Among Us on Xbox 360 – 96 Player Open Bracket, $7500 in Prizes 
  • Killer Instinct on Xbox One – 96 Player Open Bracket, $7500 in Prizes 

Tournament Details:

 Call of Duty: Ghosts - $80,000 in prizes total

International League Playoffs on Xbox One

  • 8 Teams from Season 2 of the MLG Call of Duty League
  • 2 Teams from Season 1 of the Gfinity Call of Duty League
  • 1 Team from ACL Brisbane
  • Prizing: $70,000
  • Pro Points: All Players will be awarded 10,000 Pro Points
  • Click here for Call of Duty League details

  Season 3 Play In Tournament (Open Bracket) on Xbox 360

  • 192 Teams, including the bottom 4 Teams from Season 2 of the MLG Call of Duty League
  • Double Elimination Bracket, Matches = Best of 3 Games
  • Prizing: $10,000, Top 4 Teams qualify for Season 3 of the MLG Call of Duty League
  • Pro Points: 10,000 Series

  StarCraft II: Heart of the Swarm - $40,000 in prizes

  • 12 Qualifier winners start in Pool Play (Free Entry)
  • 256 Player Open Bracket; Top 4 Winners Bracket Players advance to Pool Play; Top 4 Losers Bracket Players advance to Championship Bracket
  • 20 Player Championship Bracket
  • Double Elimination Brackets, Matches = Best of 3 Games
  • Prizing: $40,000 – awarding 4,000 WCS Points Towards WCS Global Rankings towards qualifying for BlizzCon
  • Winner gets a spot in the Redbull Battle Grounds Grand Finals

  Super Smash Bros. Melee - $15,000 in prizes

  • 12 Qualifier Players start in Pool Play (Free Entry)
  • 512 Player Open Bracket
  • 20 Player Championship Bracket
  • Double Elimination Brackets; Matches = Best of 3 Games (Open Bracket), Best of 5 Games (Pool Play & Championship Bracket)
  • Prizing: $15,000
  • Click here for qualifier information

Injustice: Gods Among Us - $7,500 in prizes

  • Friday, June 20 at 2:30pm PT– Saturday, June 21 at 5pm PT
  • 96 Player Open Bracket
  • Double Elimination Brackets; Matches = Best of 5 Games
  • Prizing: $7,500

Killer Instinct - $7,500 in prizes

  • Saturday, June 21 at 5pm PT – Sunday, June 22 at 2pm PT
  • 96 Player Open Bracket
  • Double Elimination Brackets; Matches = Best of 5 Games
  • Prizing: $7,500

How to Watch: Broadcast via all MLG.tv platforms (online, mobile and MLG app for Xbox 360) begins Friday, June 20 at 2:30pm PT

Event Final Standings

Call of Duty: Ghosts

International Playoffs

  • Evil Geniuses - 1st = $25,000
  • OpTic Gaming - 2nd = $10,000
  • TCM Gaming - 3rd = $6000
  • Curse Black - 4th = $5000
  • Team EnVyUs - 5th = $4000
  • FaZe Black - 5th = $4000
  • Team Epsilon - 7th = $3500
  • Team Kaliber - 7th = $3500
  • Curse Australia - 9th = $3000
  • FaZe Red - 9th = $3000
  • Denial eSports - 9th = $3000

Season 3 Play In Tournament (Open Bracket)

  • OpTic Nation - 1st = $3000
  • Rise Nation - 2nd = $2600
  • eLevate White - 3rd = $2300
  • JusTus - 4th = $2100

StarCraft II: Heart of the Swarm

  • Trap = 1st = $15,000
  • Polt = 2nd = $9000
  • Violet = 3rd = $5500
  • Scarlett = 4th = $3500
  • Stardust = 5th = $2000
  • Ragnarok = 5th = $2000
  • Hyun = 7th = $1500
  • DongRaeGu = 7th = $1500

Super Smash Bros. Melee 

  • Mang0 - 1st = $5000
  • Armada - 2nd = $3000
  • Mew2king - 3rd = $2250
  • PPMD - 4th = $1750
  • Leffen - 5th = $1000
  • Axe09 - 5th = $1000
  • HungryBox - 7th = $500
  • Hax - 7th = $500

Injustice:  Gods Among Us

  • Theo - 1st = $4000
  • 16Bit - 2nd = $2000
  • Whiteboi - 3rd = $1000
  • WoundCowboy - 4th = $500

Killer Instinct

  • Justin Wong - 1st = $4000
  • MyGod - 2nd = $2000
  • Rico Suave - 3rd = $1000
  • Tyrant - 4th = $500

 

Broadcast Schedule

MLG Championship Anaheim Broadcast on 10 Channels:

MLG Championship Broadcast Schedule:

Matches start on Friday, June 20 at 2:30pm PDT on MLG.tv. The current broadcasting schedule is as follows:

All times PDT, times subject to change based on length of matches

Call of Duty: Ghosts Alpha Stream - mlg.tv/codalpha

Friday

  • 2:30 PM                                   Winners Round 1 - (6) Team Epsilon vs. (11) Team Kaliber
  • Followed By                           Winners Round 1 - (8) FaZe Red vs. (9) TCM Gaming
  • Followed By                           Winners Round 1 - (7) Curse Black vs. (10) Denial eSports
  • 7:30 PM                                   Winners Round 2 - (1) Evil Geniuses vs. FaZe Red/TCM
  • Followed By                           Winners Round 2 - (2) OpTic Gaming vs. Curse Black/Denial
  • Followed By                           Winners Round 2 - (4) FaZe Black vs. (5) Curse Australia

Saturday

  • 10:00 AM                                Losers Round 1 - Match C
  • Followed By                           Winners Round 2 - (3) Team EnVyUs vs. Epsilon/Kaliber
  • 1:30 PM                                   Losers Round 1 - Match B
  • Followed By                           Losers Round 1 - Match A
  • Followed By                           Losers Round 2 - Match B
  • 6:30 PM                                   Losers Round 2 - Match A
  • Followed By                           Winners Semifinal - Match A or B
  • Followed By                           Winners Semifinal - Match A or B

Sunday

  • 10:00 AM                                Losers Round 3 - Match A or B
  • Followed By                           Losers Round 3 - Match A or B
  • Followed By                           Losers Round 4
  • 3:00 PM                                  Winners Final
  • Followed By                           Losers Final
  • Followed By                           Championship Match

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Call of Duty: Ghosts Bravo Stream - mlg.tv/codbravo

Friday

  • 2:30 PM - 6:30 PM                  4 Winners Round 1 Matches
  • 7:00 PM                                      4 Winners Round 2 Matches & 2 Winners Round 3 Matches

Saturday

  • 10:00 AM - 2:00 PM              2 Winners Round 4 Matches & 2 Winners Round 5 Matches
  • 2:30 PM - 7:30 PM                 5 Winners Round 5 Matches
  • 8:00 PM                                      1 Winners Round 5 Match & 3 Winners Round 6 Matches

Sunday

  • 10:00 AM                                1 Winners Round 6 Match & 2 Winners Semifinal Matches
  • Followed By                            2 Losers Round 11 Matches
  • 3:30 PM                                    Winners Final
  • Followed By                            Losers Final
  • Followed By                            Championship Match

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StarCraft II Alpha Stream - mlg.tv/sc2alpha

Friday

  • 2:30 PM                                   Pool A - Polt vs. Scarlett
  • Followed By                            Pool B - TLO vs. Major
  • Followed By                            Pool A - Trap vs. Petraeus
  • Followed By                            Pool B - TLO vs. Huk
  • 7:00 PM                                   Pool A - Polt vs. Illusion
  • Followed By                            Pool B - Miniraser vs. Hendralisk
  • Followed By                            Pool A - Scarlett vs. Puck
  • Followed By                            Pool B - Huk vs. Violet
  • Followed By                            Pool A - Polt vs. Trap
  • Followed By                            Pool B - Major vs. Violet

Saturday

  • 10:00 AM - 2:00 PM                4 Pool Play Matches
  • 2:30 PM - 7:30 PM                  5 Pool Play Matches
  • 8:00 PM                                   Championship Bracket - Winners Semifinal - Match 1
  • Followed By                            Championship Bracket - Winners Semifinal - Match 2
  • 10:00 PM                                 Open Bracket - Losers Round 10 Match
  • 11:00 PM                                 Championship Bracket - Losers Round 1 Match

Sunday

  • 10:00 AM                                Championship Bracket - Losers Round 2 Match
  • 11:00 AM                                Championship Bracket - Losers Round 3 Match
  • 12:00 PM                                 Championship Bracket - Losers Round 4 Match
  • 1:00 PM                                   Championship Bracket - Losers Round 5 Match
  • 2:00 PM                                   Championship Bracket - Losers Round 6
  • 3:30 PM                                   Championship Bracket - Winners Final
  • Followed By                            Championship Bracket - Losers Final
  • Followed By                            Championship Bracket - Championship Match

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StarCraft II Bravo Stream - mlg.tv/sc2bravo

Friday

  • 2:30 PM                                    Pool A - Puck vs. Trap
  • Followed By                            Pool B - Huk vs. Hendralisk
  • Followed By                            Pool A - Scarlett vs. Illusion
  • Followed By                            Pool B - Violet vs. Hendralisk
  • Followed By                            Pool A - Scarlett vs. Trap
  • 8:00 PM                                    Pool B - Major vs. Huk -or- Open Bracket Match
  • Followed By                            Pool A - Polt vs. Petraeus -or- Open Bracket Match
  • Followed By                            Pool B - TLO vs. Miniraser -or- Open Bracket Match
  • Followed By                            Pool A - Puck vs. Illusion -or- Open Bracket Match
  • Followed By                            Pool B - Huk vs. Miniraser -or- Open Bracket Match

Saturday

  • 10:00 AM - 1:00 PM              3 Pool Play Matches
  • 1:30 PM - 7:30 PM                  6 Pool Play Matches
  • 8:00 PM                                      Open Bracket - Losers Round 8 Match
  • 9:00 PM                                      Open Bracket - Losers Round 9 Match
  • 10:00 PM                                   Open Bracket - Losers Round 10 Match
  • 11:00 PM                                    Championship Bracket - Losers Round 1 Match

Sunday

  • 10:00 AM                                Championship Bracket - Losers Round 2 Match
  • 11:00 AM                                 Championship Bracket - Losers Round 3 Match
  • 12:00 PM                                 Championship Bracket - Losers Round 4 Match
  • 1:00 PM                                    Championship Bracket - Losers Round 5 Match

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Smash Brothers  Stream - mlg.tv/smash

Friday

  • 2:30 PM                                  Pool A - Mew2King vs. Leffen
  • 2:50 PM                                  Pool A - Soft vs. Hax
  • 3:10 PM                                  Pool A - PPMD vs. Remen
  • 3:30 PM                                  Pool B - Mang0 vs. Zero
  • 3:50 PM                                  Pool B - HungryBox vs. Armada
  • 4:10 PM                                  Pool B - Amsa vs. Westballz
  • 4:30 PM                                  Pool A - Mew2King vs. PPMD
  • 4:50 PM                                  Pool A - Soft vs. Remen
  • 5:10 PM                                  Pool A - Leffen vs. Hax
  • 5:30 PM                                  Pool B - Mang0 vs. Amsa
  • 5:50 PM                                  Pool B - Armada vs. Zero
  • 6:10 PM                                  Pool B - HungryBox vs. Westballz
  • 7:30 PM                                  Pool A - Mew2King vs. Remen
  • 7:50 PM                                  Pool A - Leffen vs. Soft
  • 8:10 PM                                  Pool A - PPMD vs. Hax
  • 8:30 PM                                  Pool B - HungryBox vs. Zero
  • 8:50 PM                                  Pool B - Mang0 vs. Westballz
  • 9:10 PM                                  Pool B - Armada vs. Amsa
  • 10:00 PM                                Crew Battle - East vs. West

Saturday

  • 10:00 AM - 2:00 PM              12 Pool Play Matches
  • 2:30 PM - 7:00 PM                 9 Pool Play Matches -or- Open Bracket Matches
  • 7:30 PM                                      2v2 Tournament

Sunday

  • 10:00 AM                                Championship Bracket - Losers Round 1 Match
  • Followed By                           2 Championship Bracket - Losers Round 2 Matches
  • Followed By                           4 Championship Bracket - Losers Round 3 Matches
  • 2:30 PM                                  2 Championship Bracket - Losers Round 4 Matches
  • Followed By                           2 Championship Bracket - Winners Semifinal Matches
  • Followed By                           2 Championship Bracket - Losers Round 5 Matches
  • Followed By                           Championship Bracket - Losers Round 6
  • Followed By                           Championship Bracket - Winners Final
  • Followed By                           Championship Bracket - Losers Final
  • Followed By                           Championship Bracket - Championship Match
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Injustice - mlg.tv/fgc
 

Friday

  • 2:30 PM - 6:30 PM                  4 Winners Round 1 Matches & 8 Winners Round 2 Matches
  • 7:00 PM                                   4 Losers Round 1 Matches & 2 Losers Round 2 Matches
  • Followed By                            6 Winners Round 3 Matches & 3 Losers Round 3 Matches

Saturday

  • 10:00 AM                                1 Losers Round 4 Match & 1 Winners Round 4 Match
  • Followed By                            1 Losers Round 5 Match & 4 Winners Round 5 Matches
  • Followed By                            Losers Round 7 Match
  • 1:30 PM                                   2 Losers Round 8 Matches & 2 Winners Semifinal Matches
  • Followed By                            Losers Round 9
  • Followed By                            Losers Round 10
  • 3:30 PM                                   Winners Final
  • Followed By                            Losers Final
  • Followed By                            Championship Match
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Killer Instinct - mlg.tv/fgc

Saturday

  • 5:00 PM - 7:00 PM                  2 Winners Round 1 Matches & 4 Winners Round 2 Matches
  • 7:30 PM                                       2 Losers Round 1 Matches & 1 Losers Round 2 Match
  • Followed By                               3 Winners Round 3 Matches & 1 Losers Round 3 Match
  • Followed By                              4 Winners Round 4 Matches & 1 Losers Round 5 Match

Sunday

  • 10:00 AM                                2 Losers Round 6 Matches & 2 Winners Semifinal Matches
  • Followed By                            2 Losers Round 7 Matches & 1 Losers Round 8 Match
  • 1:00 PM                                    Winners Final
  • Followed By                            Losers Final
  • Followed By                            Championship Match

*All times are subject to change based on the length of Matches.

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Old Men of Optic - mlg.tv/optic

Friday

  • 4:00 - 8:00 PM

Saturday

  • 2:00 AM - 6:00 PM

Sunday

  • 11:00 AM - 3:00 PM

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MLG.tv/Gamebattles: The Gaming Tower at Anaheim - mlg.tv/mlgtv

Friday

  • 3:00 PM                                   HoB/Crads/Benny
  • 4:00 PM                                   The Crew
  • 5:00 PM                                   The Crew/ Planetside 2
  • 6:00 PM                                   Role Play
  • 7:00 PM                                   Role Play
  • 8:00 PM                                   Planetside 2

Saturday

  • 11:00 AM                                HoB/Crads/Benny
  • 12:00 PM                                 Pamaj
  • 1:00 PM                                   Pamaj
  • 2:00 PM                                   The Crew
  • 4:00 PM                                   The Crew/OMOO
  • 5:00 PM                                   Lui Calibre
  • 6:00 PM                                   Planetside 2
  • 7:00 PM                                   The Crew
  • 8:00 PM                                    Role Play
  • 9:00 PM                                    Role Play

Sunday

  • 11:00 AM                                Pamaj
  • 12:00 PM                                 The Crew
  • 1:00 PM                                   HoB/Crads/Benny
  • 2:00 PM                                   HoB/Crads/Benny
  • 3:00 PM                                   The Crew
  • 4:00 PM                                   FazeClan
  • 5:00 PM                                   FazeClan
  • 6:00 PM                                   LuiCalibre
  • 7:00 PM                                   LuiCalibre
  • 8:00 PM                                    CoD Esports TV

 

Schedule

Friday, June 20, 2014:

(All Times PT)

9am – Check in opens

11am – Doors open for VIP and Gold members

11:05am – 11:20am – VIP Tour 

12pm – Doors open to the Public

2:30pm – Tournaments begin & welcome, broadcast begins

1am – Estimated Doors close

 

Saturday, June 21, 2014:

(All Times PT)

8am – Doors open to Players, Coaches & VIP

9:45am – Doors open to the Public

12am – Estimated Doors close


Sunday, June 22, 2014:

(All Times PT)

8am – Doors open to Players, Coaches & VIP

9:45am – Doors open to the Public 

9pm – Estimated Doors close
 

Pro Circuit Official Rules

2014 MLG Pro Circuit

 

Official Rules

 

VOID WHERE PROHIBITED

 

Major League Gaming Inc. (“MLG”) will conduct this 2014 MLG Pro Circuit (including MLG GameOn Invitational Competitions, MLG Ender’s Game on Blu-ray Tournament Competitions, Winter Invitational Competitions, Play In Tournament Competitions, Call of Duty Season Competitions, Anaheim Qualifier Competitions, and Championship Competitions) (each competition or collectively referred to as the “Pro Circuit”) in accordance with these Official Rules, unless otherwise indicated. By participating in a Pro Circuit competition (each a “Pro Circuit Competition”), each participant (each a “Player”) agrees to abide by the terms of these Official Rules, the decisions of MLG (which shall be final and binding in all respects) and to be contacted by MLG or their agents by email, mail and/or telephone regarding the Pro Circuit.

 

1.  Eligibility

 

Any Player in a Championship Competition who is a minor under the laws of his or her state (or jurisdiction, if not a United States resident) of residence (19 years old for residents of Alabama and Nebraska, otherwise 18 years old) must be registered onsite by a parent or legal guardian and accompanied during any travel, including prize travel, by at least one adult (parent or guardian) 21 years of age or older.

 

All Players in a MLG GameOn Invitational Competition, MLG Ender’s Game on Blu-ray Tournament Competition, Winter Invitational Competition, Play In Tournament Competition, Call of Duty Season Competition, or Anaheim Qualifier Competition must be at least 13 years old as of the date of registration.  Children under the age of 13 are not eligible to win prizes.  If requested by MLG, winners must provide a copy of his/her government-issued photo ID with proof of age.  All Players in a MLG GameOn Invitational Competition or MLG Ender’s Game on Blu-ray Tournament Competition must be a resident of a North American or South American country.  All Players in an Anaheim Americas Qualifier Competition must be a citizen or current resident of a North American or South American country.  All Players in an Anaheim Europe Qualifier Competition must be a citizen or current resident of a European country.  All Players in an Anaheim South Korea Qualifier Competition must be a citizen or current resident of South Korea.

 

Employees of MLG and their respective affiliates, subsidiaries, parents, representatives, advertising, promotion and publicity agencies, sponsors (collectively, “MLG and MLG Pro Circuit Entities”) and the immediate family members and persons living in the same household of each are not eligible.

 

Void where prohibited or restricted by law. All federal, state and local laws and regulations apply.

 

2. Entry for All Competitions

 

Players must have a valid MLG user account.  Players without a valid MLG user account can create one here: https://accounts.majorleaguegaming.com/account/new.

 

All entries become the property of MLG and will not be returned.  MLG is not responsible for technical, hardware, or software malfunctions, lost or unavailable network connections, or failed, incorrect, inaccurate, incomplete, garbled, lost, illegible, altered, defaced, mutilated, misdirected, ineligible, or delayed entries or other communications or other technical problems related to website entries.  MLG, in its sole discretion, reserves the right to disqualify any person who tampers with the entry process, the operation of the MLG websites, including but not limited to majorleaguegaming.com and gamebattles.com, (collectively, the “MLG Sites”), or who otherwise violates these Official Rules.

 

3. Entry for MLG GameOn Invitational and MLG Ender’s Game on Blu-ray Tournament Competitions

 

There will be MLG GameOn Invitational and MLG Ender’s Game on Blu-ray Tournament Competitions for Starcraft II: Heart of the Swarm on the 2014 MLG Pro Circuit.

 

Please see MLG GameOn Invitational and MLG Ender’s Game on Blu-ray Tournament Rules, Format, Schedule, Maps, and Pro Circuit Conduct Rules documents for more information on MLG GameOn Invitational and MLG Ender’s Game on Blu-ray Tournament Competitions.

 

In order to participate in a MLG GameOn Invitational or MLG Ender’s Game on Blu-ray Tournament Competition, a Player must be invited by MLG.  Limit one registration/entry per person, per MLG GameOn Invitational or MLG Ender’s Game on Blu-ray Tournament Competition.  No other methods of entry will be accepted.

 

4. Entry for Play In Tournament Competitions

 

There will be Play In Tournament Competitions for Call of Duty: Ghosts on the 2014 MLG Pro Circuit.

 

Please see Play In Tournament Rules, Format, Schedule, Game Types, Settings & Restrictions, and Pro Circuit Conduct Rules documents for more information on Play In Tournament Competitions.

 

In order to participate in a Play In Tournament Competition, a Team must be invited by MLG.  Limit one registration/entry per person, per Play In Tournament.  No other methods of entry will be accepted.

 

5. Entry for Winter Invitational and Call of Duty Season Competitions

 

There will be Winter Invitational and Call of Duty Season Competitions for Call of Duty: Ghosts on the 2014 MLG Pro Circuit.

 

Please see Winter Invitational and Call of Duty Season Rules, Format, Schedule, Game Types, Settings & Restrictions, and Pro Circuit Conduct Rules documents for more information on Winter Invitational and Call of Duty Season Competitions.

 

In order to participate in a Winter Invitational or Call of Duty Season Competition, a Team must be invited by MLG.  Teams must then submit a roster of Players.  Limit one registration/entry per person, per Winter Invitational or Call of Duty Season Competition.  No other methods of entry will be accepted.

 

6.  Entry for Anaheim Qualifier Competitions

 

There will be Anaheim Qualifier Competitions for Starcraft II: Heart of the Swarm on the 2014 MLG Pro Circuit.

 

Please see Anaheim Qualifier Competition Rules, Format, Schedule, Maps, Pro Points, and Conduct Rules documents for more information on Anaheim Qualifier Competitions.

 

In order to participate in the Anaheim Americas Qualifier Competition #1 or #2, a Player must create a Team in the appropriate GameBattles Online Tournament (http://gamebattles.majorleaguegaming.com/).  Players must also check-in between 1:00 PM and 1:55 PM EDT on the day of Qualifier.  If more than 256 Players register for the Qualifier, only the first 256 Players to register who successfully check-in will be entered into the Qualifier. 

 

In order to participate in the Anaheim Americas Qualifier Competition #3, #4, #5, or #6, the Anaheim Europe Qualifier Competition, or the Anaheim South Korea Qualifier Competition, a Player must be invited by MLG. 

 

Limit one registration/entry per person, per Anaheim Qualifier Competition.  No other methods of entry will be accepted.

 

7.  Entry for Championship Competitions

 

There will be a Championship Competition in Anaheim, CA on June 20-22.

 

Please see the Championship Rules, Format, Schedule, Game Types, Settings, & Restrictions, Maps, Stages, Pro Circuit Conduct Rules, and Team Builder Rules documents for more information on each game title that is featured in the Championship Competition.

 

Participants must win Free Entry, purchase a Player Pass, or Purchase a Team Pass through the MLG Store (http://store.majorleaguegaming.com/) in order to participate in a Championship Competition.  RESIDENTS OF ARIZONA, CONNECTICUT, AND MARYLAND MAY NOT PURCHASE A PLAYER PASS OR TEAM PASS ONLINE THROUGH THE MLG STORE.  Team Passes for the Championship Competition’s Call of Duty: Ghosts Season 3 Play In Tournament are $320 if purchased during the first Registration Window, $400 if purchased during the second Registration Window, and $500 if purchased at Check-In.  Player Passes for the Championship Competition’s Starcraft II: Heart of the Swarm Tournament are $75 if purchased during the first Registration Window, $85 if purchased during the second Registration Window, $95 if purchased during the third Registration Window, and $125 if purchased at Check-In.  Player Passes for the Championship Competition’s Super Smash Brothers Melee Tournament are $65 if purchased during the first Registration Window, $75 if purchased during the second Registration Window, and $125 if purchased at Check-In.  Player Passes for the Championship Competition’s Injustice: Gods Among Us Tournament are $55 if purchased during the first Registration Window, $65 if purchased during the second Registration Window, $75 if purchased during the third Registration Window, and $125 if purchased at Check-In.  Player Passes for the Championship Competition’s Killer Instinct Tournament are $55 if purchased during the first Registration Window, $65 if purchased during the second Registration Window, $75 if purchased during the third Registration Window, and $125 if purchased at Check-In.  Combo Player Passes for the Championship Competition’s Injustice: Gods Among Us and Killer Instinct Tournaments are $90 if purchased during the first Registration Window, $100 if purchased during the second Registration Window, $110 if purchased during the third Registration Window, and $160 if purchased at Check-In. 

 

In order to purchase a Player Pass or Team Pass, Players must select the item in the MLG Store (http://store.majorleaguegaming.com), add it to their Cart, Proceed to Checkout, correctly enter their Billing Information (Credit Card or Debit Card), and Complete the Purchase.  After obtaining a Player Pass or Team Pass, the purchaser will be given access to Team Builder in order to complete registration. 

 

Players who are not minors in their state of residence will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first Championship Competition in 2014.  Participants who are minors must bring a signed copy of the Appearance/Participation Release and Parental Consent Form to Check-In at the Championship Competition. 

 

Because space and time are limited, MLG cannot guarantee that all persons attempting to register will be able to participate.  Please check MLG’s website (http://majorleaguegaming.com) for exact dates and times that such registrations open and close.

 

In the event that all of the registration slots are not filled from online registration, the remaining slots will be available, at Check-In, for onsite registration.  Such onsite registration will be open at approximately 7:00 PM to 9:00 PM (local time) on Thursday and 9:00 AM to 1:00 PM on Friday, before the Championship Competition starts, and will remain open until all available registration slots are filled or until 1:00 PM (local time on Friday, whichever is earlier (the “Onsite Registration Window”).  To register onsite, arrive at the applicable Championship Competition venue during the Onsite Registration Window and provide MLG with the applicable on-site Player Pass or Team Pass entry fee, a signed Appearance/Participation Release, a valid photo ID, and a Parental Consent Form, if the Player is a minor in his or her state of residence.  Coaches must register with their team, but Coaches do not pay any entry fees and are not eligible to win any prizes.

 

Purchased Team Passes for the Championship Competition’s Call of Duty: Ghosts Season 3 Play In Tournament, if not used, will be saved as a $200 Credit that may be used toward the purchase of a future 2014 or 2015 Pro Circuit Competition Player Pass or Team Pass.  Purchased Player Passes for the Championship Competition’s Starcraft II: Heart of the Swarm Tournament, if not used, will be saved as a $45 Credit that may be used toward the purchase of a future 2014 or 2015 Pro Circuit Competition Player Pass or Team Pass.  Purchased Player Passes for the Championship Competition’s Super Smash Brothers Melee Tournament, if not used, will be saved as a $40 Credit that may be used toward the purchase of a future 2014 or 2015 Pro Circuit Competition Player Pass or Team Pass.   Purchased Player Passes for the Championship Competition’s Injustice: Gods Among Us Tournament, if not used, will be saved as a $40 Credit that may be used toward the purchase of a future 2014 or 2015 Pro Circuit Competition Player Pass or Team Pass.  Purchased Player Passes for the Championship Competition’s Killer Instinct Tournament, if not used, will be saved as a $40 Credit that may be used toward the purchase of a future 2014 or 2015 Pro Circuit Competition Player Pass or Team Pass.  Purchased Combo Player Passes for the Championship Competition’s Injustice: Gods Among Us and Killer Instinct Tournaments, if not used, will be saved as a $60 Credit that may be used toward the purchase of a future 2014 or 2015 Pro Circuit Competition Player Pass or Team Pass.  Credits are only available to Players/Teams that provided MLG with written notice of their non-participation prior to the Championship Competition.

 

Limit one registration/entry per person, per Championship Competition.  No other methods of entry will be accepted.

 

8.  Prizes

 

Please see the Prizes documents for more information on the prizing for each game title featured for the specific Pro Circuit Competition.

 

Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of prize, MLG reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winner assumes all liability for use of the prize. Each winner is solely responsible for any and all applicable taxes.  Any person winning over $600 in prizes from MLG will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS. MLG and MLG Pro Circuit Entities are not responsible for any unspecified expenses which shall be the responsibility of winners.  MLG reserves the right to withhold from the prizes any prize amounts required to be withheld by any applicable tax laws and regulations in any applicable jurisdiction.

 

All winner(s) will be required to complete and sign an Affidavit of Eligibility and, except where prohibited, Liability/Publicity Release (in addition to the Appearance/Participation Release submitted as part of Pro Circuit registration), in the form provided by MLG, within 10 days of winning in order to claim prize. If a minor wins a prize, it will be awarded in the name of the minor’s parent or legal guardian, who will also be responsible for signing any necessary releases, consents and affidavits. If any winner(s) cannot be contacted, is contacted and does not respond as directed within 10 days of attempted notification, refuses the prize within ten days of notification or is ineligible to accept the prize, prize may be forfeited and awarded to an alternate winner. Winner(s) may be required to provide a U.S. shipping address to claim prize. Allow 4-8 weeks for delivery of prize.

 

9. Right to Use Player Name and Photograph

 

By entering the Pro Circuit, each Player agrees to the posting and use of his or her name and/or photograph on MLG’s and/or MLG Pro Circuit Entities’ website and in any and all media in and in connection with promotion, publicity and advertising for this Pro Circuit or other promotions by MLG and MLG Pro Circuit Entities without any further attribution, notification or compensation, except where prohibited by law.

 

MLG and MLG Pro Circuit Entities may film, record and/or take photographs during the Pro Circuit, and may use the resulting footage, recordings or photographs for a range of purposes, including, without limitation, for marketing and promoting MLG and MLG Pro Circuit Entities and its products and services. By attending the Pro Circuit, each Player authorizes MLG and MLG Pro Circuit Entities to film, record and/or photograph his or her voice and likeness ("Image"), and also grants MLG and MLG Pro Circuit Entities the irrevocable right to use any footage, recordings or photographs of him or her recorded or taken during the Pro Circuit, or any reproduction or modification thereof (collectively, the "Recordings") in any manner and medium throughout the world an unlimited number of times in perpetuity for advertising, trade, promotion, exhibition or any other lawful purpose except where prohibited by law. By attending the Pro Circuit, except where prohibited by law each Player further waives any right of inspection or approval of the uses to which MLG may put the Recordings, and releases MLG from any and all claims arising out of or in connection with the Recordings, the Player’s Image or MLG’s use thereof.

 

10. Release


By participating, each Player and winner waives any and all claims of liability against  MLG, its parents, subsidiaries, affiliates, subsidiaries, suppliers, and related companies, its sponsors, advertising and promotion agencies and partners, and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in the Pro Circuit or the acceptance, use or misuse of the prize.  If any part of these Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of these Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of these Official Rules by Player, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by Player of the same or any other term of these Official Rules. The rights and remedies of MLG under these Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.

 

11. Conditions


MLG is not responsible for any incorrect or inaccurate information, whether caused by users of the MLG Sites or by any of the equipment or programming associated with or utilized on the MLG Sites or in the Pro Circuit or by any technical or human error, which may occur in the processing of registrations, entries into the Pro Circuit or otherwise in connection with the Pro Circuit including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Pro Circuit. MLG assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the MLG Sites or the Pro Circuit, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. MLG is not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the MLG Sites or the Pro Circuit, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any game. MLG is not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the MLG Sites or in connection with the Pro Circuit. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

IN NO EVENT WILL MLG AND THE MLG PRO CIRCUIT ENTITIES, ITS PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ITS SPONSORS, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR COMBINE PRIZES, ARISING OUT OF ANY PLAYER'S ACCESS TO AND USE OF THE MLG SITES OR PARTICIPATION IN THE PRO CIRCUIT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY PLAYER (IF ANY) TO ENTER THE PRO CIRCUIT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE MLG SITES AND IN CONNECTION WITH THE PRO CIRCUIT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO PLAYER.  IN SUCH JURISDICTIONS, MLG AND THE PRO CIRCUIT ENTITIES’ LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.

 

12. Conduct and Decisions


By participating in the Pro Circuit, Players agree to be bound by the decisions of MLG and Pro Circuit Admins. All decisions of the Pro Circuit organizers or of their representatives regarding the Pro Circuit are final and without appeal. Players must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, the Pro Circuit officials, and to other Players of the Pro Circuit. Players who violate any rule, gain unfair advantage in participating in the Pro Circuit, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG will interpret these rules and resolve any disputes, conflicting claims or ambiguities concerning the rules or the Pro Circuit and MLG's decisions concerning such disputes shall be final. If the conduct or outcome of the Pro Circuit is affected by human error, any mechanical malfunctions or failures of any kind, intentional interference or any event beyond the control of MLG, the Company reserves the right to terminate this Pro Circuit, or make such other decisions regarding the outcome as MLG deems appropriate. MLG reserves the right, in its sole discretion, to disqualify any individual it finds to be tampering with the registration or entry process or the operation of the MLG Sites or the Pro Circuit, acting in violation of these Official Rules, to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person, or to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. All decisions will be made by the MLG and are final.

 

ANY ATTEMPT BY A PLAYER OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THIS PRO CIRCUIT TELEPHONE SYSTEMS OR MLG SITES, OR UNDERMINE THE LEGITIMATE OPERATION OF THE PRO CIRCUIT IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PLAYER TO THE FULLEST EXTENT PERMITTED BY LAW.

 

13. Miscellaneous

 
If for any reason, the Pro Circuit, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of the Pro Circuit, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Pro Circuit and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.

 

14.  Arbitration and Governing Law

 

Any controversy, claim or dispute arising out of or relating to the Pro Circuit shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any Player, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and Player consents to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction.  To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.

 

15.  Use of Data

 

MLG will be collecting personal data about Players online, in accordance with applicable laws and its privacy policy.  Please review MLG’s privacy policy at https://accounts.majorleaguegaming.com/privacy_policy.  By participating in Pro Circuit, Players hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy. 

 

16.  Rules and List of Winners

 

For a copy of the rules, or a list of winners, please send request within thirty (30) days of the end of each Pro Circuit Competition by mail with a stamped, self-addressed return envelope with the Pro Circuit Competition name and addressed to: 2014 MLG Pro Circuit, c/o Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.

 

17.  Sponsor

 

The tournament administrator and judge for this Pro Circuit is Major League Gaming Inc., 3 Park Avenue, 32nd Floor, New York, NY 10016.  Activision Publishing, Inc. is not a sponsor of this contest.  Activision’s name and logo, and/or the “Call of Duty: Ghosts” name, logo, and/or materials are used for purposes of promotion and/or prize description only and such use is not intended to suggest or imply Activision’s participation, sponsorship, endorsement, or approval of the Pro Circuit.

 

© 2014 Major League Gaming Inc. All Rights Reserved. All trademarks are the property of their respective owners.

Pro Circuit Conduct Rules

2014 Anaheim Championship - Pro Circuit Conduct Rules

 

Spectator Rules

1.   Spectators* may not stand within two feet of a seated Player.

2.   Spectators may not touch a Player.

3.   Spectators may not interfere with a Referee’s ability to preside over a Match.

4.   Spectators may not touch or get on a Main Stage or Feature Station.

5.   Spectators may not attempt to coach a Player/Team.

6.   Spectators must heed all warnings and follow all instructions given by MLG Staff.

7.   Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.

 

Foul Rules

1.   Players and Coaches may not eject a disc from a Console, use a memory card or USB flash drive, unplug anything from a Monitor, Console, PC, or audio equipment, or touch power units without a Tournament Official’s permission.  Players and Coaches may not move a Monitor, Console, PC, or audio equipment without a Tournament Official’s permission.  Players and Coaches may not adjust Monitor Settings, other than Volume, without a Tournament Official’s permission.

2.   Players and Coaches may not communicate with a Spectator, or a Player other than a teammate or an opponent(s).

3.   Players and Coaches may not use vulgar language in excess.  Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

4.   Coaches may not taunt an opposing Player or Coach.  Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

5.   Players and Coaches may not chat about companies, sponsors, products.  Starcraft 2 Players may not chat excessively.

6.   Players/Teams may not use a Match’s designated Station for Warm-Up Games during, or prior to the start of, a Match without a Tournament Official’s permission.

7.   Players/Teams that haven’t been eliminated from their Event have priority over other Players/Teams regarding the use of Stations for Warm-Up.

8.   Call of Duty: Ghosts Players, Injustice: Gods Among Us Players, and Killer Instinct Players must use their registered MLG Username as their in-game name in all Games.  Starcraft II: Heart of the Swarm Players must use their registered Battle.net ID in all Games.  Super Smash Brothers Melee Players who choose to use a Character Tag must use an abbreviation of their MLG Username as their Character Tag.  or XBL Gamertag during all Games.

 

Technical Foul Rules

1.   Players and Coaches may not stand on chairs, tables, or other MLG tournament equipment.

2.   Players and Coaches may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in the delay of a Match.

3.   Players and Coaches may not direct vulgar language a Player, Coach, or Spectator.

4.   Players and Coaches may not incite Spectators into taunting a Player, Coach, or Spectator.

5.   Players and Coaches may not taunt or celebrate in excess.  Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s).  Post-Match interactions between opponents must be limited to acts of sportsmanship.

6.   Players and Coaches may not engage in unsportsmanlike physical contact.

7.   Players and Coaches may not throw anything in the direction of an opponent.  Players and Coaches may not throw anything into the audience that could cause injury.

 

Additional Rules

1.   Players/Teams may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

2.   Players and Coaches are expected to treat all members of MLG Staff, and Sponsors, with respect.

 

Penalties

1.   Players and Coaches found to have broken a Foul Rule may be issued a Foul.   For every two Fouls that a Player or Coach receives, they will be issued a Technical Foul.

2.   Players and Coaches found to have broken a Technical Foul Rule may be issued a Technical Foul.  If a Call of Duty: Ghosts Team, a Starcraft II: Heart of the Swarm Player, or a Super Smash Brothers Melee Player receives a Technical Foul, they will lose their next opportunity to Veto a Game Type/Map/Stage.  Instead, their opponent will be given the opportunity to veto an extra Game Type/Map/Stage.  If an Injustice: Gods Among Us Player or a Killer Instinct Player receives a Technical Foul, they will lose their next opportunity to choose a Stage.  Instead, their opponent will be given the opportunity to choose a Stage.  If necessary, these penalties will be carried over from one Match to the next or one Pro Circuit Event (Online or Offline) to the next.  If a penalty is carried over from one Pro Circuit Event to the next, it will be carried over by only the Player who received the Technical Foul.

3.   Coaches who receive two Technical Fouls will have their Coach wristband and privileges taken away, and their Team will be forced to continue without a Coach.

4.   Players or Coaches found to have broken a Technical Foul Rule #6 or #7 or one of the Additional Rules may Forfeit their current Match and all future Matches in the Event (Disqualified).  If they are on a Team, their Team will be forced to continue shorthanded or without a Coach.

5.   Players who receive five Technical Fouls during a Pro Circuit Event will be Disqualified.  If they are on a Team, their Team will be forced to continue shorthanded.

6.   Players and Coaches found to have broken any Pro Circuit Conduct Rules may be subject to post-Event penalties such as a Temporary Ban from MLG’s Network of Websites, Forfeit of a Prize, and/or a Ban from a future Pro Circuit Event(s).

7.   Tournament Officials may issue a Foul, Technical Foul, or Disqualify a Player/Team for acts of misconduct not listed in the Pro Circuit Conduct Rules.

 

Technical Foul Penalties - Post-Event

1.   All Technical Fouls that a Player or Coach receives will be added up over the course of the 2014 Pro Circuit.

2.   Players or Coaches who receive a 5th Technical Foul over the course of the 2014 Pro Circuit will Forfeit their next earned Paid Travel.  Every additional 2014 Pro Circuit Technical Foul, after the 5th, will result in the Forfeit of another earned Paid Travel.

3.   Players or Coaches who receive a 10th Technical Foul over the course of the 2014 Pro Circuit will be banned from the next Pro Circuit Season, including all Online and Offline Events.  Every additional 2014 Pro Circuit Technical Foul, after the 10th, will result in a ban from another Pro Circuit Season.

 

*A Spectator is anyone who is not currently competing in a Match.  Therefore, Players shall be considered Spectators when they are not competing in a Match.  The start of a Match is marked by the start of the process that determines the Match’s first Game Type, Map, or Stage and the end of a Match is marked by a Player/Team winning the Match’s final Game.

Team Builder Rules

2014 Anaheim Championship - Team Builder Rules
 
Team Builder
 
1. Call of Duty: Ghosts Teams must be named and have at least four confirmed Players in Team Builder or they may not be entered into their Event. Captains are confirmed after entering their contact information. Other Players and Coaches are confirmed after accepting their invitation to the Team and entering their contact information.
 
2. Players who obtain a Starcraft II: Heart of the Swarm Player Pass, a Super Smash Brothers Melee Player Pass, an Injustice: Gods Among Us Player Pass, a Killer Instinct Player Pass, or an Injustice: Gods Among Us and Killer Instinct Combo Player Pass will be automatically entered into their Event. 
 
3. Call of Duty: Ghosts - Season 3 Play In Tournament Teams may have one Coach. Coaches will not be allowed in any other Event. Coaches must be confirmed in Team Builder prior to the start of the Call of Duty: Ghosts - Season 3 Play In Tournament. After the start of that Event, Teams without a confirmed Coach won’t be allowed to add a Coach or compete with a Coach in the Event and Teams with a confirmed Coach won’t be allowed to change their Coach or compete with a different Coach in the Event.
 
4. Prior to the Team Builder Lock, Players and Coaches will be allowed to join and leave Call of Duty: Ghosts Teams, in Team Builder, without restriction. Also, Call of Duty: Ghosts Team Captains will be allowed to make changes to their Team Name and Roster of Players and Coach, in Team Builder, without restriction.
 
5. After the Team Builder Lock, Players and Coaches must submit requests via Team Builder, or make requests at Check-In, in order to make changes to their Call of Duty: Ghosts Team’s Roster of Players and Coach. Players and Coaches who are confirmed on a Call of Duty: Ghosts Team will be allowed to move to another Team if both Team Captains and all Players/Coaches who are switching Teams submit their approval of the changes. After the Team Builder Lock, Players/Coaches can’t be removed from a Team without their approval unless they are deemed to be unable to attend and the change is authorized, at Check-In, by the Commissioner of MLG.
 
6. The Anaheim Championship Team Builder Lock will take place at 11:59 PM EDT on Monday, June 16th.
 
7. Individuals may not register or compete as a Player in two Anaheim Championship Events unless those Events are the Injustice: Gods Among Us and Killer Instinct 
 
8. Individuals may not register or compete as both a Player and a Coach in the Call of Duty: Ghosts - Season 3 Play In Tournament.
 
9. Individuals may not register or compete as a Coach of more than one Team in the Call of Duty: Ghosts - Season 3 Play In Tournament.
 
10. Players, Coaches, or Teams that break a Team Builder Rule #3, #7, #8, or #9 may Forfeit a Game(s) or Match, be disqualified from their Event(s) or be forced to continue shorthanded. Such Players, Coaches, and Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).
 
Post-Team Builder Lock Changes & Impersonation
 
1. Call of Duty: Ghosts Teams are responsible for notifying MLG (jnye@mlg.tv) of any changes to their Roster of Players and Coach that was submitted via email or in Team Builder at the Team Builder Lock. Notification must be made via email prior to the start of the Event or at Check-In’s Roster Changes desk. Teams that fail to make the proper notification of a change to their Roster of Players that would’ve affected the Team’s Seed will be subject to disqualification from their Event.
 
2. Players found attempting to use another Player’s MLG Username (Impersonation), may be removed from their Team and/or disqualified from their Event. If a Player, guilty of Impersonation, is removed from a Team prior to the start of an Event, the Team may be allowed to add a Player in order to compete in the Event with a full Roster of Players. If a Player, guilty of Impersonation, is removed from a Team after the start of an Event, the Team will not be allowed to add a Player. However, the Team may be permitted to continue to compete in the Event shorthanded.
 
3. If a registered Player(s) fails to attend their Team's first Match, the Players who are present may request that they be allowed to permanently replace the Player(s) before they are forced to Forfeit a Game/Match. Players who fail to attend their Team's first Match and are replaced will be considered as having consented to their removal from the Team. If more than two Players fail to attend their Team's first Match, the Team will Forfeit the Match.
 
4. Teams may not make a Roster change in order to add or remove a Player or Coach if the Team has already participated in at least one of that Event’s Matches.
 
5. If an individual is found attempting to play in place of an absent Player who is registered on the Team, the Team will be disqualified from the Event. Individuals who are registered as a Team’s Coach may not play in place of an absent Player. 
 
6. Players, Coaches, and Teams that are disqualified from their Event may also be subject to a Temporary Ban from MLG’s Network of Websites, stripped of any benefits (Prize, Pro Points, etc.) earned in their Event, and/or given a Ban from a future Pro Circuit Event(s). The teammates of penalized individuals may be subject to the same penalties.
 
Captains, Team Passes, and Release Forms
 
1. A Team’s Captain in Team Builder is the Player who purchased and/or currently owns the Team Pass. Therefore, if the Team Builder Captain is changed, the new Captain becomes the owner of the Team Pass.
 
2. Team Builder Captain change requests must be submitted to MLG (jnye@mlg.tv) by the Team’s current Captain in Team Builder.
 
3. Players and Coaches must accept the 2014 Pro Circuit Official Rules upon accessing Team Builder for 2014 Pro Circuit Events. 
 
4. Players and Coaches, 18 years of age and older (19 years of age and older in Alabama and Nebraska), will be able to accept the terms of the Appearance/Participation Release upon accessing Team Builder for their first 2014 Pro Circuit Event.
 
5. Players and Coaches who are unable to accept the terms of the Appearance/Participation Release in Team Builder must bring a signed copy of the Appearance/Participation Release, with the Parental Consent Form, to Check-In.
 
6. Once a Player or Coach has submitted a 2014 Appearance/Participation Release, whether online or at Check-In, they won’t be required to submit another Appearance/Participation Release for the remainder of the 2014 Pro Circuit.
 
Team Name Rules
 
1. No websites.
 
2. No use of “Major League Gaming” or “MLG”.
 
3. No use of the word "Team".
 
4. No derogatory, suggestive, or otherwise inappropriate words/meanings.
 
5. No corporations, company, sponsor, or product names.
 
6. Teams may not, without permission, register for an Event with a Team Name that 
 
closely resembles that of a current or former Pro Player or Pro Team.
 
7. Team Names are limited to 20 characters, including spaces.
 
8. Teams found violating any of the Team Name Rules will have their Team Name changed and will be instructed to rename their Team immediately.
 
Player Name (Username) Rules
 
1. No websites.
 
2. No use of “Major League Gaming” or “MLG”.
 
3. No derogatory, suggestive, or otherwise inappropriate words/meanings.
 
4. No corporations, company, sponsor, or product names.
 
5. Players may not, without permission, register for or compete in an Event using a name that closely resembles that of a current or former Pro Player or Pro Team.
 
6. Players found violating any of the Player Name (Username) Rules must use an alternate Username.
 
All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

Hotels

MLG Anaheim

Book a Hotel Room: Book Online

Anaheim Marriott
700 West Convention Way
Anaheim, CA

Hotel Rate:  $165 single/double/triple/quad + 17% tax
Reservation Phone:  877-622-3056; Code Major League Gaming
Distance to venue:  Hotel is across from convention center and walking distance to multiple restaurants and close to Disney Attractions  

 

Sheraton Park Hotel
1855 South Harbor Boulevard
Anaheim, CA 92802

Hotel Rate:  $159 s/d/t/q
Reservation Phone:  866-837-4197; Code: Major League Gaming
Distance to venue: Across the street from convention center

 

Red Lion Hotel
1850 S. Harbor Blvd.
Anaheim, CA 92802

Hotel Rate:  $129 s/d/t/q plus 17% tax
Reservation Phone:  714-750-2801; Code: Major League Gaming
Distance to venue:  1 block
* Complimentary internet for MLG attendees

 

Marriott Courtyard Anaheim
2045 S. Harbor Boulevard
Anaheim, CA 92802

Hotel Rate:  $149 s/d/t/q
Reservation Phone:  800-321-2211; Code: Major League Gaming
Distance to venue:  1 block
* Complimentary internet for MLG attendees

 

Clarion Hotel Anaheim Resort
616 Convention Way
Anaheim, CA 92802

Hotel Rate:  $149 s/d/t/q 
Reservation Phone:  714-750-3131; Code: Major League Gaming
Distance to venue:  2 blocks

Call of Duty: Ghosts – Final Standings

Call of Duty: Ghosts - International Playoffs
 
Evil Geniuses = 1st = $25,000
OpTic Gaming = 2nd = $10,000
TCM Gaming = 3rd = $6000
Curse Black = 4th = $5000
Team EnVyUs = 5th = $4000
FaZe Black = 5th = $4000
Team Epsilon = 7th = $3500
Team Kaliber = 7th = $3500
Curse Australia = 9th = $3000
FaZe Red = 9th = $3000
Denial eSports = 9th = $3000
 
 
Call of Duty: Ghosts - Season 3 Play In Tournament
 
OpTic Nation = 1st = $3000
Rise Nation = 2nd = $2600
eLevate White = 3rd = $2300
JusTus = 4th = $2100
Fuse = 5th
Excellence Gaming = 5th
VexX Gaming = 7th
Stunner Gaming = 7th

Call of Duty: Ghosts – Event Information

MLG Championship - Call of Duty: Ghosts - June 20-22, 2014 - Anaheim, CA

Passes on Sale: Spectator | VIP | Team

 

 

Call of Duty: Ghosts – $80,000 in prizes total

International League Playoffs on Xbox One

  • 8 Teams from Season 2 of the MLG Call of Duty League
  • 2 Teams from Season 1 of the Gfinity Call of Duty League
  • 1 Team from ACL Brisbane
  • Prizing: $70,000
  • See below for Call of Duty League details

 

League Play-In Tournament (Open Bracket) on Xbox 360

  • 192 Teams, including the bottom 4 Teams from Season 2 of the MLG Call of Duty League
  • Double Elimination Bracket, Matches = Best of 3 Games
  • Prizing: $10,000, Top 4 Teams qualify for Season 3 of the MLG Call of Duty League
  • Passes: $500 per Team available at Anaheim Check-In

Call of Duty: Ghosts – Play In Tournament Schedule

2014 Anaheim Championship - CoD Ghosts

Season 3 Play In Tournament Schedule

 

Saturday

8:00 AM - 10:00 AM                 Warm-Up

10:00 AM - 12:00 PM                Losers Round 1

12:00 PM - 2:00 PM                  Losers Round 2

12:00 PM - 3:30 PM                  Winners Round 4

3:30 PM - 5:30 PM                    Losers Round 3

4:30 PM - 9:00 PM                    Winners Round 5

5:30 PM                                    Losers Round 4

6:30 PM                                    Losers Round 5

8:00 PM                                    Losers Round 6

8:00 PM - 11:00 PM                  Winners Round 6

9:00 PM                                    Losers Round 7

10:00 PM                                  Losers Round 8

11:00 PM                                  Losers Round 9

 

Sunday

8:00 AM - 10:00 AM                 Warm-Up

10:00 AM                                 Winners Round 7

11:00 AM                                 Losers Round 10

12:00 PM                                  Losers Round 11

3:30 PM                                    Winners Final & Losers Round 12

4:15 PM                                    Losers Final

5:00 PM                                    Championship Match    

 

*All times are subject to change based on the length of Matches.

Call of Duty: Ghosts – Play In Tournament Format

2014 Anaheim Championship - CoD Ghosts

Season 3 Play In Tournament Format

 

Bracket Format, Match Format & Seeding

1.   The Event will support as many as 192 Teams in a Double Elimination Bracket.

2.   All Teams will start in the Winners Bracket.  After losing a Match in the Winners Bracket, teams will enter the Losers Bracket.  A Match loss in the Losers Bracket, or the Championship Match, will result in elimination from the Event.

3.   When one Team remains in both the Winners Bracket and the Losers Bracket, those Teams will compete against each other in the Championship Match.  The Championship Match will begin with an initial Best of 3 Games Match.  If the Winners Bracket Team wins the initial Match, they will win the Event.  If the Losers Bracket Team wins the initial Match, a 2nd Best of 3 Games Match must be played.  The winner of a 2nd Best of 3 Games Match, in the Championship Match, will win the Event.

4.   All Matches will be Best of 3 Games.

5.   All Matches will use the Domination Game Mode for Game 1, the Search & Destroy Game Mode for Game 2, and the Blitz Game Mode for Game 3.

6.   The 2014 MLG CoD League Season 2 Teams finishing 9th, 10th, 11th, and 12th in the Regular Season Standings will be seeded for the Season 3 Play In Tournament as #1, #2, #3, and #4 respectively.  All other Teams will be seeded for the Season 3 Play In Tournament using the Xbox Ghosts Pro Points Rankings released during the week of June 16th.  Pro Points ties will be broken randomly.

7.   The top 4 Teams will qualify for participation in Season 3 of the 2014 MLG CoD League.  In order to be eligible for this prize, the Anaheim Team must include at least three Players who are citizens of a North American country.  If a Team(s) is found to be ineligible for this prize, Consolation Matches will be conducted in order to find a Replacement Team(s).

 

Registration

1.   Online Registration for the Event will open at 5 PM EDT on Monday, March 24th.

2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, June 16th.

3.   If there is an open spot(s) in the Event, passes may be sold at Check-In.

4.   There is no Entry Fee for participation in the Event for 2014 MLG CoD League Season 2 Teams.

5.   Anaheim Season 3 Play In Tournament Ghosts Team Pass Prices:

      $320 March 24th through June 1st

      $400 June 2nd through June 16th

      $500 at Check-In in Anaheim

6.   Unused Team Passes may be kept as a $200 Credit and later used in the purchase of a 2014 or 2015 Event Pass, as long as the Team Captain emailed jnye@mlg.tv, notifying MLG of their Team’s non-participation, prior to the start of the Event.  All emails submitted tojnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

7.   Each Team is permitted to have one Coach in the Event.

8.   All Players and Coaches must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2014 Pro Circuit Official Rules.

Call of Duty: Ghosts – Play In Tournament Rules

2014 Anaheim Championship - CoD Ghosts

Season 3 Play In Tournament

 

Equipment Rules

1.   Players must provide their own controller.  Players must use the Console and Monitor provided by MLG.  Xbox 360 is the official console for the Event.

2.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

3.   Players may not use a Turbo controller, a Button Macro controller a Wireless controller, or a Play and Charge Kit.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

4.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.

5.   Players may not use a Keyboard, Mouse, or Keyboard and Mouse adapter.

6.   If they want to use one, Players and Coaches must provide their own headset.  Headsets must utilize a standard 3.5mm stereo headset jack.  Players and Coaches may not use a Wireless headset or a headset that requires an outlet for power.

7.   Teams that break an Equipment Rule #3-6 will be given a Warning.  Each subsequent Warning that a Team receives will result in a Forfeit of the Game.

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (Prize, Pro Points, etc.) for their ranking in the Event.  Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   All Player and Coach apparel must be approved by MLG.  MLG reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Team for wearing unapproved apparel.

4.   In the case of a Console/Monitor/Network malfunction, the Round/Game may be restarted from the beginning, determined by the Tournament Director.  Players and Coaches are responsible for ensuring proper function of their headset prior to the start of all Games.  Games will not be restarted due to a headset malfunction unless called for by the Tournament Director.

5.   Teams must have at least three Players present in order to start a Game.  A Team will Forfeit Game 1 if they don’t have at least three Players present by 5 minutes after a Match’s scheduled start time (Grace Period).  If a Team forfeited Game 1, they will Forfeit the Match if they don’t have at least three Players present by 15 minutes after the Match’s scheduled start time.  Teams that played a previous Game(s) in a Match will Forfeit a Game 2, 3, etc. if they don’t have at least three Players present by five minutes after the conclusion of the previous Game (Grace Period).  Teams with three Players present will be forced to start a Game at the end of a Grace Period.  Players are permitted to join Games that are in progress, but Players are not permitted to add a Character to a Game for a Player who is absent.  Bots are not permitted in any Game.  If Teams that are scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will be awarded the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the preceding Match.

6.   If their Match has not been completed, Players may ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

7.   Between Games, Teams may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes.

8.   Teams may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Team must report to their upcoming Match’s Station or they may also deny the Team’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

9.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

10. Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

11. Requests made pertaining to General Rules #9-10 will be decided upon by the Tournament Director.

12. Language used in Team communication will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

1.   The #CODeSports Rules must be enabled for all Games.

2.   Players will have five minutes before the start of a Match and one minute in between each Game to adjust their Loadouts and Options, and ensure their headset is functioning properly.  Five minute time limits will begin after all Host Choices have been made.  One minute time limits will begin at the conclusion of the preceding Game.

3.   No warm-up or practice Games are permitted once the Match’s first Game has begun.

4.   For all Domination Games, two 5-minute rounds must be played, with teams switching sides after the first Round.  After the second round, the scores from both rounds must be added together, and the team with the highest total points will win the Game.

5.   If a Game ends in a tie, it must be replayed.  When a Game is replayed, the Host is not changed.

6.   No intentionally blocking a Blitz Objective Zone while one or more stories above or below the Goal.

7.   No leaving the normal boundaries of a Map.

8.   No using the Lean Feature.

9.   No opening the mid-Map Care Package on Blitz - Octane.

10. Players and Coaches may not look at an opposing Player’s Monitor or projected screen during a Game.

11. Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller during a Game.

12. Teams may not incorrectly end a Game, without a Tournament Official’s permission.

13. Breaking a Gameplay Rule #6-12, or using a Restricted Primary Weapon, Secondary Weapon, Attachment, Lethal, Tactical, Perk, Killstreak, or Special Uniform may result in a Forfeit of the Game.

14. If a Round/Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

15. Players who disconnect from a Game, before it has ended, will be allowed to rejoin the Game, but a Team may Forfeit the Game if all of their Players disconnect without a Tournament Official’s permission.

16. If an MLG Staff member loses their connection to the Game when the Game launches, the Game must be restarted from the beginning.

17. If an MLG Staff member loses their connection to the Game after the Game launches, but both Teams remain in the Game, the Game must continue.

18. Teams must use Full Screen (1 Player per Monitor) for all Games.

 

Game Types, Hosts & Side Choices

1.   All Game Type Vetoes, Game Type Choices, and Host Choices must be made prior to the start of a Match.

2.   No Game Type may be played more than once in a Match.

3.   Domination - Sovereign and Search & Destroy - Octane have been removed from the list of Game Types for the Event.

4.   The higher seeded Team must choose to act as Team A or Team B.  Team A must veto one Game Type first, then Team B must veto two Game Types, then Team A must veto two more Game Types, and then Team B must veto one more Game Type.  Teams must each veto one Blitz Map, one Domination Map, and one Search & Destroy Map.  The vetoed Game Types will not be played in the Match.  The highest Seed is 1.  Host Choices must be conducted last and alternate starting with Team B.  After both Teams have made one Host Choice, Team B will be set to host the Game that wasn’t chosen.

5.   If the Losers Bracket Team forces a 2nd Best of 3 Games Match in the Championship Match, the Teams will be scheduled to play three Game Types that they haven’t already played in the Championship Match.  Game Types that haven’t already been played in the Championship Match must be vetoed until only one Map of each Game Mode remains.  Vetoes must alternate starting with the Winners Bracket Team.  Host Choices must be conducted last and alternate starting with Team A.  After both Teams have made one Host Choice, Team A will be set to host the Game that wasn’t chosen.

6.   Teams may request that they be allowed to give up their hosting privileges for one or more Games.  The opposing Team must then accept or reject the opportunity to Host that Game(s).

7.   The Team that doesn’t Host a Game must choose to play as Ghosts or Federation for that Game.

 

Call of Duty: Ghosts – International Playoffs Schedule

2014 Anaheim Championship - CoD Ghosts

Alpha Stream - Broadcast Schedule

 

Friday

2:30 PM                                   Winners Round 1 - (6) Team Epsilon vs. (11) Team Kaliber

Followed By                             Winners Round 1 - (8) FaZe Red vs. (9) TCM Gaming

Followed By                             Winners Round 1 - (7) Curse Black vs. (10) Denial eSports

7:30 PM                                   Winners Round 2 - (1) Evil Geniuses vs. FaZe Red/TCM

Followed By                             Winners Round 2 - (2) OpTic Gaming vs. Curse Black/Denial

Followed By                             Winners Round 2 - (4) FaZe Black vs. (5) Curse Australia

 

Saturday

10:00 AM                                Losers Round 1 - (7) Curse Black vs. (8) FaZe Red

Followed By                             Winners Round 2 - (3) Team EnVyUs vs. Team Kaliber

1:30 PM                                   Losers Round 1 - (5) Curse Australia vs. (6) Team Epsilon

Followed By                             Losers Round 1 - (9) TCM Gaming vs. (10) Denial eSports

Followed By                             Losers Round 2 - (6) Team Epsilon vs. (7) Curse Black

6:30 PM                                   Losers Round 2 - (9) TCM Gaming vs. (11) Team Kaliber

Followed By                             Winners Semifinal - (2) OpTic Gaming vs. (3) Team EnVyUs

Followed By                             Winners Semifinal - (1) Evil Geniuses vs. (4) FaZe Black

                                                                                   

Sunday

10:00 AM                                Losers Round 3 - (4) FaZe Black vs. (9) TCM Gaming

Followed By                             Losers Round 3 - (3) Team EnVyUs vs. (7) Curse Black

Followed By                             Losers Round 4

3:00 PM                                   Winners Final - (1) Evil Geniuses vs. (2) OpTic Gaming

Followed By                             Losers Final

Followed By                             Championship Match

Call of Duty: Ghosts – International Playoffs Format

2014 Anaheim Championship - CoD Ghosts

International Playoffs Format

 

Bracket Format, Match Format & Seeding

1.   The Event will support 11 Teams in a Double Elimination Bracket.

2.   The participating Teams will include the top 8 Teams from Season 2 of the MLG CoD League, the top 2 Teams from Season 1 of the Gfinity CoD League, and the winner of ACL Brisbane.

3.   All Teams will start in the Winners Bracket.  After losing a Match in the Winners Bracket, teams will enter the Losers Bracket.  A Match loss in the Losers Bracket, or the Championship Match, will result in elimination from the Event.

4.   When one Team remains in both the Winners Bracket and the Losers Bracket, those Teams will compete against each other in the Championship Match.  The Championship Match will begin with an initial Best of 5 Games Match.  If the Winners Bracket Team wins the initial Match, they will win the Event.  If the Losers Bracket Team wins the initial Match, a 2nd Best of 5 Games Match must be played.  The winner of a 2nd Best of 5 Games Match, in the Championship Match, will win the Event.

5.   All Matches will be Best of 5 Games.

6.   All Matches will use the Domination Game Mode for Games 1 & 4, the Search & Destroy Game Mode for Games 2 & 5, and the Blitz Game Mode for Game 3.

7.   Teams will be seeded as follows:

      #1 = MLG CoD League - Season 2 - 1st Place in Regular Season

      #2 = MLG CoD League - Season 2 - 2nd Place in Regular Season

      #3 = MLG CoD League - Season 2 - 3rd Place in Regular Season

      #4 = MLG CoD League - Season 2 - 4th Place in Regular Season

      #5 = ACL Brisbane Team

      #6 = Gfinity CoD League - Season 1 - 1st Place in Regular Season

      #7 = MLG CoD League - Season 2 - 5th Place in Regular Season

      #8 = MLG CoD League - Season 2 - 6th Place in Regular Season

      #9 = Gfinity CoD League - Season 1 - 2nd Place in Regular Season

      #10 = MLG CoD League - Season 2 - 7th Place in Regular Season

      #11 = MLG CoD League - Season 2 - 8th Place in Regular Season

 

Registration

1.   There is no Entry Fee for participation in the Event.

2.   The top 8 Teams from Season 2 of the MLG CoD League, the top 2 Teams from Season 1 of the Gfinity CoD League, and the winner of ACL Brisbane will be invited to participate in the Event.

3.   The Gfinity League Teams and the ACL Brisbane Team must accept their invitation and submit a Roster of 4 Players to jnye@mlg.tv by 5 PM EDT on Friday, June 6th.  The submitted Rosters for Gfinity CoD League Teams must include 4 Players from the Team’s final League Roster.  The ACL Brisbane Team’s submitted Roster must include 4 Players from the Team’s ACL Brisbane Roster.

4.   The MLG CoD League Teams must accept their invitation and submit a Roster of 4 Players to jnye@mlg.tv by 5 PM EDT on Monday, June 16th.  The submitted Rosters for MLG CoD League Teams must include 4 Players from the Team’s League Roster.

5.   MLG shall select and approve all teams to participate in the Event.  MLG shall approve, in each instance, all team submissions and all team names, team ownership, team management and team rosters.  All selections shall be final and MLG shall have the right to revoke MLG’s selection and approval of any team or individual player for any reason.  Any team ownership, management (team or individual player), team roster or team name change shall be subject to MLG’s approval in each instance.  The failure to comply with any of MLG’s rules, policies and/or procedures, including, without limitation, obtaining MLG’s approval with respect to any change to a team’s ownership, management (team or individual player), team name or team roster shall be grounds for immediate disqualification from the league and/or any tournament or other event.

6.   All Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2014 Pro Circuit Official Rules.

7.   All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

Call of Duty: Ghosts – International Playoffs Rules

2014 Anaheim Championship - CoD Ghosts

International Playoffs Rules

 

Equipment Rules

1.   Players must provide their own controller and headset.  Players must wear their headset over their ears for the duration of all of their Team’s Games.  Players must use the Console and Monitor provided by MLG.  Xbox One is the official console for the Event.

2.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

3.   Players may not use a Turbo controller or a Button Macro controller.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

4.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.

5.   Players may not use a Keyboard, Mouse, or Keyboard and Mouse adapter.

6.   Headsets must utilize a standard 3.5mm stereo headset jack.  Players may not use a Wireless headset or a headset that requires an outlet for power.

7.   Teams that break an Equipment Rule will be given a Warning.  Each subsequent Warning that a Team receives will result in a Forfeit of the Game.

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2.   Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (Prize, Pro Points, etc.) for their ranking in the Event.  Such Players/Teams may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   All Player apparel must be approved by MLG.  MLG reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Team for wearing unapproved apparel.

4.   In the case of a Console/Monitor/Network malfunction, the Round/Game may be restarted from the beginning, determined by the Tournament Director.  Players are responsible for ensuring proper function of their headset prior to the start of all Games.  Games will not be restarted due to a headset malfunction unless called for by the Tournament Director.

5.   Teams must have at least three Players present in order to start a Game.  A Team will Forfeit Game 1 if they don’t have at least three Players present by 5 minutes after a Match’s scheduled start time (Grace Period).  If a Team forfeited Game 1, they will Forfeit the Match if they don’t have at least three Players present by 15 minutes after the Match’s scheduled start time.  Teams that played a previous Game(s) in a Match will Forfeit a Game 2, 3, etc. if they don’t have at least three Players present by five minutes after the conclusion of the previous Game (Grace Period).  Teams with three Players present will be forced to start a Game at the end of a Grace Period.  Players are permitted to join Games that are in progress, but Players are not permitted to add a Character to a Game for a Player who is absent.  Bots are not permitted in any Game.  If Teams that are scheduled to play each other both Forfeit a Game or Match, the higher seeded Team will be awarded the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the preceding Match.

6.   If their Match has not been completed, Players may ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

7.   Between Games, Teams may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes.

8.   In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

9.   Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

10. Requests made pertaining to General Rules #8-9 will be decided upon by the Tournament Director.

11. Coaches are not permitted in the Event.  Teams found using a Coach may Forfeit a Game, Forfeit a Match, or be Disqualified.

12. Language used in Team communication will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

1.   The #CODeSports Rules must be enabled for all Games.

2.   Players will have five minutes before the start of a Match and one minute in between each Game to adjust their Loadouts and Options, and ensure their headset is functioning properly.  Five minute time limits will begin after all Host Choices have been made.  One minute time limits will begin at the conclusion of the preceding Game.

3.   No warm-up or practice Games are permitted once the Match’s first Game has begun.

4.   For all Domination Games, two 5-minute rounds must be played, with teams switching sides after the first Round.  After the second round, the scores from both rounds must be added together, and the team with the highest total points will win the Game.

5.   If a Game ends in a tie, it must be replayed.  When a Game is replayed, the Host is not changed.

6.   No intentionally blocking a Blitz Objective Zone while one or more stories above or below the Goal.

7.   No leaving the normal boundaries of a Map.

8.   No using the Lean Feature.

9.   No opening the mid-Map Care Package on Blitz - Octane.

10. Players may not look at an opposing Player’s Monitor or projected screen during a Game.

11. Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller during a Game.

12. Teams may not incorrectly end a Game, without a Tournament Official’s permission.

13. Breaking a Gameplay Rule #6-12, or using a Restricted Primary Weapon, Secondary Weapon, Attachment, Lethal, Tactical, Perk, Killstreak, or Special Uniform may result in a Forfeit of the Game.

14. If a Round/Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

15. Players who disconnect from a Game, before it has ended, will be allowed to rejoin the Game, but a Team may Forfeit the Game if all of their Players disconnect without a Tournament Official’s permission.

16. If an MLG Staff member loses their connection to the Game when the Game launches, the Game must be restarted from the beginning.

17. If an MLG Staff member loses their connection to the Game after the Game launches, but both Teams remain in the Game, the Game must continue.

18. Teams must use Full Screen (1 Player per Monitor) for all Games.

 

Game Types, Hosts & Side Choices

1.   All Game Type Vetoes, Game Type Choices, and Host Choices must be made prior to the start of a Match.

2.   No Game Type may be played more than once in a Match.

3.   The higher seeded Team must choose to act as Team A or Team B.  Team A must veto one Game Type first, then Team B must veto two Game Types, then Team A must veto two more Game Types, and then Team B must veto one more Game Type.  Teams must each veto one Blitz Map, one Domination Map, and one Search & Destroy Map.  The vetoed Game Types will not be played in the Match.  Team B must then choose the Domination Map for Game 1 and Team A must choose the Search & Destroy map for Game 2.  The highest Seed is 1.  Host Choices must be conducted last and alternate starting with Team B.  After both Teams have made two Host Choices, Team B will be set to host the Game that wasn’t chosen.

4.   If the Losers Bracket Team forces a 2nd Best of 5 Games Match in the Championship Match, the Teams will be scheduled to play five Game Types that they haven’t already played in the Championship Match.  The Winners Bracket Team must veto one Blitz Map.  If necessary, the Winners Bracket Team must veto one Domination Map and the Losers Bracket Team must veto one Search & Destroy Map.  Then, the Losers Bracket Team must choose the Domination Map for Game 1.  Finally, the Winners Bracket Team must choose the Search & Destroy Map for Game 2.  Host Choices must be conducted last and alternate starting with Team A.  After both Teams have made two Host Choices, Team A will be set to host the Game that wasn’t chosen.

5.   Teams may request that they be allowed to give up their hosting privileges for one or more Games.  The opposing Team must then accept or reject the opportunity to Host that Game(s).

6.   The Team that doesn’t Host a Game must choose to play as Ghosts or Federation for that Game.

Call of Duty: Ghosts – Game Types, Settings & Restrictions

2014 Anaheim Championship - CoD Ghosts

Game Types, Settings and Restrictions

 

Season 3 Play In Tournament Game Types

Blitz - Freight

Blitz - Octane

Blitz - Warhawk

Domination - Freight

Domination - Octane

Domination - Strikezone

Search and Destroy - Freight

Search and Destroy - Sovereign

Search and Destroy - Warhawk

 

International Playoffs Game Types

Blitz - Freight

Blitz - Octane

Blitz - Warhawk

Domination - Freight

Domination - Octane

Domination - Sovereign

Domination - Strikezone

Search and Destroy - Freight

Search and Destroy - Octane

Search and Destroy - Sovereign

Search and Destroy - Warhawk

 

 

Settings

All of the Settings and Restrictions are listed below. Settings listed as bold have been changed for the #CODeSports Rules from their default state.

 

Restricted Primary Weapons

MSBS Assault Rifle

All Marksman Rifles

Riot Shield

Maverick Assault Rifle

Maverick Sniper Rifle

Golden Knife

 

Restricted Secondary Weapons

All Launchers

Golden PDW

 

 

 

Restricted Attachments

Tracker Sight

Grenade Launcher

Semi-Automatic

Burst Fire

Rapid Fire

Akimbo

 

Restricted Lethals

I.E.D.

C4

Canister Bomb


Restricted Tacticals

9-Bang

Motion Sensor

Thermobaric


Restricted Perks

Stalker

Recon

Amplify

Danger Close

Gambler

Ping

Deadeye

 

Restricted Killstreaks

All Assault

All Support

Specialist (All Restricted Perks, See Above)

 

Restricted Special Uniforms

Ghillie Suit


Blitz Settings

Time Limit = 5 Minutes

Score Limit = Unlimited

Number of Lives = Unlimited

Respawn Delay = 5 Seconds

 

Domination Settings

Time Limit = 5 Minutes

Score Limit = Unlimited

Number of Lives = Unlimited

Respawn Delay = 5 Seconds

Search and Destroy Settings

Round Length = 1.5 Minutes

Bomb Timer = 45 Seconds

Plant Time = 5 Seconds

Defuse Time = 7.5 Seconds

Multi Bomb = Disabled

Score Limit = 6 Points

Round Switch = Every Round

Number of Lives = 1 Life

Respawn Delay = None

 

Player Options - All Game Modes

Max Health = Normal

Health Regeneration = Normal

Create Default Loadouts = None

 

Team Options - All Game Modes

Spectating = Team Only

KillCam = Enabled

Radar Always On = No

Wave Respawn Delay = None

Force Respawn = Enabled

Friendly Fire = Enabled

 

Gameplay Options - All Game Modes

Perks = Enabled

Hardcore Mode = Disabled

Headshots Only = Disabled

Killstreaks = Enabled

Field Orders = Disabled

Loadout Restrictions = Enabled

Custom Loadout Restrictions = None

Call of Duty: Ghosts – Prizes

2014 Anaheim Championship - CoD Ghosts - Prizes

 

International Playoffs

1st = $25,000

2nd = $10,000

3rd = $6,000

4th = $5,000

5th = $4,000

5th = $4,000

7th = $3,500

7th = $3,500

9th = $3,000

9th = $3,000

9th = $3,000

 

Season 3 Play In Tournament (Open Bracket)

1st = $3,000

2nd = $2,600

3rd = $2,300

4th = $2,100

 

 

 

 

 

StarCraft 2 – Final Standings

Starcraft II: Heart of the Swarm

Trap = 1st = $15,000
Polt = 2nd = $9000
Violet = 3rd = $5500
Scarlett = 4th = $3500
Stardust = 5th = $2000
Ragnarok = 5th = $2000
Hyun = 7th = $1500
DongRaeGu = 7th = $1500

 

StarCraft 2 – Event Information

StarCraft II at the MLG Championship in Anaheim

 

StarCraft II: Heart of the Swarm – $40,000 in prizes

WCS 4,000 Global Event Awarding WCS Points Towards WCS Global Rankings

 

Passes On Sale: Spectator | VIP

 

Pool Play, Open Bracket & Championship Bracket

  • 12 Qualifier winners start in Pool Play (Free Entry)
  • 256 Player Open Bracket; Top 4 Winners Bracket Players advance to Pool Play; Top 4 Losers Bracket Players advance to Championship Bracket
  • 20 Player Championship Bracket
  • Double Elimination Brackets, Matches = Best of 3 Games
  • Prizing: $40,000 – awarding 4,000 WCS Points Towards WCS Global Rankings towards qualifying for BlizzCon
  • Winner gets a spot in the Redbull Battle Grounds Grand Finals
  • Passes:  $125 per Player available at Anaheim Check-In

StarCraft 2 – Schedule

2014 Anaheim Championship - SC2 HotS - Schedule

 

Saturday

8:00 AM - 10:00 AM                 Warm-Up

10:00 AM - 7:30 PM                  Pool Play

10:00 AM - 12:00 PM                Open Bracket - Losers Round 1

12:00 PM                                  Open Bracket - Losers Round 2

1:00 PM                                    Open Bracket - Losers Round 3

2:30 PM                                    Open Bracket - Losers Round 4

3:30 PM                                    Open Bracket - Losers Round 5

4:30 PM                                    Open Bracket - Losers Round 6

5:30 PM                                    Open Bracket - Losers Round 7

6:30 PM                                    Open Bracket - Losers Round 8

8:00 PM                                    Open Bracket - Losers Round 9

8:00 PM - 10:00 PM                  Championship Bracket - Winners Semifinals

9:00 PM                                    Championship Bracket - Losers Round 1

10:00 PM                                  Championship Bracket - Losers Round 2

 

2014 Anaheim Championship - SC2 HotS - Pool Play

 

 

Saturday

10:00 AM                                 Pool A - Hyun vs. Ragnarok

10:00 AM                                 Pool B - Stardust vs. DongRaeGu

10:45 AM                                 Pool B - Major vs. Stardust

10:45 AM                                 Pool A - Illusion vs. Hyun

10:45 AM                                 Pool B - Miniraser vs. DongRaeGu

11:30 AM                                 Pool A - Scarlett vs. Ragnarok

11:30 AM                                 Pool A - Puck vs. Hyun

11:30 AM                                 Pool B - TLO vs. DongRaeGu

12:15 PM                                  Pool A - Polt vs. Ragnarok

12:15 PM                                  Pool B - Huk vs. Stardust

1:30 PM                                    Pool B - Hendralisk vs. DongRaeGu

2:15 PM                                    Pool B - Major vs. DongRaeGu

2:30 PM                                    Pool A - Trap vs. Hyun

2:30 PM                                    Pool B - Violet vs. Stardust

2:30 PM                                    Pool A - Puck vs. Illusion

3:00 PM                                    Pool A - Petraeus vs. Ragnarok

3:15 PM                                    Pool A - Polt vs. Hyun

3:15 PM                                    Pool B - Miniraser vs. Stardust

3:30 PM                                    Pool B - TLO vs. Hendralisk

3:30 PM                                    Pool B - Major vs. Violet

3:30 PM                                    Pool A - Scarlett vs. Petraeus

3:45 PM                                    Pool A - Illusion vs. Ragnarok

4:00 PM                                    Pool B - Huk vs. DongRaeGu

4:00 PM                                    Pool B - Hendralisk vs. Stardust

4:30 PM                                    Pool A - Scarlett vs. Hyun

4:30 PM                                    Pool A - Polt vs. Trap

4:45 PM                                    Pool B - Violet vs. DongRaeGu

4:45 PM                                    Pool A - Puck vs. Ragnarok

5:15 PM                                    Pool A - Petraeus vs. Hyun

5:30 PM                                    Pool B - TLO vs. Stardust

5:30 PM                                    Pool A - Trap vs. Ragnarok

5:30 PM                                    Pool B - Huk vs. Miniraser

 

 

Sunday

8:00 AM - 10:00 AM                 Warm-Up

10:00 AM                                 Championship Bracket - Losers Round 3

11:00 AM                                 Championship Bracket - Losers Round 4

12:00 PM - 2:00 PM                  Championship Bracket - Losers Round 5

2:00 PM                                    Championship Bracket - Losers Round 6

3:30 PM                                    Championship Bracket - Winners Final

4:30 PM                                    Championship Bracket - Losers Final

5:30 PM                                    Championship Bracket - Championship Match

 

*All times are subject to change based on the length of Matches.

StarCraft 2 – Format

2014 Anaheim Championship - SC2 HotS - Format

 

Bracket Format, Match Format & Seeding

1.   The Event will consist of Pool Play (PP), an Open Bracket (OB), and a Championship Bracket (CB).

2.   Pool Play - 12 Players will start in PP, having earned their spot in an Anaheim Qualifier.  They will be joined by the final 4 Players in the OB Winners Bracket.  These 16 Players will be divided into two Pools.  Pool A will consist of Players seeded 1, 4, 5, 8, 9, 12, 13, and 16.  Pool B will consist of Players seeded 2, 3, 6, 7, 10, 11, 14, and 15.  Players will be scheduled to play all other Players in their Pool in one Match.  After all PP Matches have been played, Players will be ranked from 1st-8th in their Pool based on their record of Matches won and lost.

3.   Open Bracket - As many as 256 Players will start in the OB Winners Bracket.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.

4.   Championship Bracket - 20 Players will compete in the CB, including the 16 PP Players and the final 4 Players in the OB Losers Bracket.  Players finishing 1st and 2nd in their Pool will start in the CB Winners Bracket.  Players finishing 3rd and 4th in their Pool will start in CB Losers Bracket Round 3.  Players finishing 5th and 6th in their Pool will start in CB Losers Bracket Round 2.  Players finishing 7th and 8th in their Pool, as well as the final 4 Players in the OB Losers Bracket, will start in CB Losers Bracket Round 1.  Players from the same Pool who are set to start in the same CB Round will be placed on opposite sides of the CB.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.

5.   Championship Match - When one Player remains in both the CB Winners Bracket and the CB Losers Bracket, those Players will compete against each other in the Championship Match.  The Championship Match will begin with an initial Best of 3 Games Match.  If the Winners Bracket Player wins the initial Match, they will win the Event.  If the Losers Bracket Player wins the initial Match, a 2nd Best of 3 Games Match must be played.  The winner of a 2nd Best of 3 Games Match, in the Championship Match, will win the Event.

6.   Pool Play Tiebreakers - The first tiebreaker will be Head to Head PP Match Winning Percentage (PP Matches Won vs. Tied Players / PP Matches Played vs. Tied Players).  If the first tiebreaker can’t break a tie, Head to Head PP Game Winning Percentage (PP Games Won vs. Tied Players / PP Games Played vs. Tied Players) will be used as the second tiebreaker.  If the second tiebreaker can’t break a tie, Overall PP Game Winning Percentage (PP Games Won / PP Games Played) will be used as the third tiebreaker.  If there is a tie involving more than two Players and a Tiebreaker resolves the tie for a Player(s), but leaves at least two Players tied, the tie(s) that remains will be broken by starting over with the first tiebreaker.  If these Tiebreakers can’t break a tie involving only Players who will start in the CB Winners Bracket or only Players who will start in the CB Losers Bracket, the tie will be broken by PP Seed.  The higher number will win all tiebreakers except those broken by PP Seed.  If these Tiebreakers can’t break a tie where a Player(s) will start in the CB Winners Bracket and a Player(s) will start in the CB Losers Bracket, 1-Game Matches will be added to Pool Play, in the form of a Tiebreaker Bracket, in order to break the tie.

7.   All Matches will be Best of 3 Games.

8.   Players starting in Pool Play will be seeded based on the WCS Standings as of Monday, June 9th.  Players will be seeded for the Open Bracket based on the WCS Standings as of Monday, June 16th.  WCS Points earned beyond the Round of 32 in 2014 GSL Season 2 and 2014 WCS Europe Season 2 won’t be counted.  After the WCS Standings, Players will be seeded based on MLG Starcraft 2 Pro Points.  Ties in the WCS Standings will be broken by MLG Starcraft 2 Pro Points and all other ties will be broken randomly.  Players starting in PP will be seeded 1-12 for PP and the CB.  The final 4 Players in the OB Winners Bracket will be seeded 13-16 for PP and the CB, based on their OB Seed.  The final 4 Players in the OB Losers Bracket will be seeded 17-20 for the CB, based on their OB Seed.

 

Registration

1.   Online Registration for the Event will open at 5 PM EDT on Monday, March 24th.

2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, June 16th.

3.   If there is an open spot(s) in the Event, passes may be sold at Check-In in Anaheim.

4.   Anaheim Starcraft 2: HotS Player Pass Prices:

      $75 March 24th through April 24th

      $85 April 25th through May 11th

      $95 May 12th through June 16th

      $125 at Check-In in Anaheim

5.   Unused Player Passes may be kept as a $45 Credit and later used in the purchase of a 2014 or 2015 Event Pass, as long as the Player emailed jnye@mlg.tv, notifying MLG of their non-participation, prior to the start of the Event.  All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

6.   There is no Entry Fee for participation in the Event for Players who qualify for a starting spot in PP.

7.   PP Players must confirm their participation by 5 PM EDT on Friday, June 13th.

8.   If a Player, set to start in PP, chooses not to participate in the Event or is deemed by MLG to be unable to participate in a portion of PP, MLG reserves the right to replace that Player with a Player of their choosing.  If a Replacement Player is needed after Players have been assigned to Pools, Pools will not be redrawn and the Replacement Player will assume the #12 Seed.

9.   All Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2014 Pro Circuit Official Rules.

StarCraft 2 – Rules

2014 Anaheim Championship - SC2 HotS - Rules

 

Equipment Rules

1.   Players must provide their own Battle.net account, with an active Starcraft 2 license.

2.   Players must provide their own mouse, keyboard, headset, and mouse pad.  Players must use the PC and Monitor provided by MLG.

3.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

4.   Players must submit all mouse, keyboard, and headset driver requirements to rcole@mlg.tv by 5 PM EDT on Monday, June 16th.

5.   Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.  Players may not use a Wireless headset or a headset that requires an outlet for power.

6.   Mice and keyboards must utilize standard USB interfaces.  Players may not use PS2 interface equipment.

7.   For all Main Stage Matches, Players must wear noise dampening headphones and earbuds.  Players must wear the noise dampening headphones provided by MLG.  Players must provide their own earbuds.

8.   Players may not use 3rd party Add-ons.

9.   Players may not alter game files or modify drivers.

10. Players may not change the video settings in Windows. 

11. During a Game, Players may not have applications, browsers, or streams open other than the Starcraft II: Heart of the Swarm launcher/application and any necessary drivers.

12. Players may not disable the “Save All Replays” Gameplay Option, remove a replay, or copy a replay.

13. Players must disable Toast Notifications in the Battle.net options.

14. Players must set their status to Busy.

15. Players may not watch a replay between a Match’s Games.

16. Players who break an Equipment Rule #5-15 may be given a Warning.  Each subsequent Warning that a Player receives may result in a Forfeit of the Game (See Gameplay Rules #12-13).

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (Prize, etc.) for their ranking in the Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   All Player apparel must be approved by MLG.  MLG reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Player for wearing unapproved apparel.

4.   If a Computer/Monitor/Internet/Battle.net malfunction should occur, the Tournament Director reserves the right to rule that the Game should be recovered, replayed, or that a winner should be declared.

5.   If a Player fails to report to their Station within 5 minutes of their Match’s scheduled start time (Grace Period), they will Forfeit Game 1.  If a Player forfeited Game 1, they will Forfeit the Match if they aren’t present by 15 minutes after the Match’s scheduled start time.  Players who played a previous Game(s) in a Match will forfeit Game 2, etc. if they aren’t present by five minutes after the conclusion of the previous Game (Grace Period).  If Players who are scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will be awarded the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the preceding Match.

6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.

7.   Between Games, Players may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes.

8.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

9.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

10. Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

11. Requests made pertaining to General Rules #9-10 will be decided upon by the Tournament Director.

12. Language used in in-Game chat will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

1.   All Games must be played on the NA Server.

2.   The exact Ladder Map version or GHLight Map version must be used for all Games.

3.   The higher seeded Player must play as the Red team and the lower seeded Player must play as the Blue team.  The highest seed is 1. 

4.   All Games must be hosted by the higher seeded Player or an MLG Staff member.

5.   Players may request that their Referee conduct a Blind Pick of Races for any Game.

6.   Both Players may switch their Race after each Game.

7.   If a Game ends in a tie, it must be replayed.  The Tournament Director may also declare a tie.

8.   Players who look at an opposing Player’s Monitor or projected screen during a Game will Forfeit the Game.

9.   No warm-up or practice Games are permitted once the Match’s first Game has begun.

10. If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

11. Players who quit out of a Game before it has ended, without a Tournament Official’s permission, may Forfeit the Game.

12. Players who Pause a Game unnecessarily will receive a Warning.  (See Equipment Rules #16).

13. Only MLG Staff members may connect to a Game as a Spectator or Referee.  Inviting someone other than an MLG Staff member into a Game will result in a Warning.  (See Equipment Rules #16).

14. If a Player loses their connection to a Game, or their connection becomes unstable, the in-game disconnect timer will be used.  If the timer reaches 0, the Tournament Director will decide whether the Game should be replayed, recovered, or a winner should be declared. 

15. If an MLG Staff member loses their connection to the Game when the Game launches, the Game must be restarted from the beginning.

16. If an MLG Staff member loses their connection to the Game after the Game launches, but both Players remain in the Game, the Game must continue.

 

Map Selection

1.   All Map Vetoes and Map Choices must be made prior to the start of a Match.

2.   The higher seeded Player must choose to act as Player A or Player B.

3.   Player A must veto one Map first, then Player B must veto two Maps, and then Player A must veto one more Map.  The vetoed Maps will not be played in the Match.  Player B must choose the Game 1 Map and then Player A must choose the Game 2 Map.  The Game 3 Map will be the Map that hasn’t been chosen or vetoed.

4.   If the Losers Bracket Player forces a 2nd Best of 3 Games Match in the Championship Match, the Players will be scheduled to play three Maps that they haven’t already played in the Championship Match.  Maps that haven’t already been played in the Championship Match must be vetoed until only three Maps remain.  Vetoes must alternate starting with the Winners Bracket Player.  Player A must choose the Game 1 Map and then Player B must choose the Game 2 Map.  The Game 3 Map will be the Map that hasn’t been played, chosen, or vetoed.

5.   No Map may be played more than once in a Match.

StarCraft 2 – Maps

2014 Anaheim Championship - SC2 HotS - Maps

 

Maps

Alterzim Stronghold TE

Frost LE

Habitation Station LE

King Sejong Station LE

Overgrowth LE

Merry Go Round LE

Waystation

StarCraft 2 – Prizes

2014 Anaheim Championship - SC2 HotS Prizes

 

Prizes

1st = $15,000

2nd = $9,000

3rd = $5,500

4th = $3,500

5th = $2,000

5th = $2,000

7th = $1,500

7th = $1,500

 

Super Smash Bros: Melee – Final Standings

Super Smash Brothers Melee
 
Mang0 = 1st = $5000
Armada = 2nd = $3000
Mew2king = 3rd = $2250
PPMD = 4th = $1750
Leffen = 5th = $1000
Axe09 = 5th = $1000
HungryBox = 7th = $500
Hax = 7th = $500

Super Smash Bros: Melee – Event Information

Super Smash Brothers Melee – MLG Anaheim

 

Passes on Sale: Spectator | VIP | Competitor
 

  • Super Smash Bros. Melee - $15,000 in prizes

    • 12 Qualifier Players start in Pool Play (Free Entry)
    • 512 Player Open Bracket
    • 20 Player Championship Bracket
    • Double Elimination Brackets; Matches = Best of 3 Games (Open Bracket), Best of 5 Games (Pool Play & Championship Bracket)
    • Prizing: $15,000
    • Passes: $125 per Player available at Anaheim Check-In
    • FRIDAY @ 10 PM = East vs. West Crew Battle
    • SATURDAY @ 7:30 PM = 2v2 Tournament

Super Smash Bros: Melee – Schedule

2014 Anaheim Championship - SSBM - Schedule

 

 

All times PST

Saturday

8:00 AM - 10:00 AM               Warm-Up

10:00 AM - 7:00 PM               Pool Play

10:00 AM - 10:40 AM Open Bracket - Winners Round 3

10:40 PM                                 Open Bracket - Winners Round 4

11:00 AM                                Open Bracket - Winners Round 5

11:20 AM                                Open Bracket - Winners Round 6

11:40 AM                                Open Bracket - Winners Round 7

12:00 PM - 12:40 PM              Open Bracket - Losers Round 1

12:40 PM - 1:20 PM                Open Bracket - Losers Round 2

1:50 PM - 2:30 PM                  Open Bracket - Losers Round 3

2:30 PM                                   Open Bracket - Losers Round 4

2:50 PM                                   Open Bracket - Losers Round 5

3:10 PM                                   Open Bracket - Losers Round 6

3:30 PM                                   Open Bracket - Losers Round 7

3:50 PM                                   Open Bracket - Losers Round 8

4:10 PM                                   Open Bracket - Losers Round 9

4:30 PM                                   Open Bracket - Losers Round 10

4:50 PM                                   Open Bracket - Losers Round 11

6:00 PM - 12:00 AM               2v2 Tournament

 

2014 Anaheim Championship - SSBM - Saturday Pool Play

 

Saturday

10:00 AM                                Pool A - PPMD vs Soft

Followed By                             Pool A - Mew2King vs Hax

Followed By                             Pool A - Remen vs Leffen

Followed By                             Pool B - Westballz vs Armada

Followed By                             Pool B - Mang0 vs Hungrybox

Followed By                             Pool B - Amsa vs Zero

Followed By                             Pool A - Mew2King vs Soft

Followed By                             Pool A - PPMD vs Leffen

Followed By                             Pool A - Hax vs Remen

Followed By                             Pool B - Amsa vs Hungrybox

Followed By                             Pool B - Westballz vs Zero

Followed By                             Pool B - Mang0 vs Armada

2:30 PM - 7:00 PM                  All Remaining Pool Play Matches

 

 

 

Sunday

8:00 AM - 10:00 AM               Warm-Up

10:00 AM                                Championship Bracket - Losers Round 1

10:20 AM - 11:30 AM Championship Bracket - Losers Round 2

11:00 AM - 1:00 PM               Championship Bracket - Losers Round 3

2:30 PM - 3:30 PM                  Championship Bracket - Losers Round 4

3:10 PM - 4:30 PM                  Championship Bracket - Winners Semifinals

3:50 PM - 5:30 PM                  Championship Bracket - Losers Round 5 - Match 1

4:30 PM                                   Championship Bracket - Losers Round 6

4:50 PM                                   Championship Bracket - Winners Final

5:10 PM                                   Championship Bracket - Losers Final

5:30 PM                                   Championship Bracket - Championship Match

 

*All times are subject to change based on the length of Matches.

Super Smash Bros: Melee – Format

2014 Anaheim Championship - SSBM - Format

 

Bracket Format, Match Format & Seeding

1.   The Event will consist of Pool Play (PP), an Open Bracket (OB), and a Championship Bracket (CB).

2.   Pool Play - 12 Players will start in PP, having earned their spot in an Anaheim Qualifier(s).  They will be joined by the final 4 Players in the OB Winners Bracket.  These 16 Players will be divided into two Pools.  Pool A will consist of Players seeded 1, 4, 5, 8, 9, 12, 13, and 16.  Pool B will consist of Players seeded 2, 3, 6, 7, 10, 11, 14, and 15.  Players will be scheduled to play all other Players in their Pool in one Match.  After all PP Matches have been played, Players will be ranked from 1st-8th in their Pool based on their record of Matches won and lost.

3.   Open Bracket - As many as 512 Players will start in the OB Winners Bracket.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.

4.   Championship Bracket - 20 Players will compete in the CB, including the 16 PP Players and the final 4 Players in the OB Losers Bracket.  Players finishing 1st and 2nd in their Pool will start in the CB Winners Bracket.  Players finishing 3rd and 4th in their Pool will start in CB Losers Bracket Round 3.  Players finishing 5th and 6th in their Pool will start in CB Losers Bracket Round 2.  Players finishing 7th and 8th in their Pool, as well as the final 4 Players in the OB Losers Bracket, will start in CB Losers Bracket Round 1.  Players from the same Pool who are set to start in the same CB Round will be placed on opposite sides of the CB.  After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.

5.   Championship Match - When one Player remains in both the CB Winners Bracket and the CB Losers Bracket, those Players will compete against each other in the Championship Match.  The Championship Match will begin with an initial Best of 5 Games Match.  If the Winners Bracket Player wins the initial Match, they will win the Event.  If the Losers Bracket Player wins the initial Match, a 2nd Best of 5 Games Match must be played.  The winner of a 2nd Best of 5 Games Match, in the Championship Match, will win the Event.

6.   Pool Play Tiebreakers - The first tiebreaker will be Head to Head PP Match Winning Percentage (PP Matches Won vs. Tied Players / PP Matches Played vs. Tied Players).  If the first tiebreaker can’t break a tie, Head to Head PP Game Winning Percentage (PP Games Won vs. Tied Players / PP Games Played vs. Tied Players) will be used as the second tiebreaker.  If the second tiebreaker can’t break a tie, Overall PP Game Winning Percentage (PP Games Won / PP Games Played) will be used as the third tiebreaker.  If there is a tie involving more than two Players and a Tiebreaker resolves the tie for a Player(s), but leaves at least two Players tied, the tie(s) that remains will be broken by starting over with the first tiebreaker.  If these Tiebreakers can’t break a tie involving only Players who will start in the CB Winners Bracket or only Players who will start in the CB Losers Bracket, the tie will be broken by PP Seed.  The higher number will win all tiebreakers except those broken by PP Seed.  If these Tiebreakers can’t break a tie where a Player(s) will start in the CB Winners Bracket and a Player(s) will start in the CB Losers Bracket, Matches will be added to Pool Play, in the form of a Tiebreaker Bracket, in order to break the tie.

7.   All OB Matches will be Best of 3 Games.  All PP and CB Matches will be Best of 5 Games.

8.   Players will be seeded based on the MLG SSBM Pro Points Standings as of Monday, June 16th.  Ties will be broken randomly.  Players starting in PP will be seeded 1-12 for PP and the CB.  The final 4 Players in the OB Winners Bracket will be seeded 13-16 for PP and the CB, based on their OB Seed.  The final 4 Players in the OB Losers Bracket will be seeded 17-20 for the CB, based on their OB Seed.

 

Registration

1.   Online Registration for the Event will open at 5 PM EDT on Monday, March 24th.

2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, June 16th.

3.   If there is an open spot(s) in the Event, passes may be sold at Check-In in Anaheim.

4.   Anaheim Super Smash Brother Melee Player Pass Prices:

      $65 March 24th through April 24th

      $75 May 12th through June 16th

      $125 at Check-In in Anaheim

5.   Unused Player Passes may be kept as a $40 Credit and later used in the purchase of a 2014 or 2015 Event Pass, as long as the Player emailed jnye@mlg.tv, notifying MLG of their non-participation, prior to the start of the Event.  All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

6.   There is no Entry Fee for participation in the Event for Players who qualify for a starting spot in PP.

7.   PP Players must confirm their participation by 5 PM EDT on Friday, June 13th.

8.   If a Player, set to start in PP, chooses not to participate in the Event or is deemed by MLG to be unable to participate in a portion of PP, MLG reserves the right to replace that Player with a Player of their choosing.  If a Replacement Player is needed after Players have been assigned to Pools, Pools will not be redrawn and the Replacement Player will assume the #12 Seed.

9.   All Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2014 Pro Circuit Official Rules.

Super Smash Bros: Melee – Qualifiers

Anaheim Passes on Sale: Spectator | VIP | Competitor

 

Super Smash Bros. Melee Qualifier Events

 

 

  • Pro Points = 2000 Series & 5000 Series
    • All Qualifiers are 2000 Series except for SKTAR 3 & Republic of Fighters 3 (5000 Series)
    • 2000 Series
      • 1st = 2000 Points
      • 2nd = 1200 Points
      • 3rd = 880 Points
      • 4th = 720 Points
      • 5th - 6th = 640 Points
      • 7th - 8th = 560 Points
      • 9th - 12th = 440 Points
      • 13th - 16th = 360 Points
      • 17th - 24th = 240 Points
      • 25th - 32nd = 160 Points
    • 5000 Series
      • 1st = 5000
      • 2nd = 3000
      • 3rd = 2200
      • 4th = 1800
      • 5th - 6th = 1600
      • 7th - 8th = 1400
      • 9th - 12th = 1100
      • 13th - 16th = 900
      • 17th - 24th = 600
      • 25th - 32nd = 400
      • 33rd - 48th = 300
      • 49th - 64th = 200

 

Super Smash Bros: Melee – Rules

2014 Anaheim Championship - SSBM - Rules

 

Equipment Rules

1.   Players must provide their own controller.  Players must use the console and TV provided by MLG.  GameCube is the official console for the Event.

2.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

3.   Players may not use a Button Macro controller.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

4.   Controllers with Turbo capabilities will be allowed, but the Turbo feature may not be used during a Game.  Controllers with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.

5.   Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller. 

6.   Players who break an Equipment Rule #3-5 may be given a Warning.  Each subsequent Warning that a Player receives may result in a Forfeit of the Game.

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (Prize, etc.) for their ranking in the Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   All Player apparel must be approved by MLG.  MLG reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Player for wearing unapproved apparel.

4.   If a Console/TV malfunction should occur, the Tournament Director reserves the right to rule that the Game should be replayed or that a winner should be declared.

5.   If a Player fails to report to their Station within 5 minutes of their Match’s scheduled start time (Grace Period), they will Forfeit Game 1.  If a Player forfeited Game 1, they will Forfeit the Match if they aren’t present by 10 minutes after the Match’s scheduled start time.  Players who played a previous Game(s) in a Match will forfeit Game 2, etc. if they aren’t present by five minutes after the conclusion of the previous Game (Grace Period).  If Players who are scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will be awarded the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the preceding Match.

6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.

7.   Between Games, Players may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes.

8.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

9.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

10. Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a 1-Stock loss, Forfeit penalty, or a penalty associated with receiving a Technical Foul.

11. Requests made pertaining to General Rules #9-10 will be decided upon by the Tournament Director.

12. Language used in Character Tags will be governed by the Pro Circuit Conduct Rules.

 

Gameplay Rules

1.   Items must be set to “Off” for all Games.

2.   Stock must be set to 4 for all Games.

3.   Time Limit must be set to 8 minutes for all Games. 

4.   If the Time Limit is reached, the Player with the most Stock remaining will win the Game.  If the Time Limit is reached and both Players have the same number of Stock remaining, the player with the lowest percentage health will win the Game.  If the Time Limit is reach and both Players have the same number of Stock and percentage health, the Game must be replayed.  When a Game is replayed, the Stage, Characters, and Ports must remain the same.

5.   No warm-up or practice Games are permitted once the Match’s first Game has begun.

6.   If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

7.   Players may Pause a Game when a Character(s) is on their spawning platform in order to speak with a Tournament Official or resolve a controller malfunction.  All other pauses will result in a 1-Stock loss for the pausing Player.

8.   Using stall tactics like Wobbling with Ice Climber’s when the opposing Character has 250%+ percentage health will result in a 1-Stock loss for the Player who used the tactic.

9.   Players who use a glitch that stops their opponent from controlling their Character or indefinitely freezes them (Mewtwo's Soul Stunner, Ice Climber’s Freeze Glitch) and Players who use a glitch that prevents gameplay from continuing as normal will Forfeit the Game.

10. Players who quit out of a Game before it has ended, without a Tournament Official’s permission, may Forfeit the Game.

 

Character, Stage & Port Selection

1.   For Game 1 of all Matches, the higher seeded Player must choose their Port first.  For all subsequent Games, the Player who lost the previous Game may force Ports to be chosen again with the Player who lost the previous Game having the first choice.

2.   After Ports have been selected, Players must choose their Characters for Game 1.

3.   For Game 1 of all Matches, Players may request that their Referee conduct a Blind Pick of Characters.

4.   After Ports and Characters have been selected, the Players must determine the Stage for Game 1.  Unless both Players agree to the Stage being selected randomly from the list of Starter/Neural Stages, Players must veto Starter/Neutral Stages until only 1 remains (the Game 1 Stage).  For the Veto Process, the higher seeded Player must choose to act as Player A or Player B.  Player A must veto one Stage first, then Player B must veto two Stages, and then Player A must veto one more Stage. 

5.   After each Game in a Best of 3 Games Match, the Player who won the previous Game will be given the opportunity to veto one Stage so that it can’t be chosen for the next Game.  Vetoes like this will not be allowed in Best of 5 Games Matches.

6.   Next, the Player who lost the previous Game must choose the Stage (Starter/Neutral or Counterpick) for the next Game.  Such Players may elect to have the Stage chosen randomly from the list of eligible Stages.  A Players Stage choice, random or otherwise, may not be a Stage they have previously won on in the Best of 3 or Best of 5 Games Match, unless both Players agree to the use of the Stage.

7.   Finally, Players must choose their Characters for the next Game, starting with the Player who won the previous Game.

8.   If the Losers Bracket Player forces a 2nd Best of 5 Games Match in the Championship Match, the Winners Bracket Player must choose their Port first for Game 1 and the Winners Bracket Player must choose to act as Player A or Player B for the Veto Process.

Super Smash Bros: Melee – Stages

2014 Anaheim Championship - SSBM - Stages

 

Starter/Neutral Stages

Battlefield

Dream Land

Final Destination

Fountain of Dreams

Yoshi’s Story

 

Counterpick Stages

Pokemon Stadium

Super Smash Bros: Melee – Prizes

2014 Anaheim Championship - SSBM - Prizes

 

Prizes

1st = $5,000

2nd = $3,000

3rd = $2,250

4th = $1,750

5th = $1,000

5th = $1,000

7th = $500

7th = $500

 

Injustice: Gods Among Us – Final Standings

Injustice: Gods Among Us
 
Theo = 1st = $4000
16Bit = 2nd = $2000
Whiteboi = 3rd = $1000
WoundCowboy = 4th = $500
Jupiter = 5th 
Tyrant = 5th
ForeverKing = 7th
Pig of the Hut = 7th

Injustice: Gods Among Us – Event Information

Injustice: Gods Among Us at MLG Anaheim

 

Injustice: Gods Among Us at MLG Anaheim

 

Injustice: Gods Among Us on Xbox 360 – $7,500 in prizes

 

 

  • Friday, June 20 at 2:30pm PT– Saturday, June 21 at 5pm PT
  • 96 Player Open Bracket
  • Double Elimination Brackets; Matches = Best of 5 Games
  • Prizing: $7,500
  • Passes: $125 per Player for Injustice: Gods Among Us or $160 per Player for the Injustice/Killer Instinct Combo Pass available at Anaheim Check-In

 

Broadcast: 

The MLG Championship in Anaheim will be broadcast via MLG.tv, the MLG app for Xbox 360 and MLG mobile apps.

Injustice: Gods Among Us – Schedule

2014 Anaheim Championship - Injustice - Schedule

 

Saturday

8:00 AM - 10:00 AM                 Warm-Up

10:00 AM                                 Losers Round 3

10:30 AM                                 Winners Round 4

11:00 AM                                 Losers Round 4

11:30 AM                                 Losers Round 5

12:00 PM                                  Winners Round 5 / Losers Round 6

12:30 PM                                  Losers Round 7

1:30 PM - 1:45 PM                    Losers Round 8 - Match 1

1:45 PM - 2:00 PM                    Losers Round 8 - Match 2

2:00 PM - 2:15 PM                    Winners Semifinal - Match 1

2:15 PM - 2:30 PM                    Winners Semifinal - Match 2

2:30 PM - 2:45 PM                    Losers Round 9 - Match 1

2:45 PM - 3:00 PM                    Losers Round 9 - Match 2

3:00 PM - 3:15 PM                    Losers Round 10

3:30 PM - 3:45 PM                    Winners Final

3:45 PM - 4:00 PM                    Losers Final

4:00 PM - 4:30 PM                    Championship Match

 

*All times are subject to change based on the length of Matches.

Injustice: Gods Among Us – Format

2014 Anaheim Championship - Injustice - Format

 

Bracket Format, Match Format & Seeding

1.   As many as 96 Players will compete in an Open Bracket.

2.   After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.

3.   When one Player remains in both the Winners Bracket and the Losers Bracket, those Players will compete against each other in the Championship Match.  The Championship Match will begin with an initial Best of 5 Games Match.  If the Winners Bracket Player wins the initial Match, they will win the Event.  If the Losers Bracket Player wins the initial Match, a 2nd Best of 5 Games Match must be played.  The winner of a 2nd Best of 5 Games Match, in the Championship Match, will win the Event.

4.   All Matches will be Best of 5 Games.

5.   Players will be seeded randomly.

 

Registration

1.   Online Registration for the Event will open at 5 PM EDT on Monday, March 24th.

2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, June 16th.

3.   If there is an open spot(s) in the Event, passes may be sold at Check-In in Anaheim.

4.   Anaheim Injustice: Gods Among Us Player Pass Prices:

      $55 March 24th through May 4th

      $65 May 5th through May 11th

      $75 May 12th through June 16th

      $125 at Check-In in Anaheim

5.   Anaheim Injustice: Gods Among Us and Killer Instinct Combo Player Pass Prices:

      $90 March 24th through May 4th

      $100 May 5th through May 11th

      $110 May 12th through June 16th

      $160 at Check-In in Anaheim

6.   Unused Player Passes may be kept as a $40 Credit and unused Combo Player Passes may be kept as a $60 Credit and later used in the purchase of a 2014 or 2015 Event Pass, as long as the Player emailed jnye@mlg.tv, notifying MLG of their non-participation, prior to the start of the Event.  All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

7.   All Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2014 Pro Circuit Official Rules.

Injustice: Gods Among Us – Rules

2014 Anaheim Championship - Injustice - Rules

 

Equipment Rules

1.   Players must provide their own controller/fight stick.  Players must use the console and Monitor provided by MLG.  Xbox 360 is the official console for the Event.

2.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

3.   Players may not use a Button Macro controller/fight stick, a Wireless controller/fight stick, or a Play and Charge Kit.  Button Macro controllers/fight sticks allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

4.   Controllers/fight sticks with Turbo capabilities will be allowed if they have a working Turbo Light, but the Turbo feature may not be used during a Game.  Controllers/fight sticks with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  

5.   Players may not use a controller/fight stick that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller/fight stick.  

6.   Players who break an Equipment Rule #3-5 may be given a Warning.  Each subsequent Warning that a Player receives may result in a Forfeit of the Game.

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (Prize, etc.) for their ranking in the Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   All Player apparel must be approved by MLG.  MLG reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Player for wearing unapproved apparel.

4.   If a Console/Monitor malfunction should occur, the Tournament Director reserves the right to rule that the Game should be replayed or that a winner should be declared.

5.   If a Player fails to report to their Station within 5 minutes of their Match’s scheduled start time (Grace Period), they will Forfeit Game 1.  If a Player forfeited Game 1, they will Forfeit the Match if they aren’t present by 10 minutes after the Match’s scheduled start time.  Players who played a previous Game(s) in a Match will forfeit Game 2, etc. if they aren’t present by five minutes after the conclusion of the previous Game (Grace Period).  If Players who are scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will be awarded the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the preceding Match.

6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.

7.   Between Games, Players may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes.

8.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

9.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

10. Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

11. Requests made pertaining to General Rules #9-10 will be decided upon by the Tournament Director.

 

Gameplay Rules

1.   Versus Mode must be used for all Games.

2.   Interactables and Transitions must be set to ON for all Games.

3.   If a Game ends in a tie, it must be replayed.  When a Game is replayed, the Stage and Characters must remain the same.

4.   No warm-up or practice Games are permitted once the Match’s first Game has begun.

5.   If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

6.   Players who Pause a Game without a Tournament Official’s permission will Forfeit the Game.

7. Players who use a game breaking glitch will Forfeit the Game. This includes, but is not limited to, anything that prevents gameplay from continuing as normal and anything that grants unintended invincibility.

 

Character, Stage & Side Selection

1.   The higher seeded Player must choose to play on the left (Player 1) or right (Player 2) side of the screen, before the start of the Match.

2.   After Sides have been selected, Players must choose their Characters for Game 1.

3.   For Game 1 of all Matches, Players may request that their Referee conduct a Blind Pick of Characters.

4.   The loser of each Game may select a new Character for the next Game.  The winner of each Game won’t be allowed to select a new Character for the next Game.

5.   After Characters have been selected for each Game, the Players must determine the Game’s Stage using the Double Random method, unless both Players agree to use a specific Stage.

6.   If the Losers Bracket Player forces a 2nd Best of 5 Games Match in the Championship Match, the Winners Bracket Player must choose to play on the left (Player 1) or right (Player 2) side of the screen, before the start of the Match.

 

Injustice: Gods Among Us – Prizes

2014 Anaheim Championship - Injustice - Prizes

 

Prizes

1st = $4,000

2nd = $2,000

3rd = $1,000

4th = $500

Killer Instinct – Event Information

Killer Instinct at MLG Anaheim

 

Killer Instinct at MLG Anaheim

 

Killer Instinct on Xbox One – $7,500 in prizes – on the fighting game stage!

 

  • Saturday, June 21 at 5pm PT – Sunday, June 22 at 8pm PT
  • 96 Player Open Bracket
  • Double Elimination Brackets; Matches = Best of 5 Games
  • Prizing: $7,500
  • Passes: $125 per Player for Killer Instinct or $160 per Player for the Killer Instinct/Injustice Combo Pass available at Anaheim Check-In

Broadcast: 

The MLG Championship in Anaheim will be broadcast via MLG.tv, the MLG app for Xbox 360 and MLG mobile apps.

Killer Instinct – Rules

2014 Anaheim Championship - Killer Instinct - Rules

 

Equipment Rules

1.   Players must provide their own controller/fight stick.  Players must use the console and Monitor provided by MLG.  Xbox One is the official console for the Event.

2.   All Player equipment is subject to approval.  MLG reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

3.   Players may not use a Button Macro controller/fight stick.  Button Macro controllers/fight sticks allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

4.   Controllers/fight sticks with Turbo capabilities will be allowed if they have a working Turbo Light, but the Turbo feature may not be used during a Game.  Controllers/fight sticks with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  

5.   Players may not use a controller/fight stick that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller/fight stick.

6.   Players must desynchronize their controller, before leaving a Station, following a Warm-Up Game or Event Match.

7.   Players who break an Equipment Rule #3-6 may be given a Warning.  Each subsequent Warning that a Player receives may result in a Forfeit of the Game.

 

General Rules

1.   Any sign of cheating may result in a Forfeit of the Game and/or disqualification from the Event.

2.   Players who are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players who are disqualified during a Game must quit out of the Game.  Players who are disqualified won’t receive any benefits (Prize, etc.) for their ranking in the Event.  Such Players may also be subject to a Temporary Ban from MLG’s Network of Websites and/or a Ban from a future Pro Circuit Event(s).

3.   All Player apparel must be approved by MLG.  MLG reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Player for wearing unapproved apparel.

4.   If a Console/Monitor malfunction should occur, the Tournament Director reserves the right to rule that the Game should be replayed or that a winner should be declared.

5.   If a Player fails to report to their Station within 5 minutes of their Match’s scheduled start time (Grace Period), they will Forfeit Game 1.  If a Player forfeited Game 1, they will Forfeit the Match if they aren’t present by 10 minutes after the Match’s scheduled start time.  Players who played a previous Game(s) in a Match will forfeit Game 2, etc. if they aren’t present by five minutes after the conclusion of the previous Game (Grace Period).  If Players who are scheduled to play each other both Forfeit a Game or Match, the higher seeded Player will be awarded the Game/Match win.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the preceding Match.

6.   If their Match has not been completed, Players must ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t returned by the end of their Referee’s set time limit.  Players may Forfeit a Game(s) if they leave their Station without their Referee’s permission, or are otherwise unable to play.

7.   Between Games, Players may ask their Referee for permission to speak with an advisor(s).  If granted, such discussions may not last longer than 2 minutes.

8.   Players may ask their Tournament Director for an extended break between Matches.  The Tournament Director may set a time limit by the end of which the Player must report to their upcoming Match’s Station or they may also deny the Player’s request.  Players may Forfeit a Game(s) if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.

9.   In order to dispute Game results, Players must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted to the Tournament Director.

10. Players may request that they be allowed to concede victory of a Game.  Players may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

11. Requests made pertaining to General Rules #9-10 will be decided upon by the Tournament Director.

 

Gameplay Rules

1.   If a Game ends in a tie, it must be replayed.  When a Game is replayed, the Stage and Characters must remain the same.

2.   No warm-up or practice Games are permitted once the Match’s first Game has begun.

3.   If a Game is started without the approval of a Tournament Official, it will be restarted from the beginning.

4.   Players who Pause a Game without a Tournament Official’s permission will Forfeit the Game.

5. Players who use a game breaking glitch will Forfeit the Game. This includes, but is not limited to, anything that prevents gameplay from continuing as normal and anything that grants unintended invincibility.

 

Character, Stage & Side Selection

1.   The higher seeded Player must choose to play on the left (Player 1) or right (Player 2) side of the screen, before the start of the Match.

2.   After Sides have been selected, Players must choose their Characters for Game 1.

3.   For Game 1 of all Matches, Players may request that their Referee conduct a Blind Pick of Characters.

4.   The loser of each Game may select a new Character for the next Game.  The winner of each Game won’t be allowed to select a new Character for the next Game.

5.   Player 1 will choose the Stage for all Games.

6.   If the Losers Bracket Player forces a 2nd Best of 5 Games Match in the Championship Match, the Winners Bracket Player must choose to play on the left (Player 1) or right (Player 2) side of the screen, before the start of the Match.

 

Killer Instinct – Final Standings

Killer Instinct
 
Justin Wong = 1st = $4000
MyGod = 2nd = $2000
Rico Suave = 3rd = $1000
Tyrant = 4th = $500
GutterMagic = 5th
MrGrimz = 5th
FilthieRich = 7th
Paul B = 7th

Killer Instinct – Schedule

2014 Anaheim Championship - Killer Instinct - Schedule

 

Saturday

8:00 AM                                   Check-In

12:00 PM - 5:00 PM                  Warm-Up

5:00 PM - 6:00 PM                    Winners Round 1

5:40 PM - 7:00 PM                    Winners Round 2

7:30 PM - 8:30 PM                    Losers Round 1

8:10 PM - 9:00 PM                    Losers Round 2

8:30 PM - 9:30 PM                    Winners Round 3

9:30 PM - 10:00 PM                  Losers Round 3

9:50 PM - 11:00 PM                  Winners Round 4

10:00 PM - 10:30 PM                Losers Round 4

11:00 PM - 11:30 PM                Losers Round 5

 

Sunday

8:00 AM - 10:00 AM                 Warm-Up

10:00 AM - 10:15 AM               Losers Round 6 - Match 1

10:15 AM - 10:30 AM               Losers Round 6 - Match 2

10:30 AM - 10:45 AM               Winners Semifinal - Match 1

10:45 AM - 11:00 AM               Winners Semifinal - Match 2

11:00 AM - 11:15 AM               Losers Round 7 - Match 1

11:15 AM - 11:30 AM               Losers Round 7 - Match 2

11:30 AM - 11:45 AM               Losers Round 8

1:00 PM - 1:15 PM                    Winners Final

1:15 PM - 1:30 PM                    Losers Final

1:30 PM - 2:00 PM                    Championship Match

 

*All times are subject to change based on the length of Matches.

Killer Instinct – Format

2014 Anaheim Championship - Killer Instinct - Format

 

Bracket Format, Match Format & Seeding

1.   As many as 96 Players will compete in an Open Bracket.

2.   After losing a Match in the Winners Bracket, Players will enter the Losers Bracket.  A Match loss in the Losers Bracket will result in elimination from the Event.

3.   When one Player remains in both the Winners Bracket and the Losers Bracket, those Players will compete against each other in the Championship Match.  The Championship Match will begin with an initial Best of 5 Games Match.  If the Winners Bracket Player wins the initial Match, they will win the Event.  If the Losers Bracket Player wins the initial Match, a 2nd Best of 5 Games Match must be played.  The winner of a 2nd Best of 5 Games Match, in the Championship Match, will win the Event.

4.   All Matches will be Best of 5 Games.

5.   Players will be seeded randomly.

 

Registration

1.   Online Registration for the Event will open at 5 PM EDT on Monday, March 24th.

2.   Online Registration for the Event will close at 11:59 PM EDT on Monday, June 16th.

3.   If there is an open spot(s) in the Event, passes may be sold at Check-In in Anaheim.

4.   Anaheim Killer Instinct Player Pass Prices:

      $55 March 24th through May 4th

      $65 May 5th through May 11th

      $75 May 12th through June 16th

      $125 at Check-In in Anaheim

5.   Anaheim Killer Instinct and Injustice: Gods Among Us Combo Player Pass Prices:

      $90 March 24th through May 4th

      $100 May 5th through May 11th

      $110 May 12th through June 16th

      $160 at Check-In in Anaheim

6.   Unused Player Passes may be kept as a $40 Credit and unused Combo Player Passes may be kept as a $60 Credit and later used in the purchase of a 2014 or 2015 Event Pass, as long as the Player emailed jnye@mlg.tv, notifying MLG of their non-participation, prior to the start of the Event.  All emails submitted to jnye@mlg.tv must be submitted from the email address that is registered to the individual’s MLG Username.

7.   All Players must use Team Builder (http://team-builder.majorleaguegaming.com/) in order to complete their Registration, including accepting the 2014 Pro Circuit Official Rules.

Killer Instinct – Prizes

2014 Anaheim Championship - Killer Instinct - Prizes

 

Prizes

1st = $4,000

2nd = $2,000

3rd = $1,000

4th = $500